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The Graverobber's Daughter XVIII

ID:B6rj8/kw No.6216391 View ViewReplyLast 50OriginalReport
To wit; it cannot be gainsaid that the Many Mysteries are well-without the purview of Flegmat, or any other author herein this Canon; truly, it is that they would write of Mysterious Medicine and Healing Arts with the same authority as a Counter-Clerk would of chirurgery! However, here Flegmat wrestles – gainfully, mind – with the long-historied role that those who Delved had on the mundane study of Humorous Nature. His accounting of the rise into good-grace of the Fourfold Theory is well-fleshed, though not novel to anyone passably read. The account of the subsequent fall from good-grace and the too-incremental acceptance of its successor, the Comprehensive Theory - elsewhere named as the Singular or the Singular Comprehensive Theory - is novel, controversial, and in the eyes of some, perhaps even dangerous. As its inclusion was not a decision gently made nor borne, so it may be said that it being rendered here at all is testament to the strength of Flegmat's argumentation, and the butcher's bill that the slow adoption of Singular Theory has needlessly wrought.

- A preface from a Stricken printing of <span class="mu-i">The Canon of Medicine</span>, a collection of writings on medical history by a number of authors. The Fourfold Theory held that for man there is an internal alchemical balance of phlegm, blood and bile - both yellow and black - and that when balance between these four is lost, illness and malady are inevitable. The Comprehensive Theory holds that there is but one 'family' of Humors, not four - hence Singular - and that it is the presence of these Humors, not the balance of them, that are responsible for illnesses. Medical interventions that ascribe to the Comprehensive Theory of Humors are more successful than those that ascribe to the Fourfold Theory, though as the Comprehensive Theory was developed by Witches as opposed to Physicians, its adoption in the fields of Mundane medicine has been slow, partially on account of the inclement association, but primarily as any benefits from implementing the theory in practice were misattributed to Mysterious Medicine, and were assumed to be beyond mundane practitioners.

<span class="mu-i">In Scrimshaw Mount, all graves are shallow. Even on the Promontory, where Nature, through the permutations of the Pattern had placed soil on the otherwise nude basalt of the Mount, the bone white stone was never more than a few feet down, commonly less than one. As such, getting graves to the standard depth of eight feet was simply not practical for those interned in the Mount's public burying grounds. But those that lived their lives and died their deaths on the Mount didn't take overmuch umbrage at their shallow graves. For both the practical and pious among them understood full well that under the panopticonical Gaze of the Patternmaker Above … all things are shallow.</span>
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Fire Emblem: Sorcerer Kingdom Quest #4

ID:aooptCs5 No.6216695 View ViewReplyLast 50OriginalReport
You are Tristain d’Rusalka, a noble from the United Kingdom of Fodlan born with unique abilities bestowed upon you by the Goddess. You have journeyed across the sea to the desert kingdom of Morfis after receiving an invitation to join a mysterious competition. Though you know little of the trials that lie ahead, the winner of this contest has been promised the hand of Morfis’ Princess, Yulia Xan Phanes, in marriage. Seeking adventures, thrills, and battles that would be worthy of your might, you embarked on this strange voyage with nothing but your trusted axe.

After having arrived at the mountain town of Hima, you were quickly pulled into a confrontation between the local garrison and the dreaded Cult of the Serpent. In your attempt to learn more about the Cult’s activities, you inadvertently caused a religious schism which found you as the new figurehead of one of its branches. Partnering with Hima’s defenders as well as one of your rivals in the competition for Princess Yulia’s hand, you defeated the Cult’s main army. In doing so, you acquired a new mount for yourself; an exceedingly rare white wyvern capable of sorcery, whom you named Fionn.

Grateful for your assistance, the Governor of Hima offered to train you in the art of fighting atop your newfound companion. You have now spent the last five days familiarizing yourself with Fionn and growing accustomed to his movements. You will soon leave for your next destination, Shangri-La. The fabled “Palace of Debauchery” will be your last stop before finally arriving at the City of Morfis.

>Tristain d’Rusalka
>Level 30/50 Wyvern Lord (EXP: 0/100)
HP: 61/61 (120%)
Strength: 34 (65%)
Magic: 20 (40%)
Speed: 25 (30%)
Defense: 26 (60%)
Resistance: 16 (40%)
Luck: 15 (55%)
>Skill: Resolve (When HP falls to less than 35%, Strength, Speed and Defense increase by 7)
>Dragon-kin Wyvern (SPD based chance for Fionn to launch an ice attack, dealing ½ MAG Damage.)

>Weapons: Silver Axe (+16 ATK), Hammer (+8 ATK, 3x DMG vs Armor Knights), Devil Axe (+21 ATK, -20 HP when Used) Iron Bow (+6 ATK)

>Spells:
Fire (+3 ATK, 5 Uses)
Elfire (+7 ATK, 3 Uses)
Wind (+3 ATK, 5 Uses, 3x DMG vs flying)

>Abilities:
Crest of Indech: You are able to make a follow-up attack on one foe, regardless of Speed. (4 Charges)
Crest of Macuil: Double the attack power of a magic spell. (3 Charges)
Combat Art: Earthsplitter: Cleave all enemies standing two rows in front of you. (Cost: 1 Crest of Indech Charge)
Combat Art: Throw: (Toss your weapon at an enemy and return it to your hand. Ranged attack.) (1 Crest of Indech Charge)

>Items: Concoction x5 (+20 HP)

>Gold: 300g

>Tristain’s Party: https://docs.google.com/spreadsheets/d/1mrlj-c7Oe51qIoat3LJfDSv0Bw2nmExQT2EqlKlWPGw/edit?usp=sharing

>Combat Rules:
https://docs.google.com/document/d/1m_UvIqCmBRzmrlu0mvttVkGRRI8bIkT6iTTrDR_J5zo/edit?usp=sharing

>Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sorcerer%20Kingdom
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!XpRgFFUvaU

Puella Magi Madoka Magica: Fatale Albion #4

!XpRgFFUvaU ID:9Zh16q6e No.6219420 View ViewReplyLast 50OriginalReport
Fourth Thread, First Post:

The Fourth Thread of Fatale Albion!

<span class="mu-s">The Fatale Albion Thread Archive:</span>
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fatale%20Albion

<span class="mu-s">Other Threads by Lumina Canima:</span>
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=meguca+royale

<span class="mu-s">INTRO</span> (Please do not skip this)

◕ Fatale Albion is a Spin-Off of Lumina Canima’s “Meguca Royale”, taking place in the U.K. Three players are currently taking part in this game. They each will answer to their own prompts with their own characters. This Quest will have major spoilers for PMMM, so if you haven’t watched it yet and don’t want me to ruin it for you, watch it right now or else. If you still want to read and participate in this quest then I’ll have something to show you.


◕ In the previous thread, Abigail learned some of the details related to her new Soul Room-mate, learned some new techniques to utilise her Magic, and initiated a date with her boyfriend. Stephanie and her sister almost got mugged with a knife (it’s the UK, what did you expect?) but Stephanie still had her longsword as it didn’t disappear with her Magical Girl outfit and she fended off the cur after insulting him furiously, she then agreed to binge Anime with her sister after getting home. Alba learned that she is a goddamn Magical Girl from her friend/personal tailor, was offered to be part of a mission to get rid of Grief all over the UK by said friend, and learned an obscure, occult, nearly unusable language by said friend as well.
Stephanie’s actions were posted last thread, Abigail’s actions were given to me through an alternative communication channel, and we have been waiting for Alba’s return.

<span class="mu-s">OTHER STUFF</span>

>Can I also join in the suffering?

I’ve decided that I’m accepting new players for now. Just fill in this Contract Form and you’ll be all set.

Name: (The name of your character. Shameless Self-Insert or not)
Appearance: (The garish looks of your character. Clothing descriptions are also welcome.)
Quirks: (Personality traits, how they behave. Examples of how they act in specific situations are good. This space is vague intentionally, but remember: Simplicity is power and Brevity is the Soul of Wit.)
Wish: (The Wish that you made with your Incubator. Your magical ability and theme is influenced heavily by your Wish. Make sure to be careful, some wishes have unforeseen consequences.)
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Portal Master Quest

ID:LAHpdj0d No.6234100 View ViewReplyLast 50OriginalReport
As Portal Master Dreyfus — revered archmage of thresholds, wayfarer of the hidden skeins, and unrivaled architect of the interdimensional veil — you have finally mastered the arcane and metaphysical intricacies of portalcraft. Having proven yourself time and again before the High Conclave of Planar Artisans, the Grand Order of the Arcanogate has bestowed upon you its greatest and most sacred charge: to open the way to an unclaimed plane of existence, tame its chaos or emptiness, and establish from scratch a flourishing interplanar metropolis — a nexus of civilizations, a jewel of trade and learning, a sanctuary for seekers from a thousand worlds.

But before the first stone is conjured, before the first leyline is tapped, you must choose your canvas: the raw, untouched plane upon which your grand experiment will unfold.

You've located ten vast planes of existence that might be suitable for the task ahead. Choose which one you desire to settle.
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Civilization thread

ID:ZVaZGP6e No.6255298 View ViewReplyOriginalReport
Pick race and location.

My schedule is a bit random so I may not update every single day.
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From Hell

ID:2qUwytHx No.6253060 View ViewReplyOriginalReport
The bell rings loud and true throughout the village, signaling to all who populate this humble land that it's safe to come out now. Life wasn't always like this, in fact things used to be quite peaceful, sure the occasional war might've broke out from a particularly power hungry king. The times were never this dire though. The first occurrence of the end times took place in the exotic lands of the east, it was in a land known as Japan when the first horde showed itself and devastated an entire culture of people. Through the co-operation and unity of many renowned and accomplished wizards, the eastern lands had been closed off from the rest of the world, sealed away by an impenetrable magic barrier.

The ringing throughout the village continues, it takes it's toll on your eardrums as you shake your head and try to rule out all the noise around you.

"It's them! The bloody militia got more o' them bastards!" A distant bystander screams.

Though you can't see the nearby area around you, you can make out the noises of a large crowd gathering around the buggy you and a few others are forcefully being held inside. The bag over your head is tightly wound from your neck, nearly suffocating you to the point that even to look in a different direction causes you discomfort.

"Freaks, impure! Why'd ya bring em here then eh?!" A woman from the gathering crowd furiously yells.

You feel the horses dragging this buggy along stop abruptly. It's only moments after where you feel a burly person grab you and haul you back onto your feet.

"Come on now, get a move on then! Ain't got all day out here." A deep voice booms from just outside your door.

You can't tell exactly, but you think you can make out the gasps, and muffled words of three others in the same situation as you inside this buggy. Wrongfully accused of aiding the impure hordes, you've been brutally beaten and arrested by this lands local militia. In earnest truth who you really are is..
36 posts omitted

Oath Sworn Quest

ID:bLJ/dRzL No.6226549 View ViewReplyLast 50OriginalReport
The city of Bordèu stirs, all its citizens are out in force, they march towards the cathedral of St Andrew, heeding the summons of a king.

A fortnight ago the King of Valland called a parliament in Bordèu. He stirs trouble, Bordèu and surrounding lands—indeed, the whole province of Guyenne—belongs in fief to his distant cousin, the King of Angla.

Oh but we are getting ahead of ourselves. You are not here for the politicking of the high nobility, you are here for your own reasons. Remind me where you come from. Remind me of your oath.

>Angla
>Almain
>Montera


>As a young squire, you and your master were prisoners awaiting ransom. Your cruel captor left your master's wounds untreated, causing his death. Being of little value, your captor mockingly knighted you in his dungeon, he mistreated you and always made you thank him for his "generosity”. As his final act, he threw you out with only your clothes and a chipped sword. His men laughed from the walls: "Go on then, Ser Knight." They likely think you dead by now, but you remember your oath.

>Born an orphan, your miserable life changed when you met Fostin the Grey, a traveling Dwergz. Eccentric compared to all his kind, he and his company took you in. They taught you everything, made you someone, all without asking anything in return. Fostin was old by the reckoning of his people and time catches up with everyone, even those of the elder races. On his deathbed, you swore to return his clan's hammer to his children in the Pyren Mountains. You remember your oath.

>You were always equal parts poet and knight. A Troubadour as one would say in Guyenne. And in your homeland there was a particular lady who you were high in standing with, an heiress with too much wealth and too much love of song and romance. You got carried away, promises were uttered and deeds were done. A landless knight is no proper match for a heiress, she was imprisoned in a convent by her family. You on the other hand were hunted. But you shall return, you remember your oath.
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Introduction to the Tarot Planet Gaia

ID:qIN9YBlw No.6255211 View ViewReplyOriginalReport
Sidewaysyllphonea~ [email protected]

]}(Grand Lord Czar Valkary Glorfindel Mazika Zeal Alexander Kyûiñ AL Fittir Sylvanosa Escåflõwne LaQuilavouxx Archambeault){[
([Z Shin Zeal-L Shen-Ying-Jhe Buun Song-Ké Shintari-Lao Kung Tzu-Tsing Tseng Tsuun-Joseph-Azrael-Elwing-God-Kai-Sol-Zïl])
[MaGiCkZaL StaRKniGHt] [RoyAL DraGoN TARoT] [TraNsVeSTiGaL Pixi FoX NyMPh] [TROLL HunTER] [Gypsy LEadER] ([SKiLL])
[TACTICIAN] [STRATEGIST] [GENERAL] [MEDIATOR] [ADVISOR] [STARGAZER] [CHANCELOR] [WAR COUNSELOR][§] ([SKålD])
)[SUPER ELITE BATTLE WAR KNIGHT TACTICIAN COMMANDER ULTIMAXEXTREME]-[VoRPaL]-[MaSTeRMiND]-[MeRCeNaRy](
[T - 99]-[Solid Magical Ground]-[Realistic High Fantasy]-[One Wish]:]No Books][No Autos][No Stakes]-[ResurrectioN] ([SkülD])
[BALANCE:9999] [S:501] [POWER:9867541329618] [STR:999][AGI:899][INT:98000][SMA:20000] [FORTITUDE:28563] ([Rangr])
[FORCE:9765432171][MIGHT:9999999] [DEFENSE:3999][ATTACK:9991][DODGE:911] [AP:998] [BLINK][BLINK][BLINK] ((KniFE])
[RULERSHIP][LEADERSHIP][COMMAND][JUDGEMENT][SURVIVAL][WARRIOR OV LiiGHT][BALANCE][NATURE][§§] ([LLyFF])
[RETRIBUTION][RESTORATION][REVELATION][JUDGEMENT][PRESERVATION][CREATION][MaGiC][MaGi][MaSTER] [§]TAT[§]
[RESSURECTiON][CALLIGRAPHY][SCHOLAR][ALCHEMY][ENCHANTMENT][SORCERY][ILLUSION][CHARM][ART]<span class="mu-i"> [§]KoN[§]
[NOBLE BENEVOLENT VIRTUE : KIND GENEROUS UNDERSTANDING WISDOM : HOLY RIGHTEOUS JUDGEMENT][§§] ([Gypsy])
[IMMUNE TO]:[PAIN]:[DEATH]:FEAR]:[WEAKNESS]:[MIND] [INVULNERABLE TO]:[DESTRUCTION] [RESIST:1000000] ([SYlYS])
[ADMINISTRATOR: GUIDE: OWNER: HEROES OF MIGHT AND MAGiC]:[Telicell, Lorien, Seychelles, Gaia, Ksjiialand] ([TaRoT])
([Janus Perun Ruain Arcus Garth Ahika Orlen Nikon Rowan Venus]) [FEL=DEAD=O]-[GÖD=LiFE]-[WAR MAN ELF TAR] ([TraCK])</span>
3 posts omitted

Glass Mage Civ Thread

ID:H88QIA00 No.6249254 View ViewReplyOriginalReport
Alright, Anon, you're a noble with a degree in administrative law and a mage specialized in vitreomancy - the art of glass control. Your name is (enter name). You and your troop were sent from the old continent to a small colonial port town of 50 inhabitants.

Next, I'll introduce your four advisors and draw dices for the nearby regions. Or would it be better if I let all vote for land surroundings?
4 posts and 1 image omitted