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!!2p0hJ22mvEQ

I Woke Up As a Jedi Princess?

!!2p0hJ22mvEQ ID:1CV1fVuP No.6336109 View ViewReplyLast 50OriginalReport
<span class="mu-i">
Did I fall asleep?
</span>
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!!XncvlGp7Hp5

The Caretaker Quest - Part 9

!!XncvlGp7Hp5 ID:IXqVGYoz No.6358384 View ViewReplyOriginalReport
The Caretaker Quest - Part 9

This is part 9 of the "side quest" for "Disappearing Hogwarts".
An unofficial alternate timeline based on HeadQM´s highly praised quest, Disappearing Hogwarts.
Reading the original story is not exactly necessary but heavily encouraged since this quest will contain references to it.
Created mostly as a place to wait while HeadQM was away for a while but slowly evolved into his own thing.

Quick recap so far:
>Recently graduated Ravenclaw student is hired at Hogwarts as the new Caretaker.
>Merlin somehow ended up inside your head.
>Harry Potter´s daughter died, letting Salazar Slythering (previously stuck inside her head) free to continue his quest to control The Beast, an all powerful ancient creature accidentally created by Merlin.
>You obtained a piece of The Beast
>Salazar has now escaped his child body prison.
>The Beast is now trying to escape under any circumstance
>Both you and Salazar are going through Merlin's trials in order to reach the most powerful source of magic available
>You are close on his heels
What will happen now? Let's find out!


Part 8 here >>6317377

links to previous threads
Part 1:
https://archived.moe/qst/thread/6038711/

Part 2:
https://archived.moe/qst/thread/6080818/

Part 3:
https://suptg.thisisnotatrueending.com/qstarchive/2024/6122821/

Part 4:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6159531/

Part 5:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6196175/

Part: 6:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6236973/

Part 7:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6274553/

Part 8:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6317377/

List of currently archived threads
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Caretaker%20Quest

Thanks to IlvermoryQM for the links!
(if anyone can figure out a way to save the ".moe" threads into "thisisnotatrueending" that would be much appreciated)
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Gotham City Beat Cop Quest 16

ID:ab/L/W+S No.6351454 View ViewReplyLast 50OriginalReport
Welcome back! Don't worry, you didn't miss a thread, I just completely failed to label the prior one correctly. That aside, last time: Mark worked his assignment at Wayne Manor and set off a domino chain that eventually led to the raid of Scarecrow's most recent Fear Toxin Laboratory, funded by Kal Quincy Late.
====
Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gotham%20City%20Beat%20Cop%20Quest
====

"I was just checking in." You say, trying to stay casual. "He was one of the first calls I ever took and I promised to look out for him."

"You promised?" Caesar asks, he pauses for a moment before following up. "Did you promise my dad?"

"I did." You reply quietly, like your words could physically break the stillness in the air. "But uh... there is something worth celebrating still. We nabbed Scarecrow today."

"Woah." Caesar marvels.

"Did Batman help?" Isabelle chirps as she gnaws on a plain tortilla.

"Nope, GCPD did it ourselves... with SOME help."

"Who helped?" Caesar asks, he and his sister locked in on your story.

"The Quick Response Team, they're like SWAT basically. But uh... you know how it is. Can't really tell you anymore until the case moves along but, I feel good about it."

"Maybe we'll be out of here in time for me to go back to school." Caesar muses.

"Oh?" His mother laughs gently. "NOW you want to go to school?"

"Yeah..." Caesar grumbles, his eyes fixed on his plate as he shifts food around. "I gotta be like... responsible."

"Oh, mi dulce hijo." She coos.

"Mamá, para." He groans as his face goes a bit red.

"It's good you wanna go back to school, man." You say with a smile. "You interested in college at all?"

"If we could afford it." He shrugs. "Maybe."

"Hijo, that's an issue for me to worry about. Not you."

"There's options for that too." You bring up. "Scholarships, grants, and stuff."

Caesar shrugs again.

"Though I guess it depends on what you wanna do when you're older."

"I saw Caesar looking up stuff about the police." Isabelle happily blabs much to Caesar's chagrin.

"Izzy..." He groans. "It ain't like that, I dunno what I want to do. I just wanna help you out with Izzy." Caesar looks up to his mom who blinks away some misty eyes.

"You're so sweet, hijo. But we'll be okay, you have to focus on yourself too. Maybe you can do something with art? You're always drawing, right?"

"I could also work with Julian at the docks. He said they're always looking for people to help move crates."

"Julian. The same Julian who gave you bags of stolen oranges to sell?" His mother asks with a pointed voice.

"Mom I-"

"I don't like that boy." She says simply.
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!If0nQXUWTc

Ships and Star Quest #7

!If0nQXUWTc ID:W/uGLkHW No.6352438 View ViewReplyLast 50OriginalReport
Humanity has spread out into a massive sprawling empire throughout the galaxy. The edges of the sprawl remain poorly guarded and sparsely settled after all humanity throughout a thousand stars has always been alone save for their own creations which once waged war against them. This is no longer true now an unknown force has begun to attack sector 63 and other sectors and it is up to poorly supplied and desperate sailors to hold them back.


You are the Admiral of the naval fleet of sector 63 one of nearly a 100 rimward sectors on the edge of settled human space. The war has finally turned in humanity's favor the once unending horde of bird ships, who you now know are called the Argono have finally ebbed away. The war is not yet over for yourself; a large enemy fleet has formed and seems intent on finally ending your harassing attacks by striking your home port of Carth. In the last few weeks you've been striking the main body of the enemy fleet in an attempt to weaken the blow that will fall on your home.


Your fleet soon arrives at Cartha having finished your last ambush you should have at the current rate of enemy advance roughly a week before they arrive here. A significant minefield greets you at the jump point exit hundreds of the dangerous weapons scattered in a circle around the point. A signal from the fort which is visible from the jump point is the next thing to greet you, a friendly greeting from Colonel Roose who is legally in command while your gone. It also includes a request for a meeting at some point.

The defense of Cartha can be broken up into three distinct types: static defenses like the fort and mines, naval in the form of ships and torpedo boats operating out of the fort and finally the army which currently mans the fort and holds several positions on the planet. Which to visit first?

>The fleet
>The army
>Static defenses


Past Threads:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrinkQM
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!!g+0C1bc8zbo

Silver Knight Quest #8

!!g+0C1bc8zbo ID:2apz88+p No.6357652 View ViewReplyOriginalReport
you play as Argia Candente, the silver-haired Hand of Ansàrra. After proving your worth in your darkest hour, your Goddess has blessed you with many gifts. But the door to the Night opens, and the final hour looms…

# # # # # #

Welcome to the <span class="mu-s">eight thread</span> of <span class="mu-b">Argia Candente</span>’s thrilling adventures! Our scatterbrained, silver-haired (sporting a newly-found F-cup, by Ansàrra’s grace) Holy Knight (fully-fledged now!) with a penchant for daydreaming and less plagued by self-doubt after Ansàrra’s own blessings, on a quest to save the world from the resurgent Seven Sisters and their demonic rule..

For tomorrow dawns in darkness, and you may have to bear the light of Her sun upon your very shoulders…

So, without further ado, let’s take a look at where we come from.

<span class="mu-s">And then let’s decide together where we are going.</span>
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!9ff7WVg9ik

WoDpocalypse: Gauntlet Sundered

!9ff7WVg9ik ID:0RNcSBoo No.6319556 View ViewReplyLast 50OriginalReport
<span class="mu-r">This is the end of the world.</span> It's also the birth of a new one, or an old one, depending on who you ask. Maybe it's more like an overdue arranged marriage.

You might not have been fully aware, but the world used to cast a Shadow: a separate realm of spirits, kept away by a barrier that only a certain few were ever meant to cross. Spirits are capricious, rarely logical, and often dangerous beings composed of the essence and energy of all things real; scuttling reflections with their own arcane hierarchies and motivations.

But every wall has its rats, and the barrier between your world and the spirit world was no exception. The Beshilu are a nasty manner of demon - derived from and connected to the spirit world, but fettered to the world of flesh, and gifted with many terrible abilities. They massacre and they multiply, and their only desire has ever been to tear down that wall between worlds... to gnaw at its foundations in greater and greater numbers, until the wolves could no longer keep them at bay.

They succeeded.

Too many tears. Too many crumbling wounds between worlds. The gauntlet was sundered, and when that wall crumbled away, the world of mortals and the world of spirits were merged into one. In those first terrible moments, everyone on Earth could hear a trillion shrill voices screeching out in triumph, and swarms of rats swelled across streets and forests in writhing tides.

The fabric of reality is now like a sieve, the threads wavering apart and stretching in new directions; space and time operate differently. The sun no longer rises, or sets, and light instead seems to meander from one place to the next according to whim. Places seem to stir and shift, reacting to their occupants in sometimes unpredictable fashion. The rules have changed, and will likely change more, but things will never go back to the way they were.

That was three days ago, and it would be a stretch to say the dust has settled, but you are adjusting to the chaos. You're a survivor, and while you may not fully grasp what's going on, you're not unfamiliar with the supernatural. You are determined to knuckle down and make your way in this fucked up new world....

>Cont'd
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!!+3p8herLSNd

Pokemon Trainer Quest Part 33

!!+3p8herLSNd ID:6zQU4lGo No.6322616 View ViewReplyLast 50OriginalReport
Welcome back.

Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.

When a roll is called for, roll however many D100 are specified. 5- is a 'crit fail' and generally means something bad is about to happen. 95+ is a 'crit success' and generally means something good just happened. a 'crit success' trumps a crit fail. User input on both will be taken into consideration.

Once per thread, if three or more people invoke it, a single roll may be re-rolled.

Inventory, pokemon stats and other links: https://docs.google.com/document/d/15i2N08IpWqitoTJujsUMishe4PLbao1lqT-bCAmvPcE/edit

Discord: https://discord.gg/pR7q5Evf

For a short summary for the new and to recap:

You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills. On the road, you met Fie, the Fire Gym Leader, Gareth a novice Aura Guardian on pilgrimage and Holly, a runaway heiress using a pseudonym. You've also made enemies of Team Green a group of violent, radical activists looking to abolish pokemon training.

For the time being, Fie returned to her gym for the time being.

Last thread, you beat Daniel, the Greenshoot Gym Leader, evolved Coolie into a Hydrapple, trained a whole lot, prepared to head out in the morning, had some friendly battles with Sarah and Tom which you lost and groomed your team...
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!!zkQYD4JVtzO

Saiyan Conqueror Quest 254

!!zkQYD4JVtzO ID:xBiJDlOj No.6354269 View ViewReplyLast 50OriginalReport
With the Tournament of Power brought to a close, the Seventh Universe has emerged triumphant once more. Led by the Saiyan warriors, the Seventh's victory was secured. And with the wish on the Super Dragon Balls used to restore the other universes that were eliminated and erased, the final hidden trial was passed, and all eight of the universes up for elimination were allowed to remain. Yet, even with this victory, peace doesn't last in the Seventh Universe for long. As old hatreds rise and long-buried grudges resurface, will you have what it takes to keep everything you've worked the last 28 years of your life to build? Or will those who seek your end ultimately triumph? That all depends on you, and your choices.

You the players will (most often) control Karn. A Saiyan man who has grown from his lowly beginnings as a mid-tier Saiyan Brawler with a sub-3000 powerlevel in Age 733 to become not only the strongest Saiyan of his time at AGE 759, but also personal friend to the former emperor Lord Freeza, father to over a dozen powerful and unique children, a mentor and teacher to his fellow Saiyans, and the indisputable winner of the Tournament of Power. Wielder of the Berserker Soul, and the powerful Stand Divine Dragon Force, you're fully equipped to handle any threat that comes your way. But what will you do when the threats aren't always physical, when you can't simply punch all your problems away?

Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of three correctly-rolled dice
>At ten minutes past your previous roll, and there are not yet enough rolls, you may roll an additional roll
>Crits are 100 on a d100
>99s or paired rolls may net you extra bonuses
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can also find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes.

https://www.youtube.com/watch?v=HUT0uwSLQ3I


<span class="mu-s">SINISTER SCHEMES</span>
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Fallout Family Quest 1.1

ID:k+LX9Qh3 No.6338149 View ViewReplyLast 50OriginalReport
War War Never Changes.
They finally fucking did it. The bombs fell not long ago. The world is over. No more people. Just shambling radioactive corpses. No more nations, just glowing craters, dust, and shadows of people that once were. No more seasons, just nuclear winter. Shopping? No such thing. Have fun struggling to find a drop of water or a crumb of food that won't kill you. The RADS oh god the fucking RADS, inescapable and everpresent. Truly the end of the world. Rapture maybe happened and whatever is left...well, most people are quickly giving up on God. Kinda hard to keep believing when the world ended, and you were left behind. Except for the zealots, anyway, but those guys are crazy as the cannibalistic raiders.

That isn't even getting into all the weird shit that keeps happening and becoming. Makes you wish it was 'just' a nuclear winter. Walking corpses. Mutants. Inexplicable anomalies. Unnatural terrain. Strange whispers that you aren't the only one hearing. Honestly, it just keeps getting worse...especially with everything you have to do just to 'survive'. Living...living is just a luxury that only the pre war world got to enjoy. You meanwhile, are just another poor sucker caught up in this clusterfuck, trying to survive.

(This quest will be ripping heavily from games like Fallout, Metro, Stalker, and Bioshock basically anything that fits within the setting theme to keep things interesting)

>Character Creation
You may choose any trait from any game OR include a custom option that may be vetoed by me IF it's too unbalanced. Custom traits MUST include both positive and negative effects otherwise, it's an automatic veto.

The first character will be a young male because this is about a dynasty over the generations. So long as you have a living family member the game will not end however, your characters can and WILL die over time.

Anyway the last character DIED without offspring, resulting in game over, so now it's a restart with some adjustments. So here we go again. I wasn't joking about the difficulty...
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!snqjf0En4E

Yet Another Civilisation IV

!snqjf0En4E ID:yMdxng4R No.6355183 View ViewReplyLast 50OriginalReport
On a faraway world, humanity is thriving. Across the surface of this planet, thousands of tribes have been born and most of them have fallen to the wayside in their quest to become something greater – true civilisations. Only the worthy have evolved beyond a tribal state and now they are ready, to leave their mark on the world for evermore.

We are following one such civilisation, who call themselves the <span class="mu-s">Croglatovic</span> – the <span class="mu-i">People of the Great Lake</span>, in their own tongue.

They belong to the <span class="mu-s">Scavic</span>, a race of people with soft faces, fair hair and blue-grey skin. Like the rest of their kind, they inhabit the <span class="mu-s">Grascan</span>, a vast oceanic forest filled with dangerous beasts and towering trees.
The Croglatovic have dominated the shore of the <span class="mu-s">Croglatol</span> and the banks of the <span class="mu-s">Choslitol</span>, a great lake and the river that flows from it into the sea. Here, the forest is thin and civilisation is allowed to flourish without fear of predation.

Though most of the Croglatovic still enjoy a rural lifestyle of rearing swine and tending to hives of honey bees, the city of <span class="mu-s">Ancron</span> has become increasingly important to the chiefdom. Hundreds of men and women now work as artisans, copyists and couriers. Instead of growing or butchering their own food, they pay for it with <span class="mu-s">toroc</span>, the <span class="mu-i">shell money</span> that serves as the civilisation's currency. Urbanity is taking hold.

Yet the chiefdom still clings to its faith. The Croglatovic have devoted themselves to <span class="mu-s">An</span>, the <span class="mu-i">Allmother</span> and the source of the divine energy that flows through all living things – <span class="mu-s">Drocrom</span>. Though the <span class="mu-i">sisterhood</span> of priestesses known as the <span class="mu-s">drobrac</span> oversee the worship of Allmother, the chiefdom has other gods. <span class="mu-s">Il</span>, the <span class="mu-i">Great Father</span>, the first son and first lover of An, serves as her masculine counterpart, while the <span class="mu-i">Four Winds</span> govern the natural world.

The most notable servants of Il are the <span class="mu-s">Brulicruvic</span>, the <span class="mu-i">Truthguard</span>, the warrior caste of the Croglatovic. Armed with spears and dressed in shining scales, they defend the Croglatol from <span class="mu-s">Grovic</span> thieves and foreign raiders. As the chiefdom comes to rely on bronze rather than copper, these soldiers will have to adapt and embrace new technology. Will they find success in this new age, or will they fail the civilisation that they serve?

The warriors aren't the only ones who shall be challenged by the shifting status quo. The wily merchants of the Croglatovic might have more avenues for exploitation than ever before, yet they also have to deal with more competition. The <span class="mu-s">Glalividul</span> and <span class="mu-s">Anidan</span>, the <span class="mu-i">chieftain</span> and <span class="mu-i">saint</span> who rule over the chiefdom, may struggle to manage the increasingly clever <span class="mu-s">Glavic</span>, the <span class="mu-i">council of headsmen and patriarchs</span> who serve them. Great change awaits this civilisation.
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