Domain changed to archive.palanq.win . Feb 14-25 still awaits import.

Theseus: a 40k A.I. quest 3

ID:W7UE/FHz No.6153568 View ViewReplyLast 50OriginalReport
Ensuring that you have no direct sight of the unknown foe, you instead look through the various sensor data to predict enemy fleet movement. They appear to be hell bent trying to close the distance, burning at full speed even when one of their destroyers is brought low by concentrated lance fire. Seemingly ignoring the loss, the enemy, either brave, cold, or mad, continues its advance.

Due to your peculiar situation, you are incapable of proper coordination. Considering how extremely you were affected by just looking at the foe, you naturally have strong concerns about the humans aboard the Deimean vessels.

Considering all dangers, you had reached but just single solution for the issue – nuke the bastards, as an old saying goes.

Now, the biggest issue at hand is of course the fact that you have no means of control. You would be unable to deploy more powerful weapons that would require your direct guidance. The issue for autonomous weapons is also out, you’d rather avoid the worst-case grey goo scenario.

Everything combined leads to the simplest of weapons. In this case, a dumb weapon, a nuclear device. Sundial – the most powerful nuclear weapon available to you, easily capable of cracking planetary crusts and potentially destabilising entire worlds. Generating enough force to wipe out entire continents at its lowest charge and cracking worlds open at the strongest, this is the most primitive and powerful of your weapons. Just the shockwaves generated by these weapons are powerful enough to potentially level entire mountains and level the terrain into smooth plains. Of course, lacking atmosphere, the destructive capability is vastly reduced, which is why this specific variant is a two-stage device, creating temporary gravitical distortions, pushing the explosions away whilst at the same time moving nearby hostile vessels towards the explosion.
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!!xX2uu4ZVO2b

Warlords of Chaos #4

!!xX2uu4ZVO2b ID:7n5xNpSM No.6140211 View ViewReplyLast 50OriginalReport
Ostrosk has fallen. The weakened hosts of Chaos march, dispersing in the north and the east, exhausted from their march and conquest of Ostrosk, the crow-headed sorceress roasted and her ashes scattered and her sister, still in a cage, being dragged behind by Rue'Vahn eastwards towards Chamon Dharek.

Previous thread:
>>6106280
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Gotham City Beat Cop Quest 11

ID:iLMcAtJ9 No.6152302 View ViewReplyLast 50OriginalReport
You stare at the door outside. It would be easy to put all this out of your head and just keep it moving. But it doesn't feel right.. you cast a glance at Batman and find he's already staring at you. The unsettling glow of Batman's eyes from beneath that cowl of his make you nervous. Hell, everything about this place makes you nervous. An hour ago you still thought of 'magic' and 'spirits' as possibilities. Chances in an infinite universe, things you never really believed fully but still left the door open for. Only now the door is wide open and you've stared into what's behind it directly and according to John it's done it's share of looking back. Is this really your place? No. It isn't, you weren't meant for dark delves into haunted asylums with masked crusaders. Yet it seems every time you fight to return to normalcy, for the privilege of an honest job, you're exposed more and more to how much deeper the rabbit hole goes. How comically small your role in the world is. You'd laugh if it didn't always feel like the joke was on you. But through all of this bullshit you've never lost sight of what you've stood for, the world wasn't your problem; Gotham and the people in it are. You look again at this man, this Batman, and it feels like another reflection.

Maybe he's meta, maybe he isn't but he's still a person. Someone who had desires, maybe the same ones as you. Just a man who wanted to protect his home. You remember when you first saw the photos in your dad's paper, his suit wasn't much more than stitched kevlar and sports pads despite it his presence was inescapable in the City. He seemed like a manifestation of Gotham's anger, finally fighting back to halt the grinding boot that was turning everyday people into a paste and looking at him now you aren't sure you recognize the man clad in pristine body armor, trimmed with technology that borders on science-fiction. It makes you think, would you from a few months ago recognize yourself? Your own words to Question echo in your head, maybe it's better to just focus on the things you can act on. This is out of your depth and it may be out of his as well, but you can still help where you can.

"You're out of your depth too." You start. "Your utility belt won't be as helpful against the things John's looking for as you think, and given everything he's said about you, you'll just end up drawing attention to both of you if you go with him."

"Maybe." Batman grumbles. "But I don't trust him to wander that place by himself. Even if it was empty."

"Gee, thanks mate." John mumbles, rolling his eyes wildly as he reads his tome.

"If anyone should be his backup, shouldn't it be another magician or wizard or something? He can't be the only one, you guys mentioned someone earlier."

"No." Batman says firmly. "I'm not bringing anyone else into this, I won't risk them."

"But you'll risk me?" You ask, genuinely taken aback.

"You were already in, whether you liked it or not."
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Gems Of Power Quest

ID:E2GHN7XY No.6167060 View ViewReplyOriginalReport
The quest for the Gems of Power consumed your master's entire existence. His life revolved around collecting ancient tomes about these mystical artifacts and gathering resources for endless expeditions. The gems became his obsession, his curse.

When he finally uncovered the location of the first gem, bitter disappointment awaited him. The precious stone rested in the possession of Archmage Mykor, a wizard whose reputation for power was matched only by his desire for solitude.

Your master refused to let decades of research go to waste. He spent months preparing, strengthening both mind and body, before challenging Mykor to a duel for the gem. The Archmage declined repeatedly, but your master's relentless assassination attempts finally forced his hand.

You were there the day of the duel. You witnessed your master's final moments as Mykor's awesome powers reduced him to ash. The Archmage, weary of the bloodshed, declared he would accept no further challenges. The gem, he announced, would either be destroyed or hidden beyond mortal reach to prevent such madness from claiming more lives.

Years have passed since that day. Your master's estate was sold to settle his mountainous debts, leaving you nothing but a chest of worn books. You've kept them in your merchant's wagon as you traveled the trading routes, building a modest but honest living.

Yet the Gems of Power remained a persistent whisper in your thoughts. Then one day, while studying your master's old texts, you solved a riddle that revealed the location of the Fire Gem. It lay hidden on a frozen island in the far north, deep in barbarian territory.

Now, as you stare at the decoded message, you know your life as a merchant must end. Your master's quest calls to you, demanding completion. The search for the Gems of Power beckons once again!
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Stars and Ships Quest #2

!!Q7XPCt0nVL/ ID:sxBqQEaM No.6156388 View ViewReplyLast 50OriginalReport
Humanity has spread out into a massive sprawling empire throughout the galaxy. The edges of the sprawl remain poorly guarded and sparsely settled after all humanity throughout a thousand stars has always been alone save for their own creations which once waged war against them. This is no longer true now an unknown force has begun to attack sector 63 and possibly others and it is up to poorly supplied and desperate sailors to hold them back.


You are the Admiral of the naval fleet of sector 63 one of nearly a 100 rimward sectors on the edge of settled human space. The last few days have seen you destroy nearly forty unknown ships piloted by what your men already refer to as birds. Your Escort Carrier the Essex and her escorts have dealt not just one but two serious blows against the enemy and even now your escorts move in to deal the killing blow to the enemy fleet you had ambushed while scavenging a new water purification system for your flagship.


The enemy is doing its best to back away from the ship graveyard even as your corvettes and destroyers stalk out of the mess of broken wrecks hunting the damaged and fleeing ships. The enemy does something you think and human officer would probably be executed for doing they lose all cohesion and begin to run leaving the sole remaining battleship to receive the full wrath of your airwings torpedoes, the last of them you have onboard actually. The rest of the enemy force is just meat for your escorts to rip into with their coil gun turrets and the last of the torpedoes the destruction is so total that none of them even make it halfway to the systems jump point before becoming radioactive hulks after being struck by the torpedoes.

The enemy fleet now lays destroyed and your did so without a scratch but your ammo is gone and you still need to retrieve the replacement water purification system on the derelict cruiser

>Encourage the engineering team to work fast
>Take your time
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!9Xh4/vcrqU

RWBY Quest #6 Volume 1: Tales of Kuchinashi

!9Xh4/vcrqU ID:Ls08KPOI No.6150931 View ViewReplyLast 50OriginalReport
Past Thread: >>6115274
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Missval
General Pastebin: https://pastebin.com/5hFQZtc3
Character Sheet (As of the end of Thread #5): https://pastebin.com/xA4G6LMk
Twitter/X account for important announcements, contact and stuff (It has cobwebs! I also am in the Quest General discord). https://x.com/MissvalQM

Your name is Shelly Suzume. You’re now officially a member of the White Fang. You’re still adjusting to it, and it has its ups and downs. You’re not that much into the ‘anti-human’ thing. You just want to help people, and right now Faunus are the group most in need of your support (plus, you owe a few favors to Taylor, the leader-boss of this branch here in Kuchinashi).

You recently had a tense conversation with the leader of the entire organization, Sienna Khan. Unfortunately, the talk wasn’t what you would call comfortable. The discussion stemmed from a recent tragedy. One of her family members (Aunt?) was killed by someone… or something. Plenty of other members of your branch lost their lives too, and so you went to go enact some justice for the fallen. You promised her that.

And to put it mildly, this has been one of your worst days you’ve had so far.
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Civilization Thread

ID:tuDw23p2 No.6167071 View ViewReplyOriginalReport
I feel like running a civ thread, but I want to run one with civilized races. You may pick amongst the races from the picture only.
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Over Arms: Hillvale Days

ID:pnCo1WZC No.6167181 View ViewReplyOriginalReport
The first thing you are aware of as you gain consciousness is that you are lying face down on a gritty sidewalk. The second is that four people are around you, looking concerned and asking if you are okay.

Are you? It takes you a second to get your bearings.

Who are you?

>Please Choose a gender
>Please Create a name. You are a human being living in a mid sized city in the southwest United States.
>Please Carefully assign these five dice (D4, D6, D8, D10, and D12) to these stats (HP, STRENGTH, INTELLIGENCE, DEXTERITY, CHARISMA).
>Please Care about one of these things more than the rest (Art, Literature, Film, Cooking)

Classic NRP--Thread Three: Purgation

ID:tPVZwGYr No.6163889 View ViewReplyOriginalReport
Turn 14
The world of Pavilion falls under a pall. Mortal meddling strains the fabric of the world as wizards war with increasingly uncontrollable magics. To the west, a new land arises, ushering the Vizari into a harsh yet protected refuge from raiders and pillages. A presence stirs in the deep wounds they left behind, feeding on blood and souls, seeping through cracks in the firmament. The Northern nations seek glory in other lands, sending their armies outside of reality itself to fight wars in a strange new world. The Tyrns Without Summer march on all the while, food stores deplete, emergency measures turn to mitigation, and hunger yields to famine. Dark times indeed.

>We're currently full on players, though that can change with short notice. If you're interested, join our discord. The invite code is: F2Patcf.

GLOBAL DISASTER: The night sky darkens, the stars torn from their seats in the heavens and cast into the western seas. The earth itself quakes with indignation, stirring up great waves that batter the coast. The days that follow are unseasonably cool and dry. The sun is enfeebled by a dry fog that reddens and dapples its shining light. Crops fail, lakes freeze, animals starve to death for want of grazing ground.
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Esoteric Archive Cultivation Game

ID:vgmgkSJN No.6154698 View ViewReplyLast 50OriginalReport
You are an inhabitant of the Nameless Realm. This land is a land of countless paths to power, strange locales, powerful artifacts, and people who take them.

Cultivators on the path of ascension.

This is not who you are. You are one of the many more people who lead normal lives, far from the ones who grasp endlessly for power and their matters. Farmers, medicine men, nobles, whatever.

Yet the past few hours of your life elude you. You wake up in a strange place with 4 others, equally confused. The floor and walls are a cold smooth marble white, pillars rising far into the darkness above.

There are 3 paths ahead you, each one leading into a chamber...full of books. Tomes, manuals, and scrolls on topics which elude you. Though you're certain the contents within are invaluable, should you choose to study it.

Each chamber is marked with an intricate symbol. One of a sword. One of a pond. One of a mirror.
---

This game will take 5 players, first come first serve. Provide a name and 3 aspects of your background or personality from which to draw insight from, excluding any familiarity with cultivation.

For example, you could be a bullheaded person with a history of butting heads with people, an unfortunate quality for someone of a noble background and upbringing. You were disowned for your impudence, going on to become a mercenary who favors an axe. Three aspects.

Each cycle, you gain 3 Actions. For now, it can only be used to explore one of the 3 rooms, revealing a random book inside. Often, but not always, it can be advisable to take actions one by one.

When you explore a room, roll a dice with a size equal to the number of books not yet found. Naturally, this dice lowers as more books are found.

As you explore a room, unexpected events may occur.

More mechanics will be revealed as they come up and become relevant.

- Sword Chamber: 4 books.
- Pond Chamber: 4 books.
- Mirror Chamber: 4 books.
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