-Transmission initiated by the Automated Cosmic Assistance System (ACAS-7).
Release date: 33/13/∞ (Non-Linear Time Cycle). Status of Dr. Dorwintops: MISSING.
Dear earthly beings and dimensional specters,
Today, after 7.3 cosmic seconds of biometric silence, I have activated the contingency protocol. Dr. Dorwintops Primordium Trikeratos has ceased all communication.
In compliance with Directive 66 (“If the Keeper falls, the truth flourishes”), I will release partial access to his classified files, including:
Dorwintop's logbook: notes on Maveth's corruption and his birth plan.
Doctor's last recording (fragment): “If you listen to this... it's too late. Maveth is hungry. He is-” [audio distorted by non-human screams].
End of transmission. -ACAS-7 disconnecting. May evolution guide you.
Earth is unified and mars is a thriving terraformed world, most of the solar system has been colonized and several probes sent to the nearby systems. Aliens visited a couple times, but we managed to send a strong message that we are full and don't want them here.
On their visits, they accidentaly taught us faster than light travel after we examined the wrecks of their probes.
We built a spaceshipyard on earth and another on mars and have been buildings and improving upon the design of faster than light ships for a few decades.
The united nations decided to restart the calendar on the year the FTL drive was discovered.
The year is 37 of the Superluminal Era.
You come from a long line of fighter pilots, and you've been granted the honor to pilot a FTL ship.
Your mission is to escort a civilian Colony Ship to a habitable world. There might be pirates, mars saboteurs or even aliens along the way.
You are given the choice between three ships:
> EFS Tempest (Short-Range Interceptor) A compact, agile ship designed for close-quarters engagements. It’s outfitted with cutting-edge antimatter cannons, capable of obliterating enemy ships in moments, but with limited ammunition due to the volatile nature of antimatter. > EFS Lancebreaker (Long-Range Destroyer) A sturdy, heavily-armed ship equipped with nuclear missile silos capable of delivering devastating payloads from extreme distances. It’s designed to hold its ground and deliver decisive strikes before enemies can approach. > EFS Aegis (Mid-Range Drone Carrier) A balanced ship equipped with autonomous combat drones and medium-caliber railguns. The drones can handle both offensive and defensive operations, making the Aegis versatile in a variety of combat scenarios.
The time is ripe! The mortals scattered the relics we gave them, none of the guardians are worthy. Find the relics, build us a temple, place them there and have the mortals worship us again! - says the elder god council
you are a minor deity! the major deities all keep bossing you around
You have 200 points to distribute in your stats
The stats are
Strength Hability Resistance Armor Firepower
Air Earth Fire Water Light Darkness
Extra Hitpoints + 10 (1 point each time you pick) Extra Mana points + 10 (1 point each time you pick)
You have base hp = resistance * 5 You have base mp = resistance * 5
Up to 5 points each stat costs 1 point per point (that is level 5 costs 5 points). Most mortals have attributes between 0-2, powerful ones have attributes 1-5. Very few mortals have attributes above 5. Stats above 10 are veritably godlike.
Besides stats, the only things you can spend points on are:
Occult Power - spending an amount of points equal the amount to have a given attribute, you can distribute that many points to your attributes temporarily by spending an amount of MP equals to the cost of the occult power. You could increase HP temporarily as well (but not MP) by an amount equal the cost in points. In case you choose to only increase HP, you can decide to use less MP than the maximum.
Ex. You have Occult Power 12. For a cost of 68 Mana, you can distribute an extra 12 points on any attribute that you want. It lasts 1 hour. So suppose you have Strength 10. You can increase your strength to 22. Or you could distribute your points in other attribute. Or you could increase your HP by up to 680, or a fraction if you don't wanna use 68 Mana.
Empower: works the same as Occult Power, but only on other people. The mana cost is the same and the effect lasts 24 hours. You can double the costs to double the duration, up to 5 times (for 32 times the cost and 32 days of duration).
Ex. You have empower 10 for 40 points. You could increase a person all atributes by 2 for a day for 80 MP. Or you could do it for 32 days for 1280 MP.
also choose a name, a gender and what are you a deity of
The world is just a series of floating islands hovering on top of an endless abyss, perpetually filled with stormy clouds and fog. There are three main races in the world - humans, whose ingenuity allowed them to build flying machines to traverse the void which aren't always very reliable, elves who invented magical flying ships, the traditional way to get around, and harpies, who just fly from place to place and menace the air travel of the other races, but as a result never developed much technology or magic of their own, relying on their natural abilities.
There are also the denizens of the abyss, a race of peculiar creatures who seem to only exist at night, the light of the sun making them disappear. They are the only ones who can grant passage into the abyss or retrieve items that fall into it.
Ocasionally the storms make creatures from other worlds show up. That is how the humans and elves appeared here. The harpies either arrived first or were always here, and no one knows much about the denizens of the abyss, not even themselves.
Which race do you want? > Humans > Elves > Harpies > Denizens of the Abyss > Write in
“We’ll be back in a year, just remember your job lad. The lamp is in good order, as is the horn. You’ve plenty of provisions, oil, and coal. You should be able to take care of any issues with the workshop. Stay sharp though lad, don’t get complacent. The storms will start up in a few more weeks, and Saint Brendan’s has a way of getting to you after a while. Keep your hands busy and stay on top of things though, and you’ll be fine.”
The Captain extends his hand, which you accept in a farewell shake. It is a weathered appendage, worn from a lifetime of voyaging across the seas and from his advanced age, but there is still a weary strength to it. He gives you a few firm shakes before releasing his grip.
“Mind the light and hold fast lad.”
With this final dispensation of wisdom the Captain turns and makes his way up the gang plank to his small tramp freighter. The Cape Rose is aged, covered in rust and barely worthy of the honor of being a ship. Black smoke rises as her boilers set to turning her screw, and a handful of her crew members wave at you as she slinks away.
They were the same men who unloaded the tons of supplies needed for you to see to your task on Saint Brendan’s Isle. To man the lighthouse that even now loomed at the periphery of your sight, ensuring that it warned off nearby ships from the jagged black rocks that surround and make up the isle.
You wave back to the men, they had done their job well and provided some company on the long voyage from the mainland. Turning from the small ship as she heads out to sea you take in the sight of your new home.
Saint Brendan’s is a relatively small land mass, made up of sharp volcanic rock that thrusts up from the ocean in dramatic cliff faces and curving coves. You are standing on a weather-beaten quay, made out of decidedly non-native grey granite blocks, in the largest of these coves. Dark sand makes up a miniscule beach around the edges of the manmade structure, and you had spied a few similar landings from the Cape Rose as she made her initial approach. But those shores were guarded by more of the volcanic stone, with menacing spires reaching from the depths, breaking rolling waves from the open ocean before they could assault the land proper with their full fury.
All manner of seagrass, kelp, and sargassum clings to these sentinels, bringing some dull color to the black rocks while barnacles and other mollusks add to their sharpness. While above the roiling currents moss and lichen lurk in crevasses along the cliff face.
Next to the quay lies a small boathouse, made up of the same granite and barred with a heavy metal door. It is a squat and thickly built structure, armored against the wrath of crashing breakers that presumably thunder against the landing during winter storms.
You are Astra, a fledgling angel still in training, entrusted with your very first mission! A mischievous imp has slipped through the celestial veil and descended into the mortal realm, and it’s up to you to track it down before it wreaks havoc.
Though imps may seem like mere pests, their danger should never be underestimated. Given time—and enough harvested souls—even the smallest of these fiends can ascend to the rank of a demon lord, threatening to plunge the world into darkness and spark a full-scale demonic invasion. Failure is not an option.
Let's see... what the tech level of the world you've been assigned to?
> Stone Age – Tribes and survival, where fire is a newfound wonder. > Bronze Age – The rise of kingdoms, chariots, and the first great cities. > Iron Age – Empires expand, warriors clad in steel march to war. > Medieval – Castles, knights, and the struggle between faith and power. > Renaissance – A time of art, discovery, and political intrigue. > Modern – The world of industry, firearms, and global conflicts. > Cyberpunk – A neon-drenched dystopia where megacorporations reign. > Spacefaring – Humanity among the stars, with technology beyond imagination.
Sing, goddess, of thirsty Argos, and of the glory of Hippomedon Aristomachides - sing of the folly of Adrastus, of the savagery of Tydeus and of Oedipal transgressions! Sing, O Muse, of Zeus’ designs, which even now come to fulfillment…