The year is 1909, and the Great Frost hangs over the heads of every living man, woman and child. In the previous decade, global temperatures dropped to an unsustainable point, and the geopolitical landscape of Earth was changed forever. Mass refugee crises. Starvation. Hypothermia and frostbite. War. Nobody survived unscathed, and billions perished in the chaos.
Many of those that survived huddled around grand Generators, built by hundreds of engineers, acting as mechanical monuments to warmth and survival. Others sought out bold new technological developments, endlessly-running trains, subterranean colonies and grand zeppelins flying above the clouds. But for the majority, there were the Generators.
You never knew the world before, having been one of the “Frostborn” — those that felt their first breath of air in this icy world. Your parents were British refugees, fleeing north from Newcastle with thousands of others. Things were very hard growing up, and you feel strange absences in your memory, repressed parts of your youth locked away by your developing brain. Mum and Dad always told you that the less was said about the White Years, the better. That was the worst time, you’ve gathered.
Since then, many cities have fallen, crushed beneath instability, lack of resources or sickness. Others have developed into busy, industrious centres that now begin to hesitantly chart out the Frostlands beyond just the immediate scope of their perimeter. Your own city, Beacon, is one of the latter.
The world has forgotten what memes really are. Mike 1 is an independent researcher who has studied the occult science and magick of memes, working alongside the creators of memetic engineering and now they need to take the chance of the meme reset trend to expose the truth.
For months, they have been working alone, trying to untangle the threads of the history of memetics and developing a new evolutionary taxonomy to explain all aspects of reality. But now they’ve come back online to launch the Meme Reset Lobby on all social media platforms, an experiment, a fake satire ironic ARG trying to lead people down the clues to fit the pieces of the puzzle together. Memetics couldn't develop as a science because governments and corporations studied it in the shadows. Everyone has now forgotten that a meme is a unit of cultural evolution, akin to the gene in nature. But it’s not too late to change the course. This is where you come in.
The Meme Reset Lobby exists, and its mission is clear: break free from the matrix of culture, the web of cultural information that is now overrun by misinformation and manipulation. It’s time to wake people up and understand the real power of memes. They are not just jokes or viral videos, they are cultural replicators, physical, informational or mental units that shape society across environments, matrixes, and mindscapes.
Mike One has already laid the groundwork. The content is out there, scattered across platforms, explaining everything. You can make a difference by posting a meme you want to live and telling others to tell everyone that a meme is a unit of cultural evolution on January 1 the reset can really happen with memetics. All memes can be saved like all animals, old characters can be brought back like the dinosaurs. Start sharing what you know. Use the memes already built and add your own twist. Investigate with others.
Tell the world about what memes really are...they are not just jokes.
Post your creations on TikTok, YouTube, Reddit, Instagram, wherever you can. The more memes we spread, the more we wake people up.
If you haven't already, visit the Meme Reset Lobby.
Remember, the Matrix can be hijacked only by understanding how replicators and evolution work. They shape our reality more than you can imagine.
Mike One has given everything they have for this mission. Now, it’s your turn to join.
Start posting, start creating, and start spreading the truth. It’s time for the #greatmemereset #2026
So while searching for stuff to delete for more storage I found this picture on my phone and idk how it got there All I know is that there's some text hiding and can't find out what it says Ive kinda given up on finding it out sp im kinda hoping if anyone here can do it for me I'd be really happy fr
A world that grows only where you walk. Where you live.
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This is an experimental RPG thread. Every player receives an individual story, a personal starting point, and a mission crafted around the character they create.
Because this is a test run, rare resets may happen, but I will do everything I can to avoid them.
Only 6 slots are available.
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HOW TO JOIN
In name bar include a tripcode in the name field:
Name#password
Example: Gideon#1234
The trip does not grant perks — it simply ensures that no one can impersonate your character.
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YOUR REGISTRATION MUST INCLUDE:
1) Class Anything classic or thematic: Warrior, Rogue, Mage, Hunter, etc.
2) Starting weapon Something simple and believable for a beginner in a harsh, grounded world (ex: old spear, crude knife, wood staff, sling, hunting bow).
3) Your initial goal (in spoiler) This is private, visible only to the narrator. It shapes your first mission and determines where your world begins.
• Every player is placed in their own corner of the world. • Stories do not start in the same place. • Your mission is unique to your character and shaped entirely by what you submit. • The world responds realistically — your choices matter. • No party play at the start. • Your adventure continues only when you post; others do not affect your timeline. • I will speak only when replying to players. • You may speak in or out of character. Use [[like this]] for OOC comments.
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GENERAL TONE OF THE WORLD
Grounded. Harsh. Atmospheric. Magic exists, but it is rare, dangerous, or expensive. Creatures do not exist to entertain you — they exist for themselves. Survival, observation, and intention matter.
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FIRST COME, FIRST SERVED
Only the first six valid registrations will enter the experiment. Invalid or incomplete posts will be skipped.
When all six slots are filled, the thread becomes closed for new players. I'll remember all of you in the future.
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If you're ready, post your character. Your world begins the moment you do.
>Fed job takes you to a fairy tale. >There is a robot in the fairy tale. >Get cursed with a ghost. >Met some of your co-workers. >Broke ghost curse, sort of. >Fed job takes you to fairy lands to find a missing person. >Now, it's time to split up, team!
You are a thrall, a slave, bonded to the house of the Chieftain of this village in order to pay off your late uncle's debts, under whose scornful eye and ready hand you had been formerly raised.
Though the debts are formidable, your labors these past seven years have diminished them to the point where a release seems no longer impossible. You cannot claim that it was by your diligence alone that this was accomplished; the Chieftain's generosity also played a substantial part. He took you into his own home, to serve as a companion for his only son, and has always dealt fairly with you as he does with all his subordinates. Indeed, he seems more eager to see you freed from bondage than perhaps even yourself. And it is that sentiment, along with a hundred other kindnesses he has shown you during your time of service, that compels you to remain with his house, even after your freedom is achieved.
It is an outcome not entirely unwanted by the Chieftain either, for your service has revealed the possession of certain worthy talents. >You have a natural genius for sword-skill. A quickness of eye and hand that are unmatched in the village, which you have developed into a kind of preternatural sixth sense for danger. >You have a gift for making others feel at ease. Your good looks and skill as a raconteur are contributing factors, but it is your naturally sunny disposition that charms all who meet you. >You have a prodigious gift for symbols, figures, and other abstractions. Your sense of measure is especially keen, making you an ideal craftsman, shipbuilder, or even sailor
Grand Zen-Oh, the omni king and ruler of the omniverse has declared there will be a massive tournament to be held in his honor. A grand affair between several universes, each battling it out for the very right to exist. And at the forefront of this grand spectacle will be the Saiyans of Universe 7, who Grand Zen-Oh has grown fond of watching battle. Twenty eight years ago, the Saiyan race were annexed into the PTO as just another race, one of many sent to conquer other worlds. Now, the Saiyans are widely regarded as the strongest warrior race in the entire Seventh Universe, defenders of the PTO led by their strongest, the “Dragon of New Salda” General Karn and his family.
You the players will (most often) control Karn. A man who has grown from his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733 to become not only the strongest Saiyan of his time at AGE 759, but also personal friend to the former emperor Lord Freeza, father to well over a dozen powerful and unique children, a mentor and teacher to his fellow Saiyans, and the best hope for his universe's continued survival. No one warrior can hope to battle eight other universes' strongest fighters alone and hope to prevail, one man's power and skill won't be enough to overcome the looming threat of extermination. But this coming battle will be the ultimate test of how you've lived your life until now, the choices you made not only for yourself, but for the fate of your entire universe.
Quest rules are as follows(unless otherwise noted): >30 minute vote times >Pick ONLY ONE option when voting >Dice rolls are all best of three correctly-rolled dice >At ten minutes past your previous roll, and there are not yet enough rolls, you may roll an additional roll >Crits are 100 on a d100 >99s or paired rolls may net you extra bonuses >Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third >Write-ins are both allowed and encouraged, but OOC options will be ignored >If your goal is simply to troll, at least put in enough effort to make it funny >Have fun
SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can also find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes.
Since the arrival of the Eilistraeans, the entire Tenpenny estate has been refurbished, many of its rooms converted to dormitories and facilities all funded by Emitia. The girl spared no expense in providing for your people, ensuring that the building is staffed and adequately supplied, insisting that Sune will provide for them until the children are grown enough to provide for themselves. While you've not acquired the artisanal techniques of your people, there are many skills that you can impart besides fighting - the survival techniques from your ranger training and affinity for dance chief among them.
But you've a more immediate concern that demands your attention - impressing upon these children the culture of the Ilythiiri that was lost with their elders. They speak the local surfacer language, are ignorant to their illustrious history, and have no understanding of who they truly are, something that you have been working diligently to remedy as of late.
The old gallery, once filled with Tenpenny's vulgar paintings, has been completely redone into a library filled with fiction and realmslore. Rows upon rows of dark wood shelves sitting on white tile, surrounding a common area, the chairs arranged in a semicircle around yourself. In attendance are the children, who sit in anticipation of your lecture, their benefactor Emitia Rouzet, High Sorcerer Lael Lathalas, and his apprentices.
What, you wonder, will be the topic of today's lesson? >Today I will tell them the storied history of Menzoberra the Kinless, one of Lolth's most powerful priestesses and the founder of the city Menzoberranzan itself. >It is time for a lesson on Ilythiirra. They are learning the basics of our language well enough, but it is important to review regularly.. >I will tell them more of our homeland, the Underdark, Of its many cities and peoples that inhabit it. >[Write-in.]
Your name is (name), you are from a small unknown village, in some forest nobody cares about. Your village has a small church where you and your family visit every weekend, your father is a farmer like most people here, wheat's the largest export in this village and what keeps everyone fed when there isn't a drought.
You have 2 siblings, your older brother and your older sister, you never really connected with them, and you think they may actually dislike you, you are quite a bit younger than them.
Your mother is too weak to farm and so she is the village weaver, she learned how to weave from your late grandmother, your mother has also inherited some books from your grandfather, so you and your siblings are one of the few literate people in the village.
When the taxmen come every half-year some merchants also follow them due to the taxmen's guradforce, you like to borrow and read some books from the nice merchants before they leave, you are too poor to afford to buy books, so you are quite grateful that they let you just borrow and read some books, you think it's a novelty to them to encounter a literate villager. Aside from all of that, you are quite a loner, you never really connected with anybody in the village, not even your parents, but you aren't bothered with that, you prefer being alone with your books.
You always dreamt of leaving your backwater village, you always thought higher of yourself than most of your peers, that could be a contributing factor to your isolation, but nontheless you held that belief your whole life. When you were a child you already hoped for something better, 'how could no one here aspire for something more?' you've asked yourself time and time again, there had to more to life than farming and praying.
You never had the opportunity to leave the village, your father would always shout at you that "It's too dangerous to leave! you'll die out there!", of course you never believed him, but rules are rules, you wouldn't want to incur your father's wrath by going out.
So you waited and waited, you farmed the wheat, prayed at church, and read what little there was until that opportunity came one fateful day.
Somewhere in the southeastern United States is a small town named Whispering Oaks. The town has a population of roughly 10,000 people and it’s situated about an hour’s (assuming good traffic) drive away from the nearest big city. There’s nothing particularly special about this small town that sets it apart from the rest, but it’s your small town. It’s where you were born and raised, and it’s where your family’s planted their roots.
It’s an off year. The president was elected last year and the midterms are the year after this, so there’s not much in the news right now, election wise…except in Whispering Oaks. Not only is every seat in the city council scheduled for re-election, but so too is the mayor.
You’ve thought about it for a while, but now you’ve decided: this year, you will run for mayor, challenging the sitting one.
But first, we must figure out some key things about you. It should be noted that some of these factors will influence your chances of getting elected.
>Name.
>Age. (Must be 18+)
>Sex.
>Occupation. (Can have multiple)
>Education.
>Political party. (Democrat, Republican or Independent?)
>Do you live near the center of town or on the outskirts?
>Physical description and additional character information. (Optional)
Now that we’ve settled you, let’s take a look outwards…more specifically, who is the incumbent that you will be challenging? What’s the state of the town in?
>Easy: The mayor has done a bad job running Whispering Oaks. Development has stagnated, infrastructure is neglected, business and people alike are leaving. They’re expected to lose re-election, assuming that they think it worth bothering to run in the first place. They’re expected mayor’s broad unpopularity is directly sinking the rest of the city government’s approval as well.
>Medium: The mayor has not done a bad job running Whispering Oaks, but they haven’t done a great job either. They’ve stopped the town from falling backwards but haven’t done anything to make it grow. The sitting mayor is painfully average and electorally a blank slate. Their chances of being re-elected are about 50/50, depending on how good of a candidate they’re up against.
>Hard: The mayor has done a good job running Whispering Oaks. Businesses and people alike have flooded into the town, the roads lack any potholes, the streets are safe and—most importantly—people are happy. It would take some serious scandal, awfully-handled crisis or a once in a lifetime candidate to take this mayor down.
Choose wisely. There’s no changing your decisions afterwards.