Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
!!zkQYD4JVtzO

Saiyan Conqueror Quest 257

!!zkQYD4JVtzO ID:UJcbbIn3 No.6377371 View ViewReplyOriginalReport
With the Tournament of Power brought to a close, the Seventh Universe has emerged triumphant once more. Led by the Saiyan warriors, the Seventh's victory was secured. And with the wish on the Super Dragon Balls used to restore the other universes that were eliminated and erased, the final hidden trial was passed, and all eight of the universes up for elimination were allowed to remain. Yet, even with this victory, peace doesn't last in the Seventh Universe for long. As old hatreds rise and long-buried grudges resurface, will you have what it takes to keep everything you've worked the last 28 years of your life to build? Or will those who seek your end ultimately triumph? That all depends on you, and your choices.

You the players will (most often) control Karn. A Saiyan man who has grown from his lowly beginnings as a mid-tier Saiyan Brawler with a sub-3000 powerlevel in Age 733 to become not only the strongest Saiyan of his time at AGE 759, but also personal friend to the former emperor Lord Freeza, father to over a dozen powerful and unique children, a mentor and teacher to his fellow Saiyans, and the indisputable winner of the Tournament of Power. Wielder of the Berserker Soul, and the powerful Stand Divine Dragon Force, you're fully equipped to handle any threat that comes your way. But what will you do when the threats aren't always physical, when you can't simply punch all your problems away?

Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of three correctly-rolled dice
>At ten minutes past your previous roll, and there are not yet enough rolls, you may roll an additional roll
>Crits are 100 on a d100
>99s or paired rolls may net you extra bonuses
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can also find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes.

https://www.youtube.com/watch?v=HUT0uwSLQ3I


<span class="mu-s">SINISTER SCHEMES</span>
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/QTG/: Quest Thread General

ID:f0pRCLLO No.6365137 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6337227

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-b">text [ /blue ]
Green: [ green] <span class="mu-g">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM Question:
Do you worry much about board preferences and tastes when coming up with or running a quest? Do you make active efforts to tailor your output to what is "popular," or do you just do your own thing?

>Player Question:
What do you look for an appreciate most in a quest: quality of prose/artwork, an appealing setting or world, an interesting plothook, or is it all about the waifus characters for you?

>General Question:
Do you think /qst/ has enough activity, and has had enough good candidates, for anotehr king/queen tourney this year? Who would you nominate?

>Lurker Question:
Why not at least +1 or comment on the updates so the QM knows someone is appreciating their work?</span>
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!!KfcWJgp3M+s

DISTANT DRIVERSE - #01

!!KfcWJgp3M+s ID:yFB75KeO No.6377053 View ViewReplyOriginalReport
The continent of Illyria, ruled by four kingdoms united following a devastating world war in the early 20th century.

The mountainous lands of Gulvan sit to the west, the kingdom’s wealth gained from great mining operations and the construction of vast military fleets. They are the first to employ autonomous weapons into their military.

Sitting in the eastern plains is Aldrir, where the fires of chivalric tradition still burn on. Despite its avoidance of many modern customs, magic flows within its people, the last mages of the world.

To the further northeast is the kingdom of Mirain, the gateway to the seas beyond. Sitting in the center of the world, Mirain prides itself as a hub of environmental research and egalitarian development.

Finally, the kingdom to the south is Forea, once the great empire of ancient times, now a propulsory force of industry and trade across the world, as well as a hotbed for culture and entertainment for tourists.

As the winter of 2007 rolls into spring, Illyria enters a state it hasn’t seen in a millenia: wartime. Gulvan’s new administration has spent the past half a decade bringing its old grievances back into the forefront of its politics: it believes Aldrir’s gift of magic is a sinful power that will only bring ruin if the world doesn’t decide to act and seal it away. Negotiations for continued peace degrade, and now Gulvan has launched an invasion across Aldrir’s borders. For now, Forea and Mirain abstain from the fighting, hoping that peace can be achieved between the combatants.

Perhaps the stagnant fate of all of Illyria now hangs in a tense balance.

But you? You couldn’t care less about any of this. You’re just a young punk looking for any way you can to drive really, REALLY fast…

[Continued…]
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!!SbLQkGPnZPO

Halo: Spartan II War Reports. Thread 6: [Tooth&Nail]

!!SbLQkGPnZPO ID:wJOWw9u2 No.6337319 View ViewReplyLast 50OriginalReport
Threads 1, 2, 3, 4, 5: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Halo:%20Spartan%202%20War%20Reports
Active Spartan Roster: https://docs.google.com/spreadsheets/d/12PTTzwcNVbQbIC101lrcrQQZKWhK3myTLWEQ0A1ybj8/edit?gid=0#gid=0
_
Sven-033's Qualities: [Special] Giant, [Special] Spartan-II, Maverick, Officer [Lieutenant], Wunderkind, Inspiring.
Sven-033's Advancement Paths: Brawler: Open Hand: 5/10 Bulwark: Unbreakable: 5/10 Grenadier: Plasma Wiz: 5/10 Shotgunner: 1| Diplomat 1/6 Infiltrator 2/6 Scrounger 2/6 Tactician 2 /6| Jotun 1/4
Sub objective Progress: Artificial Artisan 3/?| Blade Breaker 1/?
_
UNSC Skidbladnir (Razor Class Prowler)
UNSC Skidbladnir Crew Qualities: Eclectic
UNSC Skidbladnir Officers: Sensor Operator: Ensign Sonar Kobal, COM Officer: Ensign Kon Kiyomi. Navigator: Lieutenant Junior Grade Marisa Deluna, Weapons Controller: Lieutenant Junior Grade Valerie Faure. Pilots: Warrant Officer Bari Cook & Cadet Bernetta Coste
Spartans Aboard: Sven-033, James-005, Jorges-052. Nesta-097, Shika-108, Daisy-023. Naomi-010, Solomon-069, Malcom-059, Anton-044, Illya-077, Cal-141, and Soren-066 (Inactive/ Washout)
_
<span class="mu-s"> Current Mission: Mission 5: Operation: HVITSERK....Pending Completion/Result Calculation </span>
<span class="mu-s"> Primary Objective 1: Destroy the Einherjar Fleet and prevent any ships/ systems from falling into Covenant Hands...Success </span>
<span class="mu-s"> Primary Objective 2: Confirm the termination of or Capture and Secure the Einherjar General Codenamed "Whiteshirt"....Success </span>
<span class="mu-s"> Secondary Objective 1: Retrieve UNSC property from Einherjar Hands, if the opportunity presents itself....Success </span>
<span class="mu-s"> Optional Sub Objective 1: Win the battle with minimal friendly casualties (Less than 25% of the Squadron/ 5 ships). 3/5 (UNSC Shinigami, UNSC Dogfish, UNSC Uppercut)....Success </span>
<span class="mu-s"> Secret Objective 1: [File Decrypted] . Capture Whiteshirt's Halcyon & Experimental Exo-Skeleton Power armor </span>
<span class="mu-s"> Secret Objective 2: [File Decrypted] . Reach the Bottom of the [???] Ruins and bring back a souvenir, or several </span>
<span class="mu-s"> War Effort & Personal Rewards + advancements to Preferred Candidate Sven-033's Diplomat, Infiltrator and Tactician Advancement paths pending Mission After Action Report </span>
__

The smell of dried blood lingered on your upper lip as you laid flat and prone against the medical table, eyes tracking the numerous programs flashing above your eyes as the AI Rita ran what amounted to a diagnostic scan of your head, checking your brain activity and neural patterns for any abnormalities or damage. Checking yourself and Shika in to the medbay was the first thing you did once you'd been shuttled over from the Lawrence of Arabia to your own ship.
Cont
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!!kTj7PQS8iSS

For House and Dominion: A Knight's Tale

!!kTj7PQS8iSS ID:2beXPEiW No.6353859 View ViewReplyLast 50OriginalReport
For House and Dominion: A Knight's Tale
Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6216450/

H&D Wiki: https://houseanddominion.fandom.com/

https://twitter.com/ThatSlowTypingG

You are Joanna Farrell, a would be Knight from the Dominion of Royal Houses. You are among the few remaining survivors of House Meros, a minor House that fell during the turmoil and wars of the early 41st century. Now you and other aspirants have ventured out into the unexplored regions of the universe aboard the starship Bertrand to seek your fortune and gather resources to someday reclaim your lost House.

>The Crew
The now landless 'Errant' Knight Dar'el Camdie has gathered your group of Knight aspirants in the hopes of forging you into a force to be reckoned with. Despite his age he's a capable fighter and tough by the standards of the Dro'all.

Chief Miriam Hannah is in charge of your ship the Bertrand and has been acting as its captain for years now.

Sergeant Mulyadi Reza commands the marines aboard ship and acts as your training officer.

Sergeant Ram is a veteran who helps lead the squad of marines under your command.

>The would be Knights
Alar Ul'torel is a Dro'all Noble. A skilled Medic in addition to their training to one day become a Knight, they've gone out of their way to be friendly to everyone on the team.

Kalnit Bakor is a Kavarian. A drone specialist, you've made an agreement with him to trade a suit of Power Cell Armor between you depending on the requirements of the mission.

Ninnik Gehell is one of the diminutive Shallan. Though trained primarily as a pilot you've helped encourage them to keep up with the rest of the team in small arms combat.

Silvar Valnetios is one of the elf like Hune. Though sometimes distant he is a capable fighter, always ready to charge into the thick of the action.

Talaat Matevosian is another Human. A close combat specialist he has a fierce rivalry with Silvar, always striving to outdo him.

Vayall Trin'qua is a Dro'all Noble. Though still among the richest families of House Meros they've had trouble adjusting to the fall. A gifted sharpshooter.

As for you, you're nobody special. Not even from a noble family like most of the others. Your parents however were loyal to the House when it would have been all too easy to leave it behind. Because of that loyalty you were sent to the academy to be trained. You now have a chance to become an Errant Knight under Dar'el Camdie's tutelage. You'll still be without lands or a legitimate title, but it would be a first step to refounding or reclaiming House Meros and setting things right.

You will be a Knight of the Dominion some day.
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Colab World Building Brainstorm

ID:/BrCo4dy No.6377408 View ViewReplyOriginalReport
I'm making a map to use for world-building and I'd like help to make it as organically as possible. Here I have made the natural layout for a medium/large island; boringly similar to a European landmass like the UK. It is temperate with mixed dense forests, large mountains, and giant freshwater lakes similar to the NA great lakes. Geologically its probably formed from a combination of ancient volcanic activity and glacial erosion.

I'd like you guys to add details one at a time, like settlers and POI or maybe creatures or natives, that it builds up like a chronological history. Mundane or fantastical or serious or silly are all fair play, I'd just like to avoid completely illogical nonsense. Also feel free change the landscape in way that make sense on a human time scale, like shifting river and shoreline or man-made changes like farmland and clear-cutting.
!!sBvwM/KcEXL

Kaiju Response Force Quest #1

!!sBvwM/KcEXL ID:euDniIRN No.6373591 View ViewReplyLast 50OriginalReport
"There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy"- Hamlet

The 20th century was a turbulent time for the human race. Wars, weapons, and atrocities beyond imagination occupied that hundred years, making an indelible mark upon the history of the human race. Discoveries and inventions, both good and wicked, propelled human society to new heights of technology, knowledge, and power.

Yet as man's mastery over the Earth grew stronger, a sobering discovery was made. The human race would find that perhaps they were not so much in control of the natural world as they had hoped, and that the sciences and discoveries that could propel the species to new heights could also bring about its undoing.

It began with an incident in London in 1925, when a live Brontosaurus was supposedly brought to the city, only to rampage and escape. The story was covered up, evidence suppressed, and most believed it to be nothing more than a tall tale. Then, in 1933, the world would be changed forever.

Filmmaker Carl Denham and his crew returned from a voyage to a far-off island with "The Eight Wonder of the World", King Kong, a gigantic ape the size of a large dinosaur. The creature escaped captivity and rampaged throughout New York before being gunned down atop the Empire State Building. Kong would not be the last monster to terrorize the United States over the decades. The ferocious Rhedosaurus terrorized New York in 1953, and the United States would face threats ranging from giant insects to giant octopi.
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!!kuHaJ5dacSC

Dark Quest #8: The Prestige

!!kuHaJ5dacSC ID:oFaE1oeF No.6361939 View ViewReplyLast 50OriginalReport
You’re <span class="mu-b">ANTON PEAS</span>: mild-mannered frycook, stage magician, extradimensional tourist, and now a mafioso mulcher!

You heard right! Life’s been a whirlwind ever since you woke up in <span class="mu-s">ZORAL:</span> a fantasy world shrouded in perpetual darkness. There’s your fuzzy memories, of course, not to mention the fact that your gun-crazy ex-girlfriend <span class="mu-s">LIZ</span> somehow found her way in after you! Oh, and let’s not forget how your soul’s being held hostage by the eponymously-named <span class="mu-r">RED</span>: an archdevil who–in return for the demonic power you inadvertently pilfered on your arrival–wants you to slay <span class="mu-r">THE FOUR LORDS OF ZORAL:</span> a rogue’s gallery of godlike tyrants, monsters, and all-around persons of low moral fiber!

Thankfully you’re not alone… you’re more popular than ever, in fact! There’s <span class="mu-s">TZAH-TZIE,</span> of course: your feisty ladyfriend and a brash bard, <span class="mu-s">VOLKA</span>: Grand Marshall of a neighborhood safety group called <span class="mu-s">THE LAMPLIGHTERS</span> whose kindness is only matched by her dizzying size, <span class="mu-s">MOROOK</span>: a quiet, but competent ranger and Volka’s half-brother, <span class="mu-s">REZALITH</span>: once a fearsome foe, now one of your most powerful–and loyal–allies, <span class="mu-s">OTI</span>: skilled sorcerer with a chip on his shoulder, and <span class="mu-s">TOPPEL:</span> a manic mage with a penchant for less-than-ethical experiments and running into trouble!

Your arrival in <span class="mu-s">UMBERAL:</span> the gem of the North and self-proclaimed ‘<span class="mu-i">City of Tomorrow</span>’ was anything but uneventful. Despite being watched by the cold, unyielding gaze of <span class="mu-r">ARCHMAGE TRIER:</span> one of the many lords on your death docket, Umberal is also well-known for being home to the infamous <span class="mu-r">SPICE CARTEL:</span> a criminal enterprise whose reach spans all of Zoral… and maybe even beyond!

Well, it <span class="mu-i">did</span>, anyways. In search of ways to defeat the aforementioned archmage, your search inevitably led you to cross paths with the cartel, along with their leader, <span class="mu-r">VHALE NESSURMOS</span>--Tzah-Tzie’s ‘betrothed’ and Five-Star jerk! The feud reached its breaking point when he and his lackeys kidnapped your favorite catthing, and in a climactic clash in the cartel’s compound you managed to not only best Vhale and reclaim your girlfriend, but also acquire <span class="mu-s">NOTES</span> on how to defeat the seemingly-invincible archmage!

The battle may be won, but the war is far from over: Vhale’s lieutenants may not be as dead as you hope, and their troops won’t forget the blow you struck any time soon! Not to mention you’ve got an appointment with <span class="mu-r">TRIER</span> at dawn whether you like it or not! For now, however, all you can do is sit back, relax, and watch as your spunky Spinner’s concert comes to a close!

Ears still ringing from the bardic brawl’s aftermath, THIS is where your tale continues…

https://youtu.be/1lR8VLt1Xlk
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The Shadow Rises Anew II

ID:0Q/eWXmI No.6341589 View ViewReplyLast 50OriginalReport
<span class="mu-i"> In times of old, there stood many a great kingdom or realm, their lines proud, their kings great, and their works were legendary. It was a time of greatness for all, from all classes and races, for it was a time when the yields were abundant, the cattle fat, and the weather favourable.

This changed, however. A creature with a heart pitch-black and eyes of darkness and despair that rise and shrink with hate. All despaired at his coming and the hordes and legions he brought with him. Crowns were broken, castles slighted, and the kings lay broken. Like a vile black hand, his reach seemed boundless; with his fiery red eyes, his gaze kept his subjects obedient, and from a dark tower, this lord of evil watched over his realm as the land fell into darkness and despair, with hope fading like a dying ember.

But embers can flare up, and like the phoenix, a new generation of heroes and their hosts of light broke the chains, shattered his armies to the winds and finally brought an end to his reign of terror. As the morrow broke once more, it was thus proclaimed that nevermore should his name be uttered, nevermore should his remains be seen, and nevermore should there be fear of his tyranny. And so, the people rejoiced in their newfound freedom, rebuilding their shattered world with hope and determination for a brighter future. His artefacts and symbols, buried deep beneath the sands and earth, were so well hidden that not even the most fanatical cultist would find anything.

And yet in that lies the danger; dead though he may be, there are still those who revere him as though he were a god-king upon this earth, and his ilk have a tendency not to stay dead… There are still whispers, mutterings and vague prophecies about his return, though none have come true as of my writing this tome…. His name was struck from the lists of both paper and mind, so one would never again say that name which struck deep grief into the hearts of all peoples…. I shall end this book with a warning: if he does return, do not try to fight him; run. Run to the nearest authorities and alert them; fighting him alone shall surely be your doom, even if he's weakened, but the worst thing you can do is to let him speak; his words shall gnaw in your mind, his arguments shall be so persuasive that you will drop your weapons, and he shall weave a web of deceit that will ensnare even the strongest of wills. Hearken unto him, no matter his guise and form, and before too long you shall find yourself in eternal servility. </span>

Archive link: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%20Shadow%20Rises%20Anew
DeviantArt link: https://www.deviantart.com/adlershorst
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!!mgal8F8Lnpg

Digimon Quest- The Tower- Thread 4:

!!mgal8F8Lnpg ID:jf2vvvht No.6373439 View ViewReplyLast 50OriginalReport
You are Marnie, a 16 year old girl living in a digital ark known as City 87-O. All your life, you've wanted to leave, and just recently, you've come close. Along with your Digimon partner, Phascomon, you climbed the Tower at the center of the City and came close to exiting through the spinning vortex that serves as the only way out.

Alas, your plan went awry, and the City's ultimate guardian thwarted your greatest dream. The shock and desperation pushed you to overexert your partner, triggering a Dark Digivolution that he only barely survived. With your partner wounded from the attempt, and your friendship frayed from the stress you put him through, you've only just began to set things right again.

Now, with your strength greatly diminished, you're continuing your journey with fresh eyes. This time, you'll climb the Tower and escape this stifling playpen. This time, you won't lose sight of what matters. This time, for sure, you and your partner will finally be free.

==

Thread 1:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6216903/

Thread 2:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6254189/

Thread 3:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6297141/

Thread 4:
https://suptg.thisisnotatrueending.com/qstarchive/2026/6332376/
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