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Breadwinner Adventurer Quest #2

ID:hQ+jIFE6 No.6165777 View ViewReplyLast 50OriginalReport
Previously on Breadwinner Adventurer Quest:
>You escorted Helmod, a blind old man with a tragic past, to the Oracle of the Moon
>Along the way, you fought off a deadly and unnatural creature with a barbed tail and a human face
>Having completed your task, you decided to return with your earnings to your home in Hobley
>You encountered the party of Odneyn the Otter on the road, who appears to be going to the same place

Although you could easily lie and send them wandering off in the complete opposite direction, you decide not to impose your own personal grudges with the reeve on a group of complete strangers. Remarking that Odneyn's reputation precedes him, and that you would be happy to guide him and his company to what is, in fact, your own destination, you take your position at the front and start leading the way.

You quickly get a sense of their various personalities: Odneyn is unspoken leader, easy-going in his manner, and gregarious to a fault. He chatters away to no one in particular about the travails of the road, the beauty of the countryside, even a rather heated debate on the virtues of hounds versus housecats (Odneyn is firmly in the hound camp, while his bald companion violently insists on the superiority of the feline).

The others are more reserved, with varying motivations for their reticence. The woman in white seems to regard it as beneath her to participate in such mundane discourse. Her younger attendant tries to emulate her mistress, but you catch her smiling once or twice at Odneyn's more comical refrains. The Suthermann, on the other hand, is silent because his entire attention seems to be spent scanning the dimly lit environs of the road, as though he expects an ambush any minute now. He is very different from the Suthermann you met in the mountain, not nearly as unnerving in his bearing and lacking those strange glowing eyes and the smooth, ageless visage. If not for the long white hair you would not have even recognized him as a member of his race. Finally, the mousy man with the bow seems completely content to just listen and watch, only breaking his silence to offer a sardonic comment or two. You get the impression that nothing escapes his notice, it is all being scrolled away in some mental ledger for later use.

Eventually, Odneyn exhausts his store of conversation and falls silent--with still a ways to go on the road. Now would be the perfect time to bring up some matters of your own and seek Odneyn's counsel. He is after all quite well-travelled. You could ask about the strange coins you received from Samuel Longsword, or the unnatural beast you fought on the mountain. Or perhaps it is wiser to hold your tongue and keep your own counsel.
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Larry The Hill Giant Quest

ID:A10wlxle No.6173086 View ViewReplyOriginalReport
You're Larry, the hill giant, just chilling in your hill when suddenly you feel an ominous sense of impending doom, as if the entire world is going to collapse and reality is about to end.

"I'm hungry," you say out loud.

You open your giant sack to see if you have any food left. Nope, no food—just a bunch of worthless silver you accidentally got when you ate a merchant.

Well, time to get some bacon. You grab your club and decide where you're going to get your next meal.

> Into the nearby farmland. You could steal a cow. It's pretty safe, but the farmers might get angry.
> Into the forest. You could club a bear, a boar, or a wolf to death and eat it, but you might get harmed.
> Ambush another caravan. With some luck, you can eat a horse, an ox, or a donkey, and put the merchant in your sack.
> Write in.
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Olympus Incarnation Quest #9

ID:JA7nAbig No.6142153 View ViewReplyLast 50OriginalReport
Past Threads
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Olympus+Incarnation+Quest
>Rentry masterlink, includes character sheets, shop information, inventory, and general information
https://rentry.org/olympus-quest-links
>Inquiries: [email protected]

About half a year ago, the world changed forever.

Individuals worldwide began manifesting the qualities of various figures- gods, spirits, heroes, beasts, and monsters- from Greek mythos. The system that caused and continues to facilitate this phenomenon is shrouded in mystery, both in how it functions and why it began its activities when it did.

The protagonist of this tale is the incarnation of Atë, a minor goddess in the grand scheme of Greek mythology, who causes and presides over folly and ruin. She, formerly a miserable but ultimately normal office worker, has since accepted her role as the embodiment of her <Myth>. She, along with her partner in crime, the incarnation of Pheme, titan of rumors and gossip, have been working to expand their influence and stack the deck in their favor against not only mortals, but also rival incarnations. In her own eyes, she is no longer human. Her ultimate goal- the elimination of all rival incarnations and, eventually, ascension to true godhood.

After a catastrophic failure in a confrontation with the outerversal horror known only by its title of the Uncrowned King, Atë found herself thrown out of her very plane of existence. Completely deprived of the System’s protections and powers, unable to restore her slowly depleting power, and trapped in a reality where everything, from the divinity to the air to the fabric of spacetime itself, is poison to her. With only death awaiting her in this foreign dimension, she must find some way to escape before her very existence is eroded into nothing.

Worse still, some rogue element within Atë's soul seems to be rebelling against her will. Backed into a corner, the banished incarnation will have to fight desperately to survive.
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Echoes Of The Ark Quest

ID:kxYgyH4P No.6172787 View ViewReplyOriginalReport
The ISS Halcyon drifts silently through the vast emptiness of deep space, its engines emitting a low, steady hum as it approaches the source of a faint distress beacon. The signal crackles with distortion, warped by radiation and gravity fluctuations, but its origin is clear: the Ark Horizon. Once humanity's greatest triumph in interstellar colonization, the ark was a shining symbol of hope when it launched centuries ago. Now, it’s little more than a ghost ship, drifting perilously close to the event horizon of a black hole.

In the cramped command module of the Halcyon, tension hangs thick in the air. A flickering holographic display casts pale light across the room, illuminating the image of the Ark Horizon—a behemoth nearly a kilometer in length. Its once-pristine hull bears the scars of its decay: dark scorch marks streak its surface, and strange, pulsing organic growths cling to its structure like a disease. The crew exchanges uneasy glances, the weight of their mission settling in.

Commander Elise Kael stands at the center, her presence commanding even in the dim light. Her voice cuts through the silence, firm but not without a trace of unease. “Alright, team. You know the drill. We’re here to investigate the Ark Horizon, figure out what’s going on, and stabilize its course if we can. Our own fuel’s tight, so we need to move quickly. Priority one is restoring navigation.” She pauses, scanning the faces of her team. “And keep your eyes open—something about this doesn’t sit right.”

As if on cue, the airlock hisses open, drawing every gaze toward the newcomer stepping through. Clad in a sleek, state-of-the-art survival suit, the figure moves with quiet purpose. They’re an intelligence officer, recently arrived aboard the Halcyon in an FTL escape pod—a desperate journey that drained nearly all its antimatter reserves. Their sudden arrival and mysterious assignment had already stirred murmurs among the crew.

The officer halts just inside the room, their expression unreadable. In one hand, they hold a small, secure data module. “Commander Kael,” they say, their voice calm and measured, “I’ve been assigned to this mission. My orders are classified, but I need to reach the Ark Horizon’s mainframe and upload this data. That’s all I can tell you.”

Kael studies them for a long moment, her sharp gaze probing for cracks in their composure. Finally, she nods. “You’ll follow my lead once we’re on the Ark Horizon. No going rogue, no surprises. Understood?”

The officer inclines their head in agreement, offering nothing further. The rest of the crew looks on, uneasy but silent. No one speaks as the Halcyon drifts ever closer to the derelict ark, the faint pull of the black hole’s gravity beginning to make its presence known. Whatever secrets the Ark Horizon holds, they’re about to find out.
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Over Arms: Hillvale Days

ID:pnCo1WZC No.6167181 View ViewReplyOriginalReport
The first thing you are aware of as you gain consciousness is that you are lying face down on a gritty sidewalk. The second is that four people are around you, looking concerned and asking if you are okay.

Are you? It takes you a second to get your bearings.

Who are you?

>Please Choose a gender
>Please Create a name. You are a human being living in a mid sized city in the southwest United States.
>Please Carefully assign these five dice (D4, D6, D8, D10, and D12) to these stats (HP, STRENGTH, INTELLIGENCE, DEXTERITY, CHARISMA).
>Please Care about one of these things more than the rest (Art, Literature, Film, Cooking)
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So i'm a Necron Cryptek, so what? Part #13

ID:RG2dc8Lb No.6147404 View ViewReplyLast 50OriginalReport
First thread: http://suptg.thisisnotatrueending.com/archive/78475385/
Part 2: http://suptg.thisisnotatrueending.com/archive/78533839
Part 3: http://suptg.thisisnotatrueending.com/archive/78583130/
Part 4: http://suptg.thisisnotatrueending.com/archive/78620743
Part 5: http://suptg.thisisnotatrueending.com/archive/78673520
Part 6: http://suptg.thisisnotatrueending.com/archive/78741798
Part 7: http://suptg.thisisnotatrueending.com/archive/78798673
Part 8: http://suptg.thisisnotatrueending.com/qstarchive/4766508
Part 9: http://suptg.thisisnotatrueending.com/qstarchive/4801549
Part 10: http://suptg.thisisnotatrueending.com/qstarchive/4864481
Part 11: https://suptg.thisisnotatrueending.com/qstarchive/2021/4980716/
Part 12: (Forgot to archive it waaa)

And the New Discord Link: https://discord.gg/bjwNytCRYR

>”Chief archivist, overlord, master-” Sannet reverently uttered.
>His chief curator Sannet, knelt before him as a show of obeisance.
>”Solemnace rejoices at your return, lord-”
>Trazyn carried on past his curator, deeper into the gallery chamber.
>Sannet would rise and carry on behind him “A successful endeavor, my lord?”
>”A most successful endeavor indeed.” Trazyn chuckled.
>Trazyn triumphantly held up the familiar shape of a vermilion cube, a tesseract labyrinth.
>”A most SUCCESSFUL endeavor indeed” He repeated.
91 posts and 74 images omitted

Legends of Runeterra: Ionia

ID:dUFmqQx1 No.6168864 View ViewReplyLast 50OriginalReport
Ionia, a land of unspoiled beauty and tranquillity. The First Lands are not a single continent, but a vast archipelago of many great islands. Here, the barrier between the physical realm and the world of the spirits is thin. The people who dwell here do not plunder the land for all of its wealth, in an effort to satisfy their greed. Instead, the inhabitants of Ionia bend to the will of nature and make humble requests of it in return. They do not build their own houses, they petition the spirits of great trees to grow in such a way that they might shelter their families. They do not quarry for stone or mine for metal, instead they only take that which the land is willing to provide to them. By living in harmony with Ionia and the spirits that rule over it, the Ionians lead peaceful and prosperous lives, devoid of senseless violence and vice, free to pursue enlightenment and true mastery of themselves.

Deva'le is a humble village, one of many that exist along the length of the great river of Navori, that flows through the province from the mountains in the north to the ocean to the south. The settlement rests in a lush and fertile valley, between towering hills that reach for the heavens, great crags that were sundered by an ancient conflict. Here, a hundred families enjoy the bounty provided by a tributary of the great river, and live truly tranquil lives. As long as they live in harmony with the spirits of the land, they shall never know suffering. This is what they believe with all of their hearts, as do most other Ionians.

You are <span class="mu-s">Nayen</span>, a young man born and raised in Deva'le. You know almost nothing of life outside of the valley that the village calls home, and truly nothing about the wider world beyond the shores of Ionia. Yet out of all of the boys of your generation, you are the one of the few who possessed potential. The village elders identified your talents while you were still young and sought to train you, so that you might best serve your people and the myriad spirits of Ionia.

Now that you are of age, what have you become?

>A wind-weaver. You have been taught the graceful dances that please the spirits of the wind and allow you to bend the weather to your will, to bless your village with clear skies during the day and nourishing rain during the night.
>A beast-speaker. You have achieved a oneness with the animals that call Ionia home. You are able to commune with them and earn their favour, to master them in a fashion that does not anger the patron spirits of these beasts.
>A steel-shaper. You have studied the five elements and the bonds between them. By honouring these fundamental forces, you are able to forge truly marvellous tools that will stand the test of time and serve your people well.
>A mischief-maker. You shunned your teachers and have no reverence for the spirits. You do not have the favour of Ionia, nor do you have any mystical abilities, but you are free, unbound by the dogma that shackles most Ionians.
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Zombie Outbreak Pt 1

ID:p7ggGEic No.6170281 View ViewReplyOriginalReport
Section 1: The Outbreak
Jace had never been one for superstition. He’d grown up in a small, sleepy town where the biggest event of the year was the harvest festival. Life was predictable. Until that morning.

He'd been in the kitchen, brewing a pot of coffee, when the first reports hit the radio. The news anchor’s voice, frantic and shaky, had warned of a rapidly spreading virus. The government wasn’t yet calling it an outbreak, but it wasn’t hard to guess that something was terribly wrong.

"… citizens are urged to stay indoors. Avoid contact with the infected…"

Jace had turned off the radio. It wasn’t the first time a scare like this had been reported. Bird flu, swine flu, the countless outbreaks that always ended in nothing more than empty warnings and public hysteria. But this was different. The strange look in his neighbor’s eyes, the unnatural stumble of a woman down the street, something wasn’t right.

By noon, the world was already changing. Sirens began wailing, emergency broadcasts flooded every channel. By 3 PM, it was clear: the virus had spread rapidly across the country, and it wasn’t just another flu.

Jace’s phone buzzed. It was a message from Sarah, his girlfriend of three years.

"Jace, I’m scared. I’m at my apartment, I don’t know what’s happening. Please come get me."
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Jail Quest: Thread 9

ID:XEZhzma4 No.6143578 View ViewReplyLast 50OriginalReport
Jail Quest: a text adventure occasionally illustrated.


A night of drinking and a failed attempt to cheat on cards had landed you the strangest job slash community service sentence you've ever had: ensuring Gongalla Gaol survives the reality storm called Singularity.

Now you travel around with your employer and a handpicked crew to survey the four Reality Anchors. Hey, beats being tarred and feathered, right?

Previous thread:
https://suptg.thisisnotatrueending.com/qstarchive/2024/6098726/

Gongallaverse:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gongalla%20Gaol

You are Rosa Montagni, and the raid on the Singularity Cult's cave had began in earnest. Working with an ex-lawman and a bandit gang with a grudge towards the cult to prevent the cultists from escaping, your team incidentally joined forces with a mime - a sort of clown special forces - to rescue the kidnapped clown kids and apprehend the cultists. But soon after freeing the kids, you face the boss of this cultist cell: a rabbit whom Millie is quite familiar with. And he's a serial killer!
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!!YgSxLM4WPvL

Saiyan Conqueror Quest 230

!!YgSxLM4WPvL ID:2if7Edsh No.6150025 View ViewReplyLast 50OriginalReport
With the majority of the Seventh Universe united under the banner of the PTO, Emperor Cooler at its head, the universe has known a time of unrivaled peace. But in the shadows threats have been growing, nursing grudges against the PTO and the Saiyan race in particular. And now those threats are rising, stepping out of the shadows to openly challenge the established order. Seeking nothing short of the destruction of New Salda and the extinction of the entire Saiyan race, can you prevent this outcome? Or will the Saiyan race be reduced to nothing more than memories, their heroes nothing more than ink in the pages of the history books?

You the players will (most often) control Karn; wielder of the mighty Berserker Soul and hope of the entire PTO, not only the Saiyan race. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has grown in power and skill, overcoming the world-ending threats that have come for the Saiyans to become the strongest Saiyan of his time at AGE 758. From the massive Covenant empire to demonic incursions, mad cultists to vengeful gods, none have been strong or clever enough to put down Karn for good. But will one man's power be enough to protect everyone from the rising threats? Or will death come from those who you least expect it from? Your choices may mean the difference between survival and extinction, so choose carefully.


Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of first three correctly-rolled dice
>One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your previous roll
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

https://www.youtube.com/watch?v=tndKYpPz2RU


REVENGE OF THE BODY SNATCHERS
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