Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
!!k8ZbH4xhBG5

Cleaner Quest #10

!!k8ZbH4xhBG5 ID:DgHUOwNQ No.6213851 View ViewReplyLast 50OriginalReport
You are <span class="mu-s">Nicole Smith.</span> You are a <span class="mu-s">SHIFTer</span>, a person capable of using anomalous abilities to alter the world around you. <span class="mu-s">You are a Cleaner</span>, a deniable asset used by massive mega-corporations called the <span class="mu-s">Alphabet Companies</span> and anyone else willing to pay you.

And you're on the cusp of the most dangerous part of your career. Two major events you've been worried about are only a day away from happening: The <span class="mu-s">HEAD MEETING</span> (a massive corporate meeting between all twenty six of the Alphabet Companies) and the <span class="mu-s">BASE ASSAULT</span> (a self-assigned mission where you plan on raiding one of the Silver Agent's main bases to take them down).

Both of these will risk the life and limb of you and everyone you'll bring to them. Yet you know you have to face the music; You can't back away now. All you can do is prepare for the inevitable.

As for what happened last thread...

You tracked down a Syndicate of cultists who were kidnapping people and, with righteous fury, purged them from the backstreets of D-Corp. You then humored Clover and visited his old family estate. In the process you found odd lore about the creation of modern D-Company and even got your hands on illegal Singularity documents.

You met and tamed an anomaly made out of the melted remains of child test subjects that Clover's criminal father experimented on.

You then head down to R-Corp to track down AA Foxtrot. You ratted out a Silver Agent who was sneaking around in a Ranger Camp before tracking down AA to an abandoned pre-City weapons factory. There, you met a spook who wanted to work with you to deal with Shockely (one of the corporate agents working with the spooks) who went rogue.

You tracked him down, killed him, and recovered AA. You made your way over to L-Corp's district to track down Gabriel Foxtrot.
After a false start with a doppelganger, you incidentally tracked down Fang Foxtrot (who turned out to be Ashley Miller, one of your current allies) and dealt with one of the SHIFTers chasing you down.

You then found Gabriel Foxtrot down in an abandoned and wrecked candle shop. Well, an interdimensional space inside said candle shop, actually. You managed to drag him out of the shop after fighting through a horde of OCEP agents (a mysterious group you still know little about.)

Now? You're using your last bit of free time you'll have before the show starts to prepare for your best show yet.

ARCHIVE: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cleaner
PASTEBINS:
MAIN CHARACTER SHEET: https://pastebin.com/3y638TfK
ALLIES: https://pastebin.com/8gdVZBPe
MECHANICS: https://pastebin.com/A9nLYWP6
INVENTORY: https://pastebin.com/n0MH6M17
CITY INFO: https://pastebin.com/ZP2JN7mT
CURRENT PARTY: https://pastebin.com/NeYKiyED

This will likely be the last Cleaner Quest thread. Don't worry, you'll get a satisfying enough ending. I just want to preface with that.
668 posts and 136 images omitted
!!fqcSo3h+it7

The Pale Inheritance #5

!!fqcSo3h+it7 ID:DvMYdPSn No.6215928 View ViewReplyLast 50OriginalReport
Time and time again, you find yourself thinking about Lady Megistus. Though you’re aware of no bond of blood or lineage, you still feel a sense of kinship with her. In some strange way, you feel as if you might understand one another. It may be a futile hope, but you keep wondering. What if, by some remote miracle, she was still alive somewhere within the labyrinth? What could she teach you, and at what cost?

Questions haunt you, but dinner offers a fleeting sense of reprieve. No expense has been spared, either in the quality of the ingredients or the talent involved in the cooking. You suppose that small comforts like these are vital for life far up in the remote mountains. The old Martense family might have neglected them, but the new generation is not beyond the allure of fine food and wine.

Jan’s parents swiftly withdraw after the meal, as if sensing that they might be intruding upon private conversations or, perhaps, simply seeking out their own solitude. They are, after all, still Martense.

“So Bard, Jan tells me that you’ve seen that sister of yours!” Daniel announces, gesturing towards you with his fork, “Why didn’t you say anything? You know I’ve been wanting to meet her for years.”

“Why do you think I didn’t say anything?” you counter, softening the rebuke with a laugh. All jokes aside, you’re vaguely terrified of what might happen if the two of them were to meet. You’re not sure that both of them would come out alive.

“Hmm. You could at least tell me what she’s like. Elle?” the soldier insists, “I’m not going to ask Bard. He’s hardly an unbiased source, after all.”

“Oh, um, she’s very…” Elle hesitates, “She’s just a normal girl, really. There’s nothing to get excited about.”

You can tell that Daniel is far from convinced, but Jan clears his throat before any further questions can be asked. “How about a game?” he offers, “I forgot to mention earlier, we found some in one of the storage rooms. I think you might like this one, Isambard.”

“Lead on, then,” you urge, grabbing onto the excuse with both hands. Jan nods, getting up and guiding you through to another room. A map lies spread out across a long table, while a scattering of small metal models awaits your attention. You see cavalry sitting atop proud horses, and a mixture of infantry wielding archaic weaponry.

It’s one of THOSE games.
374 posts and 39 images omitted
!!uuJbd4m8dPS

Fallout: No Gods, No Masters Redux Thread 2

!!uuJbd4m8dPS ID:SSG6rgbA No.6229600 View ViewReplyLast 50OriginalReport
You resume your journey as Courier 6, heading up the fractured region of the Mojave.

‘Hail the Courier! Rejecting Caesar, House and the NCR, the Courier has used Yes Man to rule New Vegas, putting the Mojave itself under your watchful rule. You've thrown General Oliver himself from Hoover Dam, and sent Legatus Lanius to retreat with your wit and tact. Mighty and strong, you set out to establish this new wasteland experiment.

The first weeks of your rule have been dealing with unruly NCR companies, a medical crisis and looming starvation for all of Freeside. There are increasing bandit attacks across all of the Mojave with the evacuation of NCR forces and a consolidation of Securitrons around New Vegas.

But all is not despair. The Courier, with assistance from his loyal companions, managed to swiftly cut the head off of the Fiend snake, killing Motor Runner and his lieutenants, sealing up Vault 3 in the process.

A provisional council has also been formed, pulling the most competent and loyal from the Courier’s social circle to create the beginnings of an actual government.

While the food shortage is daunting and there is much to be done, the Courier is beginning to get his arms around this governing business. The immediate crisis has passed, now it’s a long road until the Mojave can rival the Bear and the Bull.’
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The Last Flame Quest

ID:jEUWMQji No.6243495 View ViewReplyOriginalReport
The throne room shakes with the sound of collapsing stone. Smoke billows through shattered windows. Screams echo from below as the undead breach the final gates. You stand beside your father—the last King of the Ancient Flame—his silver beard stained with blood, his armor scorched, yet his eyes burning with defiance.

Behind you, the court magician’s lifeless body lies crumpled before the glowing portal he conjured. The magic surges violently, wild and unstable. Sparks crackle across the arch as if the heavens themselves resist this desperate escape.

Your father turns to you, grim and proud.
"I’ll hold them back with the last of my knights. My daughter, our legacy must live on. Go through the portal into another world, take our people, our hope—take the seed of our flame. The prophecy says only one of our line can stop the Lich King forever. It must be you."

His voice lowers.
"Choose wisely who you take. The portal will seal forever after the hundredth soul passes through."

You hesitate only for a breath, then turn to the frightened crowd gathered behind you in the war-scarred hall—Courtiers with their silks stained in soot, Scribes clutching scrolls, wide-eyed Pages no older than twelve, weary Servants, and hardened Tradespeople who once filled the castle with goods and crafts.

The future of your people—of the world—now rests in your hands.

Choose who to take with you. You may bring up to 99 others.

State how many Courtiers you will bring (nobles, advisors, high-born figures), how many Scribes (keepers of knowledge, historians, magicians-in-training), how many Pages (youthful attendants, potential squires or apprentices), how many Servants (cooks, cleaners, caretakers), and how many Tradespeople (blacksmiths, carpenters, farmers, hunters, and other skilled workers). If you wish, specify the gender of each group.

Also choose your name.
14 posts and 2 images omitted

Civilization Thread

ID:gkaE6ui/ No.6238789 View ViewReplyLast 50OriginalReport
Pick race and location
129 posts and 3 images omitted
!!hB9CnrD7x6j

SUNROSE CALLING: A Pokémon Romp

!!hB9CnrD7x6j ID:+oBaoSEj No.6230311 View ViewReplyLast 50OriginalReport
The bad-ass adventures of two losers under the great big Arceusdamn ball of fire.
====================================
"Dan?"
"Yeah?"
"I think we're gonna die out here."
"Yeah."
====================================
HANGOVER: Lisa: The Timeless OST - Allsides (OST Version) https://www.youtube.com/watch?v=2CdtYefRxPc

When early SUNROSE appears with rosy fingers and pokes you right in the eye...

You wake up with a burgeoning headache and the most peculiar sense of déjà vu.

A warm sunbeam is shining through the cheap plastic window blinds and directly onto your face, teasing you like a beautiful woman away from the pleasant noise of your dreams. You grimace and shut your eyes tighter.

Perhaps if you keep your eyes closed for a little while longer, the unpleasant morning sun will vanish and the comfortable duskiness of the room will return to engulf you once more, just as a shroud of leaves is draped around a Swadloon. Your room, a fortress against all that is sadness and misery. That sounds good.

You turn to your side and pull your blanket over your head. You start to feel better, but not much.

Then there is a sound. A real sensation, drawing you further away from your ideal state. Damn.

Someone is moving around the room at an agitated pace. There's only one other person who lives with you. And now even through this haze of blood alcohol, you sense the faintest tendrils of that familiar psychic presence tapping insistently at the eggshell-thin walls of your mind.

And most unwisely, you tap back.

You know <span class="mu-s">Garcian Smith</span> as a a lot of things. He's a liar. He's a scoundrel. He's an asshole. He's a knight of the body. He's your shadow. He is your best friend and your brother. You'd say a lot more about him but the most important thing you can say right now is that <span class="mu-b">you both drank way too much last night.</span>

<Hey Dan.> His mental "voice" echoes dully through your collective inebriated haze.

<Hey Garcian,> you "say." You hiss in regret for responding with thought; it's too late now. With Garcian unable to regulate his telepathic connection, your headache starts to explode behind your eyes as you try to block out the impressions of things you really don't want to see/hear/feel/think about at all. An intoxication psychic feedback loop. All you can get out of the stream of <span class="mu-i">foreign-garbage-thought-feedback-noise</span> is

<span class="mu-i">Pulse Landlord Dark Find Search Run Hide
Trash Hate Regret Hound Smoke Scum Fear
Backup Seek Urgent Candy Bark Terror Impulse
Trainer Look Wake Need Grab Touch Vomit</span>

You groan. It's impossible to make sense of the ocean of words forming noise in your head. You terminate the psychic connection and wrap yourself up tighter. The day may have just started but you're more pajama than man at this point.

Goodnight again, SUNROSE. You saw its orange light for just a moment, maybe you'll see it again tomorrow...
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PEACEKEEPER: A Strangereal Quest 02

ID:xKj8xImn No.6243266 View ViewReplyOriginalReport
LAST TIME ON PEACEKEEPER: https://suptg.thisisnotatrueending.com/qstarchive/2025/6198317/

The cinders of <span class="mu-s">Arkanar</span>'s civil war were never truly frozen, they smoldered beneath a treaty paper sealed with blood. Now stoked by radical ideals, political ambitions, and old grudges, the flames of war blaze anew.

For years, the northern <span class="mu-s">Free Republic</span> covertly rallied armies and amassed resources in preparation for a war that could span generations. This was no desperate rebellion of defiant guerrillas from decades past, but a well-organized military campaign that will unify the fractured land of Arkanar and purge the existence of the <span class="mu-s">Imperial State</span> to the south.

The Imperial military, having grown complacent after their previous victories over the Free Republic and the years of peace that followed, have been caught unprepared. Spread thin over the demarcation line, the Imperials struggle to mount a coherent defense against the northern invasion. For every piece of land lost, their morale is chipped away, turning past triumphs into distant memories.

To prevent a wider regional collapse, the IUN has called for intervention through the deployment of an Osean and Erusean-led multinational task force, to assist the Imperial State of Arkanar in achieving a swift end to the war with the hopes of containing the conflict from spilling beyond Arkanar's borders before it can become a continental catastrophe.

You are Captain <span class="mu-s">Adele "Chaos" Farrington</span>, a Erusean Navy pilot and veteran of the Lighthouse War. Stationed aboard the IUN Peacekeeping Force submersible aviation cruiser OFS *Nautilus*, you serve as the flight lead of its premier fighter unit, the <span class="mu-s">Fairy Squadron</span>.

The skies await for your sortie, <span class="mu-s">Fairy 1</span>.
19 posts and 5 images omitted

QTG: Fool's Edition

ID:5cz808R/ No.6213393 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.
Previous thread
>>6181007

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/v55Xaaja
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-b">text</span> [ /blue ]
Green: [ green] <span class="mu-g">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM question:
Are there any special occasions you mark in your quests/traditions that you do? Even something like asking questions at the beginning/end of the thread or art for certain points in the story.

>Player question:
What would encourage you to make a fanwork (art/a side story) of a quest you like? Does /qst/'s nature as a 4chan board make you less inclined to? Have you ever made something for a quest you like before?

>General question:
What are you looking forward to for April Fools, the annual 4chan bit, something elsewhere, or gimmick quests? If you're answering this after April 1st, do you have any expectations for increased activity in the upcoming season(s)?

>Lurker question:
If you can make it to vote, vote! If not, when are you reading quests? Somewhere you can't easily post? Are you a phoneposter or simply a PC lurker?

>Miscellaneous question:
If you won the lottery tomorrow but you had to buy 4chan, how would you improve the /qst/ing experience?
1301 posts and 376 images omitted
!!+jXXW7JTl0y

Monster Reincarnation 3

!!+jXXW7JTl0y ID:Zw7N964q No.6230499 View ViewReplyLast 50OriginalReport
You are a DRAKEHEAD SKELETAL CHARYBDIS - a person reincarnated as a monster in the fantasy world of ALTERORBIS.

You have wandered the lands, completing quests and fighting both mighty and weak foes, levelling up and evolving into a greater being.

In more detail, in the previous thread you:
>helped protect a bone scout expedition while they looted a fortress
>almost got betrayed by the same bone scouts afterwards but convinced them to uphold their end of the deal - granting you the ability to speak
>found a sacred spring in a forest and almost got killed by the local elf woman
>died to a swarm of undead bees and accepted a quest from the gods to kill a Marebito - another reincarnator - in exchange for less severe penalties from respawning
>got the reward for dealing with the Mad Wizard a while ago - an Epic armour from Arthur the Reaper's stash
>travelled through the Cursed Bog under the guidance of Arta - a woman addicted to local fruit that shortens the lifespan
>delivered the Witch's Hat that you found a while ago to Lily Arante - a witch living at the centre of the Bog
>learned about a scholar from the Riverlands that may know how to deal with the cheat skills of the Marebito you're meant to kill
>convinced the witch to join you in your travels in a couple weeks
>dealt with a Dead Eater ambush
>recovered some of your memories at a shrine and found the Ruined City of Luce
>killed the twin wyrms in the Dragon Cemetery, obtaining [Wyrmscale]
>negotiated with a village by the mountains to kill a roc terrorizing an area nearby
>died to said roc and faced the full penalties of resurrection
>travelled through the Mountains of Doom and found Sirens' Home
>killed a few sirens to complete the quest and found their artifact under a waterfall
>evolved into a Drakehead Skeletal Charybdis

Currently, you are in a cave in the mountains. Having just evolved, you have unlocked the ability to claim a NAME for yourself.

Previous threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Monster%20Reincarnation

Character info: https://files.catbox.moe/xbf2my.txt
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!!3nUvb92Lt+U

Crya the Golden Wing- A world Ruled by Giant Owls

!!3nUvb92Lt+U ID:dJc79Giw No.6243754 View ViewReplyOriginalReport
The scent of burning timber, the smell of burning iron. The traitorous scent of rebellion steep within the night air. The acolytes warned them to pay tribute, and make way for your arrival. But it seems this backwater village, Trenton... It knows not its place in the world.

The wind bristles through your plumage, tickling you, as you can hardly contain an overwhelming glee. It is oft considered a waste of labor to devour the apes. Poorly sporting. But tonight is different. As the wintery breath of decay looms on your breath ready to melt death upon them, you wonder if complete annihilation would be perhaps too uncharitable? You can see every moving deer in the forest, every bear, and wolf so tiny, you could snatch and eat them all, but nay they are but trifling morsels.

As you loom above Trenton, you see the log walls, dotted with archers along its battlements. The town beyond though muchly unguarded and sleeping.
---
---

1) Breathe the white breath of decay along the walls and lay death upon them, wreak devastation the likes of which will live on in their hearts for the rest of their tiny trembling lives

2) Infiltrate as a human, and meet with the arrogant leader of Trenton, all the better to catch them unawares, and learn greater of their treacherous deeds.
1 post omitted