Some of you may be familiar with NRP, or nations roleplay, or perhaps civ builders may be something you know? Anyways, it is essentially DnD but Risk, played out on larger scale. Builders typically use more numerical means of tracking play, while NRP prefers more figurative means - "it's all about telling a story, losing is part of play, weaker nations get crushed in the course of history and sometimes buddy - you're weaker." It is up to the GM's discretion to be a fair and balanced arbiter in these games. No one is perfect.
Long story, we are having a game on going with several players, still in early stages. Barely 10 turns in, and we are having issues with some player's real life obligations taking a priority over some silly internet game. It would be detrimental to the game to have their nation erased entirely, so we are seeking a player to possibly take over this slot.
We are a bunch of 4chan retards, so expect the occasional /pol/ humor or abrasiveness from a Polack. The players faction/nation/people's submission is this. Anyone interested?
Tribe:MANIČHÚŊTHEȞIKE (those who walk within the forest ) AKA Forest Walkers
Race: Stocky Dark skinned people, their hair ranges from dark black to rust red, they have eyes of either ice blue or forest green. They look like humans.
Colour: dark green
Biome preference: Temperate Rainforest, Like the American Pacific Northwest along a coastline preferably. With heavy rainfall, some kind of mountain range, A large Old Growth forest they would live in, and varied wildlife.
Size: They are Average in height the tallest of the Forest Walkers standings round 5’8 or 1.7 Meters
Lifespan: Normal. Life span ranges to the mid 80s for the women, men is slightly lower
Quirks: Oral tradition -Good- innovation bonus, Knowledge and tradition retention bonus Favorable starting spot Nature Magic -Good- large foraging bonus as your main thing would be growing plants and a defensive bonus Born Hunter Gatherers -Good- large foraging bonus, and military bonus One with the Trees -Good- Ambush Bonus, Defensive Bonus, And (TBD)
Custodians of the land -bad- May only settle in predetermined areas Blunt -bad- incapable of lying or keeping silent
>Also I am not sure if this is the final result, will have to get in touch with GM about how the Forest Walkers are right now.
You are a Private Detective living in Victorian London. Crimes are common and you are frequently called upon to assist the policemen in Scotland Yard. You have been a Detective for a few years now and by combining hard work with intelligence you have had a few successes in uncovering the information that has enabled the Police to arrest wanted criminals. This has earned you a good Reputation but you must be careful not to lose it: if you do Scotland Yard will no longer trust you to help them. One evening you are at home when Commissioner James Monro, an experienced Policeman, visits you. "We would like your help again," he tells you. "A lunatic murderer called James Kelly escaped from Broadmoor Asylum for the Criminally Insane ten days ago. My detectives have investigated and found no trace of him. Perhaps if you look into the case you might be able to find something?”
What do you do? REPUTATION is 3.
A) Search for the escaped killer B) Turn down this case
Long ago, when mankind was young, torn from the chaos of the world by the light of the Judge of All Things, they struggled to understand the world that had been given to them. As order overcame nature, they were surprised and dismayed by the unpleasantness of their world. It was cold, ferocious, and desolate, where the strong devoured the weak alive, and life before the division of heaven and earth was a mad struggle to kill, or die.
“Judge Above,” Mankind lamented, “Is our lot truly naught but to suffer? If so, then take from us this curse of life, so we may at least find peace.”
In those days, the Judge was said to not be silent, as he was even when the First Saint was bequeathed his law, as Mankind was pitifully young. “Despair not,” spoke he, however he did so, “Warm yourselves with the strength you find in one another and that I have given you yourselves. The darkest day shall pass, and afterwards, the light of Judgement and Order will set aflame a new morning, and your world will be a beauteous paradise beyond your imagination. So it shall be forevermore.”
The people were doubtful of the latter claim, but did believe a day darker than they had known would come. So they stood against it, resolved to endure, and survived, but indeed, that day was the darkest to ever descend upon Mankind. Afterwards, the great cold and dark was broken, never to return, as Mankind was fully freed by the light of Order. In celebration and reverence, Mankind would celebrate the Darkest Day of each year as what is known as Langenachtfest in the Grossreich. For what better cause to celebrate could there be, than the beginning of the end of winter? The remembrance of the terrible times of old, and how they came to an end- whatever grim tides may rise, shall be endured, and in its wake, stand Mankind resilient…
-----
<span class="mu-i">December 21, 1933</span>
Langenachtfest season, here in Ysenhof. A city in the heartlands of the Grossreich of Czeiss, the most powerful, greatest nation on the continent, but one that wasn’t so big, and rather west to be anywhere happening and hip. A blanket of snow rested atop the canopy of the city, a fresh dusting covering surfaces previously swept and scraped clean. Twinkling, warm lights were hung alongside holly and winterbloom wherever it could be fit, paper recreations of fruit dangling from the branches of park trees regardless of if they were even the sort to sprout it. Couples could be found all over- most of them fresh in the making, which would be lucky to last. ‘Twas the season.
It is May 19th 0079, of the Universal Century, five days since your first two missions and the Federation's first victory against Zeon in the Australian front. Brigadier General Warren Keller organized scattered Federation forces into a formidable fighting force, launching an operation to retake a major port base in Brisbane to re-establish supply lines with the mainland Federation forces and build a solid foothold to reclaim Australia from the Spacenoid invaders.
Though Keller received credit for the victory, you are still widely recognized for the vital role you played in the Battle of Brisbane. For your pivotal contributions to the battle- successfully shooting down two Zakus, saving the lives of your squad mates, and convincing the Zeon base commander to surrender peacefully to prevent further bloodshed in a massive battle, you earned two promotions and a few shiny medals that you don't quite know what to do with.
You are now Corporal Jag Rommel- squad leader of your own anti-Mobile Suit specialist unit, one of three squads that make up the 7th anti-MS platoon lead by your former squad mate Yunnus Wynn. It's something you're still trying to get used to, both in responsibility and the way others now treat you. For your nearly unbelievable contributions, you have started to become a bit of a folk hero to your fellow infantrymen. The pressure of their expectations bear down on you, adding to the weight of the lost souls you feel obligated to carry on your shoulders.
Not only that, corrupt officers are beginning to pester and harass you. Some covet the fame and achievements you've achieved, convinced that your glory is nothing but tall tales and stretched truths that you somehow got Keller to believe. After all, how could a fresh recruit achieve so much in so little time, in the profession with the highest mortality rate?
Whatever the case, it sickens you that even in such dire times, there are those that only think of themselves and what they can stand to gain amidst the horror and bloodshed, but you try to keep yourself centered and focus on your goals.
It is currently midday, and you are:
>Out for a walk, thinking about the last time you spoke with Will and Helena >In the mess hall, listening to Gaspa entertain the other soldiers as he recounts the Battle of Brisbane >Looking through personnel dossiers to choose who will join your new squad >Other- write in?
Cursed from birth with silver hair, the sign of evil influence, you play as Argia Candente, a Knight-in-training determined to finally earn your valour and save your family… and protect your friend’s terrifying secret.
# # # # # #
Welcome to the<span class="mu-s">fourth thread</span>of Argia Candente's thrilling adventures, our scatterbrained, silver-haired (busty, as the players decided) Holy Knight-trainee with a penchant for daydreaming and plagued by self-doubt. Together with three other trainees who have become your fire-forged friends, you are now approaching an abandoned Temple of Flame inside a desert made of scorched glass…
During the latest thread you received a mission by the Angel of Ansàrra, crossed the sea to the heathen lands of the Treviri Throne, met with an Asterite mage who got on your nerves, and discovered that one of your friends is not of this world. Yes, the brunette skirmisher who you admired so much, <span class="mu-s">Salicera Fors</span>, is actually one of those so-called <span class="mu-i">Stranders</span>, and comes from another world— and her actual name is <span class="mu-s">Willow Stark!</span>
This has left you baffled, but you are positive that Willow will come to terms with her troubles and hold on to the true Faith.
Especially now that you are so close to achieving your goals. Complete this mission, and you will be ordained a Knight… and you’ll be able to invite your family to live in the Holy Land. So close. You can almost grasp it…
(thanks everyone for voting! My mom reads these threads and she’s so proud of this community!)
Update schedule:usually one update <span class="mu-s">every 48 hours</span>. You can expect between two and four posts depending on narrative pace and player interaction. I will do my best to reply to questions and suggestions though.
As for what happened last time on<span class="mu-i">Silver Knight Quest…</span>
Previous chapters: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Heretic%20Cultivator%20Quest MC info Pastebin: https://pastebin.com/x5rCdZpq Sect/ disciple info Doc: https://docs.google.com/document/d/1A0Yghkqs4WxALnnlVJ2uPpphQk9NQ4ME32DzC1qWp7Q/edit?usp=sharing Folklore: https://pastebin.com/AnbsrDcd _ A very exciting match is about to start, the finale of the martial arts tournament of the Qi condensation bracket of the tournament being hosted at the Garden of the Wild Empress temple. Your temple, in your arena. Two of your disciples at the pinnacle of the Qi Condensation stage are about to face off, and you can practically feel your blood boiling from the anticipation alone. Lian Luli, who might be the most talented of the generation behind yourself, and the vengeful ghost of Yujijiao, who has grown into a most ferocious spirit and far surpassed the legacy of her short life as the Oasis guarding beast princess that was dubbed the Jade Horn. A young girl, who is overflowing with vitality, spunk and a strong determination to survive despite how heavily the odds are stacked against her, and a girl who died and lingers on in death, fuming about how tragically short her life was cut down but whose found a second life in death.
Oh what the hell! Why not share your excitement with the crowd! Slapping your palms down on your knees, you shoot up from your seat, startling two of your five guests, He Ping and Ehuang, while the more well traveled Liao Gang, the heretic who is hiding behind inside the robes of a long ago extinct sect and Xue Long, your mother's annoying son who unfortunately could be called your brother, remain cool and composed as you rush to the ledge and throw up your hands
"This is the peak of this event!" You declare loudly voice booming and crashing like thunder as you lift your hands above your head and clench them into fists before hopping onto the ledge, teeth lengthening to fangs in your delirious excitment as your tail sprouts just above your, currently, very human buttocks as you yowl with delight.
Swinging down on hand, you point down at the ghastly visage of a human woman stapled to the neck of a giant serpent at the neck, Yujijiao preferred look and signature style!
"In the northern side! We have the tragically slain princess of beasts, the protector of desert oasis, one of the numerous victims of that foul tempered ogress!" You cheer, lips parted into a grin that doesn't quite fit on your human face, as starlight glimmers from your now lifted and flowing crimson hair "Yujijiao! The Jade Horn! My regent down in the crypts I own and the fairest princess of the dead. A young, fierce spirit, who spreads famine wherever her baleful gaze falls! And the princess born of curses, to whom the lesser dead bow! THE SOLE PRACTIONER OF JIEDIQI (The Famine of Breath, 饥饿的气,) Outside of the blazing cauldrons of Daiyu! She who suckled upon the vendetta born of her own demise!"
Celestine eyes drifted toward the thing. Should she be in a different location, she would have cleaved the thing in half. Seeing that the thing was inside the most holiest of places with Chaplain Gabriel, she doubted she was facing a foe.
“And what is this?”
“Subject Ninety-Nine, creation of Ordo Xenos under Lord Inquisitor Kryptman to combat the ongoing tyranid invasions.” Chaplain Gabriel said. “She is here as the conclave is being prepared.”
“I see.” Celestine said.
“On what mission have you been sent to be summoned in Terra?” Chaplain Gabriel said.
Celestine’s beautiful visage twisted into a holy hatred in her worrying grimace. Ninety-Nine flinched at the bright searing light emanating from Celestine. The light that touched Ninety-Nine did not damage her, but the warmth of the radiance instead swelled her heart with an energy that she did not understand.
“The heart of Terra is in danger, a great calamity will occur and the threat is within the Imperium’s high command. The God-Emperor has sent me to find the heretic shrouded by foul magic.” Celestine said. “I suppose I will be needing your assistance once again, Chaplain.”
“Then it will be brief.” Chaplain Gabriel said. “I am here to represent the Chaplaincy of the watch fortress I reside in in this conclave.”
“What is the conclave about?”
“Imperium Nihilus, and who shall be sent to investigate the lost inquisitors. Perhaps there is corruption within the inquisition, those with vile intent influenced by the dark powers.”
Celestine glanced at Ninety-Nine.
“Yes… it will not be the first time an inquisitor has been tricked into creating something that would condemn billions of souls when it was meant to save the Imperium.” Celestine withheld a sigh. “But I also know there are righteous inquisitors as well. I will first speak with the Lord Commander.”
Celestine noticed the intense focus of Ninety-Nine.
"What is it, Subject Ninety-Nine?"
>“I like your wings!” >“You’re very pretty Lady Celestine!” >Write-in
Ensuring that you have no direct sight of the unknown foe, you instead look through the various sensor data to predict enemy fleet movement. They appear to be hell bent trying to close the distance, burning at full speed even when one of their destroyers is brought low by concentrated lance fire. Seemingly ignoring the loss, the enemy, either brave, cold, or mad, continues its advance.
Due to your peculiar situation, you are incapable of proper coordination. Considering how extremely you were affected by just looking at the foe, you naturally have strong concerns about the humans aboard the Deimean vessels.
Considering all dangers, you had reached but just single solution for the issue – nuke the bastards, as an old saying goes.
Now, the biggest issue at hand is of course the fact that you have no means of control. You would be unable to deploy more powerful weapons that would require your direct guidance. The issue for autonomous weapons is also out, you’d rather avoid the worst-case grey goo scenario.
Everything combined leads to the simplest of weapons. In this case, a dumb weapon, a nuclear device. Sundial – the most powerful nuclear weapon available to you, easily capable of cracking planetary crusts and potentially destabilising entire worlds. Generating enough force to wipe out entire continents at its lowest charge and cracking worlds open at the strongest, this is the most primitive and powerful of your weapons. Just the shockwaves generated by these weapons are powerful enough to potentially level entire mountains and level the terrain into smooth plains. Of course, lacking atmosphere, the destructive capability is vastly reduced, which is why this specific variant is a two-stage device, creating temporary gravitical distortions, pushing the explosions away whilst at the same time moving nearby hostile vessels towards the explosion.
“I’ll inform Father and wait with you for him, what he does after is up to him.
Under the covers of night, Pangea returned through the same route she exited the palace. A quiet footstep followed, one in an earnest effort to not be heard followed by another declaring its presence. Pangea turned around, Alpharius stood in his armor holding his power spear. Her shoulders stiffened, while Amar seemed completely unfazed.
“Alpharius… I didn’t know you’d be here.”
“When the sole princess is gone, people notice, Pangea.” Alpharius’ gaze aimed at Amar. “Who is this woman?”
“She is… our contributor to our genes. The other half.”
“What?”
“You must be Twenty.” Amar looked around. “Yet I don’t see Twenty-One. Where is your twin, my son?”
Alpharius’s eyes widened and Pangea gasped.
“Twin?” Pangea gasped. “Y—You have a twin?”
—That’s enough.—
The psychic message boomed, like a chime of a golden bell. At the other hall Father approached, flanked by his two custodians and Malcador. Chills ran up her spines. Malcador, her uncle, her mentor, approached with a furious and cold glare as did Father. They walked past Pangea and stood in front of Amar.
—Neoth.— Amar messaged with a frigid tone.
—Traitor.— Father said. —Pangea, you have disappointed me today. We will discuss your punishment at a later time. Attend the ball, and do not speak of this to anyone.—
Pangea’s shoulders drooped.
—At once, Father.—
At the ballroom, once the horns of the royal family blared so late, the people watched with extra attention.
“Presenting, Princess Pangea. Justice of Verona. Rogue-Psyker Huntress, and beloved sister to the primarchs.”