Domain changed to archive.palanq.win . Feb 14-25 still awaits import.

The Shadow Rises Anew II

ID:0Q/eWXmI No.6341589 View ViewReplyLast 50OriginalReport
<span class="mu-i"> In times of old, there stood many a great kingdom or realm, their lines proud, their kings great, and their works were legendary. It was a time of greatness for all, from all classes and races, for it was a time when the yields were abundant, the cattle fat, and the weather favourable.

This changed, however. A creature with a heart pitch-black and eyes of darkness and despair that rise and shrink with hate. All despaired at his coming and the hordes and legions he brought with him. Crowns were broken, castles slighted, and the kings lay broken. Like a vile black hand, his reach seemed boundless; with his fiery red eyes, his gaze kept his subjects obedient, and from a dark tower, this lord of evil watched over his realm as the land fell into darkness and despair, with hope fading like a dying ember.

But embers can flare up, and like the phoenix, a new generation of heroes and their hosts of light broke the chains, shattered his armies to the winds and finally brought an end to his reign of terror. As the morrow broke once more, it was thus proclaimed that nevermore should his name be uttered, nevermore should his remains be seen, and nevermore should there be fear of his tyranny. And so, the people rejoiced in their newfound freedom, rebuilding their shattered world with hope and determination for a brighter future. His artefacts and symbols, buried deep beneath the sands and earth, were so well hidden that not even the most fanatical cultist would find anything.

And yet in that lies the danger; dead though he may be, there are still those who revere him as though he were a god-king upon this earth, and his ilk have a tendency not to stay dead… There are still whispers, mutterings and vague prophecies about his return, though none have come true as of my writing this tome…. His name was struck from the lists of both paper and mind, so one would never again say that name which struck deep grief into the hearts of all peoples…. I shall end this book with a warning: if he does return, do not try to fight him; run. Run to the nearest authorities and alert them; fighting him alone shall surely be your doom, even if he's weakened, but the worst thing you can do is to let him speak; his words shall gnaw in your mind, his arguments shall be so persuasive that you will drop your weapons, and he shall weave a web of deceit that will ensnare even the strongest of wills. Hearken unto him, no matter his guise and form, and before too long you shall find yourself in eternal servility. </span>

Archive link: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%20Shadow%20Rises%20Anew
DeviantArt link: https://www.deviantart.com/adlershorst
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!RQomdxzNa6

Shattered Phylactery #2

!RQomdxzNa6 ID:aBKLHgL+ No.6367678 View ViewReplyOriginalReport
You’ve been a Guttermage. You’ve been the first and greatest lich. Now, you once again have been granted the gift of life.

You are Atrebor, once known by the moniker of “Immortal King”. Now, having been defeated by the heroes and forced to prematurely inhabit the fruit of an incomplete experiment, you find yourself weakened and lacking in information as a decade stands between the time of your waking and your more than timely demise. You now find yourself wandering the world, hoping to recover your lost power, unlock the hidden potential of your divine constitution, and uncover the mystery behind the hero Michael’s mysterious disappearance.

In your search of mana cores— the crystallization of magic power— and a means of gaining a foothold in human society, you find yourself in Gladisgard, the first line of defense between the humans and the heartless children of death, the Demon race. The situation is dire, with the revelation that the demons have crowned a <span class="mu-r">King</span>, spelling potential disaster for Gladisgard, and the world as you know it. As if that weren't crisis enough, a band of mysterious assailants have breached the fortress's mighty walls, unleashing a horde of monsters manipulated by powerful magicks through the Last Bulwark’s now compromised defenses.
2 posts omitted

The Adlershorst dynasty Quest 7

ID:UMyFE7mT No.6341563 View ViewReplyLast 50OriginalReport
The radiant summer sun shone down upon the verdant sylvan landscape; these fair meadows and groves had an ethereal quality that was, of course, a vestige of the faewild of old. The sight of its remnant had been among the most enchanting things you had ever seen.

And yet, you couldn't help escape the burden that was so heavily laden upon your head; the crown may be kept safely in the vaults under the Albrechtsburg, but its weight never quite left your head. It was among the elder days of the 13th century, the year 1275 to be exact. And the kingdom of Greifswald was at peace. Still, as far as realms were concerned, yours was still young, for it had been but thirteen years since the formal proclamation of the kingdom, though in truth, it has existed as a polity since 1241, though only as a dukedom. 34 years of an Adlershorst upon the throne, though the lineage stretched back further; by the standards of the continent, the royal bloodline was virtually new money.

Now, in the waning years of the 13th century, the king and court are engaged upon a tour of the northern fiefs, solidifying alliances and ensuring the loyalty of vassals. Yet things are not as they should be; monks travel and do not greet their king, and nobles leave their estates and disappear, only for them to resurface in strange and secretive gatherings. It wasn't rebellion, or at least, it hadn't been able to coalesce into one, but your suspicions were brewing.

War you knew; compared to the soldierly simplicity of that life, dealing with the two-faced members of the aristocracy was something you had grown into, but you still perceived the practice with distaste.

It is not that you don't enjoy the pleasure of conversation with some wine and roasted pork, but you would prefer it without the threat of walking yourself into a verbal trap, where you would need to extricate yourself with utmost courtesy.

All in all, the tour has had mixed results; the count of Hoenstein had provided you with some useful information regarding one Oskar von Schmallhausen and a Hedwig von Merckhayn, though what they were up to is a bit of a puzzle. On the other hand, your visit with the burgrave of Dornheim was nothing short of an unmitigated disaster. You said a few things were maybe a tad bit high-handed, he retorted in kind, and you left as soon as you had come, before he would tear up his contract of vassalage to you or do something worse.

The matter left a bitter, though perhaps sour, taste in your mouth, and you didn't really feel like continuing this tour, or at least wanted to speed it up for your sake. If anything, the nobles should come to you; if all of them were in Ritterbach, there would be no more of this. But what was started should be seen through...

General links of varying importance.
Pastebin: https://pastebin.com/u/Adlershorst
DeviantArt: https://www.deviantart.com/adlershorst
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Settler%20Lord%20Quest
379 posts and 35 images omitted

A cave

ID:mhgI4kQw No.6366700 View ViewReplyOriginalReport
A void carved deep into dense rock. Water flowing through cracks in the ceiling, dripping down, building spikes of stone over millennia. Blind troglodytes squirm in pools, reacting to an unseen force. Something appears in the space. It reaches out and….
Then comes blinding light, a cacophony of sound, an eclectic mixture of tastes and smells, burning heat, freezing cold and the feeling that your body is being torn apart.
You reflexively try to flail about, but nothing happens, the overwhelming pain and sensations continue unabated, you can’t even tell where any of them are coming from, it’s as if your entire body is one giant phantom limb.
As you try to scream out, a dark patch spread out from the centre of your vision, within are a pair of glowing spheres. They draw in your focus, drowning out the pain and other sensations, a strange feeling of familiarity falls on your mind.
A long silence and deep calm follow. You feel as if all will be well.
Something begins to gnaw at your consciousness, a wooden creak. Quiet, at first, it grinds at the back of your mind. The sound builds, drawing more of your focus, it becomes an onslaught of groaning and rending wood, until…
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!JgR6sW7w66

NEMESIS Quest #5

!JgR6sW7w66 ID:91srrXgI No.6355120 View ViewReplyLast 50OriginalReport
You're a monster.

Harsh but true. You, Kyle Mercer age 23, are a monster.

Take it from me. Real recognizes real. Sure, it's not entirely your fault. You didn't <span class="mu-i">used</span> to be this way, but let's be honest with ourselves here: the difference between you now and the Old You is that the New You just doesn't care anymore. Peel away the skin, strip away the gossamer thin wrappings of civilization and society, and what do we have underneath?

A creature of instinct. Hunger and hate. You. A monster.
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/QTG/: Quest Thread General

ID:f0pRCLLO No.6365137 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6337227

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-b">text [ /blue ]
Green: [ green] <span class="mu-g">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM Question:
Do you worry much about board preferences and tastes when coming up with or running a quest? Do you make active efforts to tailor your output to what is "popular," or do you just do your own thing?

>Player Question:
What do you look for an appreciate most in a quest: quality of prose/artwork, an appealing setting or world, an interesting plothook, or is it all about the waifus characters for you?

>General Question:
Do you think /qst/ has enough activity, and has had enough good candidates, for anotehr king/queen tourney this year? Who would you nominate?

>Lurker Question:
Why not at least +1 or comment on the updates so the QM knows someone is appreciating their work?</span>
169 posts and 47 images omitted
!!SbLQkGPnZPO

Halo: Spartan II War Reports. Thread 6: [Tooth&Nail]

!!SbLQkGPnZPO ID:wJOWw9u2 No.6337319 View ViewReplyLast 50OriginalReport
Threads 1, 2, 3, 4, 5: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Halo:%20Spartan%202%20War%20Reports
Active Spartan Roster: https://docs.google.com/spreadsheets/d/12PTTzwcNVbQbIC101lrcrQQZKWhK3myTLWEQ0A1ybj8/edit?gid=0#gid=0
_
Sven-033's Qualities: [Special] Giant, [Special] Spartan-II, Maverick, Officer [Lieutenant], Wunderkind, Inspiring.
Sven-033's Advancement Paths: Brawler: Open Hand: 5/10 Bulwark: Unbreakable: 5/10 Grenadier: Plasma Wiz: 5/10 Shotgunner: 1| Diplomat 1/6 Infiltrator 2/6 Scrounger 2/6 Tactician 2 /6| Jotun 1/4
Sub objective Progress: Artificial Artisan 3/?| Blade Breaker 1/?
_
UNSC Skidbladnir (Razor Class Prowler)
UNSC Skidbladnir Crew Qualities: Eclectic
UNSC Skidbladnir Officers: Sensor Operator: Ensign Sonar Kobal, COM Officer: Ensign Kon Kiyomi. Navigator: Lieutenant Junior Grade Marisa Deluna, Weapons Controller: Lieutenant Junior Grade Valerie Faure. Pilots: Warrant Officer Bari Cook & Cadet Bernetta Coste
Spartans Aboard: Sven-033, James-005, Jorges-052. Nesta-097, Shika-108, Daisy-023. Naomi-010, Solomon-069, Malcom-059, Anton-044, Illya-077, Cal-141, and Soren-066 (Inactive/ Washout)
_
<span class="mu-s"> Current Mission: Mission 5: Operation: HVITSERK....Pending Completion/Result Calculation </span>
<span class="mu-s"> Primary Objective 1: Destroy the Einherjar Fleet and prevent any ships/ systems from falling into Covenant Hands...Success </span>
<span class="mu-s"> Primary Objective 2: Confirm the termination of or Capture and Secure the Einherjar General Codenamed "Whiteshirt"....Success </span>
<span class="mu-s"> Secondary Objective 1: Retrieve UNSC property from Einherjar Hands, if the opportunity presents itself....Success </span>
<span class="mu-s"> Optional Sub Objective 1: Win the battle with minimal friendly casualties (Less than 25% of the Squadron/ 5 ships). 3/5 (UNSC Shinigami, UNSC Dogfish, UNSC Uppercut)....Success </span>
<span class="mu-s"> Secret Objective 1: [File Decrypted] . Capture Whiteshirt's Halcyon & Experimental Exo-Skeleton Power armor </span>
<span class="mu-s"> Secret Objective 2: [File Decrypted] . Reach the Bottom of the [???] Ruins and bring back a souvenir, or several </span>
<span class="mu-s"> War Effort & Personal Rewards + advancements to Preferred Candidate Sven-033's Diplomat, Infiltrator and Tactician Advancement paths pending Mission After Action Report </span>
__

The smell of dried blood lingered on your upper lip as you laid flat and prone against the medical table, eyes tracking the numerous programs flashing above your eyes as the AI Rita ran what amounted to a diagnostic scan of your head, checking your brain activity and neural patterns for any abnormalities or damage. Checking yourself and Shika in to the medbay was the first thing you did once you'd been shuttled over from the Lawrence of Arabia to your own ship.
Cont
909 posts and 34 images omitted
!!6YlJK70pl9t

Heretic Cultivator Quest 32

!!6YlJK70pl9t ID:ewEQ9rnl No.6340545 View ViewReplyLast 50OriginalReport
Previous chapters: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Heretic%20Cultivator%20Quest
MC info Pastebin: https://pastebin.com/x5rCdZpq
Sect/ disciple info Doc: https://docs.google.com/document/d/1A0Yghkqs4WxALnnlVJ2uPpphQk9NQ4ME32DzC1qWp7Q/edit?usp=sharing
Folklore: https://pastebin.com/AnbsrDcd
_

The much applauded winner of the Magical Beast Tactician's Contest, Mi Wanpisheng has lost all of his bluster and cheekiness now that's he's been brought before you to recieve his reward. The ice tailed macaque is holding his tail in front of himself, his almost human face spread into a shy grin as you lounge before him, preening the back of your paw as he is guided forward by one of his Sect's elders. As his master and adoptive father had business with the Weiyupo of the innocent witch courts, but a little birdy er, well Yujijiao told you they were just exchanging care tips for young magical beasts.,

"Wanpisheng" You savor the victors name, drawning it out in a way that you realize might sound slightly threatening as the kid who your own, bunny eared kids had become so fond of so quickly winced and barred his teeth, trying to replicate a human's smile rather than baring his fangs at you like an impudent monkey

"Yes, your highness" He addresses you with a courtly bow, very much resembling a sniveling eunuch despite what you'd seen to be his ordinary, bombastic personality

"Your sect and mine are neighbors, we share many of the same borders and also a fondness for beasts" You explain, imperiously and booming as you rise from your pile of cushions, the elder stiffening and smacking the Macaque on his backside to make him remember his posture "But your temple doesn't host any wild royalty, now does it?"

"I understand, seat of the palace, that you consider few other magical beasts to be primordial nobility" The elder, whom you do not know by name, face or deed states and you smirk, amused by his cheek to interrupt you while the great Huanliuxue was speaking

"You understood correctly, its a matter of evolution and presence, and dignity" You explain, nodding, deciding to keep the mysteries of magical beasts a bit more mysterious for a bit longer "There are three, living, Wild Princesses [野生 格格, Yěshēng Gége], myself and my sisters, The Geges"

"The very same who lead the armies of giant insects against the Ling Chuan alliance?" The elder asks, catching on quickly judging by the sparkle in his eye and the way he's stroking his beard, like a merchant eyeing up coins or a flesh merchant eyeing up a pretty girl

"Yes, Tiexingege and Jionghuagege" You answers excitedly as the confused Wanpisheng suddenly stiffens, gritting his teeth as he stammers and lets go of his tail

"Ah ah, your highness, I am honored beyond words to be offered" He starts and you smirk, tail flicking as you understand immediately that its Tie Tie that's making him so hesitant to accept this grand privledge and rare offer. She is a bully.
Cont
401 posts and 21 images omitted
!!wTl2g7PClIm

Low Rung Researcher Quest #4

!!wTl2g7PClIm ID:Zhf2YXHH No.6364690 View ViewReplyLast 50OriginalReport
Your name is Vincent Cruz. You work in a shady government-backed facility in the middle of the New Mexico desert. You're not here of your own volition, but you've grown used to your new life. By all accounts, you are a complete and total nobody to the Powers That Be.

Your job, frankly, sucks. You wake up, you spend hours upon hours studying fickle anomalies that could kill you at a moment's notice, you go to sleep, 30 GOTO 10. All so you can make money for the Abnormality Regulation Coalition (also known as ARC), the group who kidnapped you.

On the bright side, at least, you've been doing good at your job so far. You've been recently promoted for your hard work and you've been steadily earning more and more money from your research. At least you're making more money in one day than you did in a week during your last job.

It's cold comfort though. You can make all the money in the world but it doesn't change the fact you're stuck in the same ol' wringer. The same old rat race. Will you manage to make it out of here, you wonder, or will you die here? Left as nothing more than a rotten corpse in some random hallway in the facility.

Who's to say? All you can really do is to keep moving forward. One step at a time.

As for a recap of some notable things that happened recently?

You had an awkward, if friendly, reunion with your younger brother. He has gotten REALLY invested in religion and hey, if that helps him, you're not going to stop him.

You had another dream about the <span class="mu-r">Heart.</span> It's obsessed with you, but you still don't understand what it sees in you. Apparently it's also been pestering your brother and one of the corporate reps you work with, so who knows what its end game is?

You got a new anomaly called HARD TIMES but you don't know much about it still. All you know so far is that it REALLY loves to work and, hey, at least that's something you share in common with it.

You managed to resolve the situation Liz got herself involved with through some clever equipment usage and pure brute force. It feels nice to help people, you know? You even managed to help resolve a dispute she had with her friend Nicole.

Lastly, you subjected yourself to an incredibly painful shift by accepting five sponsorships that are going to make your job a nightmare. It'll make you a lot of money, yes, and it'll earn you a lot of respect with corpos. So the pain will be worth it, won't it?

That's your motto, Vince! You'll ENDURE at any cost! No matter how much your job sucks, no matter how much pain is inflicted on you, you'll keep moving. You are a flesh automaton and nothing, and you do mean NOTHING, will stop you from finishing your shift.

It's your obligation as a worker, after all!

ARCHIVE: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Low%20Rung
VINCENT SHEET/INVENTORY: https://rentry.co/VINCENTSHEET
ALLIES: https://rentry.co/COWORKERLIST
ANOMALY/SAMPLE NOTES: https://rentry.co/RESEARCHNOTES
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!!AbxjUhKwODG

Noblebright Justiciar Pretty Cure! Quest Oneshot(?)

!!AbxjUhKwODG ID:vs8o7pa/ No.6367599 View ViewReplyOriginalReport
[/b:lit]Along with my tyranid girl quest, this one will have 3 updates a week, and mind you, this is some stupid shit which will have OOC moments in 40k. Like, this is some really dumb shit where power scale don’t mean shit to the protagonist, this is straight up magical girl anime with all the tropes and ‘friendship and hope wins the day’ type shit. You’ve been warned. This will be a oneshot unless you guys want more<span class="mu-s">

Deep in the warp, where no daemons dare to approach sat a whirlwind of warp, brighter than all of the suns and powerful than the four chaos gods combined. A place where the lord of change, Tzeentch was afraid to enter on his own. This mystical location that sat at the very center of reality was known as…

The Eternity Well.

One day, in the deep warp where time did not matter, a small spark of light entered the warp and set forth into the galaxy. The spark heard the cries of the people, the suffering, the injustice.Soon, the spark took shape, and set out to give hope to the people, but the spark could not do it alone. The spark needed a symbol to support.

“Hey, that's not yours to keep!”

The spark saw a young girl, deep in the filth ridden world where the toxic clouds choked the sun, where production of war took precedence over life itself. In the filth ridden streets, surrounded by dilapidated buildings painted in sickly gray, the girl tightened the straps of her bags and the straps of her gasmask.

“Ok, you can do this…”

She snuck past the sleeping guards and entered the junkyard. The girl climbed the mountain of junks, delved deep into the sea of metal, fishing out valuable goods and escaping silently. The spark watched the girl barter, then give out her earnings to younger children along with other like minded and capable children. The girl got into fights as well, with all her heart and with brutal efficiency taught in the streets and friends. Whether it was to defend her friends or to survive, the spark saw potential. Then, another light drew it

“Don’t go too deep!”

From a far off planet, in a world of rocky terrains and scorching heat, a young girl lived on a mining world. Day and night, the girl pushed and pulled carts full of minerals. On other days, she and other children spent all day in a grey room dusting and polishing various minerals and jewels, coughing and breathing in a hardly ventilated room. On worse days, she crawled into holes made by the giant bugs in search of precious webbings, praying to see the lights again.

The spark…

>Chose the girl who roamed in the metal mountain
>Chose the girl who delved into the mines</span>
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