Domain changed to archive.palanq.win . Feb 14-25 still awaits import.

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!!hQc0NcKB2TZ

Reborn Grandmaster Quest 1

!!hQc0NcKB2TZ ID:HmBkuLyu No.6364209 View ViewReplyLast 50OriginalReport
The world is flawed.
It is not imperfect though, just purposefully made that way.

Life is full of suffering and conflict, a race where the living fight to find meaning and solace, either by giving themselves and each other meaning, or by taking it from those weaker.

An unwinnable race, a race against time, a race against “The World”.
A losing battle from the moment one is born, the pure soul is slowly drained of its myriad colors, then cast away once it has been consumed.

There exists a gate beyond “The World”, and past that gate is the infinite.
A cold and unfeeling infinity, impartial and silent, an infinity where despite the existence of suffering, you witnessed the radiance of all souls of all ages.

So you, <span class="mu-i">[????]</span>, decided to bring “This World” into the infinite.
Not for anyone in particular, you… don’t exactly have many people you care about to begin with, not out of resentment for the life you had to live, after all that’s just how life in this world is.
Simply because you felt like things should be as they are beyond the Gate.

Another five? joined you out of their own volition, together you worked for millenia to bring the world beyond The Gate, and failed.

The Gatekeeper sent two away, who knows where. Another had to merge with the world and keep it from breaking apart under the immense strain from The Gate… And you’re not sure if the other two even existed.

As for yourself, The Gatekeeper pushed the world away using you. Your cultivation burned away as it set the skies ablaze, your body shattered as it tore through the ocean and the world’s crust, and your soul was fragmented into infinite specks of spiritual energy, leaving nothing behind.

But that doesn’t matter, you reached the gate and went beyond it. You learned things that even The Gatekeeper itself is unaware of. Your existence is perpetual, it will simply resume some indeterminate amount of time in the future. Fate is simply <span class="mu-s">ABSOLUTE</span>, and your destiny is <span class="mu-i">ours</span>

"Next time... I will..."

....
....
....

Axle Era, Year 3266

Your consciousness begins to awaken once more in a mortal’s body, who had been gazing at the stars after a long day’s work in their master’s estate.

You’ll run a check on your “Body” and “Soul”.
>roll a 2d20 for body and soul in that order.

The body is that of
>A male
>A female

You can ask yourself a question to refresh your knowledge about something (optional)
>write in

//If any of the old players from last year end up here, stuff happened and I lost everything noteswise, I will be re-using a few things from that first run, but you can consider this a complete reset for the most part, I can only apologize for not properly backing things up.
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Beings of Creation -1: #3

ID:KkkxSVMO No.6355492 View ViewReplyLast 50OriginalReport
> While every world travels slowly towards its end, yours has just begun its journey.
> For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life.
> You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.

Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods.
The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions.
https://docs.google.com/document/d/1eOyLUfkbgVFHjIPmNmcW9G2wQE7CZenv69m9yQF_aMY
https://discord.gg/SaH8tBttx

<span class="mu-r">With several gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.</span>

>Epoch 22 begins!
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!!mgal8F8Lnpg

Digimon Quest- The Tower- Thread 4:

!!mgal8F8Lnpg ID:0fOqESX8 No.6332376 View ViewReplyLast 50OriginalReport
You are Marnie, a girl living in the Ark known as the Digital World. For all your life, you've endured a dreary existence in City 87-O, haplessly railing against a skin-deep system that denies you all but the most meaningless human experiences. You've spent years beholding the shining tower in the center of the city, and watched its guardian Digimon circle it endlessly, protecting the portal that leads out of this sunless landscape. Throughout your youth, you never thought you'd actually be able to make your dream a reality. But things have begun to change over the past few months.

A chance meeting with a Digimon has plunged you into a hidden world of wonders, filled with wild Digimon, enigmatic Code Crackers, mysterious server partitions that reveal the City's inner workings to you, and underground organizations seeking to bring change to this world. Amidst this danger is the authenticity you've so dearly craved, and you've never been happier.

Right now, you're in the middle of a mission to take down your Digimon Nemesis. You and your partner, Phascomon, have broken into the lair of DarkTyrannomon, who has taken over an entire Job District. You've made it past his lieutenants and minions and are mere steps away from facing down your foe one last time and putting an end to his danger.

Once that's done, you plan to climb The Tower, defeat its guardian, and finally claim your freedom. The real world awaits.

==

Thread 1:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6216903/

Thread 2:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6254189

Thread 3:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6297141/
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Totemist Quest: Another Land II

ID:GVYu9ewc No.6325199 View ViewReplyLast 50OriginalReport
Totemists, one of the first lines of defense against the malicious and monstrous, famed slayers of Behemoths which are perhaps the most dangerous examples of such, and bridge to the domains of spirits and magic unseen. The role is not an easy one of course, but it must be done and has been since time before almost all written history.

You are Capran, young man of the Four Peaks mountains, pupil of Oranya Skystrike.

There has been a lot of unrest on the mountain slopes lately, the issue growing further with each day it seems, but with your teacher still guiding you, there will always be a way to deal with it the trouble.

Such as this post mimic, which stands on thin wood-splinter-like legs and angrily spears them into the ground beneath it at the failure of its ambush. You stand nearby your teacher and her friend Heyra, ready and willing to destroy this mimic.

Awful thing. You're rather happy you three are the one who found it rather than some poor patrol guard or villager.

>Cont
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Do Your Best Quest #213

ID:XA3jYTh7 No.6365382 View ViewReplyOriginalReport
Last thread’s synopsis is brought to you by DJ Headphones.

“H-Huh? *hic* But I don’t know how to sing.” DJ Liu doesn’t know how to do a recap.

“Liu. DJs don’t sing.” Vera furrows her eyebrows. This mousy lady isn’t the navigator of this team, so she should stay quiet from this point onwards.

“Then allow *me* to take over. Lydie here! We’re about to embark on the 2nd stage of our magnificent plan to save the city from the gangster takeover!” The Shameless Spotlight Thief continues. “We stole their leader from his cushy throne, and huh... Question! How does this woman of iffy reputation fit in the equation?” Lydie pokes at the unconscious Sasha Langdon, who she’s carrying. They’re *not* the group driving Youhao to the police. Also, they’re driving your van.

“She’s, like, <span class="mu-i">super</span> evil. So we’re taking her to Giorsal’s house, so she can take her soul away! You know, typical Gio stuff.” Aurora has a messed up image of Giorsal in her head. It doesn’t make it less accurate.

“And her soul is in here, in this vacuum flask, ‘cause we have a soul snatcher on our ranks too!” Crossbill pulls out the bottle. “Brag a little, Spooks.”

“W-When did you…?” Aurora didn’t realize she wasn’t carrying the vacuum flask!

“Don’t call me that, bird.” Odetta frowns. “And keep your eyes on the road, or you’ll get us killed.”

“Multitasking is easy, Oddie.” Crossbill whistles as she continues driving.

“I can’t believe Crossbill got Xavi’d…” Aurora looks down. Being the designated driver is a worse fate than death… or being a navigator.

“Who the hell is Xavi?” Odetta raises an eyebrow.

“There we go! Our current situation is crystal clear.” Lydie sounds content.

“F-Fine, come over. But next time, you all need to inform me of your hijinks beforehand!” Giorsal isn’t pleased, but agrees for the group to meet at her home.

And like this, Lydie’s team (Crossbill, Aurora, Lydie, and Odetta) continue driving towards Giorsal’s House…
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Hatch That Egg! #4, Magical Girl Pretty Tamako!

ID:5Jtnl5HI No.6358836 View ViewReplyLast 50OriginalReport
Thread 3: https://suptg.thisisnotatrueending.com/qstarchive/2025/6311572/

>You find the kidnapped lady by being kidnapped yourself
>With a little help, your egg daughter saves you
>The group rescues the kidnapped lady, but get shot
>Don't worry, you got better by the next day, and are sent out again to look for an anomaly
>You talk to an old homeless man and go shopping
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!9ff7WVg9ik

The Legend of Zuzo: The Umbral Tower #2

!9ff7WVg9ik ID:TRS8WJG7 No.6357759 View ViewReplyLast 50OriginalReport
>Now with intro theme music
https://youtu.be/r7AGlW-XxKk?si=UY8ixOnnFhCxgPpn

<span class="mu-s"><><><><><><><><><><><><><><><><><><></span>

<span class="mu-i">This is but one of the legends of which the people speak...</span>

<span class="mu-i">Long ago, the kingdom was blessed by a <span class="mu-s">Golden Power</span> handed down by the three great goddesses. It was a prosperous land of green forests, tall mountains, and many peaceful tribes of people.</span>

<span class="mu-i">But one day a terrible <span class="mu-r"><span class="mu-s">Demon</span></span> was loosed upon the realm by the mysterious <span class="mu-s">Shadow Tribe</span>. He dwelt atop an enormous <span class="mu-r"><span class="mu-s">Black Tower</span></span>, and wherever its shadow fell was consumed by impenetrable darkness...</span>

<span class="mu-i">The <span class="mu-s">Shadow Tribe's</span> sacred duty was to protect the <span class="mu-s">Golden Power</span> by guiding and defending the descendents of its chief inheritor. For their transgressions, the golden goddesses cursed them, and in their shame they repented.</span>

<span class="mu-i">One among their number rose to the challenge, and used <span class="mu-s">Shadow Magic</span> to pursue the <span class="mu-r"><span class="mu-s">Demon</span></span> to the top of his tower. This noble samurai warrior, clad all in white, was known across the land as the <span class="mu-b"><span class="mu-s">Hero of Shadows</span></span>, but his legend was forgotten by all after a short time, with only the survivors of his tribe preserving his story in secret.</span>

<span class="mu-i">When the <span class="mu-r"><span class="mu-s">Demon</span></span> was finally defeated by the <span class="mu-b"><span class="mu-s">Hero</span></span>, the <span class="mu-s">Seven Sages</span> combined their magic, and used a piece of the <span class="mu-s">Golden Power</span> to topple his tower and seal him away in a <span class="mu-s">Horned Statue</span>. The <span class="mu-s">Shadow Tribe</span> hid it inside their sacred <span class="mu-s">Temple</span>, so that he might never again endanger the realm...</span>

<span class="mu-i">Many ages passed, and the land would be imperiled by many <span class="mu-r"><span class="mu-s">Monsters</span></span> and powerful <span class="mu-r"><span class="mu-s">Demons</span></span> over time, yet always saved by other <span class="mu-g"><span class="mu-s">Legendary Heroes</span></span> before all could be lost...</span>

<span class="mu-i">Eventually, a cruel and ruthless <span class="mu-r"><span class="mu-s">Warlord</span></span>, one of the three inheritors of the <span class="mu-s">Golden Power</span>, would seek to claim the other pieces for himself in order to seize the kingdom. Summoning an army of monsters and mercenaries, he began a campaign of conquest across the land. Far from where his war bands gathered, his servants would wake the ancient <span class="mu-r"><span class="mu-s">Shadow Demon</span></span> from within the <span class="mu-s">Temple</span>, hoping to enlist his wicked powers. They would be interrupted by a young man from the <span class="mu-s">Shadow Tribe</span>, undertaking the <span class="mu-s">Rite of Passage</span> of his eighteenth birthday. Unable to stop them, this lone warrior would survive to see the <span class="mu-r"><span class="mu-s">Black Tower</span></span> looming high above the kingdom once more... And the tale of what followed after is its own <span class="mu-g"><span class="mu-s">Legend</span></span>... It is <span class="mu-g"><span class="mu-s">The Legend of Zuzo</span></span>...</span>

<span class="mu-s"><><><><><><><><><><><><><><><><><><></span>
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Westeros Elf Wizard Quest Thread 2

ID:zz8d5Qyu No.6358667 View ViewReplyOriginalReport
We are back! Only a year after the first thread. I’m like that, sorrynotsorry.

You are Alyssa NicNivara, High Elven lady archmage of the seventh order, stuck in this strange backwards land called ‘Westeros’ with your sister Anya, a cleric of the Dawnfather, your druidess colleague Eva, and four mortal partymembers you scarcely know.

Where we left off, you and your party were demonstrating what duels of the mighty look like to these folk who do not know power; your duel with Anya involved you turning into a Sea Dragon and accidentally frightening many spectators, and then polymorphing into a 20-foot-tall-Sun Giant - which is when Lord Stark happened to walk in, at just the right moment to witness you beating your sister over the head with her own summoned Leskylor.


https://archiveofourown.org/works/62761627?view_full_work=true

https://suptg.thisisnotatrueending.com/qstarchive/2025/6182755/

https://forums.spacebattles.com/threads/westeros-elf-wizard-quest-archive.1213676/


>Just another day in the life.

Lord Stark stares up with the face of a man at a loss. Here you stand before him a Sun Giant, tall and stately as the immortal redwood, in the fullness of your might. Every instinct instilled by noble upbringing and many years among mortals shouts that you have made a grave blunder. This place is ignorant of real power, to say nothing of its stricter mores. But then, this is you, and the truth of an archmage; there should be no pretence of anything else among your guests. They will live.

“Sorry,” you reply with a shrug, using one of the few words of Westerosi you’ve so far picked up.

Anya looks up at you as she heals her injuries. “Do you have the spells for another bout?”

“Not too many. I think I’ll hold the rest in reserve.” You glance around the yard, at the many faces, the divots your dragon form dug in the muddy ground… as well as the section of roof where you stood moments ago and from which you took flight as a dragon. Well, what used to be the roof; two tons of sea dragon taking off from it mostly left behind a collection of loose tiles and timbers, thankfully without catching any spectators underneath in the process. “Perhaps we ought to take this outside the castle in the future.”

“Agreed.”

When after the next bout (another victory, this time using the dragon form while managing to suppress its Frightening Presence), you return to your normal form, the lord is gone. You’ll have to find him on the morrow; freshly-returned, he’s yet to hear of his foster-father Jon Arryn’s passing, and you have no way to communicate at the moment anyhow. Lord Stark’s children are also elsewhere.
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The Adlershorst dynasty Quest 7

ID:UMyFE7mT No.6341563 View ViewReplyLast 50OriginalReport
The radiant summer sun shone down upon the verdant sylvan landscape; these fair meadows and groves had an ethereal quality that was, of course, a vestige of the faewild of old. The sight of its remnant had been among the most enchanting things you had ever seen.

And yet, you couldn't help escape the burden that was so heavily laden upon your head; the crown may be kept safely in the vaults under the Albrechtsburg, but its weight never quite left your head. It was among the elder days of the 13th century, the year 1275 to be exact. And the kingdom of Greifswald was at peace. Still, as far as realms were concerned, yours was still young, for it had been but thirteen years since the formal proclamation of the kingdom, though in truth, it has existed as a polity since 1241, though only as a dukedom. 34 years of an Adlershorst upon the throne, though the lineage stretched back further; by the standards of the continent, the royal bloodline was virtually new money.

Now, in the waning years of the 13th century, the king and court are engaged upon a tour of the northern fiefs, solidifying alliances and ensuring the loyalty of vassals. Yet things are not as they should be; monks travel and do not greet their king, and nobles leave their estates and disappear, only for them to resurface in strange and secretive gatherings. It wasn't rebellion, or at least, it hadn't been able to coalesce into one, but your suspicions were brewing.

War you knew; compared to the soldierly simplicity of that life, dealing with the two-faced members of the aristocracy was something you had grown into, but you still perceived the practice with distaste.

It is not that you don't enjoy the pleasure of conversation with some wine and roasted pork, but you would prefer it without the threat of walking yourself into a verbal trap, where you would need to extricate yourself with utmost courtesy.

All in all, the tour has had mixed results; the count of Hoenstein had provided you with some useful information regarding one Oskar von Schmallhausen and a Hedwig von Merckhayn, though what they were up to is a bit of a puzzle. On the other hand, your visit with the burgrave of Dornheim was nothing short of an unmitigated disaster. You said a few things were maybe a tad bit high-handed, he retorted in kind, and you left as soon as you had come, before he would tear up his contract of vassalage to you or do something worse.

The matter left a bitter, though perhaps sour, taste in your mouth, and you didn't really feel like continuing this tour, or at least wanted to speed it up for your sake. If anything, the nobles should come to you; if all of them were in Ritterbach, there would be no more of this. But what was started should be seen through...

General links of varying importance.
Pastebin: https://pastebin.com/u/Adlershorst
DeviantArt: https://www.deviantart.com/adlershorst
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Settler%20Lord%20Quest
375 posts and 35 images omitted

The Hairy Hand

ID:yULHY5hx No.6325135 View ViewReplyOriginalReport
The president put on the ceremonial gowns, now knowing the terrible conventions of society.
A forbidden fruit, offered to her by subordinates and friends, that which they all deemed an essential part of youth; the what to say, the what not to say; the great secrets of seduction; the three gazes of the man-eating leopard; “The height of skirt that melts the inexperienced virgin”. And she endured it all, like a woman. She endured to have them play with her, as if a rag or some mauled doll; only by the time they began to imply that the size of a bag was perspectively proportional to the osseous width of her body, she had already ran out of patience. And with the skirt, and the blouse, the inconspicuous accessory and the invincible bow of black hair, victory was served with imminence, and tremendous prematurity.

As the lead of the Paranormal Investigation Club, she was in labour of solving mysteries in the company of her most trusted. Who hasn’t heard yet about the rapist of human souls, the phantom on the staircase, or the not single instance when the devil went and took the farmer's cows for a dance? After that, and many other adventures together; seemingly united, in their hearts she earned a deep place with her pure merit. And this time it was their turn to prepare her with the ubiquitous knowledge, to face the unknown, and perhaps even… to scare her fears. Trembled the world when the day came,

Surely, long had spilled been the tea; and yet, in shame, a single drop lied and dared not to be spit. She, and she alone knew; thoughtless, truly thoughtless the compromise had been conceived. Upon their first and only conversation she was met with a sudden and unknown boiling emotion. She couldn't admit; the temptation was too much to bear. From the pure desire to partake in that which impossible is, agreed they to meet the next Sunday, despite knowing her she lived in the neighboring city. And even then, prepared and committed, without respect for distance, without fear, she departed on the afternoon, towards a station lost in time, lost from reason, all so she could ever meet with him... the next morning.

-
<span class="mu-r"><span class="mu-s">The Hairy Hand</span> is a quest ruled by contradiction of wills and whims The President has towards all gruesome realities awaiting. Survival is doubtful, and physical integrity is never assured; bad decisions are ultimate.

Players can cumulatively pick a maximum of 3 choices, once 3 different courses of action are picked, no alternatives can be proposed nor votes. Actions are taken upon popular vote, effected at irregular, arbitrary and unforgiving times. Small and menial actions may be taken by individuals at times; affecting or not the outcome of an encounter. The whims of a few may just suffice to change The President's fate. </span>
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