Domain changed to archive.palanq.win . Feb 14-25 still awaits import.

Duck Quest

ID:NKDeiitA No.6346319 View ViewReplyOriginalReport
You are a DUCK. You live a good life and enjoy a diet of worms, pondweed, amphibians, seeds, and of course, the occasional spattering of bread.

Life has been slow at the pond.
>What do?
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Devil and Instructress

ID:yDBHauoS No.6315850 View ViewReplyLast 50OriginalReport
<span class="mu-s">Our bittersweet farewell to youth.</span>
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Bogemon :D Quest: Helena's Adventure

ID:WcK9aizp No.6341562 View ViewReplyLast 50OriginalReport
This is a collab quest that didn't take off on /i/ so I'm moving it here. It started with submissions from other anons but I'm going to turn it into my own drawquest.
I was going to make a Medabots one but the anime is too precious for me to ruin it. I also need to test the waters for some matters.

Wait until I finish dumping if you're participating, thanks.
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/QTG/: Santa's Synthetic Helper Edition

ID:EljhI7U2 No.6337227 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6308657

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-g">text</span> [ /blue ]
Green: [ green] <span class="mu-b">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM Question:
How in-depth do you plan? Of course no plan survives first contact with the enemy, but how many plot beats do you try to have? Do you have an ending in mind?

>Player Question:
How do you feel when a quests ends? Be it naturally or unnaturally (flaked/cancelled). Have you ever been compelled to continue a dead quest? Did you? If not, why?

>General Question:
How many quests have you seen finish properly? Do you wish more QMs showed restraint and did more self-contained stories, or do you prefer quests that just keep going so you don't have to stop reading them?

>Lurker Question:
There is no question, vote.

>Miscellaneous Question:
Hypothetically, if there was a /qst/ board secret Santa like some of the other boards have, would you participate?
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Beings of Creation -1: #2

ID:L2x1qGYN No.6315118 View ViewReplyLast 50OriginalReport
> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1eOyLUfkbgVFHjIPmNmcW9G2wQE7CZenv69m9yQF_aMY
https://discord.gg/yd3KbdCZ

<span class="mu-r">With a few gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.</span>

>Turn 11 begins!
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Gotham City Beat Cop Quest 14

ID:zYLs4QXC No.6311437 View ViewReplyLast 50OriginalReport
Welcome Back! Due to some new job shenanigans this is a bit late but I hope you guys enjoy the new cover art for this thread. Last time we played; Mark had accepted a night shift working the guard detail for Bruce Wayne, suspected target of Kal. C. Late and Anarky...

Previous threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gotham%20City%20Beat%20Cop%20Quest

======

"Let's put Bunko and Chen in the car by the road. No offense to 'em but Bunko's a little lazy and if he can take a shortcut patrolling he will."

Hawthorne chuckles dryly with a nod.

"Looks like you already got the next lesson taken care of. It's important to know your strengths and weaknesses but it's better to know your fellow officer's. Because when shit really hits it, it helps to know what to expect."

"Like with you?"

"Right. You know to be there to help me pull the boot out of their ass when I'm done with em." He chuckles with a wry grin that could be taken as cocky. But the glint in his eye lets you know it's well earned.

A conflict of muffled voices at the front draws your attention and just as fast as he grinned, the smile is gone and his jaw is set as he marches stiffly to the front. You watch him freeze in the door and a vein begins to creep up his neck.

"Bunko." He says in a seething whisper. "The man said no shoes..."

=====

The meeting between you all is short. Hawthorne makes his position clear, outdoor patrol goes to Banks and his partner while Bunko and Chen handle the main road. There's hardly any time for small talk as the butler, Mr. Pennyworth, is less than subtle in his desire for their to be as few people in the manor as possible. Hawthorne sets the channel for your radio checks and sets them for the top of every hour. Everyone nods in quiet agreement and you break for your patrol routes until Banks catches you by the arm for a quick moment.

"Hey D, just wanted to ask you about Kimble real quick. I worked under him and everything but we aren't like... tight or anything. But I know he feels kinda shitty because he gave me a hard time over the undercover stuff and he didn't know about-"

You cut off his rambling.

"On the clock, Banks. Whaddya need from Kimble?"

"I just wanted to invite him camping. Let him know it's water under the bridge, y'know?"

"Sure thing man, I can let him know. I'm sure he'd be interested, military dudes love camping right?"

Banks shrugs but lets out a relieved chuckle.

"Guess we'll find out. Have a good shift, D."

"You too, Banks. Be safe."

You watch him head out with Costas but you can't help but notice Costas' expression as he glances at you over his shoulder. Eerily reminiscent of the first glance you got from Rogers at the gym. His eyes flick over your shoulder and he quickly turns away, you glance yourself and see a stern faced Hawthorne.
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!!YBR7ynqi3U+

Alterac Resurgent Quest 38

!!YBR7ynqi3U+ ID:rnZR+qS6 No.6326817 View ViewReplyLast 50OriginalReport
Nine years ago King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. Nine years ago Prince Alric Perenolde, the second heir of Alterac was sent into exile for his own protection. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years made sure that you were safe and learned the useful skills that would help you in the future.

Now you are ready to carry the responsibility and unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

Politely saying everything had gone to shit. King Varian in his melancholy and delusion had arrested Prince Alric for what he saw in Alric's part in Lady Katrana Prestor's attempt to wrestle the control of the Kingdom of Stormwind to herself. In reality Alric had been the voice of reason and tried to negotiate a peaceful solution to all this.

What had followed was a swift counter-coup and Malevus found herself being chased by a bunch of thugs wearing the King's tabards. Danger, intrigue and diplomacy filled her days as she was steadfast in her mission to rescue Alric.

And now she is on her way to the Stormwind Keep, into the Lion's Den to rescue the man she loves so much.


Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
Character List: https://pastebin.com/FkYd6wkJ
Side Character Stats: https://pastebin.com/aRfyksUG
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!9ff7WVg9ik

Cyberpunk Fairytale: Changeling in The Neo-South

!9ff7WVg9ik ID:g3yNZ0ZY No.6324793 View ViewReplyLast 50OriginalReport
Welcome to CBF, a game set in the cyberpunk future of Charleston, SC, using the horror/urban fantasy world of Changeling: The Lost (and most of the rest of World of Darkness) as it's larger backdrop.

You will be a <span class="mu-g">Changeling</span>, someone that was taken by the <span class="mu-r">True Fae</span> to an alien realm, <span class="mu-r">Arcadia</span>, across the hedge between reality and dreams. They left a <span class="mu-g">Fetch</span> behind in your place, a simulacrum that took your place among your friends and family, making your disappearance unnoticeable. While in captivity, you were traumatized, and forcibly transformed into a creature, or perhaps a decoration, or tool. You've since escaped, back to the real world, back to Charleston, SC, now, in the year 2198.

You command certain supernatural abilities by making contracts and pacts with the forces of nature and reality, and can also make magically binding bargains with other Changelings and mortals. To non-fae creatures, you are by all appearances a human, maybe quite similar to your original self, but possibly older, younger, scarred, or with certain traits having since been altered - time passes in strange ways within <span class="mu-r">Arcadia</span>, and the marks left by the <span class="mu-r">True Fae</span> vary in their subtlety. Other Changelings, fae creatures, and certain other supernatural beings, however, can see past the <span class="mu-g">Mask</span> of concealing faerie magic, and view your true self - be that a musclebound troll, or an automaton cobbled together from wax and copper in your own former image.

Megacorporations and stranger monsters than yourself pull the strings of society in these neon nights, and you will struggle with maintaining your humanity, and sanity, while navigating the maddening world of the fae, and the soul-crushing dystopia that's been produced by generations of greedy, sociopathic humans. You escaped from the creature that abducted you some ten years ago, and have survived in that time by honing your skills and picking your battles.
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Swordboy Adventures!

ID:6MhibT4B No.6337845 View ViewReplyLast 50OriginalReport
you, yes YOU will determine the fate of Our Hero! your prompts shape his destiny and his actions (almost) all suggestions will be considered! don't be afraid to get creative!
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The Siege of Valcanville - from the files of Great Ambitions

ID:/S3uGlrq No.6349248 View ViewReplyOriginalReport
Your name is Harold Eadric, and you’ve just signed up for war.

You don’t quite know what it is about, but at this point, you will take anything to get out of your village. Years you have been longing to become a man of the world, yet your circumstances have never allowed you to venture much farther than your local village with a name you cannot pronounce. At least you have been able to read stories about the world, and they only made you want to get out of this town more.

Sucks then, that your existence up to this point has mostly been concerned with growing wheat. There isn’t much else you can do in this village, really – if you didn’t plough the fields, you’d have a hard time finding anything to eat during winter. So you wasted your childhood away in the drudgery of this eternal routine, just like your father, grandfather and those before him had. All the while, you hoped you’d find a chance to get out. And just as you had recently turned into your eighteenth year, fortune struck.

"The King is looking for brave men to join the Fight against the treacherous Laumey de Galamad! His men have attacked and slaughtered our people! Answer the King's call and join his armies!"

Your family had protested, your mother had cried when you packed your stuff and left the home and fields which had formed the entirety of your existence up until now – it was all in vain. There you were, speaking to the man in his tent; having mentioned your literacy and fitness brought on you by your years in the fields, he now requested… something else? Something else you could do? You already mentioned literacy, didn’t you?
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