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!!mgal8F8Lnpg

Digimon Quest- The Tower- Thread 4:

!!mgal8F8Lnpg ID:0fOqESX8 No.6332376 View ViewReplyLast 50OriginalReport
You are Marnie, a girl living in the Ark known as the Digital World. For all your life, you've endured a dreary existence in City 87-O, haplessly railing against a skin-deep system that denies you all but the most meaningless human experiences. You've spent years beholding the shining tower in the center of the city, and watched its guardian Digimon circle it endlessly, protecting the portal that leads out of this sunless landscape. Throughout your youth, you never thought you'd actually be able to make your dream a reality. But things have begun to change over the past few months.

A chance meeting with a Digimon has plunged you into a hidden world of wonders, filled with wild Digimon, enigmatic Code Crackers, mysterious server partitions that reveal the City's inner workings to you, and underground organizations seeking to bring change to this world. Amidst this danger is the authenticity you've so dearly craved, and you've never been happier.

Right now, you're in the middle of a mission to take down your Digimon Nemesis. You and your partner, Phascomon, have broken into the lair of DarkTyrannomon, who has taken over an entire Job District. You've made it past his lieutenants and minions and are mere steps away from facing down your foe one last time and putting an end to his danger.

Once that's done, you plan to climb The Tower, defeat its guardian, and finally claim your freedom. The real world awaits.

==

Thread 1:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6216903/

Thread 2:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6254189

Thread 3:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6297141/
452 posts and 175 images omitted
!!uuJbd4m8dPS

Fallout: No Gods, No Masters: Redux Thread 5

!!uuJbd4m8dPS ID:tpD7LEUY No.6320830 View ViewReplyLast 50OriginalReport
It is nearing a year since you, The Courier, fought and secured independence of the Mojave from domestic and foreign powers. Mr. House was put on ice, the NCR got sent packing and even the mighty Legion tucked tail and fled back East.

Now, the New Vegas Directorate, your new government, faces as many challenges as it does opportunities. Industry is rapidly expanding and agriculture is now firmly established while migrants from around the wasteland flood in looking to change their fortunes.

But the Boomer Blight, an engineered plague from parts unknown, is spreading throughout the Wasteland and little looks uncontainable. You continue to walk the line in courting both the NCR and the Legion, seeking to be a stable power between the two warring giants.

A new player comes into the picture and he brings with him hundreds of Enclave descendants eager to start again. You have agreed to welcome them into the NVD but time will tell if you can hide their influence from the NCR while keeping other factions happy.

With the looming NCR election, the hostile President Kimball seems poised to lose to the unknown Allgood Murphy while Caesar continues to see you as his Augustus, urging greater cooperation between both nations.

The one-year anniversary is rapidly approaching and while a grand celebration is planned, existential threats lurk everywhere and with Mr. House on the loose, you can be sure you’ll see him one last time.
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You Are A Serial Killer

ID:dwPc3nlh No.6352935 View ViewReplyOriginalReport
You are planning to murder somebody. You are an unassuming person of 28 years of age. You would consider yourself well-educated and quite cunning.
No significant other in your life. You work four days a week in an office for a cookware company in Scholton, a nearby town. You would not describe yourself as particularly empathetic or emotional, and the idea of killing someone strikes you about as unsettling as the idea of shooting a deer in a hunt.

What kind of killer are you?
>Detailed plans and schemes, creative deaths. I have a complexity fetish.
>Impulsive and brutal. I make a mess.
>Sadistic and drawn out. I just want them to hurt for a long, long time.
>Sexual. I’m a slave to my impulses. Aren’t we all?
>Simple and efficient. No frills. No fuss.
>Quick kills but I leave clues and evidence to taunt the police and public. I want a chase. I want to be seen.
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!!YBR7ynqi3U+

Alterac Resurgent Quest 38

!!YBR7ynqi3U+ ID:rnZR+qS6 No.6326817 View ViewReplyLast 50OriginalReport
Nine years ago King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. Nine years ago Prince Alric Perenolde, the second heir of Alterac was sent into exile for his own protection. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years made sure that you were safe and learned the useful skills that would help you in the future.

Now you are ready to carry the responsibility and unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

Politely saying everything had gone to shit. King Varian in his melancholy and delusion had arrested Prince Alric for what he saw in Alric's part in Lady Katrana Prestor's attempt to wrestle the control of the Kingdom of Stormwind to herself. In reality Alric had been the voice of reason and tried to negotiate a peaceful solution to all this.

What had followed was a swift counter-coup and Malevus found herself being chased by a bunch of thugs wearing the King's tabards. Danger, intrigue and diplomacy filled her days as she was steadfast in her mission to rescue Alric.

And now she is on her way to the Stormwind Keep, into the Lion's Den to rescue the man she loves so much.


Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
Character List: https://pastebin.com/FkYd6wkJ
Side Character Stats: https://pastebin.com/aRfyksUG
992 posts and 56 images omitted

Fire Emblem: Sorcerer Kingdom Quest #7

ID:X0pDajOw No.6350752 View ViewReplyLast 50OriginalReport
You are Tristain d’Rusalka, a noble from the United Kingdom of Fodlan born with unique abilities bestowed upon you by the Goddess. You have journeyed across the sea to the desert kingdom of Morfis after receiving an invitation to join a mysterious competition. Though you know little of the trials that lie ahead, the winner of this contest has been promised the hand of Morfis’ Princess, Yulia Xan Phanes, in marriage. Seeking adventures, thrills, and battles that would be worthy of your might, you embarked on this strange voyage with nothing but your trusted axe.

After surviving the deadly third round of the competition, you have made it to the top eight of Princess Yulia’s suitors. The final round consists of a tournament, which sees you up against the strongest warriors from four different nations. Whoever comes out on top shall be crowned the next King of Morfis. Do you have what it takes to rule?


>Tristain d’Rusalka
>Level 42 Wyvern Lord (EXP: 20/100)
HP: 78/78 (130%)
Strength: 42 (75%)
Magic: 32 (50%)
Speed: 29 (40%)
Defense: 33 (70%)
Resistance: 28 (50%)
Luck: 29 (65%)

>Skill: Resolve (When HP falls to less than 35%, Strength, Speed and Defense increase by 7)
>Dragon-kin Wyvern (SPD based chance for Fionn to launch an ice attack, dealing ½ MAG Damage.)

>Weapons: Silver Axe (+16 ATK), Bolt Axe (+14 ATK, Ranged, Targets RES), Dragon Axe: (+12 ATK. 3x Effective against wyvern riders.), Hammer (+8 ATK, 3x DMG vs Armor Knights), Devil Axe (+21 ATK, -20 HP when Used), Brigid Bow (+12 ATK, 15% Crit Chance) Iron Bow (+6 ATK),

>Spells:
Fire (+3 ATK, 5 Uses)
Elfire (+7 ATK, 3 Uses)
Wind (+3 ATK, 5 Uses, 3x DMG vs Flying, 5 Uses)
Sacred Fire: (+12 ATK, 3x dmg vs. Terrors. 5 Uses.)

>Abilities:
Crest of Indech: You are able to make a follow-up attack on one foe, regardless of Speed. (4 Charges)
Crest of Macuil: Double the damage of a magic spell. (3 Charges)
Combat Art: Earthsplitter: Cleave all enemies standing two rows in front of you. (Cost: 1 Crest of Indech Charge)
Combat Art: Throw: (Toss your weapon at an enemy and return it to your hand. Ranged attack.) (1 Crest of Indech Charge)
Combat Art: Hit and Run: (Perform an attack that allows you to dodge the next harmful attack. Increases SPD by +7 for 1 turn. Costs 2 Crest of Indech Charges)
Combat Art: Soulblade - Your next physical attack targets RES instead of DEF (1 Crest of Macuil Charge)

>Items: Concoction x3 (+20 HP)

>Gold: 1800

>Tristain’s Party: https://docs.google.com/spreadsheets/d/1mrlj-c7Oe51qIoat3LJfDSv0Bw2nmExQT2EqlKlWPGw/edit?usp=sharing

>Combat Rules:
https://docs.google.com/document/d/1m_UvIqCmBRzmrlu0mvttVkGRRI8bIkT6iTTrDR_J5zo/edit?usp=sharing

>Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sorcerer%20Kingdom
73 posts and 20 images omitted
!mnPIYfftks

Fog of War: Act I - Straccian Coda

!mnPIYfftks ID:JaNcUgeY No.6326513 View ViewReplyLast 50OriginalReport
It is the chirping of the birds which first jolts you from your stupor, proudly sitting upon their trees, singing jollies to and fro of the merry morning lights. You, who had found no rest, no shut eyes throughout the night, take it simply as an ringing pain on your head. For though you had momentarily found yourself lacking in cognition, it was not rest which you had felt, but a lapse in concentration, a departure of your thinking to some state of sickly torpor.

You had not slept for the entire night, and certainly, it hath given no benefit to your condition. But then again, how could you, with the challenges that you faced?

You are <span class="mu-s">Alessandro Galliota</span>, the Viscount of Portblanc. That much you can be sure of, even in your sorry state...you, who had been brought here to this land of Nera, this distant land from your own, by your great liege <span class="mu-s">Don Carles IV Brascarams</span>. You had come here to wage war in the name of the Spisa family, allied to your country, against the forces of the Fortelli, friendly to your foe. You had launched a campaign throughout their borderlands, partaken in a siege, and most of all, you had faced a force far mightier than yours, many times greater in both number and capability, aided by scores of Himmmerian Giants, those most fearful of enemies of the human race. For a whole day, you had succesfully fought them of, and, shattering the bridge which they sought to take in an pivotal moment, you had sunk to the depths of the river hundreds of their men.

You escaped death, too, by a hair's breadth, when the infamous <span class="mu-i">Famiglia</span>, those mighty knights of Nera, armed with beastly amazonian mounts, had been able to momentarily breach your formation. It was only by bidding your musketeers to fire upon them even as they fought your own men that you had survived, though at the cost of your entire retinue. All those things and much many others had happened yesterday, in this battle upon the Vessena. This battle, you are certain, has not ended yet, and it is this which brings you trouble. For today you must <span class="mu-s">seek out victory</span> and find a way to hold your foes at bay until the city of Montechia falls!

For now, however, breakfast will have to do. Shaking yourself out of this stasis, you raise yourself from the piece of wood that you had used as a seat for the night. <span class="mu-i">Because you had fled into the grove to make your camp</span>, you did not have the amenities of your lordly tent. Of course, compared to those amongst the soldiery who did not have any tent at all, you were not in a poor state. You order one of your servants to gather up whatever is available for you. What you receive, after some time, is...some bread, and some of the cheap rum that was served to the soldiery. Though it be enough to fill you, you cannot help but feel some manner of bitterness in the knowledge that you stand but a few minutes of travel away from your supply wagons.
520 posts and 52 images omitted
!!NakmY3MDEp8

Errant Comet: A Gundam SEED Quest - PHASE 3

!!NakmY3MDEp8 ID:aFlLamxZ No.6344652 View ViewReplyLast 50OriginalReport
>It is January 24th of the Year 71 of the Cosmic Era

>Previous Thread:
>>6321520

>Thread Archive:
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Errant+comet

>Tip Jars: If you enjoy the writing, consider sparing some dimes if you're able.
>patreon.com/Maxwelllallwell
>ko-fi.com/maxwelllallwell

<span class="mu-s"><span class="mu-i">Frieden Moon, The Mind-Killer. Black-Band pilot of ZAFT.</span></span> Has found himself participating in a covert infiltration of the Atlantic Federation's G-Project using his background as a former EA pilot... Though unfortunately caught in the crossfire of ZAFT's operation to steal the Mobile Weapons in Heliopolis Colony. A deceived partner uncovers a secret of the Nation of ORB. <span class="mu-i">Which now lays on Frieden's own hands to pilot.</span>
118 posts and 26 images omitted
!!brPRS0i63Cj

KOTH

!!brPRS0i63Cj ID:KufwZHV0 No.6353180 View ViewReplyOriginalReport
This is Bill
He is King of the Hill
Challenge him in battle for the right to rule this mound

Rules of battle are thus:
>KOTH and the Challenger each roll 1d6
>The current streak is added to the Challenger's roll
>The winner is the one with the higher value, KOTH wins a draw
>The winner may take the items of the loser
>To join post your Challenger with an accompanying image or description
>Choose a starting item with one of the following stats
>+1 die
>+2 pips
>+3 value
>+1 item
>After every 4 wins, KOTH may level up one of their items (essentially a +1 of the item)
>2 items can be held at a time

Other caveats:
>An orderly queue: every challenger will be gone through in order of appearence, bar consecutive submissions by the same poster
>The creator of the current KOTH may choose to continue to roll for their champion
>OP will roll in the creator's stead if they do not respond to a challenge within 24 hours, but will not pick up any items or upgrade them
>The creator may take back control of their character at any moment, and upgrades will be refunded
13 posts and 5 images omitted
!!2p0hJ22mvEQ

I Woke Up As a Jedi Princess?

!!2p0hJ22mvEQ ID:1CV1fVuP No.6336109 View ViewReplyLast 50OriginalReport
<span class="mu-i">
Did I fall asleep?
</span>
201 posts and 74 images omitted

The Adlershorst dynasty Quest 7

ID:UMyFE7mT No.6341563 View ViewReplyLast 50OriginalReport
The radiant summer sun shone down upon the verdant sylvan landscape; these fair meadows and groves had an ethereal quality that was, of course, a vestige of the faewild of old. The sight of its remnant had been among the most enchanting things you had ever seen.

And yet, you couldn't help escape the burden that was so heavily laden upon your head; the crown may be kept safely in the vaults under the Albrechtsburg, but its weight never quite left your head. It was among the elder days of the 13th century, the year 1275 to be exact. And the kingdom of Greifswald was at peace. Still, as far as realms were concerned, yours was still young, for it had been but thirteen years since the formal proclamation of the kingdom, though in truth, it has existed as a polity since 1241, though only as a dukedom. 34 years of an Adlershorst upon the throne, though the lineage stretched back further; by the standards of the continent, the royal bloodline was virtually new money.

Now, in the waning years of the 13th century, the king and court are engaged upon a tour of the northern fiefs, solidifying alliances and ensuring the loyalty of vassals. Yet things are not as they should be; monks travel and do not greet their king, and nobles leave their estates and disappear, only for them to resurface in strange and secretive gatherings. It wasn't rebellion, or at least, it hadn't been able to coalesce into one, but your suspicions were brewing.

War you knew; compared to the soldierly simplicity of that life, dealing with the two-faced members of the aristocracy was something you had grown into, but you still perceived the practice with distaste.

It is not that you don't enjoy the pleasure of conversation with some wine and roasted pork, but you would prefer it without the threat of walking yourself into a verbal trap, where you would need to extricate yourself with utmost courtesy.

All in all, the tour has had mixed results; the count of Hoenstein had provided you with some useful information regarding one Oskar von Schmallhausen and a Hedwig von Merckhayn, though what they were up to is a bit of a puzzle. On the other hand, your visit with the burgrave of Dornheim was nothing short of an unmitigated disaster. You said a few things were maybe a tad bit high-handed, he retorted in kind, and you left as soon as you had come, before he would tear up his contract of vassalage to you or do something worse.

The matter left a bitter, though perhaps sour, taste in your mouth, and you didn't really feel like continuing this tour, or at least wanted to speed it up for your sake. If anything, the nobles should come to you; if all of them were in Ritterbach, there would be no more of this. But what was started should be seen through...

General links of varying importance.
Pastebin: https://pastebin.com/u/Adlershorst
DeviantArt: https://www.deviantart.com/adlershorst
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Settler%20Lord%20Quest
154 posts and 18 images omitted