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Westeros Elf Wizard Quest Thread 2

ID:zz8d5Qyu No.6358667 View ViewReplyOriginalReport
We are back! Only a year after the first thread. I’m like that, sorrynotsorry.

You are Alyssa NicNivara, High Elven lady archmage of the seventh order, stuck in this strange backwards land called ‘Westeros’ with your sister Anya, a cleric of the Dawnfather, your druidess colleague Eva, and four mortal partymembers you scarcely know.

Where we left off, you and your party were demonstrating what duels of the mighty look like to these folk who do not know power; your duel with Anya involved you turning into a Sea Dragon and accidentally frightening many spectators, and then polymorphing into a 20-foot-tall-Sun Giant - which is when Lord Stark happened to walk in, at just the right moment to witness you beating your sister over the head with her own summoned Leskylor.


https://archiveofourown.org/works/62761627?view_full_work=true

https://suptg.thisisnotatrueending.com/qstarchive/2025/6182755/

https://forums.spacebattles.com/threads/westeros-elf-wizard-quest-archive.1213676/


>Just another day in the life.

Lord Stark stares up with the face of a man at a loss. Here you stand before him a Sun Giant, tall and stately as the immortal redwood, in the fullness of your might. Every instinct instilled by noble upbringing and many years among mortals shouts that you have made a grave blunder. This place is ignorant of real power, to say nothing of its stricter mores. But then, this is you, and the truth of an archmage; there should be no pretence of anything else among your guests. They will live.

“Sorry,” you reply with a shrug, using one of the few words of Westerosi you’ve so far picked up.

Anya looks up at you as she heals her injuries. “Do you have the spells for another bout?”

“Not too many. I think I’ll hold the rest in reserve.” You glance around the yard, at the many faces, the divots your dragon form dug in the muddy ground… as well as the section of roof where you stood moments ago and from which you took flight as a dragon. Well, what used to be the roof; two tons of sea dragon taking off from it mostly left behind a collection of loose tiles and timbers, thankfully without catching any spectators underneath in the process. “Perhaps we ought to take this outside the castle in the future.”

“Agreed.”

When after the next bout (another victory, this time using the dragon form while managing to suppress its Frightening Presence), you return to your normal form, the lord is gone. You’ll have to find him on the morrow; freshly-returned, he’s yet to hear of his foster-father Jon Arryn’s passing, and you have no way to communicate at the moment anyhow. Lord Stark’s children are also elsewhere.
!If0nQXUWTc

Ships and Star Quest #7

!If0nQXUWTc ID:W/uGLkHW No.6352438 View ViewReplyLast 50OriginalReport
Humanity has spread out into a massive sprawling empire throughout the galaxy. The edges of the sprawl remain poorly guarded and sparsely settled after all humanity throughout a thousand stars has always been alone save for their own creations which once waged war against them. This is no longer true now an unknown force has begun to attack sector 63 and other sectors and it is up to poorly supplied and desperate sailors to hold them back.


You are the Admiral of the naval fleet of sector 63 one of nearly a 100 rimward sectors on the edge of settled human space. The war has finally turned in humanity's favor the once unending horde of bird ships, who you now know are called the Argono have finally ebbed away. The war is not yet over for yourself; a large enemy fleet has formed and seems intent on finally ending your harassing attacks by striking your home port of Carth. In the last few weeks you've been striking the main body of the enemy fleet in an attempt to weaken the blow that will fall on your home.


Your fleet soon arrives at Cartha having finished your last ambush you should have at the current rate of enemy advance roughly a week before they arrive here. A significant minefield greets you at the jump point exit hundreds of the dangerous weapons scattered in a circle around the point. A signal from the fort which is visible from the jump point is the next thing to greet you, a friendly greeting from Colonel Roose who is legally in command while your gone. It also includes a request for a meeting at some point.

The defense of Cartha can be broken up into three distinct types: static defenses like the fort and mines, naval in the form of ships and torpedo boats operating out of the fort and finally the army which currently mans the fort and holds several positions on the planet. Which to visit first?

>The fleet
>The army
>Static defenses


Past Threads:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrinkQM
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!!YL45E0d/iyd

Mass Effect Quest: New Beginnings, ep. 16

!!YL45E0d/iyd ID:NKiixJTQ No.6357366 View ViewReplyOriginalReport
"To Truth and Justice!"

The toast, accompanied by sound of glass striking against glass, has been echoed by a diverse array of voices.

You were not paying much mind to your own, but you've gotten quite appreciative of those of your crew:

The calm barytone of Tufferson Kris, your krogan friend and colleague.

The enthusiastic lilt veiled by synthetic buzz of envirosuit electronics belonging to Lea'Fari, a quarian pilgrim.

Deceptively natural voice that Eve, your synthetic comrade, had chosen as her default one.

And then there was a chorus of voices that you were only recently beginning to familiarize yourself with: those of the O'Riley family and their closest friends, with whom you were currently sharing a celebration in a homely little tavern at the edge of the freshly cleared green zone of the gradually reconstructed city of Klondike.

"...and to memory of those, whose souls may now rest free." One of those voices, an older, more subdued, continued, sobering the mood of the gathering somewhat as the cheer gave way to a moment of reverent silence.

You observed the moment of quiet as the family took this time to reminisce over the loss that had cast a blanket of bitterness over jubilant mood they had shared with rest of the sapient people of the galaxy following defeat of the Reapers. And while the gathered clan members contemplated on their personal memories, your own thoughts drifted towards your own recent hectic past.
7 posts omitted

Exalted: The Forgotten Dragon - A Sidereal Quest

ID:udrWZTNy No.6355290 View ViewReplyLast 50OriginalReport
Lytek was, like most work days, sitting behind his desk. The God of Exalted stroked his white beard after penning a recommendation for a Lunar Exaltation, reviewing his work. Satisfied, the grandfatherly god smiled, and put the letter in his filing cabinet, where a copy would be instantly made and transmitted to Luna.

A knock came on his door, and Lytek looked up. “Come in,” he called, raising his hand to both open the door and ready the chair, all without standing. He moved his piles of papers to the sides of his desk, ready to meet this visitor.

But it was not a visitor, but his assistant and daughter, Lysidore. “Father!” She said, rushing into the room. “We have an emergency! A whole circle of Sidereals were killed!”

Lytek's eyes bulged. He stopped himself from asking details - he could learn them after his work was done. On cue, he heard five thumps in his locked cabinet. The Exaltations had arrived. “Here,” he said to Lysidore, reaching under his desk and offering his cleaning implements to her. “Help me prepare them.”

The graveness of the situation pulled down her excitement. Father had never asked her to help him in his duties. Not like this. She grabbed the tools and pulled a few files from the top of his short stack, labeled “Sidereal Exaltation Candidates.” Lytek unlocked his cabinet and five small will-o'-the-wisps floated above his hand. Amber, cerulean, crimson, emerald, ans violet - one for each of the Castes. Pure Essence, empowered by the Five Maidens of Destiny.

“Quickly,” he said, “there should be some Dragon-Blooded ready to be lifted to the stars.”

In a frenzy, Lysidore spread out and looked down at the files she pulled. All were dynasts of the Scarlet Empire. “The Bronze Faction will have something to say-”

“Not when it's this many at once,” Lytek grinned, his white beard moving with his cheeks. Grudges from the Solar Purge still persisted among the gods, especially he who was held back from his duties. The blades of Sidereals held Lytek in check as the Solars extracted and imprisoned his charges. It was a gamble for Lytek, but potentially denying one Dragon-Blooded for the Bronze Faction to steer was worth it. Even better if this Sidereal-to-be did not join the Bronze. Besides, four more Sidereals would join. It will be noted one was a dynast, but it will not be an outrage.

Lysidore strained to recall the last Sidereal pulled from the Dynasty. It was quite a few centuries ago now… She shook her head. Time to review. She took one of the Exaltations in her hands and began to inspect it, scrubbing away abnormalities that came from beyond Creation. She read the candidate profiles…
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!!XncvlGp7Hp5

The Caretaker Quest - Part 9

!!XncvlGp7Hp5 ID:IXqVGYoz No.6358384 View ViewReplyOriginalReport
The Caretaker Quest - Part 9

This is part 9 of the "side quest" for "Disappearing Hogwarts".
An unofficial alternate timeline based on HeadQM´s highly praised quest, Disappearing Hogwarts.
Reading the original story is not exactly necessary but heavily encouraged since this quest will contain references to it.
Created mostly as a place to wait while HeadQM was away for a while but slowly evolved into his own thing.

Quick recap so far:
>Recently graduated Ravenclaw student is hired at Hogwarts as the new Caretaker.
>Merlin somehow ended up inside your head.
>Harry Potter´s daughter died, letting Salazar Slythering (previously stuck inside her head) free to continue his quest to control The Beast, an all powerful ancient creature accidentally created by Merlin.
>You obtained a piece of The Beast
>Salazar has now escaped his child body prison.
>The Beast is now trying to escape under any circumstance
>Both you and Salazar are going through Merlin's trials in order to reach the most powerful source of magic available
>You are close on his heels
What will happen now? Let's find out!


Part 8 here >>6317377

links to previous threads
Part 1:
https://archived.moe/qst/thread/6038711/

Part 2:
https://archived.moe/qst/thread/6080818/

Part 3:
https://suptg.thisisnotatrueending.com/qstarchive/2024/6122821/

Part 4:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6159531/

Part 5:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6196175/

Part: 6:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6236973/

Part 7:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6274553/

Part 8:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6317377/

List of currently archived threads
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Caretaker%20Quest

Thanks to IlvermoryQM for the links!
(if anyone can figure out a way to save the ".moe" threads into "thisisnotatrueending" that would be much appreciated)
13 posts and 1 image omitted
!!NakmY3MDEp8

Errant Comet: A Gundam SEED Quest - PHASE-4

!!NakmY3MDEp8 ID:W2YwWPSN No.6357021 View ViewReplyOriginalReport
>It is January 24th of the Year 71 of the Cosmic Era

>Previous Thread:
>>6344652

>Thread Archive:
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Errant+comet

>Tip Jars: If you enjoy the writing, consider sparing some dimes if you're able.
>patreon.com/Maxwelllallwell
>ko-fi.com/maxwelllallwell

<span class="mu-s"><span class="mu-i">Heliopolis Colony has been Destroyed.</span></span> The Clandestine operation of the Le Creuset Squad missing one of the vital G-Project's mobile suits and its state-of-the-art mothership. Even with two brand-new mobile weapons, Frieden Moon has found themselves unable to force their surrender and the Colony's remains signify the great power of not only the Strike Gundam but of the Archangel battleship... Yet the Archangel isn't off-the-hook with the Colony's destruction obstructing further inquiry into its location. <span class="mu-i"> A silent chase beginning to be charted by command of Rau Le Creuset's Vesalius...</span>
25 posts and 8 images omitted

Do Your Best Quest #212

ID:dy8gaWEw No.6354971 View ViewReplyLast 50OriginalReport
All preparations are over. No more distractions. You gotta get the plan underway. The main objective is to drag the head of the mafia (Gianluigi Youhao) out of his own little bunker. Thrust him into the spotlight his men are creating, and let the law enforcers do their job. This is the only way he’s going to face justice before he moves to a safer place. No other window of time. No other opportunities.

The first part of the mission is to go through the hidden passages in the sewers that lead directly to the Youhao Clan Headquarters. Celia knows the way through these catacombs, and the base like the back of her hand.

“Hey, hey, who died and made you queen? You’re not coming with us, are you?” Celia slips out of Lydie’s friendly arms. The eccentric fan club leader ended the last thread holding you both.

“Haven’t you noticed?! We’re divided into two teams. We need our beautiful flame wielder!” Lydie points at you and Rora. “Our intrepid yet sneaky thief!” Lydie points at Crossbill and Celia. “And the wildcard with exceptional athleticism!” Lydie points at herself and Matilda. “You know, the essentials!”

“So, we are, like, me, Crossy, and Mat?” Aurora is doing the math. You can tell she’s serious since she’s using her fingers.

“Count me in.” Matilda is so ready to kick some butts.

“Sounds arbitrary, but eh, there’s no idea I can’t make work. Welcome to the best trio, Mat.” Crossbill sees no issue.

“Your trio has nothing on us.” You get competitive with your bestie. “Tell ‘em, Celia.”

“Huh, yeah, yeah. Sure.” Celia gets into a fighting stance.

“W-When did we agree on this…?” Liu missed this bit!

“Never! You should know by now that she’s making stuff up!” Vera grumbles. “Now sit your clown ass down. We don’t need a wildcard.” Vera starts dragging Lydie back into Beanie Hedgehog.

“M-My dear Veranica, did it slip my mind?! You’re the navigator of our beautiful and flexible team, welcome!” Lydie is trying to gain favor.

“Welcome to the best quartet, Liu.” Crossbill winks.

“I-I’ll do my best!” Liu will fight hard!

“Wait, then I’m with Johnny?” Vera stops dragging. “That’s great. You’re still not going.” Vera continues dragging.

“T-This is utterly unfair! My thick legs are meant to run faster than the wind, not sit comfortably at the bottom of a perplexing totem tower...!” Lydie wants to be part of the operation, and not be one with a hedgehog.
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!!TIfmKogdpA4

Solarpunk Cleanup Agent Quest #12

!!TIfmKogdpA4 ID:q/7XO5iU No.6356433 View ViewReplyOriginalReport
You are L2S Trollslayer Fiona Jarnafeldt, and you have taken a trip across the seedy underbelly of Helsinki.

What you saw down there couldn't be more different than the city up here. Humans and aberrations living together. The ruins of the old city, hidden by the construction of the stormdrains and the new city above, dinky and rustic but far more human than this sterile white alloy jungle. Children, running around. You don't see many children in Helsinki at all. So few people even have the right to have one, you haven't a clue where a school is in Helsinki, but the undercity has so many.

You weren't in your right mind for most of your adventure, having pulled an extreme measure of consuming an entire package of pervitin to avoid a highly dangerous target and seek a new exit. Of course, you lost focus and consciousness, losing control and wandering confused trying to stay undercover and getting into fights.

The drugs and the fighting took a physical and mental toll on you, but you're alive. You had to take a week long break to properly recover, consuming nothing but liquid food for the past few days. Now you have to get ready for the giant mutant man-eating birds that are taxonomically called the Swans of White Death that are migrating from the north.

But you're not thinking about the giant man eating swans or how your drugs made you think your sword was talking to you right now.

Your eyes are wide open staring at this eight foot tall nipponese lady that might just be an aberration.
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!!L+CpM0G8T5X

Return to Nevermore #4

!!L+CpM0G8T5X ID:CTwhNjHs No.6357961 View ViewReplyOriginalReport
A soft quiet hangs over the forest as you run through the underbrush. Compared to the lobby, it felt like a heavy blanket was draped over the arena and muffled everything outside. You do your best to not break the silence with your movement as you hurry through the forest. Spawns in an arena match are static but there were a few different locations where one could be spawned in. The limited amount of spawn points meant that anyone could narrow down the location of their opponent by heading over to them and seeing if they were there. That was, of course, assuming that their opponent hadn't moved in the interim. With how defenseless you were right now, you were sure that one or two direct hits from a simple spell would be disastrous. Not to mention her aim was far better than any newbie you ever saw. It would be best not to underestimate her, especially now that she had practice. You slide behind a fallen log and go prone. You strain your ears for any sound of your opponent but the silence persists. You needed to formulate a strategy.

The set up of your fight was quite simple, each of you had 3 healing potions and 3 mana potions. Not too egregious but enough to give each other a pick me up in case of a bad hit. You're not sure how well you'd be able to utilize the mana potions at the moment but the healing potions could come in handy in a pinch. You also had your ability to cheat death once per real world day. It was an ability that Serena didn't know about and you weren't really sure you wanted to use for a simple spar. Lifting up your coat, you make sure that your canister of fuel on your hip was locked in and ready to use. A quick adjustment of the wrist and the nozzle for your igniter, a miniaturized flamethrower, pops up and ready to use. You only had about 5 shots with a single can unless you decided to empty it completely for a large wall of fire. Finally, you reach down and pop off the small buckle on your belt. You flick the small lid off of the fake lighter and see the tiny grapple hook pop out, ready to fire and zip you towards your target or pull something towards you if it was light enough. These were just two of the gadgets you had built in what you hoped would be a small arsenal of tricks you could use. Even so, you weren't sure how well they could carry you now that you were playing a class without features.
10 posts omitted

Beings of Creation -1: #3

ID:KkkxSVMO No.6355492 View ViewReplyLast 50OriginalReport
> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1eOyLUfkbgVFHjIPmNmcW9G2wQE7CZenv69m9yQF_aMY
https://discord.gg/SaH8tBttx

<span class="mu-r">With several gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.</span>

>Epoch 22 begins!
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