>>57110464As someone who would immediately pick Wack, its main issue (you know if you can set aside the mspaint sprites or the retarded nature of its pokedex or the uncommon glitches that might get in the way of your fun) is the difficulty. Just in the opposite way someone might take issue with Reborn or Rebornlikes, it was something I was thinking about before really. Wack is a super casual friendly game where you pick up your favorite 6 mons and run through the campaign with them, you don't really have to think about team composition even at a level of having a more defensive mon, let alone type coverage due to how pointless the type chart makes that idea. You could take 6 special attackers and win. You can probably take 5 jobbers and Neonee, a route 1 mon, and win because Neonazi is actually really good. You might rarely lose a battle here and there to randomness but you can go back in and probably win right away. It doesn't push you to go back and look through all of these Pokemon you were expected to catch and try something new to overcome a boss.
In Wack's case, that's fine, because the game has like 50 fucking types and you'd have to crawl the wiki or the PBS files to know what to do or what a given Pokemon is good at. It would be pretty asinine if it was balanced too far in the other direction, so it's probably better that it's not balanced like that at all since I trust fangame/romhack devs about as far as I can throw a fucking car when it comes to balancing shit properly (and not just in Pokemon). And in my case that's fine, because that's not really what I want to do in a Pokemon game. Some people find new favorites or just enjoy themselves more doing that though.