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!JgR6sW7w66

NEMESIS Quest #5

!JgR6sW7w66 ID:91srrXgI No.6355120 View ViewReplyLast 50OriginalReport
You're a monster.

Harsh but true. You, Kyle Mercer age 23, are a monster.

Take it from me. Real recognizes real. Sure, it's not entirely your fault. You didn't <span class="mu-i">used</span> to be this way, but let's be honest with ourselves here: the difference between you now and the Old You is that the New You just doesn't care anymore. Peel away the skin, strip away the gossamer thin wrappings of civilization and society, and what do we have underneath?

A creature of instinct. Hunger and hate. You. A monster.
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!2gxW5JDLSc

40k Minor Xenos

!2gxW5JDLSc ID:Kq7v0wFt No.6361140 View ViewReplyLast 50OriginalReport
Welcome back for the struggle of our species!

The concept of this questline is simple: on the first phasis, (You) evolved the biology of a Xenos species of 40k, the Under Hunter.
Under Hunter current sheet : https://pastebin.com/tKCdQ6Vt
On the second phasis, a few players played their own Civ builder.
https://pastebin.com/LLBm1mjj

Those provide contest but are not mandatory for play. If you want to catch up :
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=40k+Minor+Xenos+Quest

Now, we are back in <span class="mu-s">The Crack</span>... And we'll play an influent individual!

This quest will be about one particlarly influent individual, and her fate that will shape Hunterkind forever :
Easy difficulty - winners of the Tribe Age
>A BurningGrass military leader and her unification of Hunterkind through military conquest
>A Badback editor--in-chief of Peak's High and Crack's Low and the unification of Hunterkind through propaganda
>A Cerulean Headmaster, unification of Hunterkind through common education and upbringings
Medium difficulty
>A Grassgreen's attempt to unify Hunterkinds by imposing the superior culture as the common ground of the species
>A Whitemane's attempt to unify Hunterkind tribes in a great council of tribes
Hard difficulty :
>Ghostclaw's Avatar fighting against Globalism
>A Jupiter's survivor and her fight in the name of Tzeentch
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!If0nQXUWTc

Ships and Star Quest #7

!If0nQXUWTc ID:W/uGLkHW No.6352438 View ViewReplyLast 50OriginalReport
Humanity has spread out into a massive sprawling empire throughout the galaxy. The edges of the sprawl remain poorly guarded and sparsely settled after all humanity throughout a thousand stars has always been alone save for their own creations which once waged war against them. This is no longer true now an unknown force has begun to attack sector 63 and other sectors and it is up to poorly supplied and desperate sailors to hold them back.


You are the Admiral of the naval fleet of sector 63 one of nearly a 100 rimward sectors on the edge of settled human space. The war has finally turned in humanity's favor the once unending horde of bird ships, who you now know are called the Argono have finally ebbed away. The war is not yet over for yourself; a large enemy fleet has formed and seems intent on finally ending your harassing attacks by striking your home port of Carth. In the last few weeks you've been striking the main body of the enemy fleet in an attempt to weaken the blow that will fall on your home.


Your fleet soon arrives at Cartha having finished your last ambush you should have at the current rate of enemy advance roughly a week before they arrive here. A significant minefield greets you at the jump point exit hundreds of the dangerous weapons scattered in a circle around the point. A signal from the fort which is visible from the jump point is the next thing to greet you, a friendly greeting from Colonel Roose who is legally in command while your gone. It also includes a request for a meeting at some point.

The defense of Cartha can be broken up into three distinct types: static defenses like the fort and mines, naval in the form of ships and torpedo boats operating out of the fort and finally the army which currently mans the fort and holds several positions on the planet. Which to visit first?

>The fleet
>The army
>Static defenses


Past Threads:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrinkQM
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!!L+CpM0G8T5X

Return to Nevermore #4

!!L+CpM0G8T5X ID:CTwhNjHs No.6357961 View ViewReplyLast 50OriginalReport
A soft quiet hangs over the forest as you run through the underbrush. Compared to the lobby, it felt like a heavy blanket was draped over the arena and muffled everything outside. You do your best to not break the silence with your movement as you hurry through the forest. Spawns in an arena match are static but there were a few different locations where one could be spawned in. The limited amount of spawn points meant that anyone could narrow down the location of their opponent by heading over to them and seeing if they were there. That was, of course, assuming that their opponent hadn't moved in the interim. With how defenseless you were right now, you were sure that one or two direct hits from a simple spell would be disastrous. Not to mention her aim was far better than any newbie you ever saw. It would be best not to underestimate her, especially now that she had practice. You slide behind a fallen log and go prone. You strain your ears for any sound of your opponent but the silence persists. You needed to formulate a strategy.

The set up of your fight was quite simple, each of you had 3 healing potions and 3 mana potions. Not too egregious but enough to give each other a pick me up in case of a bad hit. You're not sure how well you'd be able to utilize the mana potions at the moment but the healing potions could come in handy in a pinch. You also had your ability to cheat death once per real world day. It was an ability that Serena didn't know about and you weren't really sure you wanted to use for a simple spar. Lifting up your coat, you make sure that your canister of fuel on your hip was locked in and ready to use. A quick adjustment of the wrist and the nozzle for your igniter, a miniaturized flamethrower, pops up and ready to use. You only had about 5 shots with a single can unless you decided to empty it completely for a large wall of fire. Finally, you reach down and pop off the small buckle on your belt. You flick the small lid off of the fake lighter and see the tiny grapple hook pop out, ready to fire and zip you towards your target or pull something towards you if it was light enough. These were just two of the gadgets you had built in what you hoped would be a small arsenal of tricks you could use. Even so, you weren't sure how well they could carry you now that you were playing a class without features.
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Knight Commander Quest

ID:xiqie4eI No.6375579 View ViewReplyOriginalReport
Galtia, your homeland, is famed for its knights and paladins, heroes all. The division between peasant and noble is a strict one, but through sufficient valor at arms, even the lowliest beggar can earn a knighthood, however unlikely it may be. The military doctrine of your people largely focuses on lines of men at arms with shields and spears, given ranged support by peasant archers, and horseback knight charges into the enemy rear. You are a leader of men, defending your nation's borders during their current war against:

>1: fiend-serving cultists that rampaged through the neighbouring kingdom of Sanidia, summoning demons and undead.
>2: the nearby kingdom of Zulzaria waged war against orcs for many years, the orcs have chosen to seek easier prey: Galtia.
>3: Regelia, a country your equal in strength, skill and honor, their tactics mirror yours, and your people have fought theirs many times before.

And what is your station? You are a knight, but what tier of society did you originate in?

>By default you start at level 3, 1000 experience, a 5E fighter. All ability scores at 14, with Human Determination and four proficiencies of your choosing.

https://dnd5e.wikidot.com/

>1: Hardmode, a lowly beggar turned soldier, nobles look on you with contempt and could rip your command away with little effort if given the excuse. (Optional: start as a rogue instead of a fighter)
>2: Lowborn, you had to fight and claw your way to the top, but your combat success was so obvious that your being knighted was equally an obvious outcome. (Start with two extra levels, 7000 experience, class/es of your choice, gain an ASI at level 4 regardless of class)
>3: Knight, you were born into a military family, trained hard, and were knighted on the field of battle. (Start with one extra level, 4000 experience, class of your choice, and one extra feat. Gain an ASI regardless of class)
>4: Royalty, you're a young lord, baron or prince, raised in duty and wealth with the finest tutors and sparring partners, to rule and lead. (Start with two extra feats, and the benefits of high birth. Start with an equally skilled companion of your level with an equal number of feats, be it a wife, friend, court mage, sparring partner or all of the above.)

And how old are you?

>1: Fifteen, bright eyed and bushy tailed, but new to the world of adult responsibility. Gain three out of Savage Attacker, Athlete, Mobile and Lucky for free. Can't start with a wife if Royal, can have a betrothed. You are 5'4. We book Robb Stark now.
>2: Twenty, young and fresh, but inexperienced. Gain 1000 experience, and two out of Inspiring Leader, Lucky and Mobile. Gain 1 companion of equal level in a class of your choice.
>3: Thirty, in your prime, youthful and well prepared, the start of your prime. Gain 3000 extra experience, and gain Inspiring Leader or Tough, as well as Alert or Observant. Gain 2 companions of matching level, but no higher than level 5.
>(CONT 1/2)
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!!XncvlGp7Hp5

The Caretaker Quest - Part 9

!!XncvlGp7Hp5 ID:IXqVGYoz No.6358384 View ViewReplyLast 50OriginalReport
The Caretaker Quest - Part 9

This is part 9 of the "side quest" for "Disappearing Hogwarts".
An unofficial alternate timeline based on HeadQM´s highly praised quest, Disappearing Hogwarts.
Reading the original story is not exactly necessary but heavily encouraged since this quest will contain references to it.
Created mostly as a place to wait while HeadQM was away for a while but slowly evolved into his own thing.

Quick recap so far:
>Recently graduated Ravenclaw student is hired at Hogwarts as the new Caretaker.
>Merlin somehow ended up inside your head.
>Harry Potter´s daughter died, letting Salazar Slythering (previously stuck inside her head) free to continue his quest to control The Beast, an all powerful ancient creature accidentally created by Merlin.
>You obtained a piece of The Beast
>Salazar has now escaped his child body prison.
>The Beast is now trying to escape under any circumstance
>Both you and Salazar are going through Merlin's trials in order to reach the most powerful source of magic available
>You are close on his heels
What will happen now? Let's find out!


Part 8 here >>6317377

links to previous threads
Part 1:
https://archived.moe/qst/thread/6038711/

Part 2:
https://archived.moe/qst/thread/6080818/

Part 3:
https://suptg.thisisnotatrueending.com/qstarchive/2024/6122821/

Part 4:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6159531/

Part 5:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6196175/

Part: 6:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6236973/

Part 7:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6274553/

Part 8:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6317377/

List of currently archived threads
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Caretaker%20Quest

Thanks to IlvermoryQM for the links!
(if anyone can figure out a way to save the ".moe" threads into "thisisnotatrueending" that would be much appreciated)
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!!g+0C1bc8zbo

Silver Knight Quest #8

!!g+0C1bc8zbo ID:2apz88+p No.6357652 View ViewReplyLast 50OriginalReport
you play as Argia Candente, the silver-haired Hand of Ansàrra. After proving your worth in your darkest hour, your Goddess has blessed you with many gifts. But the door to the Night opens, and the final hour looms…

# # # # # #

Welcome to the <span class="mu-s">eight thread</span> of <span class="mu-b">Argia Candente</span>’s thrilling adventures! Our scatterbrained, silver-haired (sporting a newly-found F-cup, by Ansàrra’s grace) Holy Knight (fully-fledged now!) with a penchant for daydreaming and less plagued by self-doubt after Ansàrra’s own blessings, on a quest to save the world from the resurgent Seven Sisters and their demonic rule..

For tomorrow dawns in darkness, and you may have to bear the light of Her sun upon your very shoulders…

So, without further ado, let’s take a look at where we come from.

<span class="mu-s">And then let’s decide together where we are going.</span>
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!!+3p8herLSNd

Pokemon Trainer Quest Part 34

!!+3p8herLSNd ID:CT4do6SZ No.6360959 View ViewReplyLast 50OriginalReport
Welcome back.

Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.

When a roll is called for, roll however many D100 are specified. 5- is a 'crit fail' and generally means something bad is about to happen. 95+ is a 'crit success' and generally means something good just happened. a 'crit success' trumps a crit fail. User input on both will be taken into consideration.

Once per thread, if three or more people invoke it, a single roll may be re-rolled.

Inventory, pokemon stats and other links: https://docs.google.com/document/d/15i2N08IpWqitoTJujsUMishe4PLbao1lqT-bCAmvPcE/edit

Discord: https://discord.gg/pR7q5Evf

For a short summary for the new and to recap:

You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills. On the road, you met Fie, the Fire Gym Leader, Gareth a novice Aura Guardian on pilgrimage and Holly, a runaway heiress using a pseudonym. You've also made enemies of Team Green a group of violent, radical activists looking to abolish pokemon training.

For the time being, Fie returned to her gym for the time being.

Last thread, You flew for Redmont, fought a Thundurus and on arriving at Redmont, moved to assault a Team Green occupation of the local mine.
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!!mgal8F8Lnpg

Digimon Quest- The Tower- Thread 4:

!!mgal8F8Lnpg ID:jf2vvvht No.6373439 View ViewReplyLast 50OriginalReport
You are Marnie, a 16 year old girl living in a digital ark known as City 87-O. All your life, you've wanted to leave, and just recently, you've come close. Along with your Digimon partner, Phascomon, you climbed the Tower at the center of the City and came close to exiting through the spinning vortex that serves as the only way out.

Alas, your plan went awry, and the City's ultimate guardian thwarted your greatest dream. The shock and desperation pushed you to overexert your partner, triggering a Dark Digivolution that he only barely survived. With your partner wounded from the attempt, and your friendship frayed from the stress you put him through, you've only just began to set things right again.

Now, with your strength greatly diminished, you're continuing your journey with fresh eyes. This time, you'll climb the Tower and escape this stifling playpen. This time, you won't lose sight of what matters. This time, for sure, you and your partner will finally be free.

==

Thread 1:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6216903/

Thread 2:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6254189/

Thread 3:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6297141/

Thread 4:
https://suptg.thisisnotatrueending.com/qstarchive/2026/6332376/
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!!KfcWJgp3M+s

DISTANT DRIVERSE - #01

!!KfcWJgp3M+s ID:yFB75KeO No.6377053 View ViewReplyOriginalReport
The continent of Illyria, ruled by four kingdoms united following a devastating world war in the early 20th century.

The mountainous lands of Gulvan sit to the west, the kingdom’s wealth gained from great mining operations and the construction of vast military fleets. They are the first to employ autonomous weapons into their military.

Sitting in the eastern plains is Aldrir, where the fires of chivalric tradition still burn on. Despite its avoidance of many modern customs, magic flows within its people, the last mages of the world.

To the further northeast is the kingdom of Mirain, the gateway to the seas beyond. Sitting in the center of the world, Mirain prides itself as a hub of environmental research and egalitarian development.

Finally, the kingdom to the south is Forea, once the great empire of ancient times, now a propulsory force of industry and trade across the world, as well as a hotbed for culture and entertainment for tourists.

As the winter of 2007 rolls into spring, Illyria enters a state it hasn’t seen in a millenia: wartime. Gulvan’s new administration has spent the past half a decade bringing its old grievances back into the forefront of its politics: it believes Aldrir’s gift of magic is a sinful power that will only bring ruin if the world doesn’t decide to act and seal it away. Negotiations for continued peace degrade, and now Gulvan has launched an invasion across Aldrir’s borders. For now, Forea and Mirain abstain from the fighting, hoping that peace can be achieved between the combatants.

Perhaps the stagnant fate of all of Illyria now hangs in a tense balance.

But you? You couldn’t care less about any of this. You’re just a young punk looking for any way you can to drive really, REALLY fast…

[Continued…]
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