"I have helped you remember who we are, the great people of ancient Ilythiir, and of the darthiir who have betrayed us," you begin with a measured cadence, sitting yourself at the fountain's edge to address the High Sorcerer's apprentices as the tyrant sun rises above the garden in the High Sorcerer's spire. The azure sky stretching out infinitely in all directions, setting the scene for your next lesson. "But there are many different people in this world, who are not like us, that you will meet in Everlund. I will tell you of them, so that you will be ready when you meet them."
Mytyl, the red-haired girl, looks up to you with her lips parted, already poised to ask a question. With a gesture, you shush her, delaying her query until your lesson has begun proper. "In this sunlit world, the most common people are the rivvin, or 'humans.' You have surely seen their many colors and heard their languages by now. They are clumsy, weak, and dull, hardly worth our time. Pity them, for their lives are so short that few even live a hundred years, if that." The albino boy, Tyltyl, recoils in silent horror as you mention that the human lifespan seldom exceeds even a century. "But the best of humans do have their uses, and can sometimes see the truth of our greatness. Those are the ones worth knowing," you concede as an afterthought.
"When an Ilythiiri or a darthiiri mates with rivvin, a tu'rilthiir is born. They are very lucky - the blood of Ilythiir saves them, from the bad blood of their weaker parent. Luaue is tu'rilthiir," your explain. Mytyl interjects, raising her hand and speaking at you before you can manage to silence her again. "What about our teacher? Is he also tu-lilithiir?" She inquires, her scarlet eyes ablaze with curiosity. You pinch the bridge of your nose, recalling the mere mention of the half-breed High Sorcerer sufficient to make your day worse. "Yes," you sigh, "but he has two bad halves."
Given the recent infestation of civilization threads, I've decided to contribute to the problem- with a twist! Rather than starting a fledgling civilization, you'll be taking the reigns of one in a post apocalypse that will be elaborated on later. Choose a race! >Undead (Unable to naturally reproduce; and comprised of many species, your people remember decaying knowledge of the world before. Begin with a crumbling necropolis and a senile Lich King.) >Elemental (Living magic constructs that reproduce by bringing inanimate objects to life, most commonly found around mana pools that fuel their magic. Begin with the remains of a wizard's tower and whatever tomes survived.) >Shroomling (Sentient mushrooms that reproduce through division and unconsciously spreading spores throughout the landscape, extremely short lifespans encourage rapid development and poor record keeping. Begin with a fully-functional village surrounded by forest, but no knowledge of the world before.) >Molemen (Hardy subterranean mole creatures with a weakness to light that reproduce quickly. Larger populations live in elaborate carved caverns. Reliant on nocturnal scavenging and stealing from rival burrows, knowledge and technology is scattered among the isolated groups. Begin with a mountain compound and some knowledge of the world before .)
World details will be given later dependant on player choices; all locations and races can be encountered regardless of player choice. First to three wins!
Your orphan ass is sitting in your living room, chowing on pizza and watching Netflix when suddenly your uncle, who is your adoptive guardian, bursts through the door, smearing bloody handprints across anything he touches "Holy shit" you say, watching as he takes step by agonizing step towards you, a sense of urgency in his piercing blue eyes, "you're getting blood everywhere. Auntie's going to be pissed."
"There's no time to clean up... I'm dying" he growls, going into a fit and coughing up blood all over his silver beard and gnarled hands. You notice that under his long grey trench coat there is a great gash in his clothes, with a mortal wound underneath which bleeds profusely.
"Oh... did you want me to get you a doctor... or a priest?" you offer politely.
"Listen to me... the world is being threatened by an evil force. In the past 1200 years, 12 incarnations of evil have attacked mankind. It has been 100 years since the last incarnation appeared. Do the math."
You quickly add up the numbers. "1312" you say.
"That's right, it's been 1300 years and 12 incarnations... the Thirteenth Apocalypse, the final, and most powerful of them all, is prophesied to appear. He has likely already entered our world, and is biding his time to make his presence known. Our family is from a long line of Watchers, your mother and father died to save your life. You are the last hope to save mankind."
"That sounds like the plot to an anime" you say, scratching your chin.
Your uncle glares at you for a moment, then continues. "The Thirteenth Apocalypse has one weakness, he can only be defeated by the family sword, which has been passed down from generation to generation" he says, then produces a katana from the folds of his trenchcoat, it is ornately decorated, with a rippling blade that resembles the flowing of water, refracting light into a rainbow cascade, and with a black hilt embossed with gold in the form of a dragon.
"Sweet sword... I didn't know we were Japanese"
Your uncle's stern eyes bore into you once more, silently judging you for a long while.
The soft song of a flute echoed through the sleeping hall, as Morgan was taking a knee whilst holding onto her sword with one hand. Anofelis was trying to do the same, wanting to show similar respect as Morgan. Kamara, Vinisha, Oreas and Chrysidus were also looking down as they surrounded the makeshift grave which Morgan had created. Laura was also respectfully bowing her head, as they were taking a moment of silence for Illimani. After having heard the news, Morgan had gotten most agitated and upset, wanting to deliver justice to the "crooks who murdered my creator". Of course, Laura and the others had calmed her down, and had helped to set up a funeral to at least honour his memory. They remained quiet for a few minutes, soon after listening to Annie's eulogy for Illimani. Though once Annie's eulogy has ended, Morgan would give some own final words to her creator as the music softly played in the background.
"Illimani. We gather here today to... honour your legacy. For years, you helped create subjects such as myself, and ensured that our kind was able to live peacefully and to become the best versions of ourselves we could be. It is a shame then, that we must part ways so suddenly and that you will not be able to see the fruits of your labour. Alas, we will keep going, despite your passing. We will keep fighting for what is right! We will keep protecting those we love and ensuring none shall suffer as you have. I am... sorry that I wasn't able to save you earlier. I wish I could have been better, that I could've been there for you in your greatest time of need. Alas, it wasn't meant to be... And unfortunately, it means the world lost another beacon of hope... Despite your loss, the light you brought onto us, will continue to keep the coldest nights warm, and the darkest nights bright. It will motivate us to keep going. To keep doing what is right. And we will never forget the many things you taught us..."
Morgan started letting out some tears now, clearly feeling more and more pained as she kept talking. "Goodbye, Illimani. Goodbye and rest gently. I hope you can still... look down from heaven, and watch us continue doing what's right." Morgan would lower her head, keeping quiet before sniffling some more. "L-Like you said when you f-first taught me how to wield a sword... 'this blade will do many great things in your hands'... I shall do such, I-Illimani... I shall do such..." There was a bit more silence, before the radio was turned off and Morgan would remain seated at the grave marker she had made. "Thank you, e-everyone, for joining me. I-I know he wasn't your creator, so you may not feel as strongly as I do, but... i-it means a lot to me." Vinisha would walk over and pat Morgan's back, whilst Kamara went over and gave her sibling a soft hug. "No, we do understand, Morgan. We felt the same when we lost Mona." Oreas said sombrely, also patting Morgan on her back.
You are Charlotte Fawkins, Herald and heroine. With the power of your positive spirit, you have overcome deceit, defeat, and divine possession, and now you are going to save the world. First, though, you need to avoid getting kidnapped by the Wind Court.
When you stepped outside, you were half-expecting a lurking Lucky and a net over your head. Or a pitfall trap. Instead there's nothing: dark empty water and the Fen in the distance. And Gil, of course. You made him go out first.
He's eying you like he expects a scolding. "They really were here..."
"I believe you," you say. (Unlike Richard, Gil doesn't <span class="mu-i">lie.</span>) "It's been a while, hasn't it? They probably finished talking. We should go find Monty, so he can tell us what—"
"Are you sure he isn't i-in on it?"
"Monty?" Monty wouldn't conspire to kidnap you, surely. Even though you did expose his spooky past and be mean about it. And even though he did also conspire to steal the Crown. Positive thinking. "Didn't you say he looked mad? He wouldn't look mad if he were in on it, so, um, yeah. And if he is in on it, I'll just escape, so it's no big deal. Plus you'll be there. Right?"
Gil nods unconvincingly.
"Right! Well— he probably wouldn't go back to Game Night if he got really mad, or else he might strangle somebody. So he's probably in his tent. Let's go!"
You point the way, though your verbal enthusiasm is belied by your slow walking pace. Do you actually want to go talk to Monty right now? Do you actually want to escape from and/or defeat the Wind Court? You want to go to bed. You're not going to keel over or anything— your heroic spirit prevents it— but you're not exactly in peak condition, either.
>[ID: 6/15]
Still, you're buoyed by the sight of a light on in Monty's tent. You haven't lost your detectivess skills, even if they didn't work so well with... um... um, positive thinking. It wasn't your fault. A detectivess is only as good as her evidence, and you had a certain <span class="mu-i">somebody</span> wiping it all away.
But it's fine! You're not thinking about that right now. You're peeking into the tent, just in case Lucky's waiting inside, but it's only Monty. He's in his chair. His legs are up on his desk. He appears lost in thought.
Should you barge in? Not if you want him to explain things to you, probably. And it might be sort of rude, now that you're thinking about it. Your Aunt Ruby would never sanction barging in on people. You exchange glances with Gil, then knock on the tent post.
Inside the tent, Monty presses his thumbs into his eyes, then stands and shuffles over to the door. You withdraw hastily as he opens it, his face clouding when he sees you. "...You're up."
"Hello to you too," you grouse.
"...Yes. Er, hello, Charlotte. Hello, Gil." Monty has taken his sweater off. Was he about to go to bed? You suppose you're glad he has any shirt on. "Was there something you needed?"
This will be a short one dungeon campaign. The entire game will be set in the dungeon without the ability to retreat to civilisation (you'll still be able to camp in the nearby wilderness). Since editing the battlemap every time a character moves to another square would be an utter pain in the ass, combat will play out a bit differently, the details of which will be revealed throughout the campaign. Don't be afraid to ask questions.
~CAMPAIGN INFO~ ---------------------------- Game: BECMI (Rules Cyclopedia) (Archive link: https://archive.org/details/tsr01071theddrulescyclopedia305pages) Setting: Mystara Module: In Search of the Unknown Players: 4 Player level: 3rd Campaign goal: find the treasury and escape the dungeon with the loot
~HOMEBREW~ ---------------------- Mana: Vancian memorisation is replaced with mana where 1st level spells cost one point, 2nd level 2 points, etc. (since a 3rd level magic-user can cast two 1st lvl spells and one 2nd lvl spell, now they have a mana pool of 4 points) Men & Magic: for each level above 1st you can choose a random henchman or a random magical item Multiclassing: you must sacrifice a level to add a level from another class (example: you can be a lvl 3 fighter or a lvl 1 fighter and lvl 1 magic-user) Weapon limitations: mages and clerics can choose which weapons they can use instead of just daggers and blunt weapons, mages can choose one weapon and clerics three Playing as a monster: you can play as a monster of no more than 3 HD, weaker monsters can add class levels (example: a 1 HD goblin can add 2 class levels)
(To everyone who signed up, I hope you are ready. I know I am. I have decided to start us in the northern mountain kingdoms. The 'group' has not yet formed, but everyone is here. I will leave it up to you (mostly) as to why. If you want to join and have not gotten your character verified yet, please do so here: >>6214296. Elsewise, please enjoy!) The Grimstone Inn, is located on the eastern mountain range of Saxondy, the easternmost of the Northern Mountain Kingdoms. First established 20 years ago, it serves as the farthest one can get away from civilization, outside of troll country, of course. While in the most technical of senses, it was located outside of the boarders of the kingdom, the only way to was through a mountain pass, which split off from a road to one of the boarder fortresses. The location served to provide it with some measure of privacy, for those eighter looking to disappear, or to glean information. The Order of Pendrake, the chapter of monster hunters who patrolled these parts, was far more concerned with incursions into troll country or preventing voidspawn from sneaking past the boarder, then with the Grimstone. Furthermore, because of its location, it was provided some measure of protection by the Garison, roughly 3 miles south and 5 west. Then again, there was a reason why they kept arms locked up in the basement. Regardless, for any looking to hide, looking for those hiding, or looking for information, a better place could not be found. Who are you, and what would you like to do?
Humanity has spread out into a massive sprawling empire throughout the galaxy. The edges of the sprawl remain poorly guarded and sparsely settled after all humanity throughout a thousand stars has always been alone save for their own creations which once waged war against them. This is no longer true now an unknown force has begun to attack sector 63 and other sectors and it is up to poorly supplied and desperate sailors to hold them back.
You are the Admiral of the naval fleet of sector 63 one of nearly a 100 rimward sectors on the edge of settled human space. The war for that is what this truly is now apparently has spread to all of your neighboring sectors and has seen to the destruction of all but your capital Cartha in your sector.
The temptation to have two of the largest freighters converted to heavy cruisers is there however the enemy seems to struggle to hit smaller ships with their large laser turrets. Turning to Issac your XO “I want two light cruisers, an armed supply ship and a Landing dock ship for salvage operations. Can we do that?” Issac nods aye admiral should actually take less time even maybe four months instead” Mr meek clears his throat the scummy looking governor seemingly having something to say. “Admiral that is grand and all but how are you to defend Cartha if your fleet is not here to do so for some reason?”
>Convert shuttles into Torpedo Boats for local defense >Set a number of old corvettes as guards >write in
Updates will be attempted daily! At worst, expect an update every 2 days instead of one. Absences will be announced in advance and given definitive end dates if I can manage it.
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<span class="mu-i">In an alternate 1884, an aspiring naturalist seeks to study a new type of fauna...</span>
Our great United States have recently been assaulted by all manner of alien fiends! From fire-breathing anteaters to steel-clad birds of prey, all of America has been thrown into a state of turmoil as superpowered creatures, commonly referred to as demons, rampage across the land, destroying countless settlements and wreaking havoc wherever they go!
And yet, despite their catastrophic affects on this great country, there remain small sects of humanity that believe these creatures to be the key to a new world... a new world of co-existence, in which humanity needs fear them no longer...
Walter Roy Buchanan is one such man! He finds himself accompanied by three of these alien companions-- an electric sheep with great gusto, an oversized silkworm with a gentle disposition, and an infant nature spirit with the ability to paralyze his foes! All three of them are near and dear to his heart-- dear enough to convince him to endorse a small group of likeminded people, known as Staters, in defense of their safety.
But Walter does not accompany himself solely with these new beings. Alongside him are also two human companions-- Thomas J. Steele, a wealthy businessman and politician who was stranded further north alongside Walter, and a certain "Andrew" figure who's been hired by him to defend and ferry-around both Steele and Buchanan! Both men have naturally picked up demonic companions of their own, though only Andrew seems as interested in them as Mr. Buchanan.
In the present day, Buchanan and his companions reside in Sacramento for an indeterminate length of time. Mr. Buchanan wishes to return to his home state of New York, fearing for the safety of his family there after a series of statewide tragedies, but has yet to finish the studies that brought him to California in the first place. He is further anchored to the city by the offerings of a retired Civil War general, tempting him to help him with a small activist movement meant to depose the newest Governor of California, Collis Porter Huntington, after his most recent acts of law have begun actively targeting demons inhabiting the entire state. He claims there to be something rotten in the city of Sacramento... but is it Buchanan's responsibility to fix it?
i need some1 who is able to find a lot of informations about one person. if you are skilled enough, then we can have a talk, but you gotta prove me that you are a good investigator.