Domain changed to archive.palanq.win . Feb 14-25 still awaits import.

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Stargate: NID

ID:dX6kiwce No.6250558 View ViewReplyOriginalReport
In a universe where an ancient alien network connects the cosmos, Earth is caught in the spiderweb. You are a covert, clandestine force, operating in the shadows of the Stargate program: the NID. Misunderstood, mistrusted, and maligned, you are the last line of defense against alien threats. But time is running out. Hamstrung by bureaucratic red tape, internal leaks, and the maddening incompetence of a system that doesn’t grasp the stakes, you are racing against the clock to uncover a sinister Goa’uld plot threatening humanity’s total and final enslavement. Covert missions, high-stakes gambles, and moral dilemmas collide in Stargate: NID, a thrilling new series where the good guys don’t wear capes—they walk the shadows. Will you outsmart the enemy and the chair force before it’s too late? Tune in this summer to find out—Stargate: NID, ONLY on /qst/!

>Setting Details & Canon Changes:
https://pastebin.com/prNY5QMz
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Left Behind Quest

ID:mvlZWR+V No.6264123 View ViewReplyOriginalReport
You are Xurzad, a minor demon of claw, flame, and cunning. When the Demon Lord consumed this world—draining its gods, sorcery, and hope—he left behind a few lesser demons to patrol the husk, you among them. Most were wretches and beasts. You, however, were... different.

You're taller. You carry a barbed whip, whose crack echoes across the ash-choked valleys. Your voice rolls like thunder, and your eyes burn with just enough hate to make the others bow their heads.

But you know the truth.

You're not that strong.

You rule this shattered region through fear. You've flayed rivals, crushed skulls, burned rebels. But always just enough. If they truly tested you—if they saw how easily you'd fall to a proper fight—it would be over.

The Demon Lord left you with a single order:
"Seek magic that remains. If you find it, summon my wrath. But call me for nothing, and your soul will be mine to gnaw."

You can call once. No second chances. When the portal opens, it opens wide, and you better have something for the Demon Lord’s hunger to devour.

Now, something has changed.

Last night, a pulse ran through the stone bones of this land. Ancient wards flickered, dust swirled into forbidden symbols, and the wind howled like it remembered a name. The other demons whispered. You roared at them to silence. But deep down, you're shaken too.

There may still be magic in this world.

You must find it.
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Path of Magic Quest

ID:fl1rL6L9 No.6257893 View ViewReplyLast 50OriginalReport
Your great great grandfather was a wizard, once an adventurer then had a tower and everything. You dream of becoming a wizard too, you have the aptitude, but you lack the training. You discovered how to cause a random burst of magical energies every other time you try on average, the main problem is that it hurts you too. That's the full extent of your current magical powers.

You live in the village of Hetyon. This village has existed for over a thousand years and never grew too big, as the youth tends to go look for opportunity elsewhere - the land is good, but the village is nestled in a valley between two mountains, so there isn't much room to expand.

They call those mountains Twin Peaks, even though they aren't the same size. The one to the west is much taller and its top is shrouded in mist. In there, your ancestor once had his tower, but now only long looted ruins remain. The one to the east is home to a lone elderly frost giant who sometimes comes down to steal cattle but otherwise stay out of people's way. There are many caves winding through these mountains, and even some mining tunnels from two old copper and silver mines, long depleted, which sometimes attract monsters. The forests around the village have also been home to many kinds of creatures, but at least for the time being seem to be pacified, or at least the local poachers don't report anything out of the ordinary.

Your ancestor was the only person from this village who ever been a wizard in all of its history. When he retired, he built the tower, but his enemies assassinated him and eventually the tower fell into disrepair and was repeatedly looted. Unbeknownst to them, his son, born from a local barmaid, live on, and gave rise to a dynasty of men who always had "strange things" happen near them.

So far none has been brave enough to pursue this gift, but you're about to change that.

It is your sixteenth birthday and you're now an adult.

"Father," you say, in a tentative voice, "I am now old enough to choose my fate. I desire to pursue the ancient craft of grampa Archibald."

"Son, I wish I had this kind of courage when I was your age. I don't have much to spare, but have my dagger, it has saved my life many times. Fill up a sack with as much provisions as you can carry and head north, for it is said there are wizards there in the legends."

You thank your father for his parting gifts, and then you ponder what to do next.

> Go visit your ancestor's tower
> Go find a companion
> Depart promptly
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FAKE chicada 3301

ID:BinPYgqm No.6268829 View ViewReplyOriginalReport
Someone please decipher this (fake?) Death Penalty 3301 code!
I'll post the image and link below.

>>>/b/936534605

Ages Of Creation

ID:sBucGOiB No.6264393 View ViewReplyOriginalReport
The world is a vast featureless expanse! We must fill it!

I will declare the beginning and the end of each age, but in the meantime you are free to create whatever you want.

You start with 2d6 power. You can gain more power only after someone else has rolled to gain power, and only 1d6 at a time. You can spend your power according to this table.

You may draw maps, if you feel so inclined.

AGE 1 HAS NOW BEGUN!
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7-1-25

ID:11i5/GWH No.6268271 View ViewReplyOriginalReport
Hello members of 4chan I have a quest for you something you can do to keep yourself busy during the summer I have left 5 notes in the city of Staten island 5 of those have puzzle for you to solve it is challenging and requires a friend of yours to help you in this journey and I shall post hints and updates on the search for the lost treasure

look no more...let the game begin

Goblin

ID:8w0KjGKn No.6238190 View ViewReplyOriginalReport
You are young goblin with big dreams you want to become King of the Goblins!

You're about to leave the food scrap pits. How did you survive?

>You are strong goblin. When a carcass dropped into the pit you where one of the youngest goblins able to stay near and contest with the larger goblins.

>You are smart goblin. You figured out there was food inside the bones no need to fight over the scraps of meat when you can just but open that sweet jelly.

>You are social goblin. You formed a group with some of your birth brothers; your group would cause distractions to steal away meat and share it with each other.

How did you leave the food pits?

>You found an exit you're many of your kin didn't know about. Allowing you to journey into the caverns.

> You were taken from the pits by your older kin, judged to be ready to serve the tribe.

Choose your name.
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Humble Beginnings Civ Thread

ID:f9YHQQzj No.6266263 View ViewReplyOriginalReport
You are a tribe of primitive humans. You have to figure out everything. The only thing you start doing is acquiring food. You can acquire any resource you want, but beware - part of your population will have to build it and won't be able to acquire food. If you run out of food, people start dying. Time skips are a constant.
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An online quest, The start of a journey. E0

ID:twnhwT1a No.6267240 View ViewReplyOriginalReport
Zailgo e0 Game - Investigation Summary (Part 1/3)
Game Overview

Game Name: "Zailgo e0" (also referred to as "Zalgo")
Creator: @Wedtm on X (Twitter)
Type: Cybersecurity/hacking challenge involving port knocking and SSH access
Goal: Gain SSH access to Docker containers running in a Kubernetes cluster

Core Challenge Description (from @Wedtm)
"The scanners are Docker containers that are running in a Kubernetes cluster here at my house that I have a bunch of IPv6 addresses pointed at. In order to access them, you need to port knock. If you're not familiar with port knocking, it's basically sending a request to a port that is closed. The destination server, just because the port is not accepting a connection, can still see that you have made an attempt to connect to that port. So you have to do that with three different ports in the right order, and then SSH will open up. Once SSH opens up, you also have to have an SSH key that's valid, which you can generate those and get keys from those in certain places."
Key Clues Discovered
1. Initial Scanner Interface
Trustless Engineering Co.
HPI Scanner Interface Point
Scanner ID: fd4b:a1ce:b0b0:a5c0::/64
Trial Code Name: ZAILGO / Classification Level: CODE_WORD
hpi-trial login:
2. Critical Port Information

Port 25519: Confirmed as one of the three knock ports (position "2" in sequence)
Sequence Pattern: "2 3 1" - this is the ORDER, not the port numbers
Total Process: 3 port knocks + SSH opens (4 total steps)

3. IPv6 Address Translation

Original (private): fd4b:a1ce:b0b0:a5c0::/64
Public equivalent: 2607:b4c0:a1ce:b0b0:a5c0::/64 (Trustless Engineering's address space)
Key insight: The fd4b: prefix was converted to 2607:b4c0: for the public network

4. Cryptographic References

Alice and Bob pattern:

a1ce = "Alice"
b0b0 = "Bob"


Ed25519 reference: Port 25519 relates to the Ed25519 cryptographic curve
Penrose Tiles book: "Penrose Tiles to Trapdoor Ciphers...and the Return of Dr. Matrix" by Martin Gardner (learning material)

5. Numerical Clues from Game
Original numbers: 2504, 0425, 254, 425, 1995, 32768, 520, 2607, 3000, 103, 666, 15300, 135, 768, 3791, 112, 25519
Additional numbers discovered: 420, 3791, 112
Date reference: "25th of the 4th" (possibly relating to ports 2504, 0425, 254, 425)
6. Special URL Clue

URL in Miles' bio: https://2130706433
Decoded: 2130706433 = 127.0.0.1 (localhost in decimal format)
Significance: Suggests converting decimals to IP components for IPv6 address construction