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!9Xh4/vcrqU

RWBY Quest #6 Volume 1: Tales of Kuchinashi

!9Xh4/vcrqU ID:Ls08KPOI No.6150931 View ViewReplyLast 50OriginalReport
Past Thread: >>6115274
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Missval
General Pastebin: https://pastebin.com/5hFQZtc3
Character Sheet (As of the end of Thread #5): https://pastebin.com/xA4G6LMk
Twitter/X account for important announcements, contact and stuff (It has cobwebs! I also am in the Quest General discord). https://x.com/MissvalQM

Your name is Shelly Suzume. You’re now officially a member of the White Fang. You’re still adjusting to it, and it has its ups and downs. You’re not that much into the ‘anti-human’ thing. You just want to help people, and right now Faunus are the group most in need of your support (plus, you owe a few favors to Taylor, the leader-boss of this branch here in Kuchinashi).

You recently had a tense conversation with the leader of the entire organization, Sienna Khan. Unfortunately, the talk wasn’t what you would call comfortable. The discussion stemmed from a recent tragedy. One of her family members (Aunt?) was killed by someone… or something. Plenty of other members of your branch lost their lives too, and so you went to go enact some justice for the fallen. You promised her that.

And to put it mildly, this has been one of your worst days you’ve had so far.
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Telurya Civilization Quest

ID:hl+SQmik No.6149443 View ViewReplyOriginalReport
Nestled in the heart of the known world lies the vast and diverse continent of Telurya, a land where many races live side by side, each with their own customs, cultures, and ideals. From the towering mountains of the north to the sprawling forests and plains of the south, Telurya is a place of both harmony and conflict, where ancient traditions clash with new ideas, and untold adventures await those brave enough to explore its depths.

The continent is divided by two major factions:

The Northerners
In the frozen wilderness of the north, a proud and fierce people known only as the Northerners have made their home. These beasts, who come in all shapes and sizes—ranging from towering, muscular creatures to more nimble, wolf-like beings—are known for their connection to the harsh land that shaped them. Their society is built around survival, strength, and honor, where the bond between tribe members is unbreakable. Whether they are formidable warriors, powerful shamans, or expert hunters, the Northerners rely on their innate connection to the land and the beasts that inhabit it. They are a nomadic people, their clans spread across the tundra and mountains, always on the move, always adapting. While their ways may seem primitive to outsiders, they hold a deep respect for nature and the spirits that govern the land.

The Southerners
In stark contrast, the Southerners represent the more traditional races of the world—humans, elves, dwarves, and halflings. These civilizations have flourished in the more temperate and fertile lands of the south, where agriculture, trade, and magical innovation thrive. The Southerners are known for their advanced cities, rich cultures, and often complex politics. While humans are the most numerous of the southern races, the elves and dwarves maintain ancient traditions, and the halflings are known for their charm and hospitality. The Southerners value knowledge, diplomacy, and the arts, and their societies are governed by a mixture of monarchy, council, and merchant influence. Though they live in relative peace, the competition for power between these races is fierce, and not all is as harmonious as it may seem.

The balance between these two factions has been a fragile one, and as tensions rise, the future of Telurya hangs in the balance. Will the Northerners push southward, bringing their savage strength to bear? Or will the Southerners find a way to coexist with the beastly tribes, or perhaps even unite against a greater threat?

Select a faction, a theme appropriate race and a biome. If you so desire, point out in the map where you want to start out.
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COMBUSTION: #1

ID:gjRGZwCA No.6179637 View ViewReplyOriginalReport
2:03 PM, 1/12/2030
The siren rings. You and your crew run to the entrance. 3 people have barged in. You pull out your gun, and so does your crew.
What do you do?
>Shoot
>Ceasefire
>Switch to knife
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LBQ wrapup

ID:6jAH6miE No.6178451 View ViewReplyOriginalReport
Since it doesn't look like that there will be another LBCF post for me to participate in, I've collected the questions from last week's anchor post, and answers thereto, into https://www.emlia.org/pmwiki/pub/web/LeftBeyond.FAQ.html

I'm not very functional, and I am pretty sure that I missed some of the questions in the anchor post, so I had to use AI to suffice for some of the questions and answers. The answers are 100% my own but I used ChatGPT to make them grammatically coherent. I have also done this for this post.

If you liked "Left Beyond" and if it has made a difference in your life; if you cared at all about my work or my being; thank you, thank you, thank you from the bottom of my heart.

I'm now in Italy because I wanted to see a few things and be somewhere safe, and hug my family. So I will not be walking into the ocean for the King of Rust's coronation after all. I suppose if such a counter-historical event comes to pass, instead I will be walking into the lake. In my hometown there is a horrible mausoleum of a WW1 general, one of those who would throw men at machine-gun nests, facing a beautiful lake. It was a little tradition to go egg it in high school when people studied WW1. I think it stopped a few years after I graduated, but I am going to go egg it anyway.

Deus nolens exitus.

This may be the great filter. I hope we as a species and a collection of cultures make it through it.

https://www.emlia.org/pmwiki/pub/web/LeftBeyond.TalesFromTheBeyond.html

Thank you to everyone who was there.
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Life Quest #1

ID:l/opiooV No.6147901 View ViewReplyLast 50OriginalReport
The conception. The miracle of life. This is where it all begins. You are the egg that was released at the right time and you are the first successful sperm to meet the egg. You start your existence now.

>Roll 1d2 to determine if you implant successfully in the uterus.
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!!h15+BsQodN2

With Great Power Quest #17

!!h15+BsQodN2 ID:suEzeFE0 No.6152096 View ViewReplyLast 50OriginalReport
Previously on With Great Power Quest: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=With%20Great%20Power%20Quest
and Rites of the Red Wizard Quest: https://archived.moe/qst/thread/5043544/#q5045606

Down we went into the dark, and into a terrible heat. It was a tropical warmth, the air thick and humid. I was uncomfortable in my jacket, but kept it on. The only light to see from was the fire in my fist. It cast long shadows down the descending stairs. The walls were stone, at first. So were the stairs. Then the next step beneath my foot became sticky, and the light gleamed a halo off the grool that dripped from the walls. A gloved finger slid along the surface just long enough for me to not want to ever touch it again.

It was fleshy, and wet.

"Fuck this," Grit muttered behind me as we descended into the living nightmare that was the Flesh-Smith's lair.

I don't know how far down we went, but the time we reached the foot of the stairs, we were breathing hard through the baking heat. Ahead of me Ayane's neck glistened, a sheen in her black hair. When the Living Dead Girl looked back, she wasn't frightened, her cheeks and her neck glowing from sweat. Her dark eyes were hard, determined, ready to meet the monster head on.

Putting a hand to her shoulder, I pulled myself in front.

If anyone was going to slay this dragon, it wasn't going to be here.

"We're nearly done with this," Dusk whispered to her sister, squeezing comfort Ayane didn't need into her palm. The sinister mask had dropped from Dusk's voice, for the first time she had the tone of a woman scared for her little sister.

Ayane nodded. "One way or another," she said, more fatalistic than I'd like.

Down a corridor we came to a closed door. A door red and veined, and in its center, a face.

I knew it, or I recognized it. Ferrara, a capo for the Outfit. He had come on bended knee to beg the Flesh-Smith for help in the gang war tearing up Chicago. He'd found out the hard way who he was dealing with. Weeping eyes closed shut, the gangster sobbed in his prison. Poor bastard.

When he opened those horrified eyes, tears running down his wretched face, he gasped.

"Get outta here, go, run," he sobbed, "You don't want what's in here. Not even you, Hotspur."

"Yes, we do," Dusk said, an obsidian talon raised.

He squeezed his eyes shut and began to sob again. The once powerful Chicago gangster, now warped into a grotesque door knocker.

"You don't want this, you don't, you don't..."

>Open the door to confront what lies beyond
>Cut through the door and put Ferrara out of his misery
366 posts omitted
!XpRgFFUvaU

Puella Magi Madoka Magica: Fatale Albion #3

!XpRgFFUvaU ID:zMe/bu0f No.6173714 View ViewReplyOriginalReport
The Third (don’t ask what happened to the second) Thread in Fatale Albion!

<span class="mu-s">The First Thread:</span>
https://suptg.thisisnotatrueending.com/qstarchive/2024/6085308/

<span class="mu-s">Other Threads by Lumina Canima:</span>
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=meguca+royale

<span class="mu-s">INTRO</span> (please do not skip this)

◕ Fatale Albion is a Spin-Off of Lumina Canima’s “Meguca Royale”, taking place in the U.K. Three players have already been selected in the first thread, one has quit and another took their place in the second. They each will answer to their own prompts with their own characters. This Quest will have major spoilers for PMMM, so if you haven’t watched it yet and don’t want me to ruin it for you, watch it right now or else. If you still want to read and participate in this quest then I’ll have something to show you.


◕ In the previous thread, the Witch was “Neutralised” and every civilian lost in the woods had been evacuated. Now the main concerns are whether Alba Appleton should follow up on Marisa’s invitation, and how Abigail is going to explain her deal with Claire. Along with Stephanie’s reaction to the “Soul Gem Talk”.

<span class="mu-s">OTHER STUFF</span>

>What happened to the second thread?

It fell off abruptly. Thankfully I keep a back-up of all relevant posts made. I’m also going to be posting the last active posts I made along with Abigail’s response.

>Can I also join in the suffering?

I’ve decided that I’m <span class="mu-s">Not</span> accepting new players because the pacing would become even worse than it already is. Apologies for anyone who got their hopes up.
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QTG: Merry Christmas Edition

ID:V1rqHQwt No.6150243 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.
Previous thread
>>6120952

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/v55Xaaja
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-b">text</span> [ /blue ]
Green: [ green] <span class="mu-g">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM question:
How do you carve out around the holidays (or whenever you're busy) for questing, or do you just take a break? Do you have any advice for aspiring QMs who might not have the same time management skills?

>Player question:
Do you ever not contribute to discussions in-thread because it feels like other players are more into it/more knowledgeable? Or do you try to drive discussion no matter what? Is there anything you wish QMs were more clear on?

>General question(a):
If you could give one thing, even something immaterial, to one QM (including yourself) what would it be and who would you give it to?

>General question(b):
Have the recent changes to the site made you less eager to quest? Do you sometimes open the post box and just close the window and walk away if you have to wait?

>Lurker question:
Don't be a scrooge, vote!!!

>Miscellaneous question:
Do you celebrate a holiday this time of year? If so, how do you celebrate?
1223 posts and 349 images omitted

Esoteric Archive Cultivation Game

ID:vgmgkSJN No.6154698 View ViewReplyLast 50OriginalReport
You are an inhabitant of the Nameless Realm. This land is a land of countless paths to power, strange locales, powerful artifacts, and people who take them.

Cultivators on the path of ascension.

This is not who you are. You are one of the many more people who lead normal lives, far from the ones who grasp endlessly for power and their matters. Farmers, medicine men, nobles, whatever.

Yet the past few hours of your life elude you. You wake up in a strange place with 4 others, equally confused. The floor and walls are a cold smooth marble white, pillars rising far into the darkness above.

There are 3 paths ahead you, each one leading into a chamber...full of books. Tomes, manuals, and scrolls on topics which elude you. Though you're certain the contents within are invaluable, should you choose to study it.

Each chamber is marked with an intricate symbol. One of a sword. One of a pond. One of a mirror.
---

This game will take 5 players, first come first serve. Provide a name and 3 aspects of your background or personality from which to draw insight from, excluding any familiarity with cultivation.

For example, you could be a bullheaded person with a history of butting heads with people, an unfortunate quality for someone of a noble background and upbringing. You were disowned for your impudence, going on to become a mercenary who favors an axe. Three aspects.

Each cycle, you gain 3 Actions. For now, it can only be used to explore one of the 3 rooms, revealing a random book inside. Often, but not always, it can be advisable to take actions one by one.

When you explore a room, roll a dice with a size equal to the number of books not yet found. Naturally, this dice lowers as more books are found.

As you explore a room, unexpected events may occur.

More mechanics will be revealed as they come up and become relevant.

- Sword Chamber: 4 books.
- Pond Chamber: 4 books.
- Mirror Chamber: 4 books.
496 posts and 4 images omitted

The Demon Lands Quest

ID:KjA1kMhJ No.6172535 View ViewReplyLast 50OriginalReport
Long ago, this continent flourished under the reign of an advanced magical civilization, one whose unparalleled mastery of arcane arts allowed them to command the very forces of the infernal. These sorcerers bound powerful demons to their will, using them as tireless servants and conduits for their magic, reshaping the world with an almost godlike touch.

Yet, their dominance was not eternal. The heavens shifted in a cataclysmic cosmic conjunction—a rare and chaotic alignment of celestial bodies that unleashed devastation upon the land. The intricate bindings that held the demons in servitude shattered like brittle glass, freeing these vengeful entities. With a fury born of centuries of bondage, the demons tore through their former masters and their grand cities, leaving only ruins and death in their wake. The continent, once a beacon of wonder, became a forsaken wasteland haunted by demonic predators.

In the vacuum left behind, other civilizations across the world began to thrive. No longer overshadowed by the oppressive might of the sorcerer-lords, they grew in strength, ingenuity, and independence. The title "Demon Lord," once signifying a mighty magician who ruled with legions of infernal minions, faded into myth.

Generations later, tales of the fallen land's treasures and mysteries lured colonists from a distant western realm. Driven by ambition, desperation, or the promise of glory, they boarded ships and braved the seas to claim these cursed lands as their own. However, they were not fools—they knew the dangers that lurked. Among their number traveled a single, resolute Demon Hunter, sworn to protect the settlers and face the infernal beasts that still prowled the shadows.

That Demon Hunter is you. But who are you, truly?

> Duelist: You are a master of agility and precision, wielding twin blades in a deadly dance. A small crossbow rests on your back, reserved for moments of dire necessity. Armor slows the nimble, so you wear little, relying instead on your speed and skill to outmaneuver both demon and man.
> Arbalest: A sharpshooter of unmatched precision, you carry a colossal crossbow capable of devastating power. Its dual firing modes allow you to strike with singular force or unleash a volley of smaller bolts in rapid succession. Close combat is not your strength, but a short sword at your side provides a last line of defense.
> Peace Priestess: Blessed by divine grace, you walk unharmed among the demonic hordes, shielded by the Goddess’s Pact. As long as you do no harm to any living creature, no demon may lay a hand upon you. You carry no weapons but hold a satchel of healing potions and the knowledge to brew more. Instead of battling demons, you barter with them, offering your own blood in exchange for their magical aid. Yet, mortals are bound by no such covenant, leaving you vulnerable to human threats.
> Write in
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