Domain changed to archive.palanq.win . Feb 14-25 still awaits import.

madoka magica rising: revengeance

ID:kjRR/BL0 No.6249715 View ViewReplyLast 50OriginalReport
what's up guys, miharu here
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Iron Man Quest

ID:VoY+oNuq No.6255849 View ViewReplyOriginalReport
Earth-616, 2010.

Earlier today, you announced to the public the truth.

<span class="mu-s">You are Tony Stark, and you are Iron Man.</span>

The high from the media attention was almost worth revealing the fact. It wasn’t until you had left the press conference that the thought came to you that it was a mistake. Everyone from the military to gossip magazines would hound you now, you were sure of it.

You would worry about it later. Soon, sleep overtook you. You weren’t asleep long enough to have any real dreams, but for a few moments, you remembered. Afghanistan. Captivity. Dr. Yinsen. Him, bleeding in your arms. Then, nothing. You woke with a jolt. Happy was tapping your leg from the front seat.

“Home already?”

“Yup. Have a good night, Mr. Stark.”

He left you in the driveway, but wasn’t present long enough to hear what you heard. Alarms, coming from inside the house. Strangely, none blared externally. You walked to the door, noting it had been left open.

“Jarvis!”

<span class="mu-b">“Welcome home, siiiiiiirrr.”</span> The AI’s robotic voice slurred, then stopped. Across the front room, A man looked over the balcony, out at Malibu on the horizon. He was barely silhouetted by the light. You walked towards the steps, keeping your cool. Then, he spoke.

“I am Iron Man. You think you’re the only superhero in the world? Mr. Stark, you’ve become part of a bigger universe. You <span class="mu-i">just</span> don’t know it yet.” His voice boomed and carried even while facing opposite out towards the water. He turned to face you, appearance still hidden in the shadow.

“Who the hell are you?” You looked back incredulously. How had he gotten in, and disabled J.A.R.V.I.S., at that? Happy couldn’t have been more than a mile down the road.

“Nick Fury. Director of S.H.I.E.L.D.”

“Oh.” Right, like you were supposed to know whatever the hell that was.

He smiled for a moment, then spoke again.

“I’m here to talk to you about the Avenger Initiative.”

It was a blur. Earth’s ‘mightiest’ heroes, defending the weak. It sounded like shadowy, pseudo-world police. You liked the idea of being <span class="mu-i">called</span> a hero, but you did it your way. Whoever this guy was didn’t understand that.

He left you his card, and you threw it into the trash.

Terrifying. You couldn’t be left alone with your thoughts and nothing to do or no one to talk to you. A bottle of whiskey stood half-finished on an end table. You knew you shouldn’t indulge.

“Jarvis.”

<span class="mu-b">“Yes, Sir?”</span> A response, thank God.

“I want a full security system reboot, and an analysis on how that guy managed to shut you down. That’s not happening again. Oh, and-”

>”Call Pepper.”
>”Prep the Mark Three. I’m going out.”
>”Run a background on Nick Fury, and this ‘shield’ thing. I’m gonna’ go tweak the suit.”

Roll one 1d100 to avoid drinking as a part of either choice. Success DC is >=80.

(Reference: https://www.youtube.com/watch?v=2oKUsna2yvA)
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!Jy3l.GucX2

Disappearing Hogwarts #10

!Jy3l.GucX2 ID:LeCjdHeQ No.6239854 View ViewReplyLast 50OriginalReport
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Disappearing%20Hogwarts

Character Sheets: https://pastebin.com/VNSkfRge

Twitter: https://twitter.com/head_qm

--

In the last thread, you:

> Got laid

> Saw Atlantis and its reflections return from the Darkness Beyond Time

> Discovered only children can pass through its borders and led a child army into it

> Discovered the truth about the Mirror of Erised

> Watched as the Unseelie were released upon the world

> Learned of what Salazar and the Beast were really looking for in Atlantis, the Cradle of Magic beneath the city, which can turn someone into something akin to a god

> Learned Potter is planning to create a True Time-turner, and leave this timeline for good

> Had your girlfriend tell you she’s prophesied to sacrifice herself to save the world

> Asked her to marry you

> Received the Mirror of Erised, the Deathly Hallows and every other weapon Hermione Granger could give you

> And while the world outside was devoured by horrors of old, you strode off to fight Harry Potter

And now…
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Path of Magic Quest

ID:fl1rL6L9 No.6257893 View ViewReplyOriginalReport
Your great great grandfather was a wizard, once an adventurer then had a tower and everything. You dream of becoming a wizard too, you have the aptitude, but you lack the training. You discovered how to cause a random burst of magical energies every other time you try on average, the main problem is that it hurts you too. That's the full extent of your current magical powers.

You live in the village of Hetyon. This village has existed for over a thousand years and never grew too big, as the youth tends to go look for opportunity elsewhere - the land is good, but the village is nestled in a valley between two mountains, so there isn't much room to expand.

They call those mountains Twin Peaks, even though they aren't the same size. The one to the west is much taller and its top is shrouded in mist. In there, your ancestor once had his tower, but now only long looted ruins remain. The one to the east is home to a lone elderly frost giant who sometimes comes down to steal cattle but otherwise stay out of people's way. There are many caves winding through these mountains, and even some mining tunnels from two old copper and silver mines, long depleted, which sometimes attract monsters. The forests around the village have also been home to many kinds of creatures, but at least for the time being seem to be pacified, or at least the local poachers don't report anything out of the ordinary.

Your ancestor was the only person from this village who ever been a wizard in all of its history. When he retired, he built the tower, but his enemies assassinated him and eventually the tower fell into disrepair and was repeatedly looted. Unbeknownst to them, his son, born from a local barmaid, live on, and gave rise to a dynasty of men who always had "strange things" happen near them.

So far none has been brave enough to pursue this gift, but you're about to change that.

It is your sixteenth birthday and you're now an adult.

"Father," you say, in a tentative voice, "I am now old enough to choose my fate. I desire to pursue the ancient craft of grampa Archibald."

"Son, I wish I had this kind of courage when I was your age. I don't have much to spare, but have my dagger, it has saved my life many times. Fill up a sack with as much provisions as you can carry and head north, for it is said there are wizards there in the legends."

You thank your father for his parting gifts, and then you ponder what to do next.

> Go visit your ancestor's tower
> Go find a companion
> Depart promptly
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!!L4pruCea+Ko

Cambion Quest: Volume 6

!!L4pruCea+Ko ID:LfzRDkDq No.6244669 View ViewReplyLast 50OriginalReport
‘Patmo-Shoka’.

That was what the facility was called, once. That was long ago though: before the War of Elves and Dragons; before the dawn of Man…

Certainly before the advent of the races of Dwarf, Gnome, or Halfling, who were born there.

In the aeons of conflict since, the facility was lost and forgotten, becoming simply one more hillock among the many such sch hills which rise up from the Steelwood region and roll, like ocean waves, into the so-called Orcwilds of the far northeast. For centuries, maybe millennia, it sat dormant, save for the mechanical and repetitious movements of it magically-animated, mindless maintenance staff: the last remnants of the mysterious race which predated and produced those Little Folk of the world above.

And then, the Ettercap found it. That Unseelie Fey renegade, rebel against her creators, took shelter in the buried pyramid of Patmo-Shoka, and there discovered ‘the forge’: a magical device of great size and power, which could be used to reshape a living creature’s mind and body. In her deranged loneliness, the dark fairy did just that, but not to fix her own twisted form; rather, she kidnapped the children of the neighbouring Men, Elves, and Orcs, to create a family she could otherwise never have, in the form of a horde of purple-skinned and arachnid-faced monsters and a grove of horticultural horrors.

And then <span class="mu-r">you</span>—both of <span class="mu-g">you</span>—found her. Together with your ‘Monstrous Regiment’ of fellow adventurers, who invade the Unseelie’s stronghold, freed its long-sleeping defenders, slaughtered the deformed fairy ‘foundlings’, and captured Patmo-Shoka for your own.
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Sightless Quest

ID:v/e0pAKN No.6259503 View ViewReplyOriginalReport
The demon lord has been enslaving your people to dig in the obsidian mines for who knows how long. Something about gaining one soul for all eternity, and then multiplying it somehow.
One day you discovered quite by accident that the laws of hell allow your people to have a representative.
You voiced to the demon that was whipping you that you wished to become your people's representative.
He just laughed and continued whipping you.
However, a few days later, a dark wagon showed up in the mines. Those usually came full of fresh prisoners, who would be ravaged and then put to work.
It came empty.
The dark knights within singled you out and brought you into the wagon. You were took to a torture chamber.

That night, your eyes were plucked out.

You were taught to read with your hands. Ancient clay tablets. Thousands upon thousands of them. You were whipped every time you recited them wrong.

Somehow, you stopped aging. Took centuries of torture, but eventually you memorize all of Hell's Laws and Customs.

Then you were taken to the presence of the Demon Lord.

"Speak now. What is it that your people crave?"

"We crave to be Free!"

Now was the turn of the demon lord to laugh. It started as a minor chuckle. And then it became a booming laughter. And then all the demons started laughing as well.

"Very well. You owe me two souls for everyone I am freeing. The souls cannot be taken, they must be willing sacrifices. I will simply employ them in the same fashion as I've employed your people. If you cannot repay within a thousand years, I will reclaim all your people as slaves again, and also the entire plane in which I will release you. You will have to serve me for ten thousand years without complaint before you can strike a new bargain."

All his terms were in accordance to Hell's Laws and Customs. You couldn't help but agree.

He formed an island in the middle of the ocean in one of the myriad human planes. He then opened a chasm portal all the way from Hell into that island, somehow.

"Go forth and conquer this world for yourselves. Spread and remember to sacrifice the required amount. Once you pay your debt, we'll trade sacrifices for magical boons."

According to Hell's Law, a Representative must know all of Hell's Law. Merely by knowing it, he becomes Immortal. You don't understand how it works, but this is the sort of magical forbidden knowledge that changes your very being. There can be only one Representative, however. Being immortal doesn't mean you can't be destroyed. If you are destroyed, someone else Could take your place, but the spot could also be vacant for many millennia.

You have around Two Million People, unskilled, starving, who have known nothing all their lives but toiling in the obsidian mines. The island is huge, but the grimm reality sets in. Many will starve to death before you can figure out a way to eke out a living. You owe the Demon Lord Two Million Souls, give or take.
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QTG: We're So Back Edition

ID:rHWk/xrB No.6243967 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.
Previous thread
>>6213393

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/v55Xaaja
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-b">text</span> [ /blue ]
Green: [ green] <span class="mu-g">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM question:
What are some inspirations for your quests? Both quests and non-quests.

>Player question:
Pitch a quest, be it one you want to run or one you want to see run but don't have the time/confidence to run (if it's the latter then just run it, it can't hurt). If you don't have an idea for a full quest, then how would you change one you've read/are reading?

>General question:
What did you do during 4chan's downtime? Did you go to another site to get your questing fix or just wait it out? Have you expanded your quest reading to other sites since, or are you /qst/ only?

>Lurker question:
Do you feel more or less confident to post now, after all the dirty laundry has been aired out and the timer decreased? You should still vote btw, unless you're posting from a mobile IP or something and have an excuse.

>Miscellaneous question:
What other boards do you frequent? What boards (besides /qst/) do you wish had more traffic? If you could make a board, what would it be?
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!!c/h3nPgDT44

Halo: Spartan II War Reports. Thread 3 [War]

!!c/h3nPgDT44 ID:jsGv8Nzk No.6227586 View ViewReplyLast 50OriginalReport
1st & 2nd thread: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Halo:%20Spartan%202%20War%20Reports
_
Sven-033's Qualities: [Special] Giant, Maverick, Officer, Wunderkind, Inspiring
Sven-033's Advancement Paths: Brawler 3/10, Bulwark 2/10, Grenadier 2/10| Diplomat 1/6, Infiltrator 1/6| Jötunn 1/4
Sub Objective Progress: Artificial Artisan 1/?
_
Current Mission: MISSION 2: Operation: FLY-SWATTER
Primary Objective: Neutralize hostile Covenant Vessel, ???, ??? Class, ??? Pattern, ??? designation

Secret objective 1: [File Encrypted]
Secret objective 2: [File Encrypted]
Secret objective 3: [File Encrypted]
_
Mood Music: https://youtu.be/kjmu5bj5yBA
_

Things were about to get really dicey. You had to act with utmost caution. What you were about to do was extremely risky, failure meant death but success...success meant so much more. Capturing a covenant ship intact, this early in the war, would be an immense victory for humanity's war effort and understanding of her genocidal foes. You laid out the framework of a plan, to ensure the safety of your squad as you attempted to reason with the kind of AI employed by a society of genocidal zealots

"Proceed with setting the Charges, rendezvous with the rest of the squad at the provided NAV-Marker. Shouldn't be any resistance left in your way" You say, putting on the airs of a confident and assured officer commanding something so easy it might as well be shore leave "We've secured a way out of here, hurry to evac location and salvage whatever enemy equipment you can carry, and prepare for extraction"

You snap your fingers and motion towards Vinh and Shika, feeling better and more positive about your incredibly risky plan by the second.

"Shika, Vinh, sweep the bridge, take those rifles and anything that looks valuable or important, along with our prisoner. Grab any weapon you can from our previous engagements, and make sure Wick's gets home. Hold the escape pod and keep it warm for John and Co's arrival" You order as you approach the largest and most important looking console screen on the covenant vessel's bridge "I'm going to do something that's either going to win me a promotion or earn me the Butt Chewing of a lifetime"

"What are you doing?" Vinh asked, as nervous as a Spartan could be, watching the three minute timer tick down in the corner of her HUD

"Sven stuff" Shika answered with a shrug "Just go along with it"

"Seeing if the AI on board is more polite than its crew" You answer, and crease your brow as you realize immediately you have no way of contacting it through the bridge's terminal. You and no other human has any idea how to make a Covenant Computer interface work.

But there is a universal language, that you're confident the artificial intelligence or intelligences would understand and notice. Binary. The Covenant's computing systems might not be constructed from ones and zeroes, but any software should understand a message delivered in that format.
Cont
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Gotham City Beat Cop Quest 13

ID:PV2Iad9e No.6230473 View ViewReplyLast 50OriginalReport
Welcome back.
Seeing as we got cut short last time I am going to start off with the final update from Thread 12 and include the update I had planned for the day the site went down at the very end. So if you want to skip the 'recap' and get right to the new vote you can scroll to the bottom.

Past Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gotham%20City%20Beat%20Cop%20Quest

=====

"Kimble, toss me the shotgun. I'll pull guard while you head up first, then the Warden'll follow after you, then Hawthorne." You state confidently with a hand extended.

"You can't be serious, I-I'm handcuffed!" The warden shouts at the same time.

"Yer hands are in front of ya, quit whining." Hawthorne barks, shaking his head. Kimble, however, looks at you with a raised brow.

"You sure?"

"You've got the most experience. At least I'm guessing." You turn to the warden. "Which is exactly why you'll be following him. Anything goes wrong he's your best chance at getting saved and with Hawthorne right behind, I think you'll be shocked how easy it is to get up that ladder."

"And if you do anything slick you'll have a long time to regret it on the way down." Hawthorne growls.

The warden gulps quietly and nods his head. You accept the weapon from Kimble and toss the sling over your shoulders and get used to the weight of it. "Any quirks I should know about?"

"It's got slugs in the tube, so if you have to shoot.. y'know. Aim."

"I'll try." You state as you check your sight picture.

You all stand there, outlined in dim moonlight, dark silhouettes on the edge of Blackgate. Yourself on the edge of something, at least you have a lingering feeling you will be. You push that feeling and your thoughts on the mysterious vortex away as you take your place by the door, weapon in hand, and Hawthorne looses a gravely order.

"Get ready, Kimble. Don't let this softbody fall."

"Wouldn't dream of it." Kimble replies with a dry bite.

You hear the clatter but only allow it a brief glance as the aluminum rungs of the rope ladder drag across the rough roof. Kimble takes a few steps and hops up, grasping a high to mid-bar and ascending, the warden hesitates for a few seconds before you hear a dull thud and a hiss of pain.

"Move your ass." Hawthorne barks, followed by the haphazard scuffing of shoes and punctuated by a shrill exclamation as the warden manages to grab a bar and slowly begind to pull himself up.

"Running out of roof here, Kimble." Hawthorne shouts, you can't help but notice how much closer he is to you now than a few moments ago.

"Get.. the..fuck... UP!" Kimble spits through gritted teeth as his fingers close around Quinn's tie and he pulls with all his force.
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Task Force Vanguard, Containment/Expedition Team 04

ID:J/p2TaKz No.6252947 View ViewReplyLast 50OriginalReport
Domestic Security Coordination Council Quest... Cancelled
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<span class="mu-s">Loading</span>
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<span class="mu-s">Loaded</span>
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<span class="mu-s">Welcome User</span>, please enter in your username and password.
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>Username: ***************
>Password: **************
<span class="mu-s">Loading</span>
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<span class="mu-s">Loaded</span>
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Welcome <span class="mu-s">Operator</span>, to <span class="mu-s"><span class="mu-b">Task Force Vanguard</span></span>

While the world and our beloved nation is in crisis, we are the ones who handle the greatest threat to our fellow citizens and perhaps the world.

The <span class="mu-s">Containment Box</span> is fully online in a secure facility with two companies of Marines, a platoon of SF qualified personnel, and a nearby National Guard base on standby. Nothing gets into the underground facility and nothing gets out. The landing spots around the <span class="mu-s">C Box</span> are filled with trained killers, ready to pacify or slaughter anything that lands from other timelines or dimensions.

As long as the Box is running, humming along, our goverment is sale from an assassination team popping into existence in the Capitol. As long we do our jobs, spies and saboteurs can't sneak into our world.

Now then? You are using a placeholder sign-in code that is being shared with multiple people. There isn't any proper documentation yet about if you're going to be a small team or some squad leaders or what. Did you even figure out your call signs yet?

><span class="mu-s">Time to pick</span>

1. Make your decisions as a collective. You might be a small team that coordinates missions together.

2. Make your choices alone. This step is harder and more difficult. Instead of the risk of not agreeing to things, you run the risk of losing interest in doing things by yourself, even if you network with others.

><span class="mu-s">Optional Choice</span>

1. Handholding. This limits you to less options and makes it slower for you to progress as a physical/mental entity. It also means that you get promoted slower.

2. No handholding. You have to enter in a general sense of what branch you come from, and in the future you have to think about your choices.
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