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Welcome to /quest/ - Quests

ID:Mod ## Mod No.6229596 View ViewReplyOriginalReport
This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [<span>b</span>]<span style="font-weight:bold;">bold</span>[<span>/b</span>], [<span>i</span>]<span style="font-style:italic;">italic</span>[<span>/i</span>], and color tags [<span>red</span>]<span class="mu-r">red</span>[<span>/red</span>], [<span>green</span>]<span class="mu-g">green</span>[<span>/green</span>], and [<span>blue</span>]<span class="mu-b">blue</span>[<span>/blue</span>]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).

Welcome to /quest/ - Quests

ID:Mod ## Mod No.6229591 View ViewReplyOriginalReport
This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: <span class="mu-s">, <span class="mu-i">, and color tags <span class="mu-r">, <span class="mu-g">, and <span class="mu-b">. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).</span></span></span></span></span>

Incoming Doom Quest

ID:H/wstx7L No.6215742 View ViewReplyOriginalReport
As an inhabitant of the magocracy of Parsifal, nestled in a valley surrounded by tall mountains, it was a good surprise for your family when you displayed magical abilities. You were sent to the Archmage's Academy to study and become a wizard, but your grades were poor and you got kicked out. Seeking knowledge wherever you could, you joined the Adamantine Daggers, a guild of thieves and assassins. They financed your self-education in magic, bringing you stolen tomes from all over the realm. In exchange, they demanded you use your magic to further their goals.

One night, as you were doing your arcane calculations, you realized to your horror that a demonic portal was about to open in the middle of the largest city in the region. The consequences would be dire for everyone involved, so you decided to inform the guild.

They dismissed your calculations as nonsense, but you've redone them several times and they all pointed to next month as the date of the incoming demonic invasion.

No one seems to be taking this threat seriously but you! You have a month the get the fuck out of the valley!

The problem is the surrounding lands are full of barbarians, and you'd get slaughtered out there alone. You need to find people that believe your story willing to break out the valley and survive out there with you.

How are you going to proceed with this endeavour?
> Go through the streets screaming the end is near
> Find people you helped in the past within the guild
> Go look for some priest they dig these kinds of stories
> Find a very poor settlement and tell them they are the chosen people
> Write in
5 posts omitted

Welcome to /quest/ - Quests

ID:Mod ## Mod No.6229514 View ViewReplyOriginalReport
This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawings are encouraged!



To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: "Bold" [b:lit], "Italics" [i:lit] and color tags <span class="mu-r">, <span class="mu-g"> and <span class="mu-b">. Therefore, only those willing to put in the effort to be a quest author should create threads.



All users may roll Dice (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).</span></span></span>
5 posts omitted

Irina's Quest

ID:Cej2MuPL No.6191542 View ViewReplyLast 50OriginalReport
Hello, /qst/ers!
Welcome to this adventure across the fantastical land of Jubilee.
Here we will follow Irina in her waku-waku quest!
This quest is in comic format so, ehr, be warned.

This is a thread promised long ago! Yet, take
whatever happens in this thread not seriously
as Irina is >>>/i/778779 anon's OC. And
some stuff may be different from the original.
(e.g. The Helm/Marco's origin)
190 posts and 65 images omitted

Civilization Thread

ID:W7RFf2+f No.6224285 View ViewReplyOriginalReport
Pick race and location
6 posts and 1 image omitted

Welcome to /quest/ - Quests

ID:Mod ## Mod No.6229504 View ViewReplyOriginalReport
This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: <span class="mu-s">, <span class="mu-i">, and color tags <span class="mu-r">, <span class="mu-g">, and <span class="mu-b">. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" in the options field (without quotes) rolls 2d6).

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.</span></span></span></span></span>

Pillar of Magi

ID:+vNLX5H0 No.6226178 View ViewReplyOriginalReport
For many eons, magicka has been a practiced and honored tradition. Considered a gift from the gods themselves, only those born within special bloodlines, or lucky enough to have traces of it in their blood can wield it's magnificence. With such power of course, comes authority. Mages of all kinds are heavily regulated by the Archon's, a prestigious class of Magi whom have not only mastered their craft, but have earned their seat through fantastical feats not previously known to be possible. The Archons operate and govern the Pillar of Magi. An incredibly tall tower, with a fortress like structure built around it's base.

It's here where many wildlings, noble blooded families, and all in between find housing to practice their craft and channel their mana. Though the area this huge fortress covers is not strictly for schooling purposes, it's basically it's own governed landmass. There are many others that mirror the Pillar itself, but none come close to it's size, population, or prestige.

Now our eyes fall upon you, someone that perhaps not even the Archon of Time could have foreseen coming. Just who are you, who comes to this sacred settlement?

>Tell us your name

>I am a wildling. Born from a tribe composed mostly of those born without the gift, however, I was an exception. My parents brought me here as an infant, hoping for me to receive a better life.

>I am from one of the many noble families, my parents, and closest relatives have helped me hone my abilities here and there. I was sent here to further my education, and to uphold my family name by becoming an Archon.

>I come from a house with no prestigious name. Some of my relatives were born with the gift, none are, or have ever been exceptional with their abilities. I am here for the opportunity to stand out from them.

Lastly, of course. What ARE you?
>Male
>Female

>Human
>Elf
>Half Elf
40 posts and 4 images omitted

Welcome to /quest/ - Quests

ID:Mod ## Mod No.2 View ViewReplyOriginalReport
This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b:lit], [i:lit], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).

ANOTHER DARK DUNGEON THREAD

ID:eS+gUY15 No.6228113 View ViewReplyOriginalReport
"You're not the first to come here. You won't be the last to disappear without a name or bones."
There is a hole in the world made of dust and blood. You came to the entrance. By choice? By desperation? It doesn't matter. Everything you were is behind you. Here, what matters is what you can bear to lose.

Choose the one who will carry the burden of descending.

>Lars, the Bear
"The skin is human. The roar is not."
No one knows where he came from — only that he descended from the mountains covered in scars and silence. He walks naked, immune to the cold. He fights with his bare fists and sleeps curled up. They say he is possessed. They say he is an animal dreaming it’s a man. Lars corrects no one.
>Skill: Grappling — Lars relies solely on brute strength and his own fists, scornful of weapons and armor. This unlocks grappling maneuvers, such as clinching, throws, and takedowns.


>Nature:
>Brave: Lars is tolerant of pain and difficult to frighten or intimidate; however, he believes himself to be immortal.
or
>Integrity: Lars is tolerant of pain and difficult to frighten or intimidate; however, he pursues the right thing and does his best to get others to do so as well.


>Motivation: During the night, demons climb the mountain to tear people apart. Now, as the nights grow longer, Lars hunts for the solution within Belarmino’s brutal lair... or perhaps he intends to devour him.
>Hal, the Hare
"She saw. No one else saw. She fled. No one else fled."
One day, someone loved her. A mage. A monster. He used her as a test subject for a spell that required forcefully opening the mind. After barely escaping the ordeal, Hal exiled herself indefinitely, fleeing from the aftermath of the spell.
>Skill: Cowardice — Hal can attempt to flee without using an action once per encounter, with an increased chance to escape traps and deadly encounters. Allies, however, will be left behind.


>Nature: Null Presence — She reduces the chance of random encounters when alone. Incapable of creating bonds, though.


>Motivation: To escape from her pursuer and seek liberation and spiritual asylum from a holy man.
>Anika, the Rosebed
"She was laughing when she was born — a satanic omen."
Born of a dead mother and a ray of light, Anika carries the gift of healing the living with light. The dungeon will try to corrupt her. Good luck with that.
>Skill: Miracle — Heals allies. However, doing so lights her up like a Christmas tree to supernatural entities. Some can be dangerous.


>Nature: Purity — She won’t cause harm to living beings and is resilient against corruption and possession.


>Motivation: Belarmino seeks her as an offering. She descends into the dungeon not to fight… but to try to save him from what he has become.
16 posts and 4 images omitted