Domain changed to archive.palanq.win . Feb 14-25 still awaits import.

Jail Quest: Thread 13

ID:1Pw/8G/1 No.6322745 View ViewReplyLast 50OriginalReport
Jail Quest: a text adventure occasionally illustrated.

A night of drinking and a failed attempt to cheat on cards had landed you the strangest job slash community service sentence you've ever had: ensuring Gongalla Gaol survives the reality storm called Singularity.

Now you travel around with your employer and a handpicked crew to survey the four Reality Anchors. Hey, beats being tarred and feathered, right?

Previous thread:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6274911/

Gongallaverse:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gongalla%20Gaol

You suddenly jolt wide awake in an unfamiliar room, with no recollection of the past few hours. It even took you a few seconds to remember you are Rosa Montagni, and another few seconds to realize the other person in the room is your crewmate, Valencio. Slowly, hazy recollections piece together a loose narrative of previous events: you've reached Viridis, the first leg of your journey to the East's Reality Anchor, when you receive news that your go-to destination slash transport, the walking city Freeport, had problems with its engine. Then you were sidetracked into a casino, where you played cards and unwittingly aided a truant Hexbourne student against a haughty twin Hexbourne students sent to retrieve him. Then you got entangled in a complex emotional... something with the casino owner, Don Bosco. Something about your mentor, Sierra (no relation to Sierra, the deity of the South anchor) and copious amounts of drinking? That must be why your memory's so hazy.
118 posts and 19 images omitted
!!wTl2g7PClIm

Low Rung Researcher Quest #3

!!wTl2g7PClIm ID:q1mt63m3 No.6343204 View ViewReplyLast 50OriginalReport
Your name is Vincent Cruz. You work in a shady government-backed facility in the middle of the New Mexico desert. By all accounts, you are a complete and total nobody to the Powers That Be.

You've managed to survive the last 7 days at your job. Your job, of course, involves studying and researching dangerous anomalous entities in order to make money for the Abnormality Regulation Coalition (also known as ARC).

In fact, you survived long enough to get promoted from Level 0 to Level 1. You're no longer on the bottom of the totem pole but you're still so, so far away from the top. Five more ranks to go and who's to say you'll survive long enough to reach the top?

If you're going to die here, at least you're going to die at the top. You've climbed dozens upon dozens of corporate ladders, what's one more, after all? It's the only life you've known so you might as well get comfortable with it.

As for a recap of some notable things that happened recently?

You accidently stumbled across Liz getting herself involved in office politics. While you don't care about getting yourself entangled in them, you decided to keep an eye on Liz to make sure she won't do something she'll regret.

You also learnt that one of your coworkers, Ashton, is an aberrant cannibalistic human called a 'Harvester'. For a while you thought her unconditional kindness to you was a mask for something but no, apparently she really see you as a friend. Instead of a meal, thankfully.

A dream you had last night still lingers in the back of your mind. It was the only decision you could've made, it was the only right decision, you had to leave that house.

One of your anomalies, IN LIMBO, has finally kicked the bucket. It decided that the best thing to do would be to move on. All that's left of it now is an ARTIFACT, a remnant of its anomalous power. Rest in peace, Rolle.

And lastly, an old and presumably anomalous phone you bought a while ago has been ringing non-stop during your shift. You're currently trying to negotiate a deal with a mysterious man who's offering you something that 'doesn't cost you money', whatever that means.

Your life is a surreal mess but what can you do about it? The only path you can see for yourself is doing your job to the best of your ability. You're a <span class="mu-s">wageslave</span>, born and raised to torture yourself by doing obtuse and obscene tasks all so a line goes up.

For the line must always go up.

ARCHIVE: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Low%20Rung
VINCENT SHEET/INVENTORY: https://rentry.co/VINCENTSHEET
ALLIES: https://rentry.co/COWORKERLIST
ANOMALY NOTES: https://rentry.co/RESEARCHNOTES
1018 posts and 177 images omitted

Local Lord Quest XVI

ID:3nLQDCng No.6328662 View ViewReplyLast 50OriginalReport
Good sirs and noble ladies, I know, I know, I should have been here in october but I am late like Charles de Valois when repaying his debts ! Such is life I would say, life is full of trials, more work, writer's block, a broken computer, heh, God puts trials on our way so we can overcome them in the most chivalric way. So ride on, let us go back on saddle and ride with Charles de Villeroi, our gallant hero, who has just left the capital to go to Tradnod, to give the duchess of these lands the locket that she has lost and that he has found after vanquishing awful men made of wood and other foul witchcraft.
For those who are new in our crowd, worry not, for I have here all the links to the previous scrolls detailing the adventures of Lord Charles de Villeroi.

>https://suptg.thisisnotatrueending.com/qstarchive/2022/5085315/ thread 1
>https://suptg.thisisnotatrueending.com/qstarchive/2022/5134375/ thread 2
>https://suptg.thisisnotatrueending.com/qstarchive/2022/5194246/ thread 3
>https://suptg.thisisnotatrueending.com/qstarchive/2022/5314154/ thread 4
>https://suptg.thisisnotatrueending.com/qstarchive/2022/5422744/ thread 5
>https://suptg.thisisnotatrueending.com/qstarchive/2022/5422744/ thread 6
>https://suptg.thisisnotatrueending.com/qstarchive/2023/5561322/ thread 7
>https://suptg.thisisnotatrueending.com/qstarchive/2023/5561322/ thread 8
>https://suptg.thisisnotatrueending.com/qstarchive/2023/5702984/ thread 9
>https://suptg.thisisnotatrueending.com/qstarchive/2023/5785267/ thread 10
>https://suptg.thisisnotatrueending.com/qstarchive/2024/5920163/ thread 11
>https://suptg.thisisnotatrueending.com/qstarchive/2024/6011182/ thread 12
>https://suptg.thisisnotatrueending.com/qstarchive/2024/6079405/ thread 13
>https://suptg.thisisnotatrueending.com/qstarchive/2025/6157669/ thread 14
>https://suptg.thisisnotatrueending.com/qstarchive/2025/6256761/ thread 15

Of course, as tradition dictates, we shall begin with a small prologue from another place of the world.
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Westeros Elf Wizard Quest Thread 2

ID:zz8d5Qyu No.6358667 View ViewReplyOriginalReport
We are back! Only a year after the first thread. I’m like that, sorrynotsorry.

You are Alyssa NicNivara, High Elven lady archmage of the seventh order, stuck in this strange backwards land called ‘Westeros’ with your sister Anya, a cleric of the Dawnfather, your druidess colleague Eva, and four mortal partymembers you scarcely know.

Where we left off, you and your party were demonstrating what duels of the mighty look like to these folk who do not know power; your duel with Anya involved you turning into a Sea Dragon and accidentally frightening many spectators, and then polymorphing into a 20-foot-tall-Sun Giant - which is when Lord Stark happened to walk in, at just the right moment to witness you beating your sister over the head with her own summoned Leskylor.


https://archiveofourown.org/works/62761627?view_full_work=true

https://suptg.thisisnotatrueending.com/qstarchive/2025/6182755/

https://forums.spacebattles.com/threads/westeros-elf-wizard-quest-archive.1213676/


>Just another day in the life.

Lord Stark stares up with the face of a man at a loss. Here you stand before him a Sun Giant, tall and stately as the immortal redwood, in the fullness of your might. Every instinct instilled by noble upbringing and many years among mortals shouts that you have made a grave blunder. This place is ignorant of real power, to say nothing of its stricter mores. But then, this is you, and the truth of an archmage; there should be no pretence of anything else among your guests. They will live.

“Sorry,” you reply with a shrug, using one of the few words of Westerosi you’ve so far picked up.

Anya looks up at you as she heals her injuries. “Do you have the spells for another bout?”

“Not too many. I think I’ll hold the rest in reserve.” You glance around the yard, at the many faces, the divots your dragon form dug in the muddy ground… as well as the section of roof where you stood moments ago and from which you took flight as a dragon. Well, what used to be the roof; two tons of sea dragon taking off from it mostly left behind a collection of loose tiles and timbers, thankfully without catching any spectators underneath in the process. “Perhaps we ought to take this outside the castle in the future.”

“Agreed.”

When after the next bout (another victory, this time using the dragon form while managing to suppress its Frightening Presence), you return to your normal form, the lord is gone. You’ll have to find him on the morrow; freshly-returned, he’s yet to hear of his foster-father Jon Arryn’s passing, and you have no way to communicate at the moment anyhow. Lord Stark’s children are also elsewhere.
!9ff7WVg9ik

The Legend of Zuzo: The Umbral Tower #2

!9ff7WVg9ik ID:TRS8WJG7 No.6357759 View ViewReplyLast 50OriginalReport
>Now with intro theme music
https://youtu.be/r7AGlW-XxKk?si=UY8ixOnnFhCxgPpn

<span class="mu-s"><><><><><><><><><><><><><><><><><><></span>

<span class="mu-i">This is but one of the legends of which the people speak...</span>

<span class="mu-i">Long ago, the kingdom was blessed by a <span class="mu-s">Golden Power</span> handed down by the three great goddesses. It was a prosperous land of green forests, tall mountains, and many peaceful tribes of people.</span>

<span class="mu-i">But one day a terrible <span class="mu-r"><span class="mu-s">Demon</span></span> was loosed upon the realm by the mysterious <span class="mu-s">Shadow Tribe</span>. He dwelt atop an enormous <span class="mu-r"><span class="mu-s">Black Tower</span></span>, and wherever its shadow fell was consumed by impenetrable darkness...</span>

<span class="mu-i">The <span class="mu-s">Shadow Tribe's</span> sacred duty was to protect the <span class="mu-s">Golden Power</span> by guiding and defending the descendents of its chief inheritor. For their transgressions, the golden goddesses cursed them, and in their shame they repented.</span>

<span class="mu-i">One among their number rose to the challenge, and used <span class="mu-s">Shadow Magic</span> to pursue the <span class="mu-r"><span class="mu-s">Demon</span></span> to the top of his tower. This noble samurai warrior, clad all in white, was known across the land as the <span class="mu-b"><span class="mu-s">Hero of Shadows</span></span>, but his legend was forgotten by all after a short time, with only the survivors of his tribe preserving his story in secret.</span>

<span class="mu-i">When the <span class="mu-r"><span class="mu-s">Demon</span></span> was finally defeated by the <span class="mu-b"><span class="mu-s">Hero</span></span>, the <span class="mu-s">Seven Sages</span> combined their magic, and used a piece of the <span class="mu-s">Golden Power</span> to topple his tower and seal him away in a <span class="mu-s">Horned Statue</span>. The <span class="mu-s">Shadow Tribe</span> hid it inside their sacred <span class="mu-s">Temple</span>, so that he might never again endanger the realm...</span>

<span class="mu-i">Many ages passed, and the land would be imperiled by many <span class="mu-r"><span class="mu-s">Monsters</span></span> and powerful <span class="mu-r"><span class="mu-s">Demons</span></span> over time, yet always saved by other <span class="mu-g"><span class="mu-s">Legendary Heroes</span></span> before all could be lost...</span>

<span class="mu-i">Eventually, a cruel and ruthless <span class="mu-r"><span class="mu-s">Warlord</span></span>, one of the three inheritors of the <span class="mu-s">Golden Power</span>, would seek to claim the other pieces for himself in order to seize the kingdom. Summoning an army of monsters and mercenaries, he began a campaign of conquest across the land. Far from where his war bands gathered, his servants would wake the ancient <span class="mu-r"><span class="mu-s">Shadow Demon</span></span> from within the <span class="mu-s">Temple</span>, hoping to enlist his wicked powers. They would be interrupted by a young man from the <span class="mu-s">Shadow Tribe</span>, undertaking the <span class="mu-s">Rite of Passage</span> of his eighteenth birthday. Unable to stop them, this lone warrior would survive to see the <span class="mu-r"><span class="mu-s">Black Tower</span></span> looming high above the kingdom once more... And the tale of what followed after is its own <span class="mu-g"><span class="mu-s">Legend</span></span>... It is <span class="mu-g"><span class="mu-s">The Legend of Zuzo</span></span>...</span>

<span class="mu-s"><><><><><><><><><><><><><><><><><><></span>
68 posts and 13 images omitted
!!BVDaTVQDGDF

Slice of Life Quest

!!BVDaTVQDGDF ID:cq6dI3n3 No.6334443 View ViewReplyLast 50OriginalReport
You are Motoharu Hisanori, and today, April 3rd, marks the beginning of your high school life.
79 posts and 1 image omitted
!snqjf0En4E

Yet Another Civilisation IV

!snqjf0En4E ID:yMdxng4R No.6355183 View ViewReplyLast 50OriginalReport
On a faraway world, humanity is thriving. Across the surface of this planet, thousands of tribes have been born and most of them have fallen to the wayside in their quest to become something greater – true civilisations. Only the worthy have evolved beyond a tribal state and now they are ready, to leave their mark on the world for evermore.

We are following one such civilisation, who call themselves the <span class="mu-s">Croglatovic</span> – the <span class="mu-i">People of the Great Lake</span>, in their own tongue.

They belong to the <span class="mu-s">Scavic</span>, a race of people with soft faces, fair hair and blue-grey skin. Like the rest of their kind, they inhabit the <span class="mu-s">Grascan</span>, a vast oceanic forest filled with dangerous beasts and towering trees.
The Croglatovic have dominated the shore of the <span class="mu-s">Croglatol</span> and the banks of the <span class="mu-s">Choslitol</span>, a great lake and the river that flows from it into the sea. Here, the forest is thin and civilisation is allowed to flourish without fear of predation.

Though most of the Croglatovic still enjoy a rural lifestyle of rearing swine and tending to hives of honey bees, the city of <span class="mu-s">Ancron</span> has become increasingly important to the chiefdom. Hundreds of men and women now work as artisans, copyists and couriers. Instead of growing or butchering their own food, they pay for it with <span class="mu-s">toroc</span>, the <span class="mu-i">shell money</span> that serves as the civilisation's currency. Urbanity is taking hold.

Yet the chiefdom still clings to its faith. The Croglatovic have devoted themselves to <span class="mu-s">An</span>, the <span class="mu-i">Allmother</span> and the source of the divine energy that flows through all living things – <span class="mu-s">Drocrom</span>. Though the <span class="mu-i">sisterhood</span> of priestesses known as the <span class="mu-s">drobrac</span> oversee the worship of Allmother, the chiefdom has other gods. <span class="mu-s">Il</span>, the <span class="mu-i">Great Father</span>, the first son and first lover of An, serves as her masculine counterpart, while the <span class="mu-i">Four Winds</span> govern the natural world.

The most notable servants of Il are the <span class="mu-s">Brulicruvic</span>, the <span class="mu-i">Truthguard</span>, the warrior caste of the Croglatovic. Armed with spears and dressed in shining scales, they defend the Croglatol from <span class="mu-s">Grovic</span> thieves and foreign raiders. As the chiefdom comes to rely on bronze rather than copper, these soldiers will have to adapt and embrace new technology. Will they find success in this new age, or will they fail the civilisation that they serve?

The warriors aren't the only ones who shall be challenged by the shifting status quo. The wily merchants of the Croglatovic might have more avenues for exploitation than ever before, yet they also have to deal with more competition. The <span class="mu-s">Glalividul</span> and <span class="mu-s">Anidan</span>, the <span class="mu-i">chieftain</span> and <span class="mu-i">saint</span> who rule over the chiefdom, may struggle to manage the increasingly clever <span class="mu-s">Glavic</span>, the <span class="mu-i">council of headsmen and patriarchs</span> who serve them. Great change awaits this civilisation.
81 posts and 11 images omitted
!!f3F751D6Was

The 2nd Primarch Quest 44

!!f3F751D6Was ID:4mAdPJbh No.6336684 View ViewReplyLast 50OriginalReport
Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%202nd%20Primarch%20Quest
_

You are Lieren of Nothing, philosopher of some renown, Hunter of some skill, Primarch of the 2nd legion of the emperor of mankind's space marines, grand architect and head of the Long-Jian ministry of development, friend of the oppressed, enemy of tyrants and husband of the living ship Kanzeon, among a great many other things, including dabbler of the secrets of the old ones and poet of some skill.

Presently, you are above an uncontacted world of a substrain of humanity, using a mixture of high technology and sheer telekinetic force to create a monument from the debris left behind by the skirmish with an ork fleet, combining together the metal hulls of the ships that were lost in the battle to form a monolith of burnt and sundered still, that Kanzeon is engraving with the names and histories of the crews of the ship. It is to honor their ultimate sacrifice for a cousin of mankind that had not even known they'd been threatened.

A cousin you shall soon meet personally, the envoys that were sent had all agreed that your presence and company would be most welcome as they traveled beneath the frozen surface of the unnamed world to meet with the representatives of the city states, that the aspirants of your legion had, while you and their senior and future astartes brothers waged war against the pirate fleet, had managed to get in contact with the abhuman race. They had taken your challenge to learn how to solve the communication barrier with a society that did not know the sky above their mines existed, yet alone of the worlds beyond their worlds with great gusto and had devised a novel means of breaking that barrier. Which they had done themselves, to prove it'd work. They'd started by sending dummy distress signals near to the surface, which allowed the abhuman miners to realize the source must be coming from beyond their world of rock and stone.

And then followed by sending transmission to the groups that had figured it out, and providing proof of a world beyond their mines. Somehow, this was not met with skepticism or derision by the rest of their societies, but rather a rush to be the first to make contact with the "Uplanders" as the underground dwellers called the aspirants and you supposed everyone else

There was some grumbling, when an Astartes that had been left on the planet to watch over and run the boys through drills had happened upon and discovered what the aspirants were getting up to, but the response from the rulers of the four blocs, which were formed by councils of elders that represented the interests and vendettas of various clans and families, had been one of intrigue and praise for such "Clever little beardlings".
Cont
182 posts and 9 images omitted

Hatch That Egg! #4, Magical Girl Pretty Tamako!

ID:5Jtnl5HI No.6358836 View ViewReplyOriginalReport
Thread 3: https://suptg.thisisnotatrueending.com/qstarchive/2025/6311572/

>You find the kidnapped lady by being kidnapped yourself
>With a little help, your egg daughter saves you
>The group rescues the kidnapped lady, but get shot
>Don't worry, you got better by the next day, and are sent out again to look for an anomaly
>You talk to an old homeless man and go shopping
8 posts and 2 images omitted

Fire Emblem: Sorcerer Kingdom Quest #7

ID:X0pDajOw No.6350752 View ViewReplyLast 50OriginalReport
You are Tristain d’Rusalka, a noble from the United Kingdom of Fodlan born with unique abilities bestowed upon you by the Goddess. You have journeyed across the sea to the desert kingdom of Morfis after receiving an invitation to join a mysterious competition. Though you know little of the trials that lie ahead, the winner of this contest has been promised the hand of Morfis’ Princess, Yulia Xan Phanes, in marriage. Seeking adventures, thrills, and battles that would be worthy of your might, you embarked on this strange voyage with nothing but your trusted axe.

After surviving the deadly third round of the competition, you have made it to the top eight of Princess Yulia’s suitors. The final round consists of a tournament, which sees you up against the strongest warriors from four different nations. Whoever comes out on top shall be crowned the next King of Morfis. Do you have what it takes to rule?


>Tristain d’Rusalka
>Level 42 Wyvern Lord (EXP: 20/100)
HP: 78/78 (130%)
Strength: 42 (75%)
Magic: 32 (50%)
Speed: 29 (40%)
Defense: 33 (70%)
Resistance: 28 (50%)
Luck: 29 (65%)

>Skill: Resolve (When HP falls to less than 35%, Strength, Speed and Defense increase by 7)
>Dragon-kin Wyvern (SPD based chance for Fionn to launch an ice attack, dealing ½ MAG Damage.)

>Weapons: Silver Axe (+16 ATK), Bolt Axe (+14 ATK, Ranged, Targets RES), Dragon Axe: (+12 ATK. 3x Effective against wyvern riders.), Hammer (+8 ATK, 3x DMG vs Armor Knights), Devil Axe (+21 ATK, -20 HP when Used), Brigid Bow (+12 ATK, 15% Crit Chance) Iron Bow (+6 ATK),

>Spells:
Fire (+3 ATK, 5 Uses)
Elfire (+7 ATK, 3 Uses)
Wind (+3 ATK, 5 Uses, 3x DMG vs Flying, 5 Uses)
Sacred Fire: (+12 ATK, 3x dmg vs. Terrors. 5 Uses.)

>Abilities:
Crest of Indech: You are able to make a follow-up attack on one foe, regardless of Speed. (4 Charges)
Crest of Macuil: Double the damage of a magic spell. (3 Charges)
Combat Art: Earthsplitter: Cleave all enemies standing two rows in front of you. (Cost: 1 Crest of Indech Charge)
Combat Art: Throw: (Toss your weapon at an enemy and return it to your hand. Ranged attack.) (1 Crest of Indech Charge)
Combat Art: Hit and Run: (Perform an attack that allows you to dodge the next harmful attack. Increases SPD by +7 for 1 turn. Costs 2 Crest of Indech Charges)
Combat Art: Soulblade - Your next physical attack targets RES instead of DEF (1 Crest of Macuil Charge)

>Items: Concoction x3 (+20 HP)

>Gold: 1800

>Tristain’s Party: https://docs.google.com/spreadsheets/d/1mrlj-c7Oe51qIoat3LJfDSv0Bw2nmExQT2EqlKlWPGw/edit?usp=sharing

>Combat Rules:
https://docs.google.com/document/d/1m_UvIqCmBRzmrlu0mvttVkGRRI8bIkT6iTTrDR_J5zo/edit?usp=sharing

>Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sorcerer%20Kingdom
237 posts and 52 images omitted