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!!YBR7ynqi3U+

Alterac Resurgent Quest 40

!!YBR7ynqi3U+ ID:O7VOHKmy No.6421671 View ViewReplyLast 50OriginalReport
Ten years ago King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. Nine years ago Prince Alric Perenolde, the second heir of Alterac was sent into exile for his own protection. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years made sure that you were safe and learned the useful skills that would help you in the future.

Now you are ready to carry the responsibility and unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

Having returned from the Kingdom of Stormwind and the Alliance Meeting, you welcomed the peace that was in Dawnholme. Sure there was a lot of paperwork and other small things to do, but all that could be handled. Most importantly you got to be with your family and didn't have to worry about every single thing.

Though your life is anything, but boring. Contacted by Thrall, you set out to meet him. Instead of just him, you were roped into meeting some of the most notorious orcs of the Second War. Drek’Thar of Frostwolf Clan had called Grom Hellscream and the former Warchief Orgrim Doomhammer to join him. It was made clear to you that they would act next year with a goal of rescuing and freeing those held in the Internment Camps.

As the autumn meeting arrived, first it was Lord Falconcrest who interrupted you, bringing a warning to not meddle with the Syndicate as the truce is in play. And now you are meeting someone whom you haven't seen in a long long time.

Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
Character List: https://pastebin.com/FkYd6wkJ
Side Character Stats: https://pastebin.com/aRfyksUG
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!12uvPoar0o

POKEMON HEIST

!12uvPoar0o ID:wydAOsk3 No.6460841 View ViewReplyLast 50OriginalReport
"Wait, you mean you knew <span class="mu-i">THE</span> Giovanni? As in THE leader of Team Rocket? The one that disappeared a few years ago? I don't-"

<span class="mu-g">"You brats don't got hardly any attention spans left at all, huh?! Ain't you been listening, kid, we didn't just know him, we practically put him on the map!"</span> Says a stout, gruff old man with a comb over and patchy stubble in charcoal black and silver-grey. The cigarette in his mouth falls out and into his coffee. His eyes have been scrunched shut the whole time, but they go wide and bloodshot at this. <span class="mu-g">"Ah, cripes, see whatcha made me do, brat?!"</span>

<span class="mu-b">"We got our start alongside his father, see? Rolled together and helped build the family business. We're the finest cat burglars in the region."</span> Adds the woman next to him, who seems every bit as old, with noticeable laugh lines on her face, and a small nose, with grey wavy hair that falls down to her chin in a bob cut. Her eyes are bright, sharp blue, and a little mischievous.

The kid sitting catty-corner to them at the long counter of the diner quirks one eyebrow, and lays his menu down flat in front of him. "I'm sorry... But aren't you a little old to be climbing up buildings and stealing things?"

Comb-over slams his fist down on the counter and points accusingly at the child with the other. His eyes are scrunched again, but angled down angrily. <span class="mu-g">"YOU AIN'T GOT A CLUE WHAT WE'RE TOO OLD FOR YA SNOT! WE'RE THE REAL DEAL PROFESSIONAL CRIMINAL AGENTS AND WE GOT DECADES OF EXPERIENCE, WE'RE SHARPER THAN EVER!"</span> He pulls three poke balls out of his pockets then, rising out of his seat and stepping back. <span class="mu-g">"I oughta teach you a lesson right here, right now, about respectin' your elders!"</span>

A black leather glove grips his shoulder, and another man, with a deeper voice, speaks up from behind him. <span class="mu-r">"George, you're making a scene. Smooth moves, right? Let's make it all smooth moves today."</span> He says calmly. He's got a leaner, more athletic build than the bruiser he's talking down, with a thick white mustache and mutton chops, a black scally cap on his head... And a black eyepatch with a bold, red letter 'R' on it. His gaze extends past the man's shoulder and to the woman. <span class="mu-r">"And Leslie, I told you not to let him have more than one cup of coffee - you know how he gets."</span> He chides with a slight smile. His good eye is a dull green color, and something flashes behind it when he speaks to her.

<span class="mu-b">"Good morning, Leonidas."</span> She says with a smirk. <span class="mu-b">"His wife told me not to let him have more than one side of bacon, either, with his blood pressure where it's been lately. But, well, you know how he gets."</span> She smiles then, showing a silver tooth on the left side that glints in the morning light.

>1/3
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!!f3F751D6Was

The 2nd Primarch Quest 46

!!f3F751D6Was ID:M/8s3ZNG No.6431426 View ViewReplyLast 50OriginalReport
Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%202nd%20Primarch%20Quest
_
You are Lieren. A man of many aspects and talents. To some you are a trustworthy and loyal friend and neighbor, a skilled hunter and peaceable farmer. To others you are a wise sage, philosopher and founder of belief that has mended many hearts and nations. Some dread your coming, knowing you to be enemy of the wicked and executor of tyrants. Others cheer at your arrival, knowing you as liberator and tide turning general. Many owe their lives to your works, great and small. Wandering worlds like roads, charting the stars and speaking with brothers born under distant suns, you are without a doubt both of your fathers son. For you are not merely the adoptive son of the late, humble Wenyan, but also the second born of the emperor of mankind's primarchs. And so, there are boys who do not yet share your blood, who know you as father and will one day call you genesire.

And, it was during a brief discussion with the eleventh most trusted veterans of your legions and reflection that you realized that the next generation of Space Marines, the first raised from Long-Jia's own soil and families, must be taught how to fight alongside not just their fellow man, but the aliens and abhumans you have taken under your azure and plum wings. Your father on Terra, has given you the responsibility of ensuring these xenos remain good friends of humanity, but you know that he teaches his armies to abhor the alien from how your noble sons reacted with fear and suspicion towards the Aeldari friends and students you'd made. Such faults can easily become grave, deadly vulnerabilities in the battlefield and can spread like a virus if it is allowed to fester, weakening the bonds between species.

So, you, with the permission of the Imperial Army, who are thrilled to have Lieren of Nothing assist them in refining the xenos auxiliary units already being tested by the remaining, great masters of war, have taken a number of newly drafted units of the various xenos races living and thriving within Long-Jia. The Nosa Rubigin, Sagit, Se'ah'in, The Merchants of Mirth, the Alf'Harim and the few Yushanian intelligences who are curious of what lies beyond their verdant garden. And alongside these aliens, you also bring a number of units of abhuman irregulars. The first such unit formed of the resurgent Tiger Folk, formed entirely of your own brave, adoptive sons and daughters, the cow like Angra, the gene masters of the Oracle Breed and the amphibious Lomb, and the Relieved, who have had a number of their sons and daughters join the Celestial Explorers league in the hopes of finding their poisoned homeworld of Blight.

And, you are happy to be traveling with your friend Feng, who brings with him his wife Akanksha and the Screamers of the Third tribe of Vishnu who have become restless now that their future has been secured.
Cont
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!!kTj7PQS8iSS

For House and Dominion: A Knight's Tale

!!kTj7PQS8iSS ID:ayNqoAzh No.6460848 View ViewReplyOriginalReport
For House and Dominion: A Knight's Tale (3)
Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2026/6353859/

H&D Wiki: https://houseanddominion.fandom.com/

https://twitter.com/ThatSlowTypingG

You are Joanna Farrell, a would be Knight from the Dominion of Royal Houses. You are among the few remaining survivors of House Meros, a minor House that fell during the turmoil and wars of the early 41st century. Now you and other aspirants have ventured out into the unexplored regions of the universe aboard the starship Bertrand to seek your fortune and gather resources to someday reclaim your lost House.

>The Crew
The landless 'Errant' Knight Dar'el Camdie gathered your group of Knight aspirants in the hopes of forging you into a force to be reckoned with. For their efforts they were assassinated and attempts were made at capturing the rest of you. Despite this setback the rest of you have carried on in their memory.

Chief Miriam Hannah is in charge of your ship the Bertrand and has been acting as its captain for years now. She can get your forces to where they can do the most good but it will be up to you Knight aspirants to lead the special forces and win battles.

Sergeant Mulyadi Reza commands the marines aboard ship and acts as your training officer. He largely remains aboard ship to help protect it in your absense.

Captain Gavril Mladenovski is the new Mechanized commander for the armored vehicle units. He's been saddled with hundreds of green troops but with the assistance of Reza hopes to make them an effective fighting force.

Sergeant Ram is a veteran who helps lead the squad of marines under your command.

Lt Commander Gemaya Ideru is an Alliance observer stationed aboard. Though primarily meant to see to your unique Intelligence needs, they also oversee requisitions of Alliance equipment.

>The would be Knights
Alar Ul'torel is a Dro'all Noble. A skilled Medic in addition to their training to one day become a Knight, they've gone out of their way to be friendly to everyone on the team. Knight Dar'el's old power armor has been rebuilt and is now used by Alar to carry an advanced field medical system.

Kalnit Bakor is a Kavarian. A drone specialist and systems expert, he typically uses fire support drones to catch enemies from angles they're not expecting. The two of you were forced to take turns using the same suit of power cell armor early on. Though he somewhat lags behind the others in combat ability he is improving.

Ninnik Gehell is one of the diminutive Shallan. Though trained primarily as a pilot you've helped encourage them to keep up with the rest of the team in small arms combat. Since acquiring another starship much of his time has been taken up with its command. Despite this he's still determined to keep up power armor training.
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!lnkYxlAbaw

Lannister Qm

!lnkYxlAbaw ID:NkddW3Yp No.6427107 View ViewReplyLast 50OriginalReport
https://suptg.thisisnotatrueending.com/qstarchive/2026/6402615/

Last Time on 3rd Born Son:

The Latterborn chose to escape with their loot rather than risk venturing deeper into the Doom in search of Brightroar. During their escape, they lost many of their number and almost the whole of the expedition to an apparition of the Many face God, a Thing that sought to have them take on the debts owed by those within the doom.

With Jason's lead, the Latterborn denied the debt and managed to escape, only for Asha and Jason to be cast into the boiling sea of Old Valyria. Miraculously, they awoke off the shores of Tolos safe and sound, where they made the decision to walk the demon road to return to Volantis.

On the way there, they stopped at Mantarys, where they discovered a branch family of the Blackfyres ruled over the forgotten city of mutants and the twisted of form, the Lady of Blackscales rules. Haenora Blackfyre, daughter of Maelys Blackfyre, was informed about the fate of her father, and became distressed.

x

“Sers,” you said, standing from your knee and holding your arms out “I must tell your lady the truth, but it is a harsh one, one that she will need support to bear.” You say, looking at each of the black cloaked men, then to Lady of Blackscales with your kindest eyes “Please, search me for weapons or threats as is your duty, but allow me to step closer, so I may support your lady in this telling.”

Asha looked at you with a mixture of confusion, astonishment, and the annoyance only a spouse could hold for their partner.

“No, no, y-you can stay away, Just…I d-don’t need,” The lady said, the imperial tone she had before gone, and the scared woman lost to time was laid bare.

Balarys, the black cloak closest to the Lady, stepped forward and took a knee, gently placing a hand on her shoulder. She seemed to calm, though her breath still showed signs of panic. He then looked at another Black cloak and nodded, who returned the gesture. The second black cloak stepped forward, his hand on his sword, which looked to be a curved blade meant to fly out of one's sheath with ease and speed. You had no doubt that if a man were to charge any one of them, or their lady, Seven forbid, their blades would see their work before the attackers heard the grind of metal on leather.

(Cont)
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Dwarf Fortress Civ

ID:T0QukB8X No.6452768 View ViewReplyLast 50OriginalReport
Fulmenaxor destroyed the last Mountainhall in a single night of fierce flame. The dragon blew open the upper gates, burned down the halls where the clans had mustered, and nested within the great treasure vaults while the survivors fled through mines, drains, forgotten roads. No other dwarf hold remained.

The dwarves scattered. Some found work in foreign towns. Some hid in the wilderness. Others became servants, mercenaries, prisoners, or nameless wanderers. Families lost one another. Hope was entombed with passing time.

Now six dwarf families have gathered at the mouth of an empty mountain. They intend to establish a fortress where the scattered survivors may return and live as dwarves again. You are their leader.

A hidden refuge can protect only those to whom it is known. Therefore it's name must be carried by merchants, pilgrims, and rulers to the far corners of the realm, that it might reach the ears of those forgotten dwarves. But be warned, as the fortress becomes more famed, its enemies, drawn by legend and eternal greed, will commit ever greater forces against it.

And if the traders carry its name far enough, Fulmenaxor may wake from his dreamless slumber and learn that some of his victims have built another hall.

But for now, hope is quarried once more. It is time to strike the earth!

Choose leader:
>Datost Cinderhelm
Datost held the last passage open while other families fled, then led six of those families across the ruined roads, bearing a shield scorched black by Fulmenaxor's fire. Born of a martial clan, he rose to prominence in the old mountainhall as Captain of the Watch. Though once a prudent dwarf, the fall and subsequent exile have made him something of a madcap.
Defensive Captain: +2 to defense at the fortress or an outpost.
Reckless Commander: Failed military action queues casualties, supply loss, or retaliation.

>Varik Oathkeeper
Varik served as an ambitious young clerk and envoy before the fall. He gathered six families and the necessary supplies and passage through a long sequence of negotiation and political manuevering. He knows well the foreign courts and the caravans, but that knowledge has come with some considerable debt.
Diplomat: +2 to diplomacy, treaties, and hosted envoys.
Indebted: Pay Gold 1 yearly or queue creditor trouble.

>Urist Firststone
Urist was a senior architect who escaped through a deep tunnel in the old hall's foundations, known only to those descended from its original diggers. He made no effort to gather the dwarves whom he now leads--they came to him, for he alone remembers the design of the old halls. He has no real desire or talent for leadership, but has taken on a mantle out of a devotion to restore the glory of the mountainhome.
Engineer: +1 to the first seasonal excavation or construction labor total.
Vain: If the fortress gains no Renown in a year, Happiness -1.
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!!uuJbd4m8dPS

Fallout: No Gods, No Masters: Redux Thread 7

!!uuJbd4m8dPS ID:nYxdpY9z No.6440821 View ViewReplyLast 50OriginalReport
<span class="mu-s">WAR!</span>

The Brotherhood of Steel has launched a dastardly surprise attack on the NVD, nearly killing you and Veronica Santangelo in a failed assassination attempt with a horrific new weapon of mass destruction.

The Directorate is in the midst of internal shakeup as Boone and his team of special forces have been eliminated and the presence of the Followers of the Apocalypse are in flux. But these domestic issues pale in comparison to the attempts by Lost Hills in exerting their power over the nascent nation.

Will the New Vegas Directorate weather this storm and come out stronger for it, or will this grand wasteland experiment fail and be lost to the sands of time? And what will the NCR do now that the Brotherhood and Directorate in a fight to the death? Will the mighty Caesar intervene on his heirs-apparent behalf? Only time will tell.
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!mnPIYfftks

Fog of War: Act II - Fugue for Senucco

!mnPIYfftks ID:pBQcqAcR No.6463111 View ViewReplyOriginalReport
Thousands of boots beat against the sodden ground, disorderly in their manner yet orchestral all the same. Throughout the long stretch of dirt-laid road, the tall column advanced, wagons by the hundreds accompanying their walk. This was not the well practiced march of a proper force - men traipsed about out of formation, talking amidst themselves, lagging behind to buy a morsel of food or a jug of drink from a roadside vendor before rushing back to join their fellows. It was a march of the mercenary, of the soldier of fortune, whose passion for gold and discipline ever lacking did show in their words and acts. Yet some withheld themselves from such actions - for atop their heads was was <span class="mu-i">Fleur de Liz</span>, whose flying banners did make them proud soldiers of a noble lord.

This lord was you - <span class="mu-s">Alessandro Galliota</span>. And this army was yours.

You had once been the Viscount of Portblanc - an island that sat at the entry of a continental riverway. After accepting an offer from the Prince of Segoma, <span class="mu-s">Don Carles IV Brascarams</span>, you abdicated from your post, handing it to your newborn nephew, and journeyed to the foreign land of Straccia at the head of a small regiment with but a single goal - to overthrow the Despot of Senucco, <span class="mu-s">Niccolo di Lorena</span>, and take his title for yourself. After a lengthy period of preparation, you have gathered your mercenaries, your cannons, and your coin, and have set off from Castello Fasso towards the city of <span class="mu-s">Vivanna</span>, your last stop before you are able to cross the border of Senucco and start the war at last.

It is the <span class="mu-s">1st of October, 1545</span>, the first of those middling days of the months of spring. After setting off from your short-lived "new home", you set off southwards, crossing through Edroa before heading east. To your misfortune, the infrastructure in the rural backlands of Nera is disappointing indeed - a barely maintained path of dirt, kept alive only by constant travel, is your only "road" in this place. Worse still is the horrible, insufferable <span class="mu-i">heat</span>. You experienced it shortly, before, in that great city of Vetra - but it is only now, marching under the terrible glare of this cruel sun - that you truly understand the Splendour-given power with which it shines. So great is the heat, that in the midst of the day, when the sun is highest, your army has no choice but to stop for a lengthy rest lest they succumb to exhaustion.

Suffering worse than all of them, however, is your dear maid and childhood friend, <span class="mu-i">Joan Sahakea</span>. Borne of a people belonging to a land in the distant and frigid south, her feathered body leaves much to be desired in face of the blazing heat. Had you not ordered her to travel by means of wagon, held in the shadow of a parasol by another of your servants, she might have very well fallen to heatstroke by this moment in time.

"Sire?"
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!!csvkG+agF9M

Vanguard Quest III

!!csvkG+agF9M ID:3RZ1mQvO No.6444694 View ViewReplyLast 50OriginalReport
Welcome to Vanguard Quest, a simple cooperative mech skirmish quest. New players are welcome any point - if you want to join, please review the latest assembly options below and post your loadout! Thank you for playing!

Vanguard Assembly Options: https://rentry.org/VanguardQuest

Previous Thread:
>>6396777
Archive:
Thread 1: https://suptg.thisisnotatrueending.com/qstarchive/2026/6362888/
Thread 2: https://suptg.thisisnotatrueending.com/qstarchive/2026/6396777/
967 posts and 122 images omitted
!!zkQYD4JVtzO

Saiyan Conqueror Quest 266

!!zkQYD4JVtzO ID:bMppkGv7 No.6457768 View ViewReplyLast 50OriginalReport
With the Tournament of Power brought to a close, the Seventh Universe has emerged triumphant once more. Led by the Saiyan warriors, the Seventh's victory was secured. And with the wish on the Super Dragon Balls used to restore the other universes that were eliminated and erased, the final hidden trial was passed, and all eight of the universes up for elimination were allowed to remain. Yet, even with this victory, peace doesn't last in the Seventh Universe for long. As old hatreds rise and long-buried grudges resurface, will you have what it takes to keep everything you've worked the last 28 years of your life to build? Or will those who seek your end ultimately triumph? That all depends on you, and your choices.

You the players will (most often) control Karn. A Saiyan man who has grown from his lowly beginnings as a mid-tier Saiyan Brawler with a sub-3000 powerlevel in Age 733 to become not only the strongest Saiyan of his time at AGE 759, but also personal friend to the former emperor Lord Freeza, father to over a dozen powerful and unique children, a mentor and teacher to his fellow Saiyans, and the indisputable winner of the Tournament of Power. Wielder of the Berserker Soul, and the powerful Stand Divine Dragon Force, you're fully equipped to handle any threat that comes your way. But what will you do when the threats aren't always physical, when you can't simply punch all your problems away?

Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of three correctly-rolled dice
>At ten minutes past your previous roll, and there are not yet enough rolls, you may roll an additional roll
>Crits are 100 on a d100
>99s or paired rolls may net you extra bonuses
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can also find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes.

https://www.youtube.com/watch?v=HUT0uwSLQ3I


<span class="mu-s">SINISTER SCHEMES</span>
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