Rules: Add one alteration per evolution, save in .png, don't evolve a creature if you were the one to evolve it last, link/reply to the creature you are evolving from.
A massive extinction event has occurred, a series of meteor impacts devastates the surface and raises the global temperature sharply, leaving plenty of space to be inherited by new life.
You are a former knight. Your name? Well, that’s something you set out to make for yourself. You’ve been chasing rumors of an ancient artifact of unimaginable power, and now, at the end of your lead, you find yourself standing before a dark, dank cave.
Will you finally be able to crush all your enemies? Will the princess finally notice you? Will your dad finally start talking to you again, since you did that thing at his birthday that one time? or will this be your last quest?!
The light of the full moon shines upon you and your peers as you stand in the open courtyard of the academy. The sky is clear, with not a single cloud to obscure the gaze of the stars.
A name is called---but not yours---and a child steps forward onto a stone platform.
"Place both hands on the orb," says the archmagus.
The child complies. As his palms make contact with the glass-like surface of the orb, a faint white glow lights up from within its hitherto pitch black interior.
The light gradually grows brighter until its luminosity stabilises, whence it begins taking on a pale blue sheen, like that of hydrangeas. Throughout the entire process, the child remains motionless, as if in a trance.
"A very fine result." The archmagus strokes his long grey beard. "Welcome to the academy."
With a gleeful smile, the child skips back to the crowd and more people are called. Not all elicit a reaction from the orb, but among those that do, the light emitted varies wildly in brightness, colour, and intensity.
Finally, it is your turn. The orb up close is far larger than you expected, almost twice the diameter of your thirteen-year-old cranium. You glance at the archmagus. His figure towers over you; and from where you stand, his visage appears obscured by the wide trim of his pointed hat.
"Go on," he prods, gesturing with his staff for you to proceed.
As your hands get closer to the orb, a sense of unease begins building in the pit of your stomach. It reaches its zenith as you make contact, culminating in what you can only describe as a jolt of pure energy bursting from every inch of skin on your body that leaves you disoriented.
When you come to your senses, you find yourself in a space of infinite blackness, stretching on and on in all directions. However, you still feel your feet planted on firm ground.
Before you can react, a blinding light violently forks towards you, accompanied by a great roar. It fills you with a vision of...
>A fractured sky with obsidian clouds thrashed about by howling winds.
>A colossal wave marching through the void, bringing along with it effulgent sparks on its crest.
>Folds in the void opening up like eyelids, revealing a massive eye staring right back at you.
You are falling from the sky. The terrible howling of the void fills your head - you stare fixedly at the blue-white wanderer, Kar Moraeg, the planet below, and ignore the voices from between. Your distant home, the green pearl, falls away into the dark between worlds as you drop like a thunderbolt. Solar sails fan between your limbs, and you have a moment to turn before the sky-fire burns up the sails.
>Turn north, aim for the snows. >Aim for the warm swamps of the inner belt >Let the Moraeg guide you as it will
It is the year 2907 A.D., humanity, initially flourishing out in the cosmos, has begun to turn on itself, civil wars, secession, profiteers of the industrial war complex, the galaxy was growing more dim as colonies stopped being made, and danger was around every corner.
You are Erik Bridger, high schooler, senior and an all around ace student. Anti-social but proficient in your work, you were soon, and expectantly were 'offered' an position amongst the Mobile Response Force. Said organization being your systems version of the military, an cog in machine serving the Independent Communion of Stars, ICS. An fanatical organization that uses faith to inspire and control the masses to the leadership own ends.
Though he cared for none of this as he looked at the holo tablet he was reading, listing several positions available for Erik to join thanks to his exemplary grades, he was allowed to pick his poison...
[A] Infantry(Join the rank and file on the Frontline in service of the Communion!)
Mech Pilot (Learn the ropes of mech warfare and outmaneuver and overpower your enemies!)
"The honour of knighthood came first among the civilised people among the Latins of the Middle Kingdom. The art of sword and lance was birthed in the iron years when the kingship was abroad with the barbarians. The Frankomen of the great kingdom have forgotten them, since - though we remember." - The Chronicle of San-Koryu Abbey, The Writings of St. Go-Apsimar the Bladesman
You drink from a laquerwood cup and hold your chest tight to keep from coughing. The conversation around you has dulled - your fellow gentlemen knelt at the low table have emptied their cups and plates both, and look around muttering as if not one has any further tale to tell - at last a young northerner, fellow with the Emishi look about him, looks to you, and asks if you've any tale for the company - from whence do you come?
>You are of noble blood, for certain, but from where did your family come? >The northern marches of Kyumar, the great-isle, an aristocrat settled among the knights there when the shoguns first marched north. >The Isle of Pearls, in the distant south - you are of foreign stock, merchants of tea and lacquer with the burghers of Baek and Sildon >The Curia itself! You are descended from a distant offshoot of the consecrated line of Christ's daughter, from whence the Saint-emperors spring. Certainly you are poorer now.
<span class="mu-i">A long time ago, in a galaxy far, far away…</span>
<span class="mu-s">STAR WARS INTERREGNUM EPISODE III THE SEARCH FOR SANCTUARY</span>
>>REACAP of the last thread:
<span class="mu-i">The Jedi Knight FARREN GAELLE has returned to the planet AMAGI, where the JEDI TRIUMVIRATE eagerly awaits his arrival. With him are the survivors of the ill-fated KESSEL CONCLAVE, saved from the treacherous plot of JEDI MASTER SHADDAY POTKIN. The TRIUMVIRATE now counts seven new Jedi among their ranks, potential mentors for a new generation of younglings, and a massacre at the hands of DARTH VADER has been narrowly averted.
Bound by a self-imposed exile from EMPIRE space, Farren and his retinue have pledged their service to the MYLAR STAR ALLIANCE. At the command of SUPREME ARCHON KAULES KEIMANN, they undertake a vital mission to deliver aid to the famine-stricken planet ULSIND, devastated by the ruthless TOFF during the Alliance’s OPERATION SPHERE. But in the far reaches of a nameless system, an UNKNOWN ENEMY stirs. Awakened from a millennia-long slumber, a LIVING SHIP of coral and FIERY DEATH threatened to annihilate the convoy. Farren, confronting an enemy INVISIBLE TO THE FORCE itself, fought with skill and determination. Though poisoned and wounded, he emerged victorious, narrowly escaping death.
Now, with his strength renewed, Farren turns his focus to the training of his young padawan, CEYLA VIKOL, preparing her for the ways of the JEDI SHADOWS as DARK FORCES loom on the horizon...</span>
With the end of the Unification War, the fires that once ravaged the now-independent Night City ceased to exist, leaving broken fates and untold damages in its wake. Both sides saw themselves as victors, but ultimately, the corpos came out as the ultimate winners; Arasaka was once again able to extend its tendrils around the West Coast, rearing its ugly head and imperialistic ambition to make the old United States blush at the thought. The more things tried to change, the more they stayed the same.
A year later, the post-war reconstruction is going slow, too slow as many believe. The city council prefers to focus on efforts irrelevant to the common citizenry, who are poorly defended by the understaffed NCPD, bleeding numbers to gang wars that shall shape the city's underground for years to come. The disease is rampant, the birth rates are failing, and the people choose to dig their heads deeper into their BDs, jerking away all their problems. In other words, there's no better place to call home for the downtrodden.
It won't be *your* home for much longer, however. Not with the injuries you've sustained - a hole opened in your side, a bone poking out of your elbow, and an opening in your frontal skull that bled down to your mouth, with a coppery taste reminding you that it'll take just a little longer before you'll draw your last breath.
With the last of your strength, you dragged yourself into this cold alleyway, down where the sewage went, to escape the unfolding chaos on the streets. Something about a Cyberpsycho escalating a fight, and a truck flipping over. Finer details are eluding you, and so far, you've only been able to flip yourself on your front, staring at the steam escaping from one of the manholes.
Details are all mixed up in your predicament, but there's nothing to lose in watching your life flash before your eyes. In your delirious state, you recall that you are. . .
>Adam Kisiner, a mediocre accountant who endured a string of failures before ending up in the reopened Arasaka America, grinding through the corporate ladder for survival. A man who never learned to live, only to fight, now bleeding out on a nameless street, never able to taste the fruits of liberating his soul. >Philomon Steele, formerly a young revolutionary who abandoned his passion in pursuit of med school. Result? Cushy job as a surgeon at MT, putting limbs on and off all day. He had it all - a girlfriend, a group of friends, a future to look up to, and it all has been severed in one fine stroke. A death full of regrets is the worst kind of death a man can have. >Imaeda Yasotaro, a self-proclaimed hooligan with no future. Nevertheless, he attended the Night City University with ferocious zeal, all to achieve the approval of his demanding father. Said father once asked him to deliver an innocent little package to a buddy, a fixer, which led him to this tragedy. Dying by the orders of an old man. . . story old as time.
We are going to play a civilization game. Our starting race will be humans, but we can find non-humans out there. There is magic and rapid technological development. Every 30 turns you get to choose a new leader, unless the old leader dies first (it can be its descendant, but not necessarily).
Select Starting Terrain:
Select 21 Tiles for your city, choosing one to be the Center Tile. The Center Tile gets +1 to food and production.
Also choose a location in the map for your starting settlement, give me a number.
You can choose as many tiles as you want to be water tiles of the type Sea or Lake. But if you choose Rivers or Oasis (which must be superimposed to some other type of tile; oasis can only be in deserts), for each 5 tiles of river you get one additional Sworn Enemy (as river tiles are highly coveted and draw attention). Notice that you start with one sworn enemy, get one sworn enemy simply by having any river or oasis tile, and an additional one on 5 and every multiple of 5 river or oasis tiles.
Other than river tiles, you can choose up to three Special Resources. The resource must be adequate to the tile, as follows:
Plains: Grain, Horses Forest: Fur, Wild Game Mountains: Silver, Gems Hills: Stone, Iron Swamp: Herbs, Swamp Roots Desert: Salt, Spices Water (Sea, Lake, Oasis or River): Fish, Pearls, Gold Jungle: Tropical Fruits, Rubber Tundra: Fur, Oil Farmlands: Wheat, Livestock Volcano: Gold, Obsidian
Select your starting conditions!
Slow Start:
1,000 population
Fast Start:
4,000 population
Advanced Start:
10,000 population, divided in up to three settlements (generate 2 or 3 of the 30 tiles option)
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Also select a Leader for your civilization:
Isolde von Berghoff - Backstory: Known for her intelligence and passion for the arts, Isolde turned her capital into a cultural hub. - Bonuses: +20% research output, +1 science per city. - Starts with Writing technology
Otto von Reichenbach - Backstory: Otto is a pragmatic and shrewd leader known for his deep understanding of economics and commerce. - Bonuses: +30% gold income, +10% production per city. Starts with Trade technology
Friedrich IV von Löwenburg - Backstory: A seasoned ruler who rose to power during a time of great conflict, Friedrich IV is known for his ability to unite diverse factions and build a mighty empire. - Bonuses: +20% production in all cities, +1 influence per city. (influence is how many actions each city can make per turn)