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Mahou Shoujo Villainess Quest 8

ID:DVMrI001 No.6146425 View ViewReplyLast 50OriginalReport
You are Kuroda Haruka and <span class="mu-r">King Lot of Lothian, Orkney and Camelot.</span>

It's been an interesting week, you've sparred against Dread Agreste, learned a bit more about the personalities populating Camelot like the Candy Maker and Spy, tried to figure out more about the Romans and their empire and got gifted a very useful Relic by Emperor Lucius Hiberius.

Of course, getting something nice and useful doesn't mean that Lucius Hiberius is genuinely interested in befriending you. It seems more like the opening of trying win an oath of fealty to make her Kingdom more powerful. Also, she placed a bounty on capturing 'Queen Guinevere' alive because she fancies the boy... No matter how you think on that, it's not a comfortable discovery.

Oh, and you discovered that Avalon is the grave of many Lost Children gone widdershin'. You've learned the existence of such Blessed as King Urien of Gorre, Augustus and King Pellinore.

Depressing.

Better to focus on the potential to Gate to the island of Romulus through the escaped slave Arminox. The enslaved dollman escaped from the Roman ship, Zama, and is in your custody. If you get gather enough Mana, the Anarchists will attempt to make the journey.

With that goal in mind and the return of the Guides from the Quarries and their resupply of Stones, you are ready to start raiding the World in the morning!

But first, you need to discover who died and cause the stars to fall. Yatagarasu the Guide has suggested going to the Temple...

Past threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=villainess
Character sheet https://docs.google.com/document/d/1cAkKYIXfbFfyBIXMxgzBtCFPGWJTBrFQe0b2hoQZfKw/edit?usp=sharing
259 posts and 48 images omitted

Do Your Best Quest #191

ID:YKKjUMDE No.6170618 View ViewReplyLast 50OriginalReport
With the absurdly long list of people you rescued from prison, you were bound to have some heartfelt reunions. Families were torn apart, romances were put on hold, and friendships were about to be lost to time. But not now, the bittersweetness of mending these bonds taste delicious! Yet, some are built better than others. The reunion of the Strangeloves has been long overdue before you even touched your first flame, and it was as touching as you wished it to be — you can’t imagine how Constance feels. And, well, Oliver and Jaylene, they are… well, not the most anticipated one… But that doesn’t mean it’s undeserving of a nice conclusion.

It isn’t as easy as it sounds. Long ago — <span class="mu-i">after</span> you touched your first flame — the despicable Jaylene invaded this very place (technically not this one, the old clinic) and tried to kidnap the sweet Constance. You had to give your word that Jaylene is Raccoon Tier threat level and friendly at that. One thing led to another, and now you’re learning about Odetta’s medical records through Kata, and in this very tale, a hidden truth has been revealed! The one Judge of enormous ears is related to the rest of the Larsens! Indeed, Esperanza is Jaylene’s aunt! You have no idea how she relates to Agent Spooky, but it might hold some significance!

It’s so obvious looking at her now… Jaylene’s ears are as huge as Esperanza’s! Even the nose is similar!

“We didn’t know Odetta’s name back then, but once we figured it out. My other cousin Heidi made the connection. I took care of Ms. Odetta Larsen here… And my uncle did the same with a poor girl named <span class="mu-s">Esperanza Larsen</span>… She’s your aunt, isn’t she?” Nurse Calamity retells with gusto.

“I-I had another aunt…?” Jaylene can barely keep her mouth shut from this revelation.

“Yeah, another one that you didn’t get to meet because of some freak accident. Great.” Odetta assumes something terrible happened to Esperanza. Which is kind of right!

“<span class="mu-i">Tstststs…</span> Johnny, did your mind get blown away from something else aside from our beauty?” Misty teases you. Seems like she’s spending a lot of time looking at you. “You appear to be a little… distracted.”

Maybe you should bring this up, maybe you should wait for later. Either way, you must say something…

<span class="mu-s">What do you do?</span>

>“I think this is the same Esperanza as the judge…” Reveal to the group. Everyone needs to be on the same page.
>“Sorry, I got distracted. I’ll bring it up later.” Apologize and continue listening to what Kata is saying. There are some spooky mysteries in there waiting to be revealed.
>“Hold on, I need to make sure of something…” Stylize Jaylene’s hair to match Esperanza’s pigtails to make sure 100% that they are related. Passing time with Ms. Cooldown taught you a thing or two.
>Write In.
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quest

ID:AcSZJoIl No.6178233 View ViewReplyOriginalReport
what sites i can use to learn satanism ?

Wizard Tower Quest

ID:oYix2fZh No.6164872 View ViewReplyLast 50OriginalReport
After years spent braving dark dungeons, traversing treacherous wilderness, and uncovering ancient mysteries, you’ve decided it’s time to lay down your sword, hang up your cloak, and leave the life of constant danger and adventure behind. The allure of gold, glory, and thrilling discoveries no longer calls to you as it once did. Instead, a new dream has taken root in your heart—a dream of stability, solitude, and the opportunity to finally focus on the passions you’ve long deferred in favor of survival.

You’ve begun to search for the perfect place to build a tower that will serve as both your sanctuary and your workshop. No longer will you be interrupted by roving bandits or called upon to fight the battles of kings. Here, in this haven of your own creation, you’ll have the peace and quiet needed to conduct experiments, study ancient texts, and perhaps even craft marvels of magic or technology that will one day leave their mark on the world. The dream of settling down doesn’t mean abandoning your adventurous spirit entirely—it simply means channeling it into a new form, one defined by discovery and creation rather than combat and peril.

But finding the right location for your tower is no simple task. It must be isolated enough to grant you the tranquility you crave yet close enough to civilization to ensure access to supplies, apprentices, or the occasional visitor curious about the wisdom of a retired adventurer. It might stand atop a windswept cliff overlooking the sea, a testament to your resilience, or rise proudly from a dense forest where the whispers of nature will accompany your work. Perhaps you’ll claim a piece of history, building upon the ruins of an ancient keep, imbuing the stones with the knowledge and magic of a new age.

Whatever you choose, this will be more than just a home—it will be a monument to your legacy, a place where the next chapter of your life begins. For though your adventuring days may be behind you, your greatest achievements may still lie ahead.

===

Select a Biome, a Population level and a Danger level.

Biomes:
> Mountain
> Forest
> Coastal
> Swamp
> Plains
> Desert
> Tundra
> Jungle
> Volcanic
> Underground

Population Level:
> Low
> Medium
(you're not interested in a heavily populated area)

Danger Level:
> Low
> Medium
> High
296 posts and 2 images omitted

cutu brtv to ,chbu <3

ID:m5xwcFFX No.6178110 View ViewReplyOriginalReport
nagno kh ntus ntus/ ha kh 2 tjho aeybho nnbh c15 abho' desu vukf, kmct gus ngy uthi kh fuj kzv/ cv,jkv rmh,h kkf, tck gfahu zv pauy bang ngmci :( ct kh kru, to nhavu vukl kvchi nv f,c,h/// to nhavut fi hchi tz desu tbxv kgau, navu hu,r nxucl/

Dragon Girl Quest #2

ID:c2IPBYyC No.6143731 View ViewReplyLast 50OriginalReport
After arriving in Teraburg, a city teetering on the brink of chaos, the party was forced to seek refuge there, but tensions rose quickly. Caleb, afflicted by a ghoul curse due to a vampire’s bite, was taken to the city dungeons, while the rest of the group, including Gris, attempted to find sanctuary. Meanwhile, the kobold in your group, wary of human cities, stayed hidden in the outskirts.

In Teraburg, Gris fell gravely ill, bleeding uncontrollably due to her resurrection through dragon blood. The group sought out a priest who, recognizing her unique predicament, provided her with a small vial of dragon blood—the last in his possession. He explained that Gris must consume dragon blood every few days to survive, a harsh reminder of the consequences of such a desperate resurrection. Despite her own financial struggles, Gris donated her last coins to the priest in gratitude, determined to support his work in the underfunded temple.

The group then negotiated Caleb's release from the dungeons, convincing the chief guard with a bribe and promising to take Caleb out of the city. Recognizing the dangers in traveling on foot, you purchased a wagon and horse, equipping yourselves for the journey ahead.

Before leaving Teraburg, you encountered a dark elf named Zamora, fleeing accusations of poisoning the local baron. Zamora shared her life story: a pacifist alchemist with seven children from various human partners, she had fled the oppressive society of her kind. She carried an adamantine charm—a gift from the Spider Mother—that extended her already long lifespan. Though cautious of bringing more trouble, you invited Zamora to join your group, valuing her skills in potion-making.

As you traveled, the bard in your group often sang alongside Gris, their music a welcome distraction from the hardships of the road. Heavy rain on the first day slowed progress, and on the third day, you passed an abandoned, fire-damaged tavern. It was there that you decided to summon Nabi, your dragon companion, recognizing that Gris would soon need more dragon blood.

Nabi, nearly recovered from his previous wounds, arrived but seemed uneasy, sensing danger. Moments later, a wyvern rider appeared on the horizon, circling ominously. The wyvern was massive, much larger than Nabi, and clearly searching for an opening to attack. Caleb speculated that Nabi had been fleeing from this creature when summoned.

Realizing escape was unlikely, you organized your group to prepare for battle. Ruth and Megara began crafting a powerful spell, while Zamora readied an explosive potion. Nabi and Caleb stood poised to defend, while Gris aimed to strike the rider if necessary. The wyvern descended, its screeches piercing the air, targeting one of you. The battle loomed as your party braced for the deadly confrontation ahead.
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!!W1X+5SlTLqC

False God Quest II

!!W1X+5SlTLqC ID:+4QMz8wn No.6157465 View ViewReplyLast 50OriginalReport
Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6134429/
>>6134429

Welcome back to False God Quest - a relatively text-light fantasy quest with simple hex art. Both new and old players are always welcome!
146 posts and 20 images omitted
!!BO3J8tDyWd2

GOBLIN CULTIVATOR V

!!BO3J8tDyWd2 ID:CJkwtaAS No.6160017 View ViewReplyLast 50OriginalReport
YER a Goblin of the GoblinSlayer universe. By sheer astronomical odds, while fleeing GoblingSlayer, aka the GobboCaust, you meet anuvva unlucky bastich: Yang Wuhan, 殃污琀, "Calamity-Corrupted Corpsepearl", also known as Divine Demon, Wyrmacide, Sword Specter, Wind Incarnadine, Gore Walker, Blade Emperor, the Absolute™, &c &c, who just got BTFO'd by an alliance of Righteous and Deviant Cultivators from his home universe.

In exchange for the lifesaving Thousand Year Lingzi you just happened to find just now, he swears to do you no harm and take you as his Disciple - Tudi - or, Toady, as your Teacher - Shifu - or, Seafood.

Since then you've been busy:

Getting Seafood a little-girl Pall Body to operate in while he seeks to restore his fatally damaged real body; learning the <span class="mu-r">[Thousand Segment Carrionpede]</span> form to the Fourth Moulting; killing a whole town for funzies n lewtz; got shotgun married to a ghost bint who tries to kill you in your dreams every 10days or so Seafudds sez it'z to dodge karma n build character; you think it might also be juzt because he'z a roit kunt; temping with the Rhean (GSverse Halflings) Resistance as a SoB for hire against Myrmid (GSverse literal bugmen) expansionism; exploring and destroying an ancient Dimm City; joining Orc Fight Club "with consent"; get bodymodded without consent; bag a Blew Bewbd Efreet from an Ice Dunjjon; investigated, with partial failure, a lead about sumfin sussy in va state 'a dem Orks.

PREV EPISODES

1: http://thisisnotatrueending.com/qstarchive/2024/6051761

2:
http://thisisnotatrueending.com/qstarchive/2024/6068523

3:
https://suptg.thisisnotatrueending.com/qstarchive/2024/6083225

4: https://suptg.thisisnotatrueending.com/qstarchive/2024/6126087

RIGHT NOW:

For his last major success, Toady has been given a holla-die by Seafood to do as he likes, and chose to stirr shit up in Orky Country.

Seafood has "requested“ Toady get the Orc ShammyBoss Dulugtangor's hedd or staff as a gratuity for making Toady a new indestructible GIGA GLUGGZ Helff Potty container.

Dulugtangor is strongly tied to Clewfinda aka Jinx Finx, a sussy foot scout who may be involved with Dorf Peacekeepers and Humie Green Cloak Rangers.

Toady has just been registered and released as a trespassing non-belligerant in the Orc-cupied Zone by the Peacekeepers. If he gets detained by Peacekeepers again before clearing his name by reporting to an Adventurers' Guild and working off his trespass, he will be Interrogated at -25% disadvantage.

Having all his kit confiscated by the Dorfs has alerted Toady to the possibility that his pending <span class="mu-b">{{{WEESH}}}</span> from the captured Blew Bewbd Efreet might still be taken from him, and is strongly considering cashing it.

The <span class="mu-b">{{{WEESH}}}</span> has to be in 7 words to be at full reality-bending strength. QM gives its word there will be no traps in the <span class="mu-b">{{{WEESH}}}</span>. Natural narrative consequences notwithstanding.
263 posts and 81 images omitted

Modern Day Schizo Quest

ID:Zcp0o7+i No.6143832 View ViewReplyOriginalReport
You were just a regular person attending university in his 20s. Studies took up your days and on your free time you would choose to play video games or hang out with your friends.

That is until the intrusive thoughts came...

Friends in your dorm suddenly noticed you began acting strangely, fatigued, jumpy, anxious. Your studies began to suffer. Then your family started asking if there was something wrong as they received worrying reports from the school about your condition.

You tried to keep going as if everything was normal...and fine...and peachy....until one day you just couldn't do it anymore.

And. You. Just. SNAPPED!

(This is a CYOA where you play as a schizo in modern day and depending on your choices, your schizo can end up differently. Not all of them "good", not all of them "bad". Examples of different outcomes include being a Orthodox Christian Monk in a Monastry attempting to achieve unity with God or a O9A Satanic Neo Nazi insurgent or a wandering vagabond who collects spare bottles for cash and many more.)

For now choose the nature of your intrusive thoughts:

A.) Religious: Your Schizo is suffering from intrusive thoughts relating to that of a religious nature. Your schizo has never thought about religion before but now seems to be getting signs from the divine and has no idea what to do with it.

B.) Paranoid: It started with doubts whether your friends liked you but now it has blown into full paranoia over whether strangers want to harm you or not. Your eyes wander every corner, every nook and cranny for any possible means to bring damage to your soft supple body.

C.) Narcissistic: Your schizo is seeing himself in a brand new light. Some would say holy light if your schizo believes in such things. He at least believes himself to be a gift to humanity and sees himself as superior in almost every way and can't stand it when someone breaks his ego even in the tiniest of ways.

D.) Violent: Your schizo is suffering from violent intrusive thoughts which constantly fill him with the visualization of harming others. Cutting people, bashing their heads or breaking their bones are all thoughts that have made it to your schizo one way or another. What your schizo does in response to this is up to you.

E.) Write up your own option of what intrusive thoughts your schizo has been plagued with.
16 posts omitted

Civ Quest

ID:5ZuGnUj+ No.6157025 View ViewReplyOriginalReport
Pick race and location.
6 posts and 2 images omitted