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An online quest, The start of a journey. E0

ID:twnhwT1a No.6267240 View ViewReplyOriginalReport
Zailgo e0 Game - Investigation Summary (Part 1/3)
Game Overview

Game Name: "Zailgo e0" (also referred to as "Zalgo")
Creator: @Wedtm on X (Twitter)
Type: Cybersecurity/hacking challenge involving port knocking and SSH access
Goal: Gain SSH access to Docker containers running in a Kubernetes cluster

Core Challenge Description (from @Wedtm)
"The scanners are Docker containers that are running in a Kubernetes cluster here at my house that I have a bunch of IPv6 addresses pointed at. In order to access them, you need to port knock. If you're not familiar with port knocking, it's basically sending a request to a port that is closed. The destination server, just because the port is not accepting a connection, can still see that you have made an attempt to connect to that port. So you have to do that with three different ports in the right order, and then SSH will open up. Once SSH opens up, you also have to have an SSH key that's valid, which you can generate those and get keys from those in certain places."
Key Clues Discovered
1. Initial Scanner Interface
Trustless Engineering Co.
HPI Scanner Interface Point
Scanner ID: fd4b:a1ce:b0b0:a5c0::/64
Trial Code Name: ZAILGO / Classification Level: CODE_WORD
hpi-trial login:
2. Critical Port Information

Port 25519: Confirmed as one of the three knock ports (position "2" in sequence)
Sequence Pattern: "2 3 1" - this is the ORDER, not the port numbers
Total Process: 3 port knocks + SSH opens (4 total steps)

3. IPv6 Address Translation

Original (private): fd4b:a1ce:b0b0:a5c0::/64
Public equivalent: 2607:b4c0:a1ce:b0b0:a5c0::/64 (Trustless Engineering's address space)
Key insight: The fd4b: prefix was converted to 2607:b4c0: for the public network

4. Cryptographic References

Alice and Bob pattern:

a1ce = "Alice"
b0b0 = "Bob"


Ed25519 reference: Port 25519 relates to the Ed25519 cryptographic curve
Penrose Tiles book: "Penrose Tiles to Trapdoor Ciphers...and the Return of Dr. Matrix" by Martin Gardner (learning material)

5. Numerical Clues from Game
Original numbers: 2504, 0425, 254, 425, 1995, 32768, 520, 2607, 3000, 103, 666, 15300, 135, 768, 3791, 112, 25519
Additional numbers discovered: 420, 3791, 112
Date reference: "25th of the 4th" (possibly relating to ports 2504, 0425, 254, 425)
6. Special URL Clue

URL in Miles' bio: https://2130706433
Decoded: 2130706433 = 127.0.0.1 (localhost in decimal format)
Significance: Suggests converting decimals to IP components for IPv6 address construction

Gender Vendor

ID:HwdDHbVR No.6233706 View ViewReplyLast 50OriginalReport
You have suddenly gained the ability to transmogrify men into women and vice versa.
What will you do with your newfound power?

>become a serial killer
>secret double life
>start sex-change business
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What do?

ID:XcON+040 No.6258097 View ViewReplyLast 50OriginalReport
Your character awakens cursed with gayness by a hag he insulted the night before when she offered herself to him.

1. What race, class, sex, and alignment are you?
2. What do?
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Monster Continent D&D Quest

ID:dJRCo9Lp No.6265878 View ViewReplyOriginalReport
The Monster Continent. A land discovered quite by accident by captain Velveto decades ago. It is home to hundreds of different kinds of monsters, maybe thousands! Some old scrolls mention this land, saying an ancient god of Dreams lies sleeping there, somewhere at the bottom of a gigantic dungeon. The creatures above him become the monsters he dreams about.

You came to the monster continent aboard Captain Klein's ship. He leaves you in the harbor of Velvetia with warning:
"Don't stray too far from the city. The monsters further inland are far more dangerous."
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Doppleganger Damacy Revival

ID:wcHhbXUz No.6266578 View ViewReplyOriginalReport
Does anybody else remember this quest? I always thought it was one of the best concepts for a game and was disappointed that it petered out and didn't have a new beginning. I wish I were talented enough to DM it myself but want to put it out into the qst-mind again.

The core idea of the pc adding unlimited stats/feats/traits from the creatures it consumes is fantastic.

https://suptg.thisisnotatrueending.com/archive.html?tags=Doppleganger
!ETA.FdUZ0Q

Champion of Malice Quest #1

!ETA.FdUZ0Q ID:Xb7W1SOB No.6233721 View ViewReplyLast 50OriginalReport
The winds blow hard across Ger IV, rolling aside the small stones that cover its dry plains and sending chunks of scrap metal tumbling across the dark dirt. The sky glows with the iridescent swirls of a warp storm, its dancing clouds gently descending to kiss the earth or scar it with the explosive touch of celestial lightning. The colorful display dances across the scarred and blackened pieces of a Battle Barge, the broken metal groaning as the gusts buffet its battered hide. In the shadow of this wreck a solitary figure stands, his armor warped and broken, black blood slowly oozing out, he is…

>Decarn Hexan, last of the Galvanized Brethren (Iron Hand successors)
>Tiber Castellan, last of the Lances of Sol (Imperial Fists successors)
>Munkh Sargat, last of the Interdictors (White Scar successors)
>Zuhn Bellator, last of the Glaives of the Emperor (Ultramarine successors)
>Write-in

(For the write-in I'd only need a name, parent chapter, and general idea of a chapter badge.)

As an open question while I wait for votes, is there any peculiar parts of 40,000 that you would want to see explored? While the story will loosely keep to 3rd-5th edition content, I'm open to incorporating or modifying other parts of the franchise or fanon and fitting them in.
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Summoning The Demon Lord Quest

ID:RFku4Qx+ No.6257454 View ViewReplyOriginalReport
You are Drusila the Archmage. You enjoy a good reputation in the kingdom, living in the spire palace surrounded by the garden of white acacias, a retreat for tired souls. In actuality, it is the center of your spy network. People from all walks of life come here to meet from all over the kingdom and beyond, and the entire place is warded against external scrying while at the same time monitored by your petal elementals, who dutifuly record everything in thin acacia paper in the archives underneath your palace. Every morning and every night they give you a report on what is going on in the kingdom. One night, you receive a report that a group called "The Red Hand" discovered a way to summon a demon lord. Intrigued, you decide to research further. An old acquaintance of yours, a mage by name or Zerlok, who adventured alongside you briefly in your early days, seems to be responsible for the attempt. You believe they are going to attempt the summoning in a few short months and have mobilized massive resources in order to do so!

Your first and most important decision is this: will you help Zerlok summon the demon lord or attempt to stop him?

> Help Zerlok summon the Demon Lord
> Attempt to stop Zerlok
> Stay out of this
> Write in
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Civilization Quest

ID:tIUVR6HO No.6262187 View ViewReplyLast 50OriginalReport
Choose race, location, tech level, who is the leader, what makes the leader special and a goal for your civilization.

Also choose if gods and/or magic are a thing and what kind of gods/magic you want to see.
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!!3fWRLewHrlA

Isekai Cheat Harem #5

!!3fWRLewHrlA ID:ip8UeBTv No.6266064 View ViewReplyOriginalReport
Your dreams of getting a harem in another world have finally come true.

A bunch of hot women pampered you all thanks to getting hit by a truck. The crown jewel of your harem was a cute goddess that always stood by your side. She, along with six other consentual slaves, were your wives and soon to be mothers of your children.

You were called a few things — Mr. Doe, Savant Lord, the Master, Lord of Heaven's Landing — but your actual name, John Doe, was what most knew you by. It was a cliche and predictable name, like nearly everything else in this world.

And that was just the way you liked it.

But that's besides the point.

After spending more than a week in Centria buying property, filling out paperwork, and setting up a bounty against a murderer, you've finally returned home.

It took five hour flight inside <span class="mu-i">The Vixen's Luck</span>, causing the night to have long since covered all of Heaven's Landing, which was what you recently renamed your estate. A positive was that you've managed to avoid any pirate ships, safely returning with all of your wives and ghost.

Despite how long it took, nobody was demoralized.

"It's good to be at our love nest again, Master!" Herta said, giving you a small smirk.

"Funny how you're the one that's calling it that." You reply as you step down from the airship.

Herta, the goddess that created the world, managed to be a smug and arrogant masochist. Once a known as a virgin goddess, she would soon become the proud mother of your twins: A fact that placated one of her deeper fetishes.

"That's pretty much what it's called, guv." Cattleya said with a meow. The near-amazonian catwoman took a good look at the place that she now called home, frowning as she set her eyes on the cheese cave by the cresting hill— the place where she was nearly condemned to become a goblin brood mother. She turned back to you. "It's your land now, guv. An' no one else'll stake a claim on it now."

"Well said, Cat." A smoky contralto following Ruby Rose's words as she elegantly set foot onto the ground. "My gallant Master has already prepared in advance a million plans for any eventuality. Our successes in Centria are a testament to his schemes, fufufu~"

"Nevertheless we must always remain vigilant." Gerty said in a confident voice, the very image of a Holy Knight. "There are vultures gathering around us—Rostchilde and Forthwythe doubtlessly know of this place now."

"I think we have a bit of time left." Mel, ever cheerful and optimistic, saw the best case scenario. However, that was not to say she was uncritical— Mel was easily the most intuitive of your wives, thanks to her class as a beguiler, her fairy lineage, and her personality.

"Does it matter? Like, Master is totally gonna beat them up if they even look at us the wrong way." Bertha, on the other hand, was in many ways the opposite. Though she had a simple mind she more than made up for it with her devotion and raw strength.
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Soulstone Reincarnator Quest

ID:Fb58UZWa No.6263100 View ViewReplyOriginalReport
Oh, that is just great! Here you go again.

Last time you were a small time thief. You did the best you could to rise with the hand dealt to you, but you were too dumb to learn magic.

So all you did was steal as much gold as you could and stash it all away.

Who knows, maybe it will come handy?

But this time around you're aiming big. You want to gather enough essence to be born at least an Elemental Scion.

Though the fuckers do gatekeep hard.

Once you were one of them. In your first life. But you figured you wouldn't have enough time to complete the great work.

So you bound your soul to a soulstone and hid it in the ethereal plane.

Whenever you die, your soul is pulled away from the afterlife towards the soulstone.

After awhile, you regain your consciousness.

Then you need only traverse the endless expanses of the ethereal plane to gather enough essence, wait until a stillborn baby's soul leaves a free body for you, then you can incarnate again.

The thing is, in here, you gotta get creative to find yourself some essence. There is a lot, but it is always hidden, protected or some kind of trap to eat YOUR essence.

Where are you going to gather some essence?

> The Essence Mine. Ran by chained specters working for some lich, they recruit anyone capable of mining essence from raw emotional geodes they pull from the material plane using a stable warp portal. Very fancy stuff. They charge 50% of all the essence you can mine. Sometimes other miners try to steal your essence. The safest option. The only problem is that it takes FOREVER. And who wants to work all day forever? You will be born incredibly lazy.
> The Debt Collector. You... er... kinda of owe a lot of essence to some shady shades from the shadow dimension. You could always try to get a little bit more essence squeeze out of them. Even if they don't lend you any essence, they could have a good idea of how to get some. The danger is they might trap you into a Pain Crystal for all eternity for being such a bad debtor. Pain essence, you heard, is almost as good as actual essence. But it is useless to you. Once they release you, it is game on again! You will be born cold and psychopathic.
> The Ethereal Beast. A colossal, invisible leviathan glides through the endless ethereal skies. It feeds on residual essence, like a whale feeds on krill. Lots of creatures drift near it to eat its droppings. After a few eternities of eating leviathan shit, you might be able to get enough essence. The problem is there are competitors, even for eating shit. You will be born very beautiful though. Maybe with a propensity for coprofagia.
> The Gate of Neverborn. A locked gate leads to where all the unborn ideas live adrift. Sometimes, a little scrap of Pure Potential escapes. Over many eternities, you may be able to gather enough essence. But you'll be reborn with a mind full of stolen dreams, yearning to be accomplished. That can be dangerous.
> Write in (come up with ways to get essence, and a trait)
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