Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
!!wTl2g7PClIm

Low Rung Researcher Quest #3

!!wTl2g7PClIm ID:q1mt63m3 No.6343204 View ViewReplyLast 50OriginalReport
Your name is Vincent Cruz. You work in a shady government-backed facility in the middle of the New Mexico desert. By all accounts, you are a complete and total nobody to the Powers That Be.

You've managed to survive the last 7 days at your job. Your job, of course, involves studying and researching dangerous anomalous entities in order to make money for the Abnormality Regulation Coalition (also known as ARC).

In fact, you survived long enough to get promoted from Level 0 to Level 1. You're no longer on the bottom of the totem pole but you're still so, so far away from the top. Five more ranks to go and who's to say you'll survive long enough to reach the top?

If you're going to die here, at least you're going to die at the top. You've climbed dozens upon dozens of corporate ladders, what's one more, after all? It's the only life you've known so you might as well get comfortable with it.

As for a recap of some notable things that happened recently?

You accidently stumbled across Liz getting herself involved in office politics. While you don't care about getting yourself entangled in them, you decided to keep an eye on Liz to make sure she won't do something she'll regret.

You also learnt that one of your coworkers, Ashton, is an aberrant cannibalistic human called a 'Harvester'. For a while you thought her unconditional kindness to you was a mask for something but no, apparently she really see you as a friend. Instead of a meal, thankfully.

A dream you had last night still lingers in the back of your mind. It was the only decision you could've made, it was the only right decision, you had to leave that house.

One of your anomalies, IN LIMBO, has finally kicked the bucket. It decided that the best thing to do would be to move on. All that's left of it now is an ARTIFACT, a remnant of its anomalous power. Rest in peace, Rolle.

And lastly, an old and presumably anomalous phone you bought a while ago has been ringing non-stop during your shift. You're currently trying to negotiate a deal with a mysterious man who's offering you something that 'doesn't cost you money', whatever that means.

Your life is a surreal mess but what can you do about it? The only path you can see for yourself is doing your job to the best of your ability. You're a <span class="mu-s">wageslave</span>, born and raised to torture yourself by doing obtuse and obscene tasks all so a line goes up.

For the line must always go up.

ARCHIVE: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Low%20Rung
VINCENT SHEET/INVENTORY: https://rentry.co/VINCENTSHEET
ALLIES: https://rentry.co/COWORKERLIST
ANOMALY NOTES: https://rentry.co/RESEARCHNOTES
1035 posts and 179 images omitted
!!kTj7PQS8iSS

For House and Dominion: A Knight's Tale

!!kTj7PQS8iSS ID:2beXPEiW No.6353859 View ViewReplyLast 50OriginalReport
For House and Dominion: A Knight's Tale
Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6216450/

H&D Wiki: https://houseanddominion.fandom.com/

https://twitter.com/ThatSlowTypingG

You are Joanna Farrell, a would be Knight from the Dominion of Royal Houses. You are among the few remaining survivors of House Meros, a minor House that fell during the turmoil and wars of the early 41st century. Now you and other aspirants have ventured out into the unexplored regions of the universe aboard the starship Bertrand to seek your fortune and gather resources to someday reclaim your lost House.

>The Crew
The now landless 'Errant' Knight Dar'el Camdie has gathered your group of Knight aspirants in the hopes of forging you into a force to be reckoned with. Despite his age he's a capable fighter and tough by the standards of the Dro'all.

Chief Miriam Hannah is in charge of your ship the Bertrand and has been acting as its captain for years now.

Sergeant Mulyadi Reza commands the marines aboard ship and acts as your training officer.

Sergeant Ram is a veteran who helps lead the squad of marines under your command.

>The would be Knights
Alar Ul'torel is a Dro'all Noble. A skilled Medic in addition to their training to one day become a Knight, they've gone out of their way to be friendly to everyone on the team.

Kalnit Bakor is a Kavarian. A drone specialist, you've made an agreement with him to trade a suit of Power Cell Armor between you depending on the requirements of the mission.

Ninnik Gehell is one of the diminutive Shallan. Though trained primarily as a pilot you've helped encourage them to keep up with the rest of the team in small arms combat.

Silvar Valnetios is one of the elf like Hune. Though sometimes distant he is a capable fighter, always ready to charge into the thick of the action.

Talaat Matevosian is another Human. A close combat specialist he has a fierce rivalry with Silvar, always striving to outdo him.

Vayall Trin'qua is a Dro'all Noble. Though still among the richest families of House Meros they've had trouble adjusting to the fall. A gifted sharpshooter.

As for you, you're nobody special. Not even from a noble family like most of the others. Your parents however were loyal to the House when it would have been all too easy to leave it behind. Because of that loyalty you were sent to the academy to be trained. You now have a chance to become an Errant Knight under Dar'el Camdie's tutelage. You'll still be without lands or a legitimate title, but it would be a first step to refounding or reclaiming House Meros and setting things right.

You will be a Knight of the Dominion some day.
161 posts and 6 images omitted
!!brPRS0i63Cj

KOTH

!!brPRS0i63Cj ID:KufwZHV0 No.6353180 View ViewReplyLast 50OriginalReport
This is Bill
He is King of the Hill
Challenge him in battle for the right to rule this mound

Rules of battle are thus:
>KOTH and the Challenger each roll 1d6
>The current streak is added to the Challenger's roll
>The winner is the one with the higher value, KOTH wins a draw
>The winner may take the items of the loser
>To join post your Challenger with an accompanying image or description
>Choose a starting item with one of the following stats
>+1 die
>+2 pips
>+3 value
>+1 item
>After every 4 wins, KOTH may level up one of their items (essentially a +1 of the item)
>2 items can be held at a time

Other caveats:
>An orderly queue: every challenger will be gone through in order of appearence, bar consecutive submissions by the same poster
>The creator of the current KOTH may choose to continue to roll for their champion
>OP will roll in the creator's stead if they do not respond to a challenge within 24 hours, but will not pick up any items or upgrade them
>The creator may take back control of their character at any moment, and upgrades will be refunded
153 posts and 52 images omitted

Wasteland Royale w/ Cheese Quest 2

ID:kqvzBbff No.6334587 View ViewReplyLast 50OriginalReport
You are the self-proclaimed KING of the WASTELAND.

Ever since the great BIG BOOM in the far off year of 2007, the world has gotten pretty nasty–ruins and mutants litter the desert wasteland all around you, roving bands of warlord kings and factions in all sorts of endless wars.

You never did much mind, though, as you kept to yourself in your reclusive “castle” (a pre-BIG BOOM convenience store) with your friend and roommate, DUKE NASU, watching one of your 24 copies of SUPERBAD (2007) and pumping iron–that is, at least, until a demolition company drove up to your front door.

You found out your castle was apparently on land that fell under the titleship of a “GUN KING”, who sought to evict you and bulldoze it into the ground. You took ownership of the demolitionist’s wrecking ball and drove out to the GUN KING’S castle to confront him on the matter.

You managed to infiltrate his castle whereupon you engaged in one-on-one combat with the king, PANZER GRAAD–however, defeating him only led to the appearance of another freak, the “MUTANT KING,” who kidnapped your dear friend DUKE NASU to bring him to its kingdom. You need to get him back.

LAST THREAD: https://suptg.thisisnotatrueending.com/qstarchive/2021/5005718/
203 posts and 59 images omitted

Beings of Creation -1: #3

ID:KkkxSVMO No.6355492 View ViewReplyLast 50OriginalReport
> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1eOyLUfkbgVFHjIPmNmcW9G2wQE7CZenv69m9yQF_aMY
https://discord.gg/SaH8tBttx

<span class="mu-r">With several gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.</span>

>Epoch 22 begins!
64 posts and 12 images omitted
!9ff7WVg9ik

The Legend of Zuzo: The Umbral Tower #2

!9ff7WVg9ik ID:TRS8WJG7 No.6357759 View ViewReplyLast 50OriginalReport
>Now with intro theme music
https://youtu.be/r7AGlW-XxKk?si=UY8ixOnnFhCxgPpn

<span class="mu-s"><><><><><><><><><><><><><><><><><><></span>

<span class="mu-i">This is but one of the legends of which the people speak...</span>

<span class="mu-i">Long ago, the kingdom was blessed by a <span class="mu-s">Golden Power</span> handed down by the three great goddesses. It was a prosperous land of green forests, tall mountains, and many peaceful tribes of people.</span>

<span class="mu-i">But one day a terrible <span class="mu-r"><span class="mu-s">Demon</span></span> was loosed upon the realm by the mysterious <span class="mu-s">Shadow Tribe</span>. He dwelt atop an enormous <span class="mu-r"><span class="mu-s">Black Tower</span></span>, and wherever its shadow fell was consumed by impenetrable darkness...</span>

<span class="mu-i">The <span class="mu-s">Shadow Tribe's</span> sacred duty was to protect the <span class="mu-s">Golden Power</span> by guiding and defending the descendents of its chief inheritor. For their transgressions, the golden goddesses cursed them, and in their shame they repented.</span>

<span class="mu-i">One among their number rose to the challenge, and used <span class="mu-s">Shadow Magic</span> to pursue the <span class="mu-r"><span class="mu-s">Demon</span></span> to the top of his tower. This noble samurai warrior, clad all in white, was known across the land as the <span class="mu-b"><span class="mu-s">Hero of Shadows</span></span>, but his legend was forgotten by all after a short time, with only the survivors of his tribe preserving his story in secret.</span>

<span class="mu-i">When the <span class="mu-r"><span class="mu-s">Demon</span></span> was finally defeated by the <span class="mu-b"><span class="mu-s">Hero</span></span>, the <span class="mu-s">Seven Sages</span> combined their magic, and used a piece of the <span class="mu-s">Golden Power</span> to topple his tower and seal him away in a <span class="mu-s">Horned Statue</span>. The <span class="mu-s">Shadow Tribe</span> hid it inside their sacred <span class="mu-s">Temple</span>, so that he might never again endanger the realm...</span>

<span class="mu-i">Many ages passed, and the land would be imperiled by many <span class="mu-r"><span class="mu-s">Monsters</span></span> and powerful <span class="mu-r"><span class="mu-s">Demons</span></span> over time, yet always saved by other <span class="mu-g"><span class="mu-s">Legendary Heroes</span></span> before all could be lost...</span>

<span class="mu-i">Eventually, a cruel and ruthless <span class="mu-r"><span class="mu-s">Warlord</span></span>, one of the three inheritors of the <span class="mu-s">Golden Power</span>, would seek to claim the other pieces for himself in order to seize the kingdom. Summoning an army of monsters and mercenaries, he began a campaign of conquest across the land. Far from where his war bands gathered, his servants would wake the ancient <span class="mu-r"><span class="mu-s">Shadow Demon</span></span> from within the <span class="mu-s">Temple</span>, hoping to enlist his wicked powers. They would be interrupted by a young man from the <span class="mu-s">Shadow Tribe</span>, undertaking the <span class="mu-s">Rite of Passage</span> of his eighteenth birthday. Unable to stop them, this lone warrior would survive to see the <span class="mu-r"><span class="mu-s">Black Tower</span></span> looming high above the kingdom once more... And the tale of what followed after is its own <span class="mu-g"><span class="mu-s">Legend</span></span>... It is <span class="mu-g"><span class="mu-s">The Legend of Zuzo</span></span>...</span>

<span class="mu-s"><><><><><><><><><><><><><><><><><><></span>
81 posts and 14 images omitted

/QTG/: Santa's Synthetic Helper Edition

ID:EljhI7U2 No.6337227 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6308657

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-g">text</span> [ /blue ]
Green: [ green] <span class="mu-b">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM Question:
How in-depth do you plan? Of course no plan survives first contact with the enemy, but how many plot beats do you try to have? Do you have an ending in mind?

>Player Question:
How do you feel when a quests ends? Be it naturally or unnaturally (flaked/cancelled). Have you ever been compelled to continue a dead quest? Did you? If not, why?

>General Question:
How many quests have you seen finish properly? Do you wish more QMs showed restraint and did more self-contained stories, or do you prefer quests that just keep going so you don't have to stop reading them?

>Lurker Question:
There is no question, vote.

>Miscellaneous Question:
Hypothetically, if there was a /qst/ board secret Santa like some of the other boards have, would you participate?
1059 posts and 326 images omitted

The Shadow Rises Anew II

ID:0Q/eWXmI No.6341589 View ViewReplyLast 50OriginalReport
<span class="mu-i"> In times of old, there stood many a great kingdom or realm, their lines proud, their kings great, and their works were legendary. It was a time of greatness for all, from all classes and races, for it was a time when the yields were abundant, the cattle fat, and the weather favourable.

This changed, however. A creature with a heart pitch-black and eyes of darkness and despair that rise and shrink with hate. All despaired at his coming and the hordes and legions he brought with him. Crowns were broken, castles slighted, and the kings lay broken. Like a vile black hand, his reach seemed boundless; with his fiery red eyes, his gaze kept his subjects obedient, and from a dark tower, this lord of evil watched over his realm as the land fell into darkness and despair, with hope fading like a dying ember.

But embers can flare up, and like the phoenix, a new generation of heroes and their hosts of light broke the chains, shattered his armies to the winds and finally brought an end to his reign of terror. As the morrow broke once more, it was thus proclaimed that nevermore should his name be uttered, nevermore should his remains be seen, and nevermore should there be fear of his tyranny. And so, the people rejoiced in their newfound freedom, rebuilding their shattered world with hope and determination for a brighter future. His artefacts and symbols, buried deep beneath the sands and earth, were so well hidden that not even the most fanatical cultist would find anything.

And yet in that lies the danger; dead though he may be, there are still those who revere him as though he were a god-king upon this earth, and his ilk have a tendency not to stay dead… There are still whispers, mutterings and vague prophecies about his return, though none have come true as of my writing this tome…. His name was struck from the lists of both paper and mind, so one would never again say that name which struck deep grief into the hearts of all peoples…. I shall end this book with a warning: if he does return, do not try to fight him; run. Run to the nearest authorities and alert them; fighting him alone shall surely be your doom, even if he's weakened, but the worst thing you can do is to let him speak; his words shall gnaw in your mind, his arguments shall be so persuasive that you will drop your weapons, and he shall weave a web of deceit that will ensnare even the strongest of wills. Hearken unto him, no matter his guise and form, and before too long you shall find yourself in eternal servility. </span>

Archive link: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%20Shadow%20Rises%20Anew
DeviantArt link: https://www.deviantart.com/adlershorst
255 posts and 13 images omitted
!!f3F751D6Was

The 2nd Primarch Quest 44

!!f3F751D6Was ID:4mAdPJbh No.6336684 View ViewReplyLast 50OriginalReport
Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%202nd%20Primarch%20Quest
_

You are Lieren of Nothing, philosopher of some renown, Hunter of some skill, Primarch of the 2nd legion of the emperor of mankind's space marines, grand architect and head of the Long-Jian ministry of development, friend of the oppressed, enemy of tyrants and husband of the living ship Kanzeon, among a great many other things, including dabbler of the secrets of the old ones and poet of some skill.

Presently, you are above an uncontacted world of a substrain of humanity, using a mixture of high technology and sheer telekinetic force to create a monument from the debris left behind by the skirmish with an ork fleet, combining together the metal hulls of the ships that were lost in the battle to form a monolith of burnt and sundered still, that Kanzeon is engraving with the names and histories of the crews of the ship. It is to honor their ultimate sacrifice for a cousin of mankind that had not even known they'd been threatened.

A cousin you shall soon meet personally, the envoys that were sent had all agreed that your presence and company would be most welcome as they traveled beneath the frozen surface of the unnamed world to meet with the representatives of the city states, that the aspirants of your legion had, while you and their senior and future astartes brothers waged war against the pirate fleet, had managed to get in contact with the abhuman race. They had taken your challenge to learn how to solve the communication barrier with a society that did not know the sky above their mines existed, yet alone of the worlds beyond their worlds with great gusto and had devised a novel means of breaking that barrier. Which they had done themselves, to prove it'd work. They'd started by sending dummy distress signals near to the surface, which allowed the abhuman miners to realize the source must be coming from beyond their world of rock and stone.

And then followed by sending transmission to the groups that had figured it out, and providing proof of a world beyond their mines. Somehow, this was not met with skepticism or derision by the rest of their societies, but rather a rush to be the first to make contact with the "Uplanders" as the underground dwellers called the aspirants and you supposed everyone else

There was some grumbling, when an Astartes that had been left on the planet to watch over and run the boys through drills had happened upon and discovered what the aspirants were getting up to, but the response from the rulers of the four blocs, which were formed by councils of elders that represented the interests and vendettas of various clans and families, had been one of intrigue and praise for such "Clever little beardlings".
Cont
184 posts and 9 images omitted
!!RtEo6sIsRWa

Black Company Quest 2230AD #10

!!RtEo6sIsRWa ID:nATgF9gT No.6355757 View ViewReplyLast 50OriginalReport
<span class="mu-i">“The Krieger Corp is the life for me,
A gun, bed and funeral for free.
That’s my lot in the Black Company.”</span>

It took the Earth 10 long years to die. Like every planet afflicted by the pervasive sentient plague that swept the galaxy at the turn of the 23rd century, aptly named <span class="mu-s">The Rot</span>, Earth’s demise was slow and agonising at first then violent and sudden by the end. The seas boiled and the air turned to ash in the wake of the continent-shattering orbital bombardments that cleansed her and a hundred other worlds.

20 years later, the dust of the Purification Wars has settled and the surviving xenos empires have finished carving up the remaining colonies of those less fortunate races between them, including those few left from Earth’s initial phase of expansion. Just rewards for the victorious alien’s part in saving the galaxy. The surviving human population, once many billions, now numbers in the mere millions. An entire race of refugees, vagrants and backwater outcasts begging, stealing and labouring as second-class citizens, servants or slaves under uncaring alien masters.

A lifetime of backbreaking work for stale recycled oxygen units and a handful of credits is the best fate most humans can hope for. Little wonder then that the violent but lucrative life of a mercenary holds such appeal. As the novelty of peace wears off and the rival alien nations rattle their sabres once more, human mercenaries are in high demand for their crude effectiveness and affordable prices.

And of all the human mercenary firms, there are none so infamous and so highly sought after as the services of the Black Company…

=============================================

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=2230AD
2230AD Annal Entries: https://pastebin.com/zBic3fPQ [Updated!]
Recorded Xenos Species: https://pastebin.com/vdG01RzG
The Last Human Colonies: https://pastebin.com/VA3nHbTm
Advanced Firefight Rules: https://pastebin.com/NATmyFSw
126 posts and 32 images omitted