>>1555412AI Overview
Extracting audio clips from
XCOM 2: War of the Chosen (WotC) involves accessing compressed game files, usually requiring specialized tools from the XCOM 2 ModBuddy/SDK or community-created unpackers. The audio files are typically stored in .UPK (Unreal Package) or .WEM (Wwise) formats.
Here are the primary methods for extracting audio clips:
1. Using the XCOM 2 SDK/ModBuddy (Recommended)
Install the SDK: Download the XCOM 2 War of the Chosen SDK via Steam Tools.
Locate Sound Files: Navigate to XCOM 2 SDK\XComGame\Content\WwiseAudio\Windows to find the .WEM audio files.
Unpack/Convert: Use a tool like Wwise Unpacker or oggextract to convert the .WEM files into playable .OGG or .WAV formats.
ModBuddy Method: You can use the Unreal Editor included in the SDK to import sound files, create sound cues, and assign them to voice archetypes.
2. Using Community Tools
UE Explorer: A tool that can open and unpack .UPK packages, allowing you to extract specific assets, including sound files.
Sound Converter Tools: Various forum users have provided scripts and tools specifically for converting Wwise-compressed audio (.WEM) from XCOM 2 into usable audio files.
3. Recording In-Game Audio (Easier, but Lower Quality)
If you only need a specific line, using audio recording software (like Audacity or OBS) while playing the game is a less technical alternative, although it may include background music or sound effects.
File Locations
Sound Assets: XComGame/CookedPCConsole
Music/Wwise Audio: XCOM 2 SDK\XComGame\Content\WwiseAudio\Windows
Important Notes
The WotC files are heavily compressed. Extracting them requires navigating through many, often obscure, file names.
If you are creating a voice pack, the community uses specialized tools like Robojumper's script to properly format the extracted audio files.
The SDK can be very large (65GB+), so ensure you have sufficient disk space