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THE MONSTER KING ROARS!
A hundred years ago, during a GREAT WAR, Maou, THE MONSTER KING, has been defeated and sealed away by human HEROES. For a hundred years, he was biding his time, and recovering his strengh.
During that time, MONSTERS didn't dissapear from the world, but with MONSTER KING sealed, a person would need to be exceptionaly evil to transform. Places with evil aura can also spawn monsters on it's own! But not often. And with monster population low, the HEROES could always beat them back.
But now THE MONSTER KING stirs in his prison. He releases his power into the world in a terryfying roar! Humans who's heart is black on the inside, the ones harboring EVIL within them, cannot withstand the call of their inner monster, and by the power of MONSTER KING'S ROAR they transform!
A hundred years ago, during a GREAT WAR, Maou, THE MONSTER KING, has been defeated and sealed away by human HEROES. For a hundred years, he was biding his time, and recovering his strengh.
During that time, MONSTERS didn't dissapear from the world, but with MONSTER KING sealed, a person would need to be exceptionaly evil to transform. Places with evil aura can also spawn monsters on it's own! But not often. And with monster population low, the HEROES could always beat them back.
But now THE MONSTER KING stirs in his prison. He releases his power into the world in a terryfying roar! Humans who's heart is black on the inside, the ones harboring EVIL within them, cannot withstand the call of their inner monster, and by the power of MONSTER KING'S ROAR they transform!
Quoted By:
Spring, 200X. Evening.
_______
There is a ringing behind your ears. Your senses are dulled, and are wrestling with an internal static preventing you from regaining your grip on reality. For a moment you are stunned into forgetting the where and the why of the drama: that is what happens when you get caught in an explosion. Before numbness invaded your system a mysterious force smashed into the walls of your school. A villain appeared. You could never have predicted a villain showing up in your town of Hauteville.
You and your class had little time to react. The entity collided with the building at lightning speed; demolishing one side of the school a flashy figure appeared. <span class="mu-s">A rogue magical girl.</span>
The floor offers stability for your hands and knees to rely on, currently the most reliable object for support. The fuzz in your head vanishes at a snail's pace as teenagers scream in the chaos.
"This is revenge! I'm sick of being looked down upon! You only have yourselves to blame!" the magical girl reasons. She looks familiar. There must be some sort of supernatural barrier from being recognized; but her looks and tone invoke a visceral response to your psyche. "Where is she!?"
Clarity of mind returns little by little while the magical girl sows destruction. You also feel a mysterious energy inside you as well. Is it the sensation of your life in peril? Or something more?
One of the first shards of clarity returns: your name is Gana. In this world, there are good magical girls and bad magical girls with monsters in between.
Your reputation in school is known for:
>A girl from a pretty rich family. Richer than the normal standard in Hauteville. Materialistic, arrogant, antagonistic against classmates who have less. You have bullied others for having cheap clothes or bad makeup.
>A girl leading a clique in your part of school. You have been political with your classmates; others that stand against you often find life hell afterwards. Intriguing, manipulative, antagonistic to rebellion.
>A girl frequently envious of others. You are a popular talk for boys; you exude a need for attention and hate it when someone prettier comes along. Contenders frequently run into bad rumors about themselves, in class and over the net. Vain, shallow, antagonistic to modesty.
>write-in
______
<span class="mu-s">Magical girl Encountered: Montesinos, the Indignant Magical Girl</span>
_______
There is a ringing behind your ears. Your senses are dulled, and are wrestling with an internal static preventing you from regaining your grip on reality. For a moment you are stunned into forgetting the where and the why of the drama: that is what happens when you get caught in an explosion. Before numbness invaded your system a mysterious force smashed into the walls of your school. A villain appeared. You could never have predicted a villain showing up in your town of Hauteville.
You and your class had little time to react. The entity collided with the building at lightning speed; demolishing one side of the school a flashy figure appeared. <span class="mu-s">A rogue magical girl.</span>
The floor offers stability for your hands and knees to rely on, currently the most reliable object for support. The fuzz in your head vanishes at a snail's pace as teenagers scream in the chaos.
"This is revenge! I'm sick of being looked down upon! You only have yourselves to blame!" the magical girl reasons. She looks familiar. There must be some sort of supernatural barrier from being recognized; but her looks and tone invoke a visceral response to your psyche. "Where is she!?"
Clarity of mind returns little by little while the magical girl sows destruction. You also feel a mysterious energy inside you as well. Is it the sensation of your life in peril? Or something more?
One of the first shards of clarity returns: your name is Gana. In this world, there are good magical girls and bad magical girls with monsters in between.
Your reputation in school is known for:
>A girl from a pretty rich family. Richer than the normal standard in Hauteville. Materialistic, arrogant, antagonistic against classmates who have less. You have bullied others for having cheap clothes or bad makeup.
>A girl leading a clique in your part of school. You have been political with your classmates; others that stand against you often find life hell afterwards. Intriguing, manipulative, antagonistic to rebellion.
>A girl frequently envious of others. You are a popular talk for boys; you exude a need for attention and hate it when someone prettier comes along. Contenders frequently run into bad rumors about themselves, in class and over the net. Vain, shallow, antagonistic to modesty.
>write-in
______
<span class="mu-s">Magical girl Encountered: Montesinos, the Indignant Magical Girl</span>
!!4PI2iWoB3fd
Quoted By:
In a dark place, a <span class="mu-b">made-man</span> struggles against his bonds. Before him, several tools glimmer and sway gently along the wall, the strange bald druggist who knocked him out playing with them. The room is barely illuminated from the streetlights, passing cars, and electric billboards of Level 4. True darkness and silence is not common here.
“...It's always women, prostitutes. Transient kids. People who won't be missed. That's no fun. I think doing it to men is much more fun; but not because you're a boy. More because it's not somebody you'd expect. It could be <span class="mu-i">anybody</span>.”
<span class="mu-b">”You want money? I got money. Pacelli connections.”</span>
“You will be next great creation. Worth far more then any amount of dirty criminal money.”
<span class="mu-b">“Who da fuck... wait, you're from Level 2?”</span>
The man doesn't say anything, instead the stranger brandishes a razor, testing its sharpness against a finger, turning to the mobster. He looks over his captive, eyes looking for the juciest piece to cut first. The mafioso tries to pull out from the rope, the chair squeaking. He sweats. Bribes will certainly not work.
<span class="mu-b">“You'd be smart to let me go, psycho. I'm a dangerous man, and I know dangerous people!”</span>
He grins at the mafioso with a golden tooth.
“Exactly. That's the fun part.”
“...It's always women, prostitutes. Transient kids. People who won't be missed. That's no fun. I think doing it to men is much more fun; but not because you're a boy. More because it's not somebody you'd expect. It could be <span class="mu-i">anybody</span>.”
<span class="mu-b">”You want money? I got money. Pacelli connections.”</span>
“You will be next great creation. Worth far more then any amount of dirty criminal money.”
<span class="mu-b">“Who da fuck... wait, you're from Level 2?”</span>
The man doesn't say anything, instead the stranger brandishes a razor, testing its sharpness against a finger, turning to the mobster. He looks over his captive, eyes looking for the juciest piece to cut first. The mafioso tries to pull out from the rope, the chair squeaking. He sweats. Bribes will certainly not work.
<span class="mu-b">“You'd be smart to let me go, psycho. I'm a dangerous man, and I know dangerous people!”</span>
He grins at the mafioso with a golden tooth.
“Exactly. That's the fun part.”
!!+3p8herLSNd
Quoted By:
Welcome back.
Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.
When a roll is called for, roll however many D100 are specified. 5- is a 'crit fail' and generally means something bad is about to happen. 95+ is a 'crit success' and generally means something good just happened. a 'crit success' trumps a crit fail. User input on both will be taken into consideration.
Once per thread, if three or more people invoke it, a single roll may be re-rolled.
Inventory, pokemon stats and other links: https://docs.google.com/document/d/15i2N08IpWqitoTJujsUMishe4PLbao1lqT-bCAmvPcE/edit
Discord: https://discord.gg/pR7q5Evf
For a short summary for the new and to recap:
You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills. On the road, you met Fie, the Fire Gym Leader, Gareth a novice Aura Guardian on pilgrimage and Holly, a runaway heiress using a pseudonym. You've also made enemies of Team Green a group of violent, radical activists looking to abolish pokemon training.
For the time being, Fie returned to her gym for the time being.
Last thread, you beat Daniel, the Greenshoot Gym Leader, evolved Coolie into a Hydrapple, trained a whole lot, prepared to head out in the morning, had some friendly battles with Sarah and Tom which you lost and groomed your team...
Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.
When a roll is called for, roll however many D100 are specified. 5- is a 'crit fail' and generally means something bad is about to happen. 95+ is a 'crit success' and generally means something good just happened. a 'crit success' trumps a crit fail. User input on both will be taken into consideration.
Once per thread, if three or more people invoke it, a single roll may be re-rolled.
Inventory, pokemon stats and other links: https://docs.google.com/document/d/15i2N08IpWqitoTJujsUMishe4PLbao1lqT-bCAmvPcE/edit
Discord: https://discord.gg/pR7q5Evf
For a short summary for the new and to recap:
You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills. On the road, you met Fie, the Fire Gym Leader, Gareth a novice Aura Guardian on pilgrimage and Holly, a runaway heiress using a pseudonym. You've also made enemies of Team Green a group of violent, radical activists looking to abolish pokemon training.
For the time being, Fie returned to her gym for the time being.
Last thread, you beat Daniel, the Greenshoot Gym Leader, evolved Coolie into a Hydrapple, trained a whole lot, prepared to head out in the morning, had some friendly battles with Sarah and Tom which you lost and groomed your team...
Quoted By:
Thread #2: http://thisisnotatrueending.com/qstarchive/2025/6259613/
>Fed job takes you to a fairy tale.
>There is a robot in the fairy tale.
>Get cursed with a ghost.
>Met some of your co-workers.
>Broke ghost curse, sort of.
>Fed job takes you to fairy lands to find a missing person.
>Now, it's time to split up, team!
>Fed job takes you to a fairy tale.
>There is a robot in the fairy tale.
>Get cursed with a ghost.
>Met some of your co-workers.
>Broke ghost curse, sort of.
>Fed job takes you to fairy lands to find a missing person.
>Now, it's time to split up, team!
!XpRgFFUvaU
Quoted By:
The Sixth Thread of Fatale Albion!
<span class="mu-s">The Fatale Albion Thread Archive:</span>
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fatale%20Albion
Unfortunately thread #5 wasn’t archived so I have to use archived.moe: https://archived.moe/qst/thread/6264085
<span class="mu-s">Other Threads by Lumina Canima:</span>
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=meguca+royale
<span class="mu-s">INTRO</span> (Please do not skip this)
◕ Fatale Albion is a Spin-Off of Lumina Canima’s “Meguca Royale”, taking place in the U.K. Three players are currently taking part in this game. They each will answer to their own prompts with their own characters. This Quest will have major spoilers for PMMM, so if you haven’t watched it yet and don’t want me to ruin it for you, watch it right now or else. If you still want to read and participate in this quest then I’ll have something to show you.
◕ In the previous thread: Abigail and Stephanie successfully stop a stabbing in school caused by a Familiar by using bravery, connections, and a rifle from the Victorian Era. They commiserate over the escalation that the Witch is causing, more violent and targeted actions will make the building inhospitable. Megan and Oliver decide to escalate in response by bringing guns to school.
In a different part of York, a girl named Emily is Contracted, smuggles a body, and enters her paradise with the help of a strange but helpful girl named Marisa.
Abigail is now asleep in class, Stephanie is going to cause a localised blackout, and Emily will explain her way of life.
<span class="mu-s">OTHER STUFF</span>
>Can I also join in the suffering?
I’ve decided that I’m accepting new players for now. Just fill in this Contract Form and you’ll be all set.
Name: (The name of your character. Shameless Self-Insert or not)
Appearance: (The garish looks of your character. Clothing descriptions are also welcome.)
Quirks: (Personality traits, how they behave. Examples of how they act in specific situations are good. This space is vague intentionally, but remember: Simplicity is power and Brevity is the Soul of Wit.)
Wish: (The Wish that you made with your Incubator. Your magical ability and theme is influenced heavily by your Wish. Make sure to be careful, some wishes have unforeseen consequences.)
<span class="mu-s">The Fatale Albion Thread Archive:</span>
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fatale%20Albion
Unfortunately thread #5 wasn’t archived so I have to use archived.moe: https://archived.moe/qst/thread/6264085
<span class="mu-s">Other Threads by Lumina Canima:</span>
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=meguca+royale
<span class="mu-s">INTRO</span> (Please do not skip this)
◕ Fatale Albion is a Spin-Off of Lumina Canima’s “Meguca Royale”, taking place in the U.K. Three players are currently taking part in this game. They each will answer to their own prompts with their own characters. This Quest will have major spoilers for PMMM, so if you haven’t watched it yet and don’t want me to ruin it for you, watch it right now or else. If you still want to read and participate in this quest then I’ll have something to show you.
◕ In the previous thread: Abigail and Stephanie successfully stop a stabbing in school caused by a Familiar by using bravery, connections, and a rifle from the Victorian Era. They commiserate over the escalation that the Witch is causing, more violent and targeted actions will make the building inhospitable. Megan and Oliver decide to escalate in response by bringing guns to school.
In a different part of York, a girl named Emily is Contracted, smuggles a body, and enters her paradise with the help of a strange but helpful girl named Marisa.
Abigail is now asleep in class, Stephanie is going to cause a localised blackout, and Emily will explain her way of life.
<span class="mu-s">OTHER STUFF</span>
>Can I also join in the suffering?
I’ve decided that I’m accepting new players for now. Just fill in this Contract Form and you’ll be all set.
Name: (The name of your character. Shameless Self-Insert or not)
Appearance: (The garish looks of your character. Clothing descriptions are also welcome.)
Quirks: (Personality traits, how they behave. Examples of how they act in specific situations are good. This space is vague intentionally, but remember: Simplicity is power and Brevity is the Soul of Wit.)
Wish: (The Wish that you made with your Incubator. Your magical ability and theme is influenced heavily by your Wish. Make sure to be careful, some wishes have unforeseen consequences.)
Quoted By:
>be you
>be at the edge of the world
>your people are finished
>the last great city is a sinking husk behind you
>the Old King is dead, choked on his own prophecies
>the crown is in your pack, heavy with failure
>ahead lies only the Black Sands, a sea of ash under a dying sun
>the scrolls say nothing lives there
>the scrolls were wrong
>something is moving in the ash, and it has seen you
>the survivors at your back are silent, waiting
>choose
>be at the edge of the world
>your people are finished
>the last great city is a sinking husk behind you
>the Old King is dead, choked on his own prophecies
>the crown is in your pack, heavy with failure
>ahead lies only the Black Sands, a sea of ash under a dying sun
>the scrolls say nothing lives there
>the scrolls were wrong
>something is moving in the ash, and it has seen you
>the survivors at your back are silent, waiting
>choose
Quoted By:
You are a thrall, a slave, bonded to the house of the Chieftain of this village in order to pay off your late uncle's debts, under whose scornful eye and ready hand you had been formerly raised.
Though the debts are formidable, your labors these past seven years have diminished them to the point where a release seems no longer impossible. You cannot claim that it was by your diligence alone that this was accomplished; the Chieftain's generosity also played a substantial part. He took you into his own home, to serve as a companion for his only son, and has always dealt fairly with you as he does with all his subordinates. Indeed, he seems more eager to see you freed from bondage than perhaps even yourself. And it is that sentiment, along with a hundred other kindnesses he has shown you during your time of service, that compels you to remain with his house, even after your freedom is achieved.
It is an outcome not entirely unwanted by the Chieftain either, for your service has revealed the possession of certain worthy talents.
>You have a natural genius for sword-skill. A quickness of eye and hand that are unmatched in the village, which you have developed into a kind of preternatural sixth sense for danger.
>You have a gift for making others feel at ease. Your good looks and skill as a raconteur are contributing factors, but it is your naturally sunny disposition that charms all who meet you.
>You have a prodigious gift for symbols, figures, and other abstractions. Your sense of measure is especially keen, making you an ideal craftsman, shipbuilder, or even sailor
Though the debts are formidable, your labors these past seven years have diminished them to the point where a release seems no longer impossible. You cannot claim that it was by your diligence alone that this was accomplished; the Chieftain's generosity also played a substantial part. He took you into his own home, to serve as a companion for his only son, and has always dealt fairly with you as he does with all his subordinates. Indeed, he seems more eager to see you freed from bondage than perhaps even yourself. And it is that sentiment, along with a hundred other kindnesses he has shown you during your time of service, that compels you to remain with his house, even after your freedom is achieved.
It is an outcome not entirely unwanted by the Chieftain either, for your service has revealed the possession of certain worthy talents.
>You have a natural genius for sword-skill. A quickness of eye and hand that are unmatched in the village, which you have developed into a kind of preternatural sixth sense for danger.
>You have a gift for making others feel at ease. Your good looks and skill as a raconteur are contributing factors, but it is your naturally sunny disposition that charms all who meet you.
>You have a prodigious gift for symbols, figures, and other abstractions. Your sense of measure is especially keen, making you an ideal craftsman, shipbuilder, or even sailor
!9ff7WVg9ik
Quoted By:
Welcome to CBF, a game set in the cyberpunk future of Charleston, SC, using the horror/urban fantasy world of Changeling: The Lost (and most of the rest of World of Darkness) as it's larger backdrop.
You will be a <span class="mu-g">Changeling</span>, someone that was taken by the <span class="mu-r">True Fae</span> to an alien realm, <span class="mu-r">Arcadia</span>, across the hedge between reality and dreams. They left a <span class="mu-g">Fetch</span> behind in your place, a simulacrum that took your place among your friends and family, making your disappearance unnoticeable. While in captivity, you were traumatized, and forcibly transformed into a creature, or perhaps a decoration, or tool. You've since escaped, back to the real world, back to Charleston, SC, now, in the year 2198.
You command certain supernatural abilities by making contracts and pacts with the forces of nature and reality, and can also make magically binding bargains with other Changelings and mortals. To non-fae creatures, you are by all appearances a human, maybe quite similar to your original self, but possibly older, younger, scarred, or with certain traits having since been altered - time passes in strange ways within <span class="mu-r">Arcadia</span>, and the marks left by the <span class="mu-r">True Fae</span> vary in their subtlety. Other Changelings, fae creatures, and certain other supernatural beings, however, can see past the <span class="mu-g">Mask</span> of concealing faerie magic, and view your true self - be that a musclebound troll, or an automaton cobbled together from wax and copper in your own former image.
Megacorporations and stranger monsters than yourself pull the strings of society in these neon nights, and you will struggle with maintaining your humanity, and sanity, while navigating the maddening world of the fae, and the soul-crushing dystopia that's been produced by generations of greedy, sociopathic humans. You escaped from the creature that abducted you some ten years ago, and have survived in that time by honing your skills and picking your battles.
You will be a <span class="mu-g">Changeling</span>, someone that was taken by the <span class="mu-r">True Fae</span> to an alien realm, <span class="mu-r">Arcadia</span>, across the hedge between reality and dreams. They left a <span class="mu-g">Fetch</span> behind in your place, a simulacrum that took your place among your friends and family, making your disappearance unnoticeable. While in captivity, you were traumatized, and forcibly transformed into a creature, or perhaps a decoration, or tool. You've since escaped, back to the real world, back to Charleston, SC, now, in the year 2198.
You command certain supernatural abilities by making contracts and pacts with the forces of nature and reality, and can also make magically binding bargains with other Changelings and mortals. To non-fae creatures, you are by all appearances a human, maybe quite similar to your original self, but possibly older, younger, scarred, or with certain traits having since been altered - time passes in strange ways within <span class="mu-r">Arcadia</span>, and the marks left by the <span class="mu-r">True Fae</span> vary in their subtlety. Other Changelings, fae creatures, and certain other supernatural beings, however, can see past the <span class="mu-g">Mask</span> of concealing faerie magic, and view your true self - be that a musclebound troll, or an automaton cobbled together from wax and copper in your own former image.
Megacorporations and stranger monsters than yourself pull the strings of society in these neon nights, and you will struggle with maintaining your humanity, and sanity, while navigating the maddening world of the fae, and the soul-crushing dystopia that's been produced by generations of greedy, sociopathic humans. You escaped from the creature that abducted you some ten years ago, and have survived in that time by honing your skills and picking your battles.
