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madoka magica rising: revengeance, part 2

ID:mDoX1T+X No.6324430 View ViewReplyLast 50OriginalReport
in a meaningless world, a girl finds heaven in scarlet mist
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You Are A Serial Killer

ID:dwPc3nlh No.6352935 View ViewReplyOriginalReport
You are planning to murder somebody. You are an unassuming person of 28 years of age. You would consider yourself well-educated and quite cunning.
No significant other in your life. You work four days a week in an office for a cookware company in Scholton, a nearby town. You would not describe yourself as particularly empathetic or emotional, and the idea of killing someone strikes you about as unsettling as the idea of shooting a deer in a hunt.

What kind of killer are you?
>Detailed plans and schemes, creative deaths. I have a complexity fetish.
>Impulsive and brutal. I make a mess.
>Sadistic and drawn out. I just want them to hurt for a long, long time.
>Sexual. I’m a slave to my impulses. Aren’t we all?
>Simple and efficient. No frills. No fuss.
>Quick kills but I leave clues and evidence to taunt the police and public. I want a chase. I want to be seen.
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Beings of Creation -1: #2

ID:L2x1qGYN No.6315118 View ViewReplyLast 50OriginalReport
> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1eOyLUfkbgVFHjIPmNmcW9G2wQE7CZenv69m9yQF_aMY
https://discord.gg/yd3KbdCZ

<span class="mu-r">With a few gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.</span>

>Turn 11 begins!
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!!c970TToa3AS

Champion of the Street Quest

!!c970TToa3AS ID:3Fc31xpx No.6347275 View ViewReplyLast 50OriginalReport
Your sprained ankle barely carrying you. The dull throbbing pain in your head at least numbs the pain in your shoulder and forearms. Though it does little to quell the pain in your side from your broken ribs. You glance over to the group of people behind you. Dressed in black school uniforms, roughly a dozen of them.

They are all standing roughly ten-fifteen feet behind you. Looking at you with hate, and some fear in their eyes. They are clumped up together like posing for a group photo, and do not advance on you. Even though they've been kicking the hell out of you a minute ago. Then a long shadow descended from the direction the sun was setting, and covered you all. Forcing them to back off as if something physically pushed them away.

"Go on! Get out of here!" their leader yells, but does not cross the long shadow.
Whatever curses leave your mouth, they are barely a whisper, you cough as you continue. Away from them, away from your home. Following the distant figure that casts that long shadow.

You look down upon yourself, and verify that your strongest asset is still there, surviving the battering.

>Your fist, you always had the meanest right punch
>Your leg, it started with kicking ball and soon it became kicking people
>Your abs, rock hard and keeping your organs mostly protected, helping stamina
>Write-in
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Magical Girl Ganelon Quest

ID:zt+RHz/O No.6347485 View ViewReplyLast 50OriginalReport
Spring, 200X. Evening.
_______

There is a ringing behind your ears. Your senses are dulled, and are wrestling with an internal static preventing you from regaining your grip on reality. For a moment you are stunned into forgetting the where and the why of the drama: that is what happens when you get caught in an explosion. Before numbness invaded your system a mysterious force smashed into the walls of your school. A villain appeared. You could never have predicted a villain showing up in your town of Hauteville.

You and your class had little time to react. The entity collided with the building at lightning speed; demolishing one side of the school a flashy figure appeared. <span class="mu-s">A rogue magical girl.</span>

The floor offers stability for your hands and knees to rely on, currently the most reliable object for support. The fuzz in your head vanishes at a snail's pace as teenagers scream in the chaos.

"This is revenge! I'm sick of being looked down upon! You only have yourselves to blame!" the magical girl reasons. She looks familiar. There must be some sort of supernatural barrier from being recognized; but her looks and tone invoke a visceral response to your psyche. "Where is she!?"

Clarity of mind returns little by little while the magical girl sows destruction. You also feel a mysterious energy inside you as well. Is it the sensation of your life in peril? Or something more?

One of the first shards of clarity returns: your name is Gana. In this world, there are good magical girls and bad magical girls with monsters in between.

Your reputation in school is known for:

>A girl from a pretty rich family. Richer than the normal standard in Hauteville. Materialistic, arrogant, antagonistic against classmates who have less. You have bullied others for having cheap clothes or bad makeup.
>A girl leading a clique in your part of school. You have been political with your classmates; others that stand against you often find life hell afterwards. Intriguing, manipulative, antagonistic to rebellion.
>A girl frequently envious of others. You are a popular talk for boys; you exude a need for attention and hate it when someone prettier comes along. Contenders frequently run into bad rumors about themselves, in class and over the net. Vain, shallow, antagonistic to modesty.
>write-in
______

<span class="mu-s">Magical girl Encountered: Montesinos, the Indignant Magical Girl</span>
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Gigachad Fighter Quest

ID:3OiTE/Lu No.6354084 View ViewReplyOriginalReport
>You are a human Fighter
>Your age, sex, name and appearance are up to you

>Str 14
>Dex 14
>Con 14
>Int 14
>Wis 14
>Cha 14

>Choose a fighting style, Archetype, background, two extra proficiencies (four in total) and a feat from this site: https://dnd5e.wikidot.com/fighter

>increase one ability score by 1

>You have 2500 experience, and are level 3.

You stand in the cold outside the Shalemoor dungeon, it's entrance is a lightless arch with darkness behind, diving deep into the stony hillside behind it. You stand in a small valley between three hills, one of which holds the dungeon entrance. The cold breeze from the moors is broken slightly by the thick pines growing in this depression. You are alone (save for any retainers a background may grant you), and you see a small pile of ash nearby, fifty feet from the entrance, and a pair of torches in sconces, one on each side of the door.

You came here under order of the King, his Highness King Garriot offered Knighthood to any who can slay the ten worst monsters said to dwell in this pit, and return with evidence, the monsters are:
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Contract Quest

ID:k07dKRYA No.6348632 View ViewReplyOriginalReport
The cold, crisp air of the surrounding environment chills you to the core. The city looks so different from above, the streetlights appearing like stars from below as you scale the sleek, ebony, dimly lit skyscraper.

<span class="mu-i">"Reaper, do you read me?</span> A calm and monotone voice buzzes through your earpiece.

You sigh, the effort of scaling the building slowly wearing down even on your trained muscles. Holding the earpiece with a single finger as you hang off the building with your other hand suctioned on you press down on the auditory device.

"I read you, Crow. This important?" You ask, only managing to mask the exhaustion in your tone very slightly.

The voice on the other side tries to stifle a chuckle, <span class="mu-i">"You're nearing the entry point on the 60th floor, systems picking up multiple readings on the floor just above you. Remember.. our client wants this done quietly, you grab the USB from the floor above, get back to the breached entry, get the fuck out, preferably with no unnecessary casualties. You understanding me?"</span> The masculine voice asks.

You look up, spotting the cut window still intact with it's frame you race up the remaining little bit of the building you have left. You press your hand against the window and..

<span class="mu-s">CLICK</span>

The window comes out of the frame, your one suctioned hand sticking to it, stopping it from falling to the ground and alerting someone. You slip inside the building from the breached point and take off your climbing gear, placing everything in your black duffle bag hanging off your side.

<span class="mu-i">"Goddamnit, Reaper! Do you read me? This contracts a lot of money, don't go fucking up the bonus pay for everyone."</span> The previously cool and collected Crow buzzes sternly in your ear.

>"Relax, you remember who you're talking to? I'm a pro."

>"Money's getting to your head, Crow. Do your job, stay focused and keep an eye on my environment."

>Give your annoyed partner the silent treatment
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Abusive Helicopter Parent Quest

ID:0J7iHVoU No.6351685 View ViewReplyOriginalReport
You are a failure.

Your life was an unmitigated disaster. A comedy of errors that would be funny... If it wasn't you.

You USED to be a star. You USED to shine brighter than any other.

You were a prodigy. You used to be... Someone. Everything you ever wanted and needed was within your grasp and you lost it.

Now, though? You're nothing; your purpose has been ripped from you and you can't let it go. Everyday exists for you to daydream about what could have been. A pointless and painful exercise in imagination.

However, you've realized something. If you can't achieve your dreams maybe your children can. It wouldn't be you, but at least your child would embody some of your essence. Their story would start from you- you would be an undeniable puzzle in their greatness.

And that's almost enough.

The question is... What was your passion? What is your regret?

>Sports
>Hero
>Music
>Art
>Academics
>Nobility
>Write-In
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Bioshock : Deeps of rapture

ID:YH+BGZlU No.6349316 View ViewReplyLast 50OriginalReport
It's March 1945, you hear about a job in a kind of ‘secret city.’ You don't know what the hell these people are talking about, but it looks promising, even too good to be true. Still, you don't have much to lose after the Great War, so you take the opportunity.

After going through a lot of paperwork and a few other things, in less than a week you're put on a ship with no name and no clear destination. They just told you, ‘It's in the middle of the sea.’

Less than two weeks ago, you were a poor idiot living on the bare minimum, and now you're still a poor idiot, but now you're on a ship heading for ‘the city of the future’. You'd heard of its founder, Andrew Ryan, a rather unique man who was quite crazy about his ideals, which is nothing new in this world.

A couple of shitty days go by. You weren't used to such long boat trips, but you forced yourself to get used to it. The food on the boat is shit, but at least it's better than whatever you could scavenge from the rubbish.

One cold morning, you've lost track of time, sleeping in rooms the size of mouse holes, crammed in with a few other poor idiots like you, seeking a future in an uncertain city. A bell begins to ring, and the ship's crew start shouting announcements: "<span class="mu-s">We've arrived</span>!’ You look out the window and all you can see is sea as far as the eye can see. You run with the crowd to the upper deck.

The crew continue to shout ‘<span class="mu-s">we have arrived</span>’. This is when you see it: an enormous lighthouse, a huge tower, an effigy in the middle of the gigantic and infinite ocean, a shining golden tower rising above the waves.

A submarine appears out of nowhere from the darkness of the ocean, and the ship's officers make preparations to board the submarine.
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