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Fish Quest

ID:zCIgF9rt No.6218279 View ViewReplyOriginalReport
>You are Erman Fish, a young, sprightly fisherman looking to catch them all! On this sunny morning, you've been given a rod and a hat by your father, and your fishing journey has begun!

>Catch numerous species, obtain upgrades, and defeat the boss of each locale to carry on!

>Whether it's for eating, trophies, or keeping, every fish has a purpose, and nets you some money!

Catalog:
Powerups only apply the next day
>Chum Bucket: Eliminates the risk of duds (Min roll)- $10
>Ice Bucket: Allows you to store 1 fish until it becomes CATCH OF THE DAY and can be sold for double- $5
>Twin Hook (T2): Chance to catch double fish- $5
>Reinforced Rod (T2): Flat +1 bonus to reel dice- $10

To fish:
>Roll 3 d10s (one per anon)
>1st dice is Fish variety
>2nd dice is Reel Strength (Beat a minimum per fish to capture)
>3rd dice is Size
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!K0D/.93OhM

One more CIV thread!

!K0D/.93OhM ID:FP5hoxcR No.6210077 View ViewReplyLast 50OriginalReport
Hello fellow /qst/ers, I've come to entertain you all with an actual, honest to god, non-abandoned CIV thread. This one is some fresh OC, hot and out of the oven. This CIV will be using Conquest of Elysium's combat engine to resolve battles. Diplomacy, research, and other non-combat actions will be handled by me, but voted upon by players.

Game will start later in the day (3/9/25) around 6 PM EST. Depending on how much fun we're having, I can go daily.
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Reborn Grandmaster Quest

ID:9huwqxoG No.6192166 View ViewReplyLast 50OriginalReport
The world is flawed.
It is not imperfect though, just crafted to be full of flaws.

Life is full of suffering and conflict, perpetual race where the living fight to find meaning and solace, either by giving themselves and each other meaning, or by taking it from those weaker than them.

An unwinnable war, a race against time, a race against “The World”.
A battle lost from the moment one is born, the pure soul is slowly drained of its myriad colors, and then cast away once it has been consumed.

Beyond the world exists a Gate, and beyond the Gate exists an Infinite World.
In that infinite world you still found suffering, that might just be a constant, but more importantly you saw the radiance of all souls, young and old; and saw meaning that does not exist at home. You learned that this infinity was cold and unfeeling, impartial and silent, and yet very comforting.

So you, <span class="mu-s">[????]</span>, decided to bring “This World” into the infinite.
Not for anyone in particular, you don’t exactly have many people you care about to begin with, not out of resentment for the life you’ve had to live, after all that’s just how life in this world is.
Simply because you felt like things should be as they are beyond the Gate.

Another five joined you out of their own volition, together you worked for millenia to bring the world beyond The Gate, and failed.

The Gatekeeper did away with two, to who knows where. Another had to become one with the world and keep it from breaking apart under the immense strain from The Gate, and you don’t know what happened with the other two.

As for yourself, The Gatekeeper pushed the world away using you. Your cultivation burned away as it set the skies ablaze, your body shattered as it tore through the ocean and the world’s crust, and your soul was fragmented into infinite specks of spiritual energy, leaving nothing behind.

But that doesn’t matter, you reached the gate and went beyond it. You learned things that even The Gatekeeper itself is unaware of. Your existence "is" and "will be", it will simply resume some indeterminate amount of time in the future. Fate is simply a suggestion, and your destiny is yours alone… <span class="mu-i">“Next time I will… Next…..”</span>
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!!leoMR44RyCR

The Imperium of Man Princess Quest #5

!!leoMR44RyCR ID:iZkzFXD8 No.6187918 View ViewReplyLast 50OriginalReport
Thread archives

https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%20Imperium%20of%20Man%20Princess%20Quest

What needed to be done.

Pangea scoffed. This courtesy was to be done out of preventing Lorgar's rage. Nothing more. Later in the day, Pangea sent the recording to Lorgar without much of a thought.

Old Gods.

Old Faith.

A world already tainted. Disgust prickled her throat as she stared at Colchis from the bridge inside Hydra. The dark grey interior and Hydra's familar clicks and low hums echoed softly unlike the almost silent interiors of Bucephelus. Diani stood on Pangea's left, silent but dutiful as ever with Hector at the head of the bridge overseeing security with Hayward.

“This planet should be just colonized by Imperium citizens instead of leaving it untouched or unstripped.”

To think those misguided worshippers would be part of the Imperial Army, the very thought wanted her to gag. Certainly, due to being a homeworld of primarch the Colchisian forces will gain certain privileges that no other regiments will have. The thought stoked her disdain hotter.

“At the very least, that damn monastery should be blown up.”

“Shall I inform the Master of Ordinance and prepare some refreshments for the viewing?” Diani said playfully.

Pangea rolled her eyes.

“Funny.”

The dark grey interior and Hydra's familar clicks and low hums echoed softly. Hector climbed up the stairs to Pangea, his jaws clenched with a worried gaze. He eyed the tabac stick nestled between her index and middle finger.

“Lorgar Aurelion has arrived, your eminence.”

Pangea blowed out a puff of smoke.

“Good, tell him I'll meet him in my office.”

Pangea always thanked Diani's work. The once blanket of parchments, used quills, and dried inkwell that habitated on her wooden table disappeared. A circular ceiling light with hanging chains of glass and different shaped lamps made from various materials illuminate her office. Various scented candles were scattered in small corners and on top of cabinets and containers, leaving no corners unlit and shrouded. Beige marble floor reflected the light, almost glowing from how much the floor bounced back the light.

“Sister.”

Lorgar on the red carpet that stretched from the entrance to her table. Pangea's eyes watched Lorgar's steps, and saw his feet stepping on the Aquila without much of a thought. Lorgar sat on the large chair clearly fit for an astartes or a short primarch on his own.

“Tea?” Pangea gestrued toward a Primarch sized cup with a large teapot.

“Please." Lorgar took the cup and sipped on the tea. "The brew is elegant, thank you.”

“I'm glad. I invited you here to inform you of this.”
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Gnome Adventurer

ID:fg24DTc2 No.6197004 View ViewReplyOriginalReport
you're a gnome going on an adventure

you are going to slay the giant murderous snail that destroyed your village

but you don't know where it lives

> find an elf and ask for directions
> go to the human village to recruit mercenaries
> speak to the animals of the forest to ask if they saw any giant snail
> write in
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!!fV+gr4FUxnZ

The False-Woman #10: A Warhammer 40k Quest

!!fV+gr4FUxnZ ID:YO+PKjKs No.6184463 View ViewReplyLast 50OriginalReport
<span class="mu-i">"I was not born to have faith, and yet I believe."</span>
-K-444

There's something <span class="mu-i">right behind you.</span>

---

Read the previous threads at: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=False%20Woman

You possess an amount of Strain equal to your Conditioning score. When attempting actions beyond your current capacity, you gain a point of Strain. Attempting to Strain while at maximum Strain will result in a Strain Check. During a Strain Check, roll 1d10 for every point of the relevant Parameter. Results that are 6 or above count as one success. Results of 10 count as two successes. Three successes must be rolled to avert a critical failure. Fail or pass, after a Strain Check, you cannot Strain again until you restore your Strain by seeking shelter.

<span class="mu-s">This quest allows you to designate a second-choice vote on decisions with three or more options before Write-Ins.</span> When votes are totaled, the option with the least votes for it will be removed, with votes for that option instead being changed to the second-choice of those voters. Second-choice votes are also used to break ties. This helps increase the accuracy of votes, but is not mandatory. Please specifically mark your second-choice as such if you do so.

Vote stay open for a minimum of six hours, but will usually take longer.

A note: My writing style is pretty dry, but don't mistake that for it being serious.
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!!r0G0pXK2t+6

Pokemon Trainer Quest Part 29

!!r0G0pXK2t+6 ID:ggi+9tL/ No.6184316 View ViewReplyLast 50OriginalReport
Welcome back.

We're back. Sorry for the long hiatus but life got a bit hectic there.

Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.

When a roll is called for, roll however many D100 are specified. 5- is a 'crit fail' and generally means something bad is about to happen. 95+ is a 'crit success' and generally means something good just happened. a 'crit success' trumps a crit fail. User input on both will be taken into consideration.

Inventory, pokemon stats and other links: https://docs.google.com/document/d/15i2N08IpWqitoTJujsUMishe4PLbao1lqT-bCAmvPcE/edit

Discord: https://discord.gg/v8nRWG4p

For a short summary for the new and to recap:

You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills. On the road, you met Fie, the Fire Gym Leader, Gareth a novice Aura Guardian on pilgrimage and Holly, a runaway heiress using a pseudonym. You've also made enemies of Team Green a group of violent, radical activists looking to abolish pokemon training.

Recently, Fie returned to her gym for the time being.

Last time, you caught a Mudkip, made it to the roadhouse and won a friendly one on one battle with Fie's dad.
84 posts and 8 images omitted
!!RS7NSuo3fkv

The 2nd Primarch Quest 40

!!RS7NSuo3fkv ID:7dqA37Nt No.6184790 View ViewReplyLast 50OriginalReport
Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%202nd%20Primarch%20Quest
_
The presence of villains of the lowest of character, the slave taking raiders descended from the very worst of the old Aeldari empire, have once again emerged from the gloom to torment the children of mankind. New Varro had been found through the efforts of the league of Celestial Explorers, the world whose people who had long found shelter within the mist and fog swept valleys of Shangrala, whose stolen sons and daughters had fought and given their lives in the wars against the native tyrants of your home. And it had been found to still be predated upon by the thrall takers of the sadists with hearts twisted and withered by cruelty. One of the enemies of not only humanity, but all gentle natured races populating the stars.

They had been tracked to one of that cruel world's neighboring planets, a fellow death world, that those who first looked upon it described in poetry as the "Fanged Cauldron the devours all hope", a seething, acidic mire that churned with the rising and falling of metallic spires that seemed like the fangs of some great country devouring beast. It was in this Hellish bog that the Aeldari raiders hid themselves away and took their prisoners from New Varro and nearer worlds. As they had once tried to do upon fair Shangrala. You knew this hideaway was a waystation of sorts, before they would return with their harvest of innocents to the darker depths of the webway.

And knowing this, and knowing thus that they would have made a shield around themselves with their captured victims and playthings, you knew that even being given the reins of command of all available imperial forces on this mission of slaver eradication, that you could not simply assault their fortresses burrowed deep in the Cauldron's ever bubbling, ever shifting terrain. An Orbital bombardment to test the new line of star ship armaments, as Tao Dandan had suggested, could simply not be carried out until the captives were saved. Similarly, an armored rain and crawling advance of tanks and squadrons of fighter jets, would also put the innocent victims in harms way, which Dai Niu admitted he had not accounted for in his plans, a lesson to the young recruits for your legion that even veterans of war can overlook key details in a battleplan. And Liberty's suggestion to lure the raiders into a trap, was too risky as those who stayed behind to watch the slave pens may flee into the webway with their captives when they realize the doom of their compatriots.

No, the most efficient means to save those lost souls of New Varro, is the same method you have used to great effect on tyrants across worlds and stars. Infiltration, followed by a swift, clean decapitation strike upon the local leaderships of these stellar bandits. Sowing Chaos, before striking a decisive and felling blow with the army under your command.
Cont
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!.rAmRQPMhk

The day of winter solstice. Lone Survivor

!.rAmRQPMhk ID:DtE7A12z No.6204293 View ViewReplyOriginalReport
“…I think I killed her…”

You will never forget that moment. Her body is laying right next to you, as the blood slowly drips on the snow. You clearly see the face of a murderer. He is right in front of you, still haven't holstered the revolver. You want to take out your pistol and shoot the entire magazine at him. But you just start walking towards him instead. He doesn’t try to shoot you or resist in anyway. He is waiting for you to say something.

“I-”

It’s the only thing that manages to come out of his mouth before you punch him in the face so hard, he falls down to the ground, dropping the revolver. The rest of your squad, that was witnessing the scene starts running towards you. You start kicking him while he is on the ground, but it wont bring her back. Your squadmates arrive and drag you away from him, and you don’t resist. You simply shout:

“I’ll fucking kill you! You are a dead man! Dead!”

And your voice echoes in the distance
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!!cZytil8JtWp

Alterac Resurgent Quest 34

!!cZytil8JtWp ID:nMuHmT2W No.6184605 View ViewReplyLast 50OriginalReport
Nine years ago King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. Nine years ago Prince Alric Perenolde, the second heir of Alterac was sent into exile for his own protection. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years made sure that you were safe and learned the useful skills that would help you in the future.

Now you are ready to carry the responsibility and unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

With your position secured as the Lord Commander of the Expeditionary Force, the push into the northern gnoll claimed territory continued. Your army marched into the ancient forest in four columns in hopes of triggering the gnolls to attack you and exactly that happened.

They came at you during the night and after buying some time for your men, you delivered a decisive win over them, killing their gnoll mage leader in a great duel. Now with the gnoll warband destroyed, only their camp and stragglers remain here. But that is only one half of the gnolls dealt with as they control considerable territory east of you close to the farmlands and Internment Camps of Durnholde. Protecting them is the reason why you are here after all.

Though while you are campaigning, Eligius and his group are on a daring rescue mission to find and retrieve your little sister Alicia Perenolde from the Syndicate. Their job wouldn't be an easy one, some might even call it a suicide mission!

Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
Character List: https://pastebin.com/FkYd6wkJ
Side Character Stats: https://pastebin.com/aRfyksUG
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