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Threads by creation - Page 15

Ashes of the Empire #1

ID:sKUHD22w No.6333908 View ViewReplyOriginalReport
For hundreds of cycles, the galaxy has been in turmoil, the fall of an empire once thought eternal dooming trillions to a thousand different dooms. Threats once thought banished forever to the infinite darkness between the stars rising up to savage defenseless worlds or subjugate their populations into slavery under inhuman masters. Petty warlords carving out swathes of territory before setting it ablaze in brutal wars of conquest. The peace and stability of the Empire long forgotten, burned to ashes in a million different conflicts on the surface of a million different worlds.

Not you however. Through luck, chance or perhaps the intervention of forgotten gods, your people have survived the long darkness of the collapse and have emerged. Your glorious histories may have been forgotten in the millenia since the fall but the ink is ready to record your future deeds. Whether through luck, guile or martial excellence, your people will prosper and with luck, seize the mantle cast aside in the fall.

>You are...

>The Grand Regent of the Imperial Remnants. Your ancestors fought their way free of the chaos of the fall, you cannot allow the horror they endured to be for nothing.

>The Warlord of the Confederated Territories. Your people were left to die, alone and forgotten. You refused to die then, you refuse now. Death before servitude.

>The Eternal Empress of the Jade Shogunate. Your birthright is imperial nobility, the honor of your ancestors demands you reclaim your just due.

>The Admiral of the Black Fleet. (ALL DATA REDACTED) YOU HUNGER... YOU THIRST...

>Custom (feel free to get creative, Ill make it work)
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The Adventures of Magical Girl SugarRush: Episode 2.5

ID:95YfQi2+ No.6333553 View ViewReplyLast 50OriginalReport
The world has another side, one with secret societies and hidden powers vying for control. But it is not merely humans, nay. For millennia, creatures which a modern man considers fables have been battling in the shadows, both within their own, and others.
Only the Magical Girls can slay the demons of humanity's suffering, and clean up the supernatural messes along the way!

Following next, a magical girl begins her first training session.

- - - - -

On the last Episode, our Heroine, Magical girl SugarRush, has gotten her first introduction to magical girl society. Witnessing the dark land of the Shadow Market where she met an eccentric ‘apprentice’ E, and a non-combatant Sister of the Magical Girls, the troubled Angel. Now, she has arrived on the beach to train with her Magical Girl teammate, Jacky.

- - - - -

You shake off your troubles, compartmentalization always works, thought it feels like the more you lock away, the quicker you reach your limit. But this is important, you’re here to train with Jacky. She doesn’t seem like the sort to make it too harsh anyway.

So you nod at the short girl. Much like you, clad in bikini and flip-flops, though carrying a small purse.
“Lead the way.”

Jacky widens her grin.
“Attagirl!”

As you walk on the sand, you feel the gazes taking you in. You stare ahead, while Jacky waves.
“I didn’t know when you were arriving, so I’ve been chatting for a while. There have increased drownings, it’s not part of our territory but it’s good to know, both for our own girls, and for the rest.”

You arrive at what might be generously called a bar, but it’s closer to a plastic shack in the middle of a beach, which just happens to have some booze on sale. A surfer dude is manning the counter, eagerly greeting your companion.
“Welcome back babe! This the friend you mentioned?”
He bears a grin as he scans you, one that falters when his eyes eventually reach your face. You have been told in the past that you have a resting bitch face, though you think you’re just honest with your emotions.
“Y’ alright, dudette?”
His question seems to carry a hint of genuine worry, but before you can answer, and probably tell him to fuck off, Jacky is already smoothing the situation.
“She had a real rough few days. That’s why she’s here, the sun’s out, the water’s great, and some drinks will make that even better.”

The explanation calms him, grin returning and head bobbing with nods.
“Yeah, the waves ‘ve been great.”
He turns, opening a cooler and taking out four bottles, two of some tripe named cocktail drink, and two of watermelon vodka.
“Can I count on you for the Luau?”

Jacky seems almost too smug.
“Oh I wouldn't miss it.”
She takes the bottles and turns, doing a slight flourish with her hips.

(1/3)
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question

ID:o6e6DezR No.6333064 View ViewReplyOriginalReport
how do admins become admins?
!!apNIqsw84X0

Half Life: Malignant - Thread I

!!apNIqsw84X0 ID:8o7/bqdU No.6332700 View ViewReplyLast 50OriginalReport
<span class="mu-i">Howdy bros, I'm back. I wanted to continue RimQuest, but the combination of an artist shafting me, Rimworld 1.6 breaking all of my saves, life events, and depression have fucked that into the dirt. So instead here's something new.</span>

<span class="mu-s">These are the dark years of the occupation.</span> Gordon Freeman is still just a story passed between cells, squads, strangers, and couples. In this moment in time there's only you, a lone human working to resist the Combine occupation however you see fit and remain able. There will be an <span class="mu-s">Uprising</span> someday, this you're sure of, but the path there lies on the other side of lakes of blood and considerable effort on the part of unsung warriors like you.

It had felt like days since you last saw the sun back outside the outskirts of <span class="mu-s">City 11.</span> The awful stench of the sewers and cisterns which meandered under the streets of what used to be <span class="mu-s">Berlin</span> forced you to find something to plug your nose with almost immediately upon beginning your infiltration. Deep regret at leaving the accommodations, spartan as they were, of the Resistance base north of the city had massaged your mind, but failed to slow your occasionally-soggy step through the barely-lit darkness.
All this had a purpose, you reminded yourself. In the newspeak of the Combine you are an Anticitizen, a <span class="mu-s">Malignant</span>, the malformed cell that starts the cancer, the one that sets the spark which will light the torch of humanity's liberation. Or, in more plain terms, the crazy fucker that volunteers to go back into the Cities in order to bring contraband in, people out, and start up new resistance cells along the way. If there were some omniscient statistician in the sky, he could have given you odds of survival that would have seen you sit your ass back down in Finow when they called for somebody to replace Parks's sector after his presumed loss, but all the same, it needed to get done. The whole goddamned species was at stake, with a biological time limit that edged closer to expiration every year and a planet slowly being strangled of its life. If this generation didn't stop them, there would be no other. Never in human history had there been as existential and desperate a struggle as the one you now trudged through obscure German shit-tunnels to wage.

It had only been half a day since you entered the sewer system when you reached your target. A junction in the tunnels marked by a chalk marker and a lone, white coffee mug. The route into this part of the city was prepared beforehand by a two-man reconnaissance team, people with equipment and experience too valuable for you to know or to be risked with the next, most dangerous part of City infiltration. You were briefed that they left you a red bag full of necessaries to help you along on your mission from here, hidden in a storeroom near the marker.
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!!4PI2iWoB3fd

Concrete Stratosphere Quest #3

!!4PI2iWoB3fd ID:WUcZTKFq No.6332502 View ViewReplyLast 50OriginalReport
In a dark place, a <span class="mu-b">made-man</span> struggles against his bonds. Before him, several tools glimmer and sway gently along the wall, the strange bald druggist who knocked him out playing with them. The room is barely illuminated from the streetlights, passing cars, and electric billboards of Level 4. True darkness and silence is not common here.

“...It's always women, prostitutes. Transient kids. People who won't be missed. That's no fun. I think doing it to men is much more fun; but not because you're a boy. More because it's not somebody you'd expect. It could be <span class="mu-i">anybody</span>.”

<span class="mu-b">”You want money? I got money. Pacelli connections.”</span>

“You will be next great creation. Worth far more then any amount of dirty criminal money.”

<span class="mu-b">“Who da fuck... wait, you're from Level 2?”</span>

The man doesn't say anything, instead the stranger brandishes a razor, testing its sharpness against a finger, turning to the mobster. He looks over his captive, eyes looking for the juciest piece to cut first. The mafioso tries to pull out from the rope, the chair squeaking. He sweats. Bribes will certainly not work.

<span class="mu-b">“You'd be smart to let me go, psycho. I'm a dangerous man, and I know dangerous people!”</span>

He grins at the mafioso with a golden tooth.

“Exactly. That's the fun part.”
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!!mgal8F8Lnpg

Digimon Quest- The Tower- Thread 4:

!!mgal8F8Lnpg ID:0fOqESX8 No.6332376 View ViewReplyLast 50OriginalReport
You are Marnie, a girl living in the Ark known as the Digital World. For all your life, you've endured a dreary existence in City 87-O, haplessly railing against a skin-deep system that denies you all but the most meaningless human experiences. You've spent years beholding the shining tower in the center of the city, and watched its guardian Digimon circle it endlessly, protecting the portal that leads out of this sunless landscape. Throughout your youth, you never thought you'd actually be able to make your dream a reality. But things have begun to change over the past few months.

A chance meeting with a Digimon has plunged you into a hidden world of wonders, filled with wild Digimon, enigmatic Code Crackers, mysterious server partitions that reveal the City's inner workings to you, and underground organizations seeking to bring change to this world. Amidst this danger is the authenticity you've so dearly craved, and you've never been happier.

Right now, you're in the middle of a mission to take down your Digimon Nemesis. You and your partner, Phascomon, have broken into the lair of DarkTyrannomon, who has taken over an entire Job District. You've made it past his lieutenants and minions and are mere steps away from facing down your foe one last time and putting an end to his danger.

Once that's done, you plan to climb The Tower, defeat its guardian, and finally claim your freedom. The real world awaits.

==

Thread 1:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6216903/

Thread 2:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6254189

Thread 3:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6297141/
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Civilization Quest

ID:m2/7qk2L No.6331783 View ViewReplyOriginalReport
Choose race:

> Velociraptors
> Loli Vampires
> Reincarnating Druids

Choose Location:

> Continent Wide Jungle
> Lovecraftian Megacity
> Menhirs Of Trial And Error
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Human Male Fighter Quest

ID:kB9Se5S9 No.6331629 View ViewReplyLast 50OriginalReport
461 posts and 113 images omitted

Call me I am bored

ID:M/39cIEs No.6331402 View ViewReplyOriginalReport
Pls call me I am lonely and no friends. I dont mind any convo just be nice. +65 8907 3692
!WqrnGjCscQ

Legend of Zelda: Umbral Tower

!WqrnGjCscQ ID:CDiXNmI7 No.6330928 View ViewReplyLast 50OriginalReport
This is but one of the legends of which the people speak...

Long ago, there existed a kingdom where a <span class="mu-s">golden power</span> lay hidden. It was a prosperous land blessed with green forests, tall mountains, and peace.

But one day, a <span class="mu-r">man of great evil</span> found the golden power and took it for himself. With its strength at his command, he spread darkness across the kingdom. But then, when all hope had died, and the hour of doom seemed at hand...

...a <span class="mu-g">young boy clothed in green</span> appeared as if from nowhere. Wielding the blade of evil's bane, he sealed the dark one away and gave the land light.

What became of the hero is lost to myth, another mystery of the past casting a long shadow. In one village, it is customary that when children come of age, they make a pilgrimage to the <span class="mu-s">nearby ruins</span>, and bring back an <span class="mu-s">artifact</span>. In doing so, they bring what was left in the dark to the light, and keep their history alive.

You are from that village, and today you turn 18, and must make your own pilgrimage. Your father was an archeologist at <span class="mu-s">Hyrule University</span>, and now that it is your day to recover an <span class="mu-s">artifact</span>, you are determined to follow in his footsteps with your diligence.

But shadows hang over more than the past, now. A <span class="mu-r">ruthless warlord</span> has rallied an army, and has laid siege to <span class="mu-s">Hyrule castle</span> for nearly a year, seeking to claim the golden power. Darkness gathers across the kingdom, and shadows stretch ever farther each passing day...

<span class="mu-s"><span class="mu-g">Welcome to LOZ: Umbral Tower, where you will play an unlikely hero destined to save the kingdom from a neverending shadow. In this game you will roll pools of D6s based on your stats, which will improve over time, against competing pools of D6s, where 5's and 6's are considered successes. Ties normally go to the aggressor, not the defender. I may tweak this as we go.</span></span>

<span class="mu-s"><span class="mu-g">This quest will probably roll very slowly and sporadically. I will roll a 1d2 or similar to break ties if they drag.</span></span>
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