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!If0nQXUWTc

Ships and Star Quest #7

!If0nQXUWTc ID:W/uGLkHW No.6352438 View ViewReplyLast 50OriginalReport
Humanity has spread out into a massive sprawling empire throughout the galaxy. The edges of the sprawl remain poorly guarded and sparsely settled after all humanity throughout a thousand stars has always been alone save for their own creations which once waged war against them. This is no longer true now an unknown force has begun to attack sector 63 and other sectors and it is up to poorly supplied and desperate sailors to hold them back.


You are the Admiral of the naval fleet of sector 63 one of nearly a 100 rimward sectors on the edge of settled human space. The war has finally turned in humanity's favor the once unending horde of bird ships, who you now know are called the Argono have finally ebbed away. The war is not yet over for yourself; a large enemy fleet has formed and seems intent on finally ending your harassing attacks by striking your home port of Carth. In the last few weeks you've been striking the main body of the enemy fleet in an attempt to weaken the blow that will fall on your home.


Your fleet soon arrives at Cartha having finished your last ambush you should have at the current rate of enemy advance roughly a week before they arrive here. A significant minefield greets you at the jump point exit hundreds of the dangerous weapons scattered in a circle around the point. A signal from the fort which is visible from the jump point is the next thing to greet you, a friendly greeting from Colonel Roose who is legally in command while your gone. It also includes a request for a meeting at some point.

The defense of Cartha can be broken up into three distinct types: static defenses like the fort and mines, naval in the form of ships and torpedo boats operating out of the fort and finally the army which currently mans the fort and holds several positions on the planet. Which to visit first?

>The fleet
>The army
>Static defenses


Past Threads:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrinkQM
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!!onc1MG9V8LS

Glasners Revenge: A Space Shipyard Quest

!!onc1MG9V8LS ID:0oX/2UVb No.6322850 View ViewReplyLast 50OriginalReport
It has been millennia since humanity became a star faring race. Enough time for stellar regimes to have risen and fallen, for technologies to be forgotten and relearned and for a diaspora of life; both human and alien to spread across the galaxy.

The Raihan Empire is but one splinter of the human diaspora. At its height the Empire spanned eight star systems but eventually corruption and decay set in. The Empire collapsed, its great works crumbled, its worlds became isolated. For a thousand years it was so…

Until a new warlord arose on Raiha, one that managed to quell the disparate factions fighting over the Throne world. When all his enemies were vanquished he marched upon the palace district where the remnants of the Imperial family cowered. However, instead of seizing the throne for himself Arcturus Garan pledged himself and his army to the service of the remaining Empress and took the title of Lord Commander.

Together the Empress and Lord Commander began the process of rebuilding the Empire, first securing the home system, then bringing each of the wayward colonies back into the fold.

Five out of the original eight colonies have been absorbed back into the resurgent Empire. Only the systems of Noto, Higg and Kornen actively resist annexation. Together they have formed the NKH Defence Pact, or simply the Pact.

Now the Pact must guard its independence against the growing might of the New Raihan Empire. The odds are not in their favour, they are outnumbered and outgunned, but the Imperial Forces have not yet regained their full power and the war is not over yet…

((This quest is an indirect sequel to Space shipyard quest, knowledge of previous threads is not required but it will do much to add context. Previous threads can be found here: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=space+shipyard))
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!!kuHaJ5dacSC

Dark Quest #7: It Umberal Comes Crashing Down

!!kuHaJ5dacSC ID:lqmIjexx No.6322706 View ViewReplyLast 50OriginalReport
<span class="mu-b">ANTON PEAS:</span> that’s your name, don’t wear it out! Originally a mild-mannered grilljockey, a botched demonic summoning brought you to <span class="mu-b">ZORAL:</span> a fantasy world shrouded in perpetual darkness!

You get used to it!

The memory loss and everyone trying to kill you? That’s the tricky part. See, your unexpected trip landed you in one Hell of a mess: not only did you lose a huge chunk of your memories, but you also forfeit your soul to <span class="mu-r">RED</span>--you don’t know the specifics, but essentially your summoning granted you some <span class="mu-r">DEMONIC POWERS</span>, so it’s not all bad!

What <span class="mu-i">IS</span> bad is what you’re up to now: your hellish helper can restore your memories, but he won’t do it for free! The price: delivering the heads of <span class="mu-r">THE FOUR LORDS OF ZORAL:</span> tyrants and titans that rule the darklands with iron fists, claws, and… you dunno, tentacles, maybe? There’s a reason they’ve ruled for so long, however, and despite your platoon of pals and plentiful powers you can’t help but feel a little apprehensive about the whole thing!

Exhibit A: <span class="mu-r">ARCHMAGE TRIER.</span> Arriving in <span class="mu-b">UMBERAL:</span> Zoral’s very own city of tomorrow, you were swiftly introduced to the <span class="mu-r">TEKSOULS:</span> menacing magitek that follow every whim Trier can think up… and you met the guy–he thinks a <span class="mu-i">LOT!</span>

Not to be outdone, you also ran into <span class="mu-r">THE SPICE CARTEL</span>--not only is Umberal their home turf, they’re also running some kind of deal with the Archmage… as for what it is, well, you shudder to think!

Your search for leverage over the Archmage took you to <span class="mu-b">TRIMBAULT ACADEMY:</span> Zoral’s most prestigious magical academy, and whole you managed to snag some goodies and teach a surprisingly-decent class (don’t ask), you didn’t manage to find notes other mages took on their Archmage adversary! Even worse, all signs point to The Cartel snatching them up for their own perfidious plots!

Luckily you had an in: <span class="mu-b">TZAH-TZIE</span>, skilled songstress and your current beau, has an axe to grind with her musical rival <span class="mu-b">LUTZA</span>. Having saved the starlet from a kidnapping on the Umberal Skyrail, you earned your way into holding a concert in Umberal, and some of the biggest names in The Cartel just happen to be huge fans!

You were just about to plot out the details at the glitzy <span class="mu-b">CRYSTALMELT HOT SPRINGS LODGE</span> when you ran smack-dab into The Cartel’s higher-ups… and the big cheese himself, <span class="mu-r">VHALE NESSURMOS</span>.

Did we mention he’s also your girlfriend’s husband? And that she freezes up like a clam on Pluto at the mere mention of his name?

Cornered by the Cartel, THIS is where your tale continues…

https://youtu.be/1lR8VLt1Xlk

>CONTD.
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!!dkZQYaUV9DY

PCQN- The Revolutionary Man #4 La Luce Del Miraggio

!!dkZQYaUV9DY ID:soYDpj7U No.6329941 View ViewReplyLast 50OriginalReport
<span class="mu-i">Once upon a time, there was a stricken land where there was no such thing as day, nor morning, no sunrise or sunset, but endless dark. It was alone and obscure, on an island surrounded by waters as black as the sky. Yet the wind carried whispers of warmth and light, so the sad peoples of this land, intoxicated by the drink called hope, entreated their king to find the mythical sun and bring it to their lands. The king of the dark vowed to bring the morning to his people, and departed.

After five years, while the king did not return, the morning did come, with all of the light and warmth that could be dreamed of. Yet while the people were happy, the new king’s heir, his granddaughter the crown princess, was skeptical of this new light. So, she ventured over the dark waters towards the light, and finally, she found a great tower atop which burned a sun nothing like had been spoken of, nor what seemed to create the new day.

There she met her grandfather, and demanded of him the truth. Was there a sun, or no? Were they living in a day that was just night under a mask? Her elder, sad and weary, asked the simple question of if she could tell the difference. What distinguished the False Light from the Dawn?

She could not answer, and returned home, keeping the secret to her grave. Yet, friends and followers of Ange, what if the Dawn that comes is false? What if it is so convincing that none of us can tell it true? What if indeed, the facsimile created is the true one after all?</span>

-The Heresy of the False Light, Apocryphal Speech said to be performed by Disgraced Socalist and Disciple of Anton Ange, Aster Du Langue
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!!zkQYD4JVtzO

Saiyan Conqueror Quest 254

!!zkQYD4JVtzO ID:xBiJDlOj No.6354269 View ViewReplyLast 50OriginalReport
With the Tournament of Power brought to a close, the Seventh Universe has emerged triumphant once more. Led by the Saiyan warriors, the Seventh's victory was secured. And with the wish on the Super Dragon Balls used to restore the other universes that were eliminated and erased, the final hidden trial was passed, and all eight of the universes up for elimination were allowed to remain. Yet, even with this victory, peace doesn't last in the Seventh Universe for long. As old hatreds rise and long-buried grudges resurface, will you have what it takes to keep everything you've worked the last 28 years of your life to build? Or will those who seek your end ultimately triumph? That all depends on you, and your choices.

You the players will (most often) control Karn. A Saiyan man who has grown from his lowly beginnings as a mid-tier Saiyan Brawler with a sub-3000 powerlevel in Age 733 to become not only the strongest Saiyan of his time at AGE 759, but also personal friend to the former emperor Lord Freeza, father to over a dozen powerful and unique children, a mentor and teacher to his fellow Saiyans, and the indisputable winner of the Tournament of Power. Wielder of the Berserker Soul, and the powerful Stand Divine Dragon Force, you're fully equipped to handle any threat that comes your way. But what will you do when the threats aren't always physical, when you can't simply punch all your problems away?

Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of three correctly-rolled dice
>At ten minutes past your previous roll, and there are not yet enough rolls, you may roll an additional roll
>Crits are 100 on a d100
>99s or paired rolls may net you extra bonuses
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can also find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes.

https://www.youtube.com/watch?v=HUT0uwSLQ3I


<span class="mu-s">SINISTER SCHEMES</span>
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Totemist Quest: Another Land II

ID:GVYu9ewc No.6325199 View ViewReplyLast 50OriginalReport
Totemists, one of the first lines of defense against the malicious and monstrous, famed slayers of Behemoths which are perhaps the most dangerous examples of such, and bridge to the domains of spirits and magic unseen. The role is not an easy one of course, but it must be done and has been since time before almost all written history.

You are Capran, young man of the Four Peaks mountains, pupil of Oranya Skystrike.

There has been a lot of unrest on the mountain slopes lately, the issue growing further with each day it seems, but with your teacher still guiding you, there will always be a way to deal with it the trouble.

Such as this post mimic, which stands on thin wood-splinter-like legs and angrily spears them into the ground beneath it at the failure of its ambush. You stand nearby your teacher and her friend Heyra, ready and willing to destroy this mimic.

Awful thing. You're rather happy you three are the one who found it rather than some poor patrol guard or villager.

>Cont
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!!YBR7ynqi3U+

Alterac Resurgent Quest 38

!!YBR7ynqi3U+ ID:rnZR+qS6 No.6326817 View ViewReplyLast 50OriginalReport
Nine years ago King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. Nine years ago Prince Alric Perenolde, the second heir of Alterac was sent into exile for his own protection. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years made sure that you were safe and learned the useful skills that would help you in the future.

Now you are ready to carry the responsibility and unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

Politely saying everything had gone to shit. King Varian in his melancholy and delusion had arrested Prince Alric for what he saw in Alric's part in Lady Katrana Prestor's attempt to wrestle the control of the Kingdom of Stormwind to herself. In reality Alric had been the voice of reason and tried to negotiate a peaceful solution to all this.

What had followed was a swift counter-coup and Malevus found herself being chased by a bunch of thugs wearing the King's tabards. Danger, intrigue and diplomacy filled her days as she was steadfast in her mission to rescue Alric.

And now she is on her way to the Stormwind Keep, into the Lion's Den to rescue the man she loves so much.


Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
Character List: https://pastebin.com/FkYd6wkJ
Side Character Stats: https://pastebin.com/aRfyksUG
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Fire Emblem: Sorcerer Kingdom Quest #7

ID:X0pDajOw No.6350752 View ViewReplyLast 50OriginalReport
You are Tristain d’Rusalka, a noble from the United Kingdom of Fodlan born with unique abilities bestowed upon you by the Goddess. You have journeyed across the sea to the desert kingdom of Morfis after receiving an invitation to join a mysterious competition. Though you know little of the trials that lie ahead, the winner of this contest has been promised the hand of Morfis’ Princess, Yulia Xan Phanes, in marriage. Seeking adventures, thrills, and battles that would be worthy of your might, you embarked on this strange voyage with nothing but your trusted axe.

After surviving the deadly third round of the competition, you have made it to the top eight of Princess Yulia’s suitors. The final round consists of a tournament, which sees you up against the strongest warriors from four different nations. Whoever comes out on top shall be crowned the next King of Morfis. Do you have what it takes to rule?


>Tristain d’Rusalka
>Level 42 Wyvern Lord (EXP: 20/100)
HP: 78/78 (130%)
Strength: 42 (75%)
Magic: 32 (50%)
Speed: 29 (40%)
Defense: 33 (70%)
Resistance: 28 (50%)
Luck: 29 (65%)

>Skill: Resolve (When HP falls to less than 35%, Strength, Speed and Defense increase by 7)
>Dragon-kin Wyvern (SPD based chance for Fionn to launch an ice attack, dealing ½ MAG Damage.)

>Weapons: Silver Axe (+16 ATK), Bolt Axe (+14 ATK, Ranged, Targets RES), Dragon Axe: (+12 ATK. 3x Effective against wyvern riders.), Hammer (+8 ATK, 3x DMG vs Armor Knights), Devil Axe (+21 ATK, -20 HP when Used), Brigid Bow (+12 ATK, 15% Crit Chance) Iron Bow (+6 ATK),

>Spells:
Fire (+3 ATK, 5 Uses)
Elfire (+7 ATK, 3 Uses)
Wind (+3 ATK, 5 Uses, 3x DMG vs Flying, 5 Uses)
Sacred Fire: (+12 ATK, 3x dmg vs. Terrors. 5 Uses.)

>Abilities:
Crest of Indech: You are able to make a follow-up attack on one foe, regardless of Speed. (4 Charges)
Crest of Macuil: Double the damage of a magic spell. (3 Charges)
Combat Art: Earthsplitter: Cleave all enemies standing two rows in front of you. (Cost: 1 Crest of Indech Charge)
Combat Art: Throw: (Toss your weapon at an enemy and return it to your hand. Ranged attack.) (1 Crest of Indech Charge)
Combat Art: Hit and Run: (Perform an attack that allows you to dodge the next harmful attack. Increases SPD by +7 for 1 turn. Costs 2 Crest of Indech Charges)
Combat Art: Soulblade - Your next physical attack targets RES instead of DEF (1 Crest of Macuil Charge)

>Items: Concoction x3 (+20 HP)

>Gold: 1800

>Tristain’s Party: https://docs.google.com/spreadsheets/d/1mrlj-c7Oe51qIoat3LJfDSv0Bw2nmExQT2EqlKlWPGw/edit?usp=sharing

>Combat Rules:
https://docs.google.com/document/d/1m_UvIqCmBRzmrlu0mvttVkGRRI8bIkT6iTTrDR_J5zo/edit?usp=sharing

>Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sorcerer%20Kingdom
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!!uuJbd4m8dPS

Fallout: No Gods, No Masters: Redux Thread 5

!!uuJbd4m8dPS ID:tpD7LEUY No.6320830 View ViewReplyLast 50OriginalReport
It is nearing a year since you, The Courier, fought and secured independence of the Mojave from domestic and foreign powers. Mr. House was put on ice, the NCR got sent packing and even the mighty Legion tucked tail and fled back East.

Now, the New Vegas Directorate, your new government, faces as many challenges as it does opportunities. Industry is rapidly expanding and agriculture is now firmly established while migrants from around the wasteland flood in looking to change their fortunes.

But the Boomer Blight, an engineered plague from parts unknown, is spreading throughout the Wasteland and little looks uncontainable. You continue to walk the line in courting both the NCR and the Legion, seeking to be a stable power between the two warring giants.

A new player comes into the picture and he brings with him hundreds of Enclave descendants eager to start again. You have agreed to welcome them into the NVD but time will tell if you can hide their influence from the NCR while keeping other factions happy.

With the looming NCR election, the hostile President Kimball seems poised to lose to the unknown Allgood Murphy while Caesar continues to see you as his Augustus, urging greater cooperation between both nations.

The one-year anniversary is rapidly approaching and while a grand celebration is planned, existential threats lurk everywhere and with Mr. House on the loose, you can be sure you’ll see him one last time.
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HERO('s party member) QUEST, part 8

ID:qE+n+O61 No.6349652 View ViewReplyLast 50OriginalReport
OH SHIT NIGGA. You are lady Firemane. Of the (formerly) noble house of Fireborn! You were once the greatest wagon racer this side of the kingdom. Sadly due to shenanigans, you lost everything and went into debt with the Adventurer's Guild in order to survive. But then you found the Inexperienced Hero, Ezekiel "Kid" Rutebega ! You took him under your wing to mold him into the hero he's always meant to be: your devoted apprentice (probably)

Ezekiel's older brother has started his campaign of destruction, he leads his hordes of undead barbarians to ravage the lands. As members of the guild, your party has went on the quest chain to stop said undead barbarian horde.

In pursuit of said barbarian horde, the party is currently going through the SPOOKY FOREST™
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