Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
!!x2Y5mWD7k6q

Heretic Cultivator Quest 28

!!x2Y5mWD7k6q ID:ZjzoOdEy No.6188826 View ViewReplyOriginalReport
Previous chapters: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Heretic%20Cultivator%20Quest
MC info Pastebin: https://pastebin.com/x5rCdZpq
Sect/ disciple info Doc: https://docs.google.com/document/d/1A0Yghkqs4WxALnnlVJ2uPpphQk9NQ4ME32DzC1qWp7Q/edit?usp=sharing
Folklore: https://pastebin.com/AnbsrDcd
_

Something very exciting was going on. Sure a fight between two cultivators isn't that uncommon nowadays, and it certainly isn't when an arrogant young master pushes their whipping boy a little too far while being closer to being their equal instead of their superior in all things. That wasn't what was exciting, though seeing that loud mouth called Barracuda get slammed face first into the floor of your recently constructed castle is quite cathartic, what's gotten your ears and tail perked up is what that whipping boy by the name of Heng has done. The sliver of natural primordial beast essence woven through his spiritual roots and rooted into his meridians, had somehow, through pure instinct or natural affinity, managed to perform without instruction, guidance or explanation a chimeric transformation. Something you didn't think could be done by anyone but a magical beast who stopped and meditated on their ability to take on a human form.

And while seeing the gentle eyed peasant boy go berserk and tear tufts of hair and claw the young master who had dared to try and tell you to send one of the students of your class on Beastial techniques away was a little entertaining, in the way that watching kittens bowl each other over and train to pounce by playing with eachother's tails was, it was that instinctive use of a fairly advance transformation technique performed by a novice of the Qi Condensation stage that had you so excited. But more than excited, you were curious, just how far Heng could go. While a beast attaining human form required certain insights and a deepening of intellect and comprehension, was the same true for Beasts?

Could a human even become a beast, even if they were overflowing with Primordial Beast Essence as high quality and refined as that which is produced within your own beast core.

Well, only one way to find out. You lift up a finger as Hai Xiannu whines and begs you to stop the very cat like fight between Heng and Suoyu, while her brother Hai Ma and her fellow pupils Xia Xiaofan and Kuángcháo gawk and watch in amazement, sometimes muttering about how the fight is going or some technique one of the two young men have just performed.

There is a ripple of bright, green the same hue as fresh spring growth or maybe Lian Luli's hair, ripples out from the tip of your finger as you connect your beast core and funnel a massive burst of the primordial beast essence churning within it through your meridians and release it from the palm of your hand and the ends of all five of your fingers.
Cont
24 posts and 1 image omitted
!!k8ZbH4xhBG5

Cleaner Quest #9

!!k8ZbH4xhBG5 ID:7OV+Akz+ No.6173828 View ViewReplyLast 50OriginalReport
You are <span class="mu-s">Nicole Smith.</span> You are a <span class="mu-s">SHIFTer</span>, a person capable of using anomalous abilities to alter the world around you. You are a <span class="mu-s">Cleaner</span>, a deniable asset used by massive mega-corporations called the <span class="mu-s">Alphabet Companies</span> and anyone else willing to pay you.

Most of your jobs are from your <span class="mu-s">Handler</span>, a member of a powerful family who asks you to check up on things or 'clean' up messes for him.

All of this is taking place in the <span class="mu-s">City</span>, a massive megacomplex spanning across hundreds of thousands to hundreds of millions of square miles. Being a <span class="mu-s">Cleaner</span> is one of the most efficient ways to make money in this continental sized megacomplex if you know what you're doing.

You get the drill.

As for how that job is going? Not half bad!

You teamed up with a group of revolutionaries down at an abandoned underground facility and dealt with a handful of anomalies down there. In the process of working with them, you brought a soviet soldier from WW2 back into the future through anomalous time travel means.

You proceeded to head to a rave to unwind, got a new body for a body possessing ally to control and started to prepare for your next mission. This was hampered a bit by your apartment complex and the surrounding block turning into rubble thanks to the Spooks trying to mess with G-Corp.

You carried on regardless and started your latest mission: Checking up on your Handler's extended family to see how they're holding up. You have to travel all across the City to do so but the first stop at Q-Corp was quick and easy. You had to kill a sniper and deal with an android trying to defame you but you easily secured the first Foxtrot. That's when you moved to D-Corp for the second one.

D-Corp has been hell. Your allies have been slowly losing more and more of their sanity as you travel the district. You entered up at a spore infested facility in pursuit of the second Foxtrot. You dealt with a Spook there and entered a unsteady alliance with her before finding Seath Foxtrot.

It took setting the anomaly controlling him ablaze to snap him out of the anomalous trance he was in. He's with you now, though!

You're now busy dealing with a side quest about a missing dog that was kidnapped by a gang. You're on the way to the warehouse the gang is taking nest in order to rescue said dog. You can't wait to get out of D-Corp, man.

ARCHIVE: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cleaner
PASTEBINS:
MAIN CHARACTER SHEET (Your stats/abilities/perks are written here): https://pastebin.com/3y638TfK
ALLIES (contains their stats, abilities, recruitment costs, and RAPPORT): https://pastebin.com/8gdVZBPe
MECHANICS: https://pastebin.com/A9nLYWP6
PARTY (Who's with you currently): https://pastebin.com/NeYKiyED
INVENTORY (contains your items, consumables, weapons, etc.): https://pastebin.com/n0MH6M17
CITY INFO (General information about the Alphabet Companies and other notable entities): https://pastebin.com/ZP2JN7mT
449 posts and 96 images omitted
!JgR6sW7w66

NEMESIS Quest #1

!JgR6sW7w66 ID:W37HmVk6 No.6178360 View ViewReplyLast 50OriginalReport
Inhale. Exhale.

You stare at yourself in the bathroom mirror. It's smudged, spattered with god knows what but you still recognize yourself despite all the blood.

Kyle Mercer. 25 years on your way to Hell. Naked, splattered with someone else's blood. Again.

You're trembling, a mixture of nerves and adrenaline. Why? You're sure you're going to find out whether you want to or not. You had been planning on making changes in your life and maybe others. That's why you were going home, right?

You stare into your own pale eyes and see…well, not much. Vitreous orbs, your fleshy windows to the world. You look down at your chest and see your tattoo, directly over your heart. You got it years ago and it meant the world to you but you can't remember when or why.

It was an Ouroboros, black on pale flesh but now streaked with red. You wet your hand in the sink and wash the blood away delicately. The cold water makes you break out in goosebumps. You see the blood on your body is dried. How long have you been standing here? Whose blood do you have on you this time?

You shake your head trying to clear it. "Fuck!" You didn't bother wondering why you couldn't remember anything. It was a consequence of what happened to you when you were younger. The same reason your arms were dotted with circular scars from cigarette burns and small, hard crosses carved into you years ago. It was the same reason the skin across the left side of your face, running down your neck to your shoulder and peck, was shiny and taut. A cruel burn that left those parts of you without feeling. Your long hair only partially conceals the scar tissue.

"You can't desecrate the temple," she'd said. "Only decorate it."

You inhale again, body trembling, and exhale. It's time for a change. You pick up the pill bottle from the sink, uncap it and dump the pills into the toilet. They rattle in with satisfying, porcelain clinks and plops. When you flush you watch a red-blue kaleidoscope of pharmaceuticals tumble to watery oblivion.

You didn't need those anyway. They only slowed you down. Confused you. You look back at yourself in the mirror. You lick your teeth, and taste iron. You feel better already. In fact, you feel Brand New.

What's changed?

>What doesn't kill you
Wounds that incapacitate others don't stop you
>Whispers in the wind
You can catch glimpses into people's thoughts.
>Right behind you
You have a knack for showing up in places you shouldn't be able to get to

All that you have left is whatever is still in your hotel room and of course what's on the bathroom sink in front of you.

>$20
>A .22 pistol
>20 tabs of ecstasy
945 posts and 30 images omitted
!Jy3l.GucX2

Disappearing Hogwarts #9

!Jy3l.GucX2 ID:nKRAD7Je No.6158641 View ViewReplyLast 50OriginalReport
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Disappearing%20Hogwarts
Character Sheets: https://pastebin.com/0QLDFzTy
Twitter: https://twitter.com/head_qm

--

In the last thread, you:

> Took your friends on a shopping spree on the Diagon Alley

> Started your own Dueling Club

> Beat Merula Snyde in battle and earned discounted chips

> Told your parents about everything that happened to you

> Visited the remains of Camelot

> Stole a unbloomed Prophecy from a church

> Finished your exams

> Went with your girlfriend on an internship tracking a supposedly extinct dragon

> Got cornered by said actually-not-extinct dragon

And now…
289 posts and 38 images omitted
!!YgSxLM4WPvL

Saiyan Conqueror Quest 233

!!YgSxLM4WPvL ID:0WRAmMdf No.6178649 View ViewReplyLast 50OriginalReport
With the majority of the Seventh Universe united under the banner of the PTO, Emperor Cooler at its head, the universe has known a time of unrivaled peace. But in the shadows threats have been growing, nursing grudges against the PTO and the Saiyan race in particular. And now those threats are rising, stepping out of the shadows to openly challenge the established order. Seeking nothing short of the destruction of New Salda and the extinction of the entire Saiyan race, can you prevent this outcome? Or will the Saiyan race be reduced to nothing more than memories, their heroes nothing more than ink in the pages of the history books?

You the players will (most often) control Karn; wielder of the mighty Berserker Soul and hope of the entire PTO, not only the Saiyan race. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has grown in power and skill, overcoming the world-ending threats that have come for the Saiyans to become the strongest Saiyan of his time at AGE 759. From the massive Covenant empire to demonic incursions, mad cultists to vengeful gods, none have been strong or clever enough to put down Karn for good. But will one man's power be enough to protect everyone from the rising threats? Or will death come from those who you least expect it from? Your choices may mean the difference between survival and extinction, so choose carefully.


Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of first three correctly-rolled dice
>One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your previous roll
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

https://www.youtube.com/watch?v=tndKYpPz2RU


REVENGE OF THE BODY SNATCHERS
627 posts and 152 images omitted
!!urZ1qzDpXky

Maximum Spider Quest #25

!!urZ1qzDpXky ID:8UOX+puc No.6188806 View ViewReplyOriginalReport
You are Ben Parker, super-powered criminal and thief extraordinaire. After being bitten by a radioactive spider, you underwent a miraculous change, and adopted the identity of "The Huntsman"! But it's not all bad! Your clone brother, Abel Parker, works to protect the city, and potentially help clean up some of your messes. <span class="mu-i">He</span> goes by the name of "Spider-Man"!

Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Max%20Spider%20Quest

Last time: Khonshu's gift to Cindy awakens and identifies itself as a vengeful spirit of Khonshu named Mercy. Due to her alien nature when she was alive, Mercy is able to freely manipulate her cloth body to suit Cindy's needs, making her the strongest costume Cindy's ever had the privilege of wearing!

But can she save Cindy from the treacherous members of the Monster Council? Who else can Cindy trust down here? Will Cindy be able to keep her head long enough to settle this "Slayer business", or will she lose it to one of the monsters hoping to end the prophecy?

Find out more in the latest issue of…<span class="mu-s"><span class="mu-r">MAXIMUM SPIDER QUEST!</span></span>

Rules:
Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used(Usually +10 or -10). Crit successes and crit fails apply. Crit fails can be overridden by crit successes, but crit failures cannot override crit successes.

How to Roll:
To roll dice, type “dice+1d100” in the options field without the quotations. To roll dice with positive modifiers, type “dice+1d100+modifier number” in the options field without quotations, and with an actual modifier number. To roll dice with negative modifiers, type “dice+1d100+-modifier number” in the options field without quotations, and with an actual modifier number.

Pastebins:

Character Sheet:
https://pastebin.com/1ZihFYSV

Equipment and Gear:
https://pastebin.com/WAhveFAd

Contacts:
https://pastebin.com/WdcFXD2s

10 Commandments of the Desperados:
https://pastebin.com/Qpr2jVPE

Costumes:
https://pastebin.com/5Jie54X2

The Huntsman’s Travel Guide:
https://pastebin.com/PU6LWsip

Upcoming Events in the Maximum Universe:
https://pastebin.com/DceSEjiR

Good luck and have fun!
14 posts and 4 images omitted

Local Lord Quest XIV

ID:c75RcWIu No.6157669 View ViewReplyLast 50OriginalReport
Holà gentes dames, belles demoiselles, nobles seigneurs et gentils damoiseaux, the Local Lord is back, as promised. I greet our veterans and for the new knights that flock to our banners I give you the links to the previous quests as a festuca.

>https://suptg.thisisnotatrueending.com/qstarchive/2022/5085315/ thread 1
>https://suptg.thisisnotatrueending.com/qstarchive/2022/5134375/ thread 2
>https://suptg.thisisnotatrueending.com/qstarchive/2022/5194246/ thread 3
>https://suptg.thisisnotatrueending.com/qstarchive/2022/5314154/ thread 4
>https://suptg.thisisnotatrueending.com/qstarchive/2022/5422744/ thread 5
>https://suptg.thisisnotatrueending.com/qstarchive/2022/5422744/ thread 6
>https://suptg.thisisnotatrueending.com/qstarchive/2023/5561322/ thread 7
>https://suptg.thisisnotatrueending.com/qstarchive/2023/5561322/ thread 8
>https://suptg.thisisnotatrueending.com/qstarchive/2023/5702984/ thread 9
>https://suptg.thisisnotatrueending.com/qstarchive/2023/5785267/ thread 10
>https://suptg.thisisnotatrueending.com/qstarchive/2024/5920163/ thread 11
>https://suptg.thisisnotatrueending.com/qstarchive/2024/6011182/ thread 12
>https://suptg.thisisnotatrueending.com/qstarchive/2024/6079405/ thread 13

If I remember well good sirs we were just arrived to Lasthold, fief of our beloved lady Takable, to pass some good time with her and train her new household guard. But as per tradition our quest shall begin with a prologue about events in different parts of the world. Here we shall follow Mahmud and the other saracens that because of some inexplicable and probably ungodly phenomenon were transported to Bifuria while they marched against the devious mongols.
295 posts and 45 images omitted

The Adlershorst dynasty Quest 5

ID:J4n/pE/S No.6173829 View ViewReplyLast 50OriginalReport
It is the autumn of the year 1254, Anno Curia, with winter approaching ever so slowly from the frigid north upon the normally so pleasant valleys that you have nestled your armies in. There thankfully won't be much snow like there is back home. Nor will it be so cold as in Greifswald, but nevertheless you want to be prepared for the inevitable.

Yet there are dark clouds already gathered over the Mithradian Archipelago; the infidel has been put on the back foot. But now it is the crusaders themselves who threaten to jeopardise the war effort, and Mithradianans themselves have proven no aid either. That one of them has declared himself king is perhaps the worst thing that could have happened at that moment, but it would seem that ambition has won out over nobility in the hearts of man.

For now, you can only watch the developments down south with caution. Montpelerin has carved out for himself a very rich realm, and he will entrench himself in it with every day that passes. Your hopes are now focused upon the other three 'big' leaders of the crusade, Marlwick, Castelanne, and Westernesse, and the unaligned knightly orders. There are a lot of players in this game, you have found, and a lot of them are completely untrustworthy.

Yet that is not all that you are concerned with, nor is it the biggest problem ever. If you can manage to build a coalition of northern crusaders, you could force Montpelerin to come to terms; aside from that, you could also stand stronger against the imperial government, the Doge of Alotoro, and the infidels themselves. Though with the campaigning season behind you, it will have to wait until next year.

Now, you are combing through the bowels of a palace built upon the ruins of an ancient fortress, searching for any clues that may help you achieve your goals. The forge that you found there could serve as the main supplier of arms for the campaign of next year. And indeed, it is a grand thing; the furnaces stand empty, their mouths cold and deprived of their molten metal. The anvils and their tools stand rusted and decayed. Whatever was left of the products stored in the storerooms had also rusted. Getting this place running again might require you to invest some significant resources, both material and human, into this place. But there is an anvil unlike the other. Not black and metallic, but marble, with golden engravings. It emits a faint golden glow with a soft metal hum. It is broad, heavy, and pristine, untouched by time and neglect. A hexagonal hole in the middle, or perhaps it's better to call it a slot or a keyhole.

Obviously something belongs there, but when you came down here the first time, you couldn't find the damn thing; you discussed it with the Vilicus, a being who fills the same station as the seneschal back home. Nevertheless, after consulting him and looking around for any place such a thing might be stored, you, like many before and after you, spend a few hours in silent suffering searching for the key
201 posts and 34 images omitted

QTG: Pass Price Increase Edition

ID:+wBBqaHO No.6181007 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.
Previous thread
>>6150243

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/v55Xaaja
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-b">text</span> [ /blue ]
Green: [ green] <span class="mu-g">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM question:
What quest (or quests) inspired you to run? Why?

>Player question:
What were your favorite quests of 2024? Why?

>General question:
What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest?

>Lurker question:
Suck it up and brave the timer, nothing makes a QM happier than lots of votes!

>Miscellaneous question:
Did you make a New Year's Resolution? How's it going? Better yet, what's your quest new year's resolution?
642 posts and 139 images omitted

The Last Dungeon

ID:sy3kS+tJ No.6187247 View ViewReplyLast 50OriginalReport
After your master perished, his dungeon did not simply fall—it was annihilated in a cataclysm of stone, flame, and collapsing sorcery. You barely had time to snatch an armful of tomes from his private collection before the walls cracked, the sigils burned out, and the world came crashing down around you. Fleeing through a hidden escape tunnel, you emerged into the cold night just in time to witness the final death throes of your former home. A thunderous roar split the air, followed by a rolling wave of dust and debris that swallowed the entrance whole. It was gone. The dungeon, your master, and all his grand ambitions, buried under a mountain of ruin.

The old fool had gambled on immortality and lost. The so-called heroes made sure of that, cutting him down in a battle you hadn’t even been there to witness. And in his paranoia, he had bound the dungeon’s very foundations to his lifeblood, ensuring that if he died, his domain would die with him. Well, it worked—too well. Now he lay entombed beneath tons of shattered rock and broken wards, and nothing short of a divine wish could bring him back. Not that you had any idea where to find one. And even if you did, would you really waste it on this mess?

For a time, you wandered, alone and uncertain, before stumbling upon a handful of survivors—goblins, of course. Of all the dungeon’s denizens, they were the cockroaches of the underworld, scurrying from calamity with their lives intact through sheer, unrepentant cowardice. And yet, as they huddled together in the moonlight, clutching salvaged scraps, you couldn’t help but think: perhaps their knack for survival could be useful.

“What’ve you got there, goblins?” you ask, eyeing the bundles in their grubby hands.

One of them, a wiry thing with oversized ears, holds up a rusted set of spring-loaded spikes. “Traps! We saved what we could. Could help, you know... when we start our own.”

You pause.

Now that’s an idea.

A new dungeon. Your dungeon.

And as luck would have it, you know just the place...

> An abandoned silver mine near the remains of a razed human village—rich veins of ore and deep tunnels, if you can handle the restless dead.
> A winding cave system leading to the ruins of a long-forgotten drow outpost—dark, treacherous, and still whispering with lost magic.
> The crumbling remains of a half-flooded underground temple, looted long ago but steeped in ancient, lingering power.
> Write in.
116 posts omitted