Your hazel eyes scan across the golden brown frontier, tumbleweeds drift and hop along to the winds tune. You pull on the reigns equipped to your horse and come to a full stop as she neighs loudly and snorts at your sudden pulling, "easy there girl," you tell her, brushing your hand across her mane to help relax her. Your left hand reaches for the binoculars, bringing them to eyesight
<span class="mu-s">RIVERTON TOWNSHIP</span>
That's what the sign you catch a glimpse of says off in the distance. The rays from the sun cast a hazy mirage over the whole town, as if conjured by your own imagination. You attach your binoculars back onto your belt, and you make the heels of your feet cause impact with your steeds ribcage, clicking your tongue with the roof of your mouth to signal for her to get a move on . She kicks up both her front hooves and announces her effort with a crying neigh, when all hooves are back on the ground they kick up dust and you both make haste for Riverton.
The distance between yourself and Riverton steadily closes, the dusty plain clouding the trail behind you as your reliable girl runs like the winds blessed her hooves.
You finally make it to the entrance of the town, the middling populated township has some hustle and bustle going on from the locals here, though it seems there's nothing more than miners and law enforcement scouring through the town. The local law itself takes notice of your entrance and he saunters his way slowly over to you and your ride, his hands clutched to the sides of his waist and gripping his belt.
"Not often that we get visitors round these parts fella," he says, his unkempt salt and pepper beard drifting to one side from the wind blowing against it. "What's your business here, stranger?" He asks you, his cloudy blue and aged eyes scanning your every movement.
"Reckon I just went on a ride and came adrift here, there a saloon somewhere nearby?" You ask him, you take off your brown rimmed hat and put it flat against your toned chest, revealing your sweaty and slicked back dark hair.
It has been 100 years since ancient beings, known as the Old Ones, walked the Earth with their two strong feet. Now they are gone and we animals now rule the remains that they left behind. With our new knowledge of sword and sorcery, we were able to survive in peace for a while, but then came the three factions. The Apes: Strong giants, claiming to be as just as the old ones and believe they should be the ones to rule over the new world. The Pigs: An intellectual but slothful group who wish to rule the world with an iron hoof and remain kings while the others remained as dumb animals. Then there the Lizards: A fast and large group that want to set the world a blaze. Trying to forget the harsh past that the old ones left. All three sides wishing to go war and destroy one another to bring in what they believe to be true peace. But, unbeknownst to everyone, there was another group. One that was trying their best to find a way to heal everyone. To bring back order. You found it.... and now you are taking care of it.
The world has another side, one with secret societies and hidden powers vying for control. But it is not merely humans, nay. For millennia, creatures which a modern man considers fables have been battling in the shadows, both within their own, and others. Only the Magical Girls can slay the demons of humanity's suffering, and clean up the supernatural messes along the way!
Following next, a newly minted magical girl has to prove herself.
- - - - - (Previously On)
Our nameless heroine went clubbing, the experience was electrifying, perhaps overly so. One broken window later and a chase through the city with an unknown pursuer. Our heroine was, in the end, protected by a chance encounter with a magical girl and her good ‘friends’. A choice was offered, and she accepted. Delving deep into her own soul and meeting a mysterious Broker, one known as Sugar. With Sugar’s help, she unlocked her inner powers, crystallizing her soul and becoming Magical Girl SugarRush!
Now, alongside her magical girl sisters, SugarRush is in the midst of her first transformation. Right before they delve into the storm drain tunnels and slay any manifestation of suffering which lies inside.
- - - - -
Light shines all around you, your hands linked with the Leader and Shadow, Jacky across from you. All are warped, in a way, Leader bound in a silver, Shadow consumed by flame, and Jacky shattered into reflections. But what of you? Sugar? One ever chasing? Grasping for stars in the sky? You feel a warmth wrap around you from behind, like a blanket giving you a loving hug. Your lungs take in a breath, and the strong, yet not overpowering smell of confectionary. The hug wraps further, around your chest, down your limbs, but you feel no discomfort, only the slightest hint of ever present longing. Even as the hug becomes tighter, and static plays across your skin, you can’t bring yourself to panic. The tension builds amidst the whole group, your hands still held tight, but all look different. Shadow’s arms covered in wave of soot, hands cracked like broken charcoal, and from her palm, you feel spark of heat, one which is reflected deep in her eyes, while the rest of her form remains clothes in a pristine white dress. Leader’s form, you saw before, but seeing her transform makes it seem much different. A tight silver lace wrapping around her flesh, binding more than tight, the flesh looks choked, but her face is a mask of calm. Jacky was the most violent. Like a shattered mirror she broke, hands barely fragments hanging on, her flesh a cloud of shards with her crystallized soul in the middle. And on the soul, shard by shard, a form was build, a form… exactly like the one she wore before.
You are Jennifer Sanders. Proud Pureblood and part Veela daughter to Lucerne and Nymeria Sanders and twin sister of Emily Sanders. You made a mistake once and have ended up at the American School of Witchcraft and Wizardry, Ilvermorny. Fought giant spiders, Hidebehinds, and jerks. Learned you are the last True Seer to be born for a while. That you are a direct descendant, maybe one of the last, of Salazar Slytherin. Made a very concerning Prophesy before that was only partial heard by your best friend and adoptive sister Macy Wright who followed you and your twin to American out of love and concern for you. Have resolved to find the location of his wand to prevent a coming catastrophe.
Last time, Emily completely blew out the competition at Quidditch try-outs, a sport she loves since she takes after your mother, someone who could have gone pro.
She adopted a cute younger boy afterward who is now the new Seeker for your Ilvermorny House, Thunderbird, as well as your new honorary little brother and found out he was being harassed, hurt. Would be again, along with a small girl he took care of and loved from his orphanage and foster home.
Your coven, along with a pair of German transfers and a new little sister who likely has some schizophrenia, ADHD, OCD and an arsenal of guns and explosives, Aubrey Thompson, put a stop to that.
Violently.
It included smashing the ring leader’s wand hand to splinters; a girl who stole your name called Gwen and had shot a gun at you and Emily.
After, you added the female pair of Germans to your growing roster of little sisters, your coven, one named Hildabrant Erikson who despite her kind and forgiving nature had suffered from harassment in the past at Durmstrang for being Muggleborn yet showed considerable skill with Magic and her battle staff.
Your group, all of them, had demonstrated to all the bullies that you do not harm little kids or fuck with the Sander’s coven, even if it made you question if you were a monster to enjoy the fear and pain you inflicted.
You, Em, Macy, and ‘Brey visited your now scarred and half blind Divinations teacher who helped defend the school when you damaged and destroyed some of the wards and learned several disconcerting facts about the Shared Souls you and your twin have; discovered she was a Seer. Heard her last Prophesy was likely in motion and seemed to involved you and Emily.
Taught little kids to fight better with Aubrey.
Met a kind, tall librarian with a cane and were offered a couple of things.
Revealed secrets to the local and nice schizo girl including your role in endangering Ilvermorny and are about to tell her of your ancestry and goal of recovering your ancestor’s wand.
Last time, you stole one of the most damning documents this country has ever seen. You have a piece of paper that implicates every single influential figure nationwide and some internationally, with some of the most heinous crimes they can think of: offing each other. And in your (and your friends) hands you have the power to decide what to do with it…
But there’s no reason to rush it. You need a break, no matter what people say, Go-Karting is tiring! And you find the perfect place to rest here in the Former Prisoners’ home, and said girls are very interested in helping you relax. You’re their heroes!
Yes, that includes Vera. You’re both being pampered. Your head is resting on Beth’s lap as the rest of your body extends through the couch. Similarly, Vera is resting on Sally’s in a different couch. Zyra is going side by side offering her help.
…
Kushi and Vortexia are sitting on some comfy square seats of the same set as the couches. They’re watching…
Crossbill is busy figuring things out in her room. Due to the stuff that has been happening the last few days, her place is a mess! She’s hiding the Scroll to not worry about it for the stay.
You’re supposed to make lunch with Kushi, but…
“I told you two to enjoy it, but…” Crossbill peeks down from the second floor’s railing and watches you two have an impromptu spa session.
“<span class="mu-i">I deserve this…</span>” Vera loves it. The pirate girl smiles upon hearing it! Your soft nods make Beth happy too.
“They’ve been like this for a while.” Vortexia has been helping you when Zyra gets too busy with Vera.
“I prepared some ingredients.” Kushi shows up from the kitchen. “Whenever you’re ready to cook, Noon. I’m here waiting.”
You promised her you’re gonna help...
Since everyone is here, you can spark some conversation! You gotta learn about all the girls in here, including Vera!
<span class="mu-s">Anything to ask?</span>
>No, you lazy duck, go and make them lunch. Being pampered can wait a little! >Maybe a few questions. It’s time to get to know each other! >Ask Crossbill where the other members of the Prison Party are. You know there are more than 3! >Write In.
<span class="mu-g"><span class="mu-i">Please enter your account card to log in.</span></span>
You had been staring at the popup long enough that the main menu's log in music had begun to loop. It was this brief moment of silence that brought you back to the dark room you were sitting in. The only source of light was the LEDs embedded into your full dive setup, not that you could see it with the helmet on your head projecting the menu into your eyes. Had you owned one of the newer models of the system, it might had been a simple visor with tactile gloves for menus outside of VR or perhaps an all in one system/seat with a built in computer. Unfortunately, you could afford neither so you were stuck with a bulky set up that involved you plugging in the peripherals directly to your PC via a series of cables and extra hardware. Even so, your setup was considered archaic by today's standards. Most players' computers would already be full dive capable and even the most novice of PC builders would include the parts for it as baseline for a gaming computer. Your build was just another sign that you were a relic of a bygone era where full dive tech was just going over the tipping point of becoming the new standard for gaming.
<span class="mu-g"><span class="mu-i">Warning: You have been inactive for an extended period. The system will log you out in 120 seconds then shut down.</span></span>
Your hands tremble and you shuffle a bit. The screen goes temporarily translucent to allow you to see your surroundings as it assumes you're going to slot in the aforementioned account card. You reach for the drawer in your desk to dig it out but stop. It had been 5 years since you touched it. 5 years since you buried it under various odds and ends. Why now? It's location had always weighed on your mind but it had never ate at you like it had in recent days. You let out a heavy sigh and pull the helmet off your head. Upon detecting it's removal, the system projects the menu on to your monitor giving you enough light to see clearly in the dark. Before you can hesitate again, you pull the drawer open and empty it completely on your desk. No chance to back out mid way now. Pens, pencils, an old phone, and various other office supplies litter your workspace until, in an almost dramatic fashion, the gold account card bearing the words "Account#00000020" lands nearly atop the pile.
You gently pick it up as one would an injured friend. The metal was cool, almost cold, to the touch. Running your fingers over the card, you can feel every nick and scratch on it but can also remember exactly how each and every one was earned. Finally your fingers reach the raised, stylized letters spelling "Nevermore".
In this alternate timeline of Bleach, the defeat of Yhwach in the climactic Thousand-Year Blood War comes at a catastrophic price. Though the heroes succeed in striking him down, the damage he inflicted upon the fabric of existence is irreversible. The barriers between realms—Seireitei, the Human World, and Hueco Mundo—begin to collapse, with fragments of each steadily consumed by the ever-expanding void of the Garganta.
To prevent the total unraveling of reality, Ichigo Kurosaki is chosen to become the new Soul King. His unique hybrid nature—and his spiritual link to Yhwach—makes him the only being capable of stabilizing the fractured worlds. Enormous sections of the realms—entire cities, Rukongai districts, and Hollow colonies—are left adrift, suspended in the abyss. With the balance between life and death teetering on the brink, the ancient conflict between Shinigami, humans, and Hollows reignites, now fueled by desperation.
The Gotei 13, already devastated by the war, suffers crippling losses. Entire divisions are annihilated trying to protect the Human World from collapse. In the power vacuum that follows, leadership falls to a long-lost comrade of Captain-Commander Yamamoto—an ancient warrior returned from obscurity. Though he rallies the remaining Shinigami with old-world discipline the path to restoring the Gotei 13 is long and grueling.
On Earth, the surviving nations unify under a single banner: AEGIS. With conventional armies useless, humanity turns to Quincies and Fullbringers, forging elite task forces armed with spiritual weaponry and experimental tech to repel Hollow incursions.
Meanwhile, in the desolate wastes of Hueco Mundo, chaos gives rise to warlords—rogue Arrancar who seize power amid the void. One, more ambitious than the rest, emerges as the strongest: a mysterious figure who styles himself "The Aizen." Claiming the traitor’s name as a symbol of rebirth, he begins to reconstruct the Espada, intent on forging a new Hollow empire from the ashes of the old.
King Xander has had a temper since he was a young boy and as he’s gotten older his anger spells have become harder to control. In the last few years the kingdom has lost several members of the court to it, including the queen a little while back.
This is also why you have the position you have. You were originally just supposed to be shadowing one of the king’s advisors before he himself was killed. You've survived so far but you're not a happy survivor however.