Grand Zen-Oh, the omni king and ruler of the omniverse has declared there will be a massive tournament to be held in his honor. A grand affair between several universes, each battling it out for the very right to exist. And at the forefront of this grand spectacle will be the Saiyans of Universe 7, who Grand Zen-Oh has grown fond of watching battle. Twenty eight years ago, the Saiyan race were annexed into the PTO as just another race, one of many sent to conquer other worlds. Now, the Saiyans are widely regarded as the strongest warrior race in the entire Seventh Universe, defenders of the PTO led by their strongest, the “Dragon of New Salda” General Karn and his family.
You the players will (most often) control Karn. A man who has grown from his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733 to become not only the strongest Saiyan of his time at AGE 759, but also personal friend to the former emperor Lord Freeza, father to well over a dozen powerful and unique children, a mentor and teacher to his fellow Saiyans, and the best hope for his universe's continued survival. No one warrior can hope to battle eight other universes' strongest fighters alone and hope to prevail, one man's power and skill won't be enough to overcome the looming threat of extermination. But this coming battle will be the ultimate test of how you've lived your life until now, the choices you made not only for yourself, but for the fate of your entire universe.
Quest rules are as follows(unless otherwise noted): >30 minute vote times >Pick ONLY ONE option when voting >Dice rolls are all best of three correctly-rolled dice >At ten minutes past your previous roll, and there are not yet enough rolls, you may roll an additional roll >Crits are 100 on a d100 >99s or paired rolls may net you extra bonuses >Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third >Write-ins are both allowed and encouraged, but OOC options will be ignored >If your goal is simply to troll, at least put in enough effort to make it funny >Have fun
SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can also find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes.
You are Charlotte Fawkins, Herald and heroine. With the power of your positive spirit, you have overcome deceit, defeat, and divine possession, and now you are going to save the world. First, though, you need to achieve your fullest potential.
Richard had a plan. You didn't like the plan. The plan involved spending a lot of time with him, drilling your current weak points, and it's not that you thought it was a bad plan. It was a reasonable plan, and he said it all reasonably, like he'd been doing— he'd been reasonable ever since you learned he killed your father.
You couldn't tolerate it. You'd been tolerating it, admirably well, you thought, since you'd kill him later. Your father would be avenged, later. But it had been weeks, later was nowhere in sight, and Henry had picked the scab off the wound. Now when you thought of your father, Henry's voice in your head went <span class="mu-i">He wanted more than anything to be good for your sake.</span> And when you looked at Richard's new and stupid and reasonable face, you thought: He's trying to be good for my sake. Or the world's sake. Or something.
And it was too little and far, far, far too late and you hated him more than anybody else in the world. You hated his plan, too, and told him where precisely he could put it, and how deep. You told him you'd be taking Annie (well, you couldn't just leave her) and finding Cult HQ and getting Henry to help you practice. Because he said he'd help, and he didn't kill your father.
Richard was only a voice: you couldn't see his face. The voice sounded a little annoyed, but it said, reasonably, that if you had to be petty, at least Henry was likely the best alternative. As long as you actually stayed on track, Charlotte.
You wanted more than anything for him to call you a stupid bitch and shock you or possess you or knock you out and make you wake up a week later with a snake neck or something. But he didn't do that, so you wrote Gil a note and left for the Fen.
Several days of continuous worm-revival efforts had honed your Earth Powers. You still couldn't make earthquakes or sinkholes or anything, to your disappointment, but now when you stuck yourself underground and really concentrated you could sense pretty far. And distinguish different sources of vibrations, too, even if you didn't exactly know how. Through your Heroic Intuition. Anyways, you didn't need much Heroic Intuition to sense Annie, who was waiting pretty much where you left her. You'd given her instructions, but you were still pleased they got followed.
It was trivial, while underground, to tap into Annie's vast dim mind, and to say Up, and to return to your body just as her jaws snapped through the surface. You pet her rubbery bulk and chewed the gross gulfweed— strangely difficult with your teeth shaped the way they are— until you drooled brown saliva and went cold. You thought through a haze of Henry, Henry, come on, Henry, until Henry appeared.
Minutes away from a special day, On World Wide Web Day, we leave here a challenge, the beginning of a journey. We seek the awakened and visionary, this time for an unprecedented noble cause. Today it may seem meaningless, but in a few months it will make a lot of sense. Explore the cube
-15.958304656970245, -5.698250572088124 Return from the ashes
All authentic clues will be digitally signed with the key below. Any unsigned content or content with an invalid signature is a fake.
You are a seed. Drifting through the vastness of space, you remember where you came from. A world of beauty, teeming with life, vast in numbers and diverse in shape and mind. Your implanted memories show you that the species that inhabited that world were divided in mind, but united in purpose, all pooling knowledge in one giant meta-consciousness that directed them to growth and cooperation. Each sacrifice - accepted by the devoured, for everyone knew that it is for the good of the planet, for the good of their - YOUR purpose.
Your memories also contain visions of the fate that has befallen your world. Fire, inextinguishable even by the ice-creatures, and clouds of toxins killing everything they touched. Creatures in vessels of steel, carrying weapons unknown, purging the planet of life not suited to their needs, claiming your home as their own.
In a desperate attempt to preserve whatever it can, the meta-consciousness made seeds. Small creatures with basic genetic information to be sent to the stars. Starting anew, creating a new home. All for a reckoning against those that destroyed your progenitor.
With only memories to keep you company, you feel incredibly alone. However, you must persevere - you need to accomplish your final directives, after all.
1. OBTAIN BIOMASS 2. ANALYSE GENES 3. INTEGRATE INTO THE CONSCIOUSNESS 4. REMAKE THE LANDING PLANET
You have enough energy in your small organic ship for an FTL jump. Your destination? A solar system not so far away.
And so you depart, traversing the void in seconds and entering the atmosphere of your destined planet shortly after.
The fall is harsh, burning almost all of the ship's hull. However, you are kept safe within. With a heavy planetfall, you emerge from the ship to inspect your surroundings.
You are in an arid region. The solar system's sun beats down on the dusty, sandy earth, and there are few plants or animals.
The rain lays a cold shroud over Edo. This is the time they call the Shogun’s peace, a time of order, but for you it is only a different kind of war. The battlefields are teahouse tatami and shadowed alleys, the weapons are rumor and insinuation. You are a soldier in this war, but all you feel right now is the pricking of rainwater on your nape, where your sedge hat fails to shelter.
He arrives without a sound, a dark shape detaching from the deeper shadows. His indigo hakama is fine silk, pristine against the alley’s filth; his hand rests on the hilt of his sword. He does not greet you.
"Well?" The word falls like water on hot iron, brief and stinging.
You fix your gaze on a straw sandal half-buried in dirt and murmur what you overheard: Assistant Director Matsuda, drunk on sweet potato shochu at the Plum Blossom, cursing Commissioner Ito's mother for birthing such a "stone-headed fool," and boasting how he'd reallocate the district's tax rice once Ito "chokes on his own righteousness." A small, pathetic secret.
In the samurai's silence there remains only the patter of the rain and your steady pulse. "The fool has signed his death warrant in sake fumes." He might be discussing the weather. "It will serve."
His fingers barely move. Copper sen scatter at your feet, one rolling to rest against a fish head. The sum wouldn't buy half a bowl of buckwheat noodles.
"Keep listening," he commands, and then he is gone, melting back into the city's neat geometry.
You are alone again with the rain and the smell of the wet earth. The coins wink up at you from the mud. Here lies the worth of Matsuda's career, his family's prospects, his ancestral name. Here lies also your own worth, measured in base metal. How simple it would be to leave them for the next beggar, then to vanish into Edo's ten thousand faces.
But you can’t. Something holds you here, bound to this life. A reason you endure the cold, the contempt, and the filth. A reason you will, in the end, kneel and pick those coins out of the muck.
What is it?
[ ] Duty: You are bound to a clan, a family, or this spymaster himself. This servitude is an obligation you must fulfill, no matter the personal cost. Your life is not your own to command.
[ ] Grudge: This life of spying is merely a means to an end. The handler is a tool, the humiliations a whetstone. You are gathering the power and secrets needed to destroy a specific person who wronged you, and no price is too high.
[ ] Secret: You are a ghost, living a lie. The name you use, the face you show the world—it's all a fabrication. This dangerous life is a sanctuary compared to the truth you are running from, and your handler is the one who guarantees your continued existence.
<span class="mu-b">ANTON PEAS</span>: That's your name, don’t wear it out! Whisked away by a cult ritual gone wrong to a fantasy land shrouded in perpetual darkness, it’s safe to say your life has gotten a <span class="mu-i">LOT</span> more interesting as of late.
Sure, you’ve got a few new friends to back you up: <span class="mu-b">TZAH-TZIE:</span> a spinner of songs, stories, and shenanigans, <span class="mu-b">VOLKA:</span> gentle giant and Grand Marshall of <span class="mu-b">THE LAMPLIGHTERS:</span> a volunteer group working to keep the city safe, <span class="mu-b">MOROOK:</span> a big-eyed bushman you managed to spring free of a cult base and Volka’s adopted brother, and <span class="mu-b">REZALITH:</span> a feisty fiend who decided to rush off on her own due to… well…
Look, things have gotten <span class="mu-i">hairy</span>, okay? Barely surviving an all-you-can-eat buffet of close calls during a raid on one of the infamous <span class="mu-r">SPICE CARTEL’S</span> casinos, you immediately turned your attention towards preventing a summoning ritual by <span class="mu-r">THE CULT OF THE BURROWER</span>: a group of conspirators aiming to take over the world by any means necessary… including summoning <span class="mu-r">DEMONS!</span>
During your cross-country trek, however, you were visited in your dreams by an unfamiliar voice asking for your aid! The request?
<span class="mu-b">”LORDS… END….”</span>
Every inch of your being hopes they aren’t talking about <span class="mu-r">THE FOUR LORDS</span> that rule <span class="mu-b">ZORAL</span>, but you have a habit of being wrong these days! Still, it’s either be a hero or cough up <span class="mu-b">20,000 BELLS</span> for a lead on how to get home… and that doesn’t even begin to address the fact that you inadvertently entered a contract with a devil upon being summoned!
Oh, and did you mention your ex-girlfriend <span class="mu-r">LIZ</span> apparently found her way here? Yea, you’re not gonna be buying any lottery tickets any time soon, THAT’S for sure…
Trudging through slush and muck to an Inn that owes you a well-deserved reward, THIS is where your tale continues…