Domain changed to archive.palanq.win . Feb 14-25 still awaits import.

Threads by latest replies - Page 6

Days of Rage #1

ID:YBHUObZB No.6341244 View ViewReplyLast 50OriginalReport
Violence. Repugnant, alluring, superfluous, indispensable….

You remember primary school: running past metal doors and out into the recess playground, the teachers would always say "don't play rough." But inevitably someone would cross the line, and pushes and kicks and punches would be thrown over a crude joke or a prank, or for any one of a million stupid reasons.

You were never one of the offenders. But you do remember a close friends being a frequent troublemaker and an almost semi-permanent fixture inside the principal's office; on returning he would parody the principal's lecture in a faux serious voice—”propriety this, behavior that,” and other such things that kids liked to make fun of.

But at the end of whatever day he'd decided to make trouble, you would always spot him sitting on a chair inside a bereft classroom, looking downcast. Then you'd see his mother and the homeroom teacher deep in conversation, walking down the hallway and entering the room, closing the door behind them.

The following day he'd always return muted and solemn, and no roughhousing would occur for several days. You'd learn many years later that at dinner, when his father would ask "How was everyone's day," his mother would report on her son's mischief. Sometimes his father would wait until after dinner to bring out his belt. Other times, right there and then, he would administer his displeasure.

It befuddled you. Education at the point of the sword—a paradox if ever you saw one. But it wasn't something you ever personally experienced growing up, getting "disciplined" in that manner.

Your father…

>wasn’t around much
>wasn't around at all
>wasn’t prone to violence
57 posts and 1 image omitted

Wasteland Royale w/ Cheese Quest 2

ID:kqvzBbff No.6334587 View ViewReplyLast 50OriginalReport
You are the self-proclaimed KING of the WASTELAND.

Ever since the great BIG BOOM in the far off year of 2007, the world has gotten pretty nasty–ruins and mutants litter the desert wasteland all around you, roving bands of warlord kings and factions in all sorts of endless wars.

You never did much mind, though, as you kept to yourself in your reclusive “castle” (a pre-BIG BOOM convenience store) with your friend and roommate, DUKE NASU, watching one of your 24 copies of SUPERBAD (2007) and pumping iron–that is, at least, until a demolition company drove up to your front door.

You found out your castle was apparently on land that fell under the titleship of a “GUN KING”, who sought to evict you and bulldoze it into the ground. You took ownership of the demolitionist’s wrecking ball and drove out to the GUN KING’S castle to confront him on the matter.

You managed to infiltrate his castle whereupon you engaged in one-on-one combat with the king, PANZER GRAAD–however, defeating him only led to the appearance of another freak, the “MUTANT KING,” who kidnapped your dear friend DUKE NASU to bring him to its kingdom. You need to get him back.

LAST THREAD: https://suptg.thisisnotatrueending.com/qstarchive/2021/5005718/
111 posts and 31 images omitted

The Adlershorst dynasty Quest 7

ID:UMyFE7mT No.6341563 View ViewReplyLast 50OriginalReport
The radiant summer sun shone down upon the verdant sylvan landscape; these fair meadows and groves had an ethereal quality that was, of course, a vestige of the faewild of old. The sight of its remnant had been among the most enchanting things you had ever seen.

And yet, you couldn't help escape the burden that was so heavily laden upon your head; the crown may be kept safely in the vaults under the Albrechtsburg, but its weight never quite left your head. It was among the elder days of the 13th century, the year 1275 to be exact. And the kingdom of Greifswald was at peace. Still, as far as realms were concerned, yours was still young, for it had been but thirteen years since the formal proclamation of the kingdom, though in truth, it has existed as a polity since 1241, though only as a dukedom. 34 years of an Adlershorst upon the throne, though the lineage stretched back further; by the standards of the continent, the royal bloodline was virtually new money.

Now, in the waning years of the 13th century, the king and court are engaged upon a tour of the northern fiefs, solidifying alliances and ensuring the loyalty of vassals. Yet things are not as they should be; monks travel and do not greet their king, and nobles leave their estates and disappear, only for them to resurface in strange and secretive gatherings. It wasn't rebellion, or at least, it hadn't been able to coalesce into one, but your suspicions were brewing.

War you knew; compared to the soldierly simplicity of that life, dealing with the two-faced members of the aristocracy was something you had grown into, but you still perceived the practice with distaste.

It is not that you don't enjoy the pleasure of conversation with some wine and roasted pork, but you would prefer it without the threat of walking yourself into a verbal trap, where you would need to extricate yourself with utmost courtesy.

All in all, the tour has had mixed results; the count of Hoenstein had provided you with some useful information regarding one Oskar von Schmallhausen and a Hedwig von Merckhayn, though what they were up to is a bit of a puzzle. On the other hand, your visit with the burgrave of Dornheim was nothing short of an unmitigated disaster. You said a few things were maybe a tad bit high-handed, he retorted in kind, and you left as soon as you had come, before he would tear up his contract of vassalage to you or do something worse.

The matter left a bitter, though perhaps sour, taste in your mouth, and you didn't really feel like continuing this tour, or at least wanted to speed it up for your sake. If anything, the nobles should come to you; if all of them were in Ritterbach, there would be no more of this. But what was started should be seen through...

General links of varying importance.
Pastebin: https://pastebin.com/u/Adlershorst
DeviantArt: https://www.deviantart.com/adlershorst
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Settler%20Lord%20Quest
87 posts and 7 images omitted

Our Brave Boys 3

ID:LJpyYSgK No.6309125 View ViewReplyLast 50OriginalReport
Welcome back to Our Brave Boys, a quest that is more about worldbuilding (or loredumping) but also a somewhat light RP setting. You are all young men of 20 years of age and are part of the Nation's Apprenticeship Required for Male Youths, otherwise known as ARMY. The Nation is one of many countries of the Empire, but after decades of suppressing Republican Revolutions, the Nation emerged as the leading faction championing the Monarchy, placing the late Princess of your Nation on the throne as Eternal Empress.

The quest essentially runs as a world event where you are all common soldiers who have little control over the progression of the war, but are nonetheless free to write bits of your characters' thoughts and even subtle actions to bring life to your characters.

The Nation has a mandatory conscription policy for all young men, who must serve for 5 years after conscription at 20 years of age. Nearly a year and a half has passed since the quest started, although new boys are welcome. You might want to skim through the archive to understand the lore.

To get conscripted, please take a look at the instructions in the first thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6220569/

OOB2: https://suptg.thisisnotatrueending.com/qstarchive/2025/6258776/

<span class="mu-s">The Story Thus Far</span>
You are the junior brothers of Lexion XXI, 41st Artillery Cohort, Battery Green, Section 1. Any additional entries will overflow to Section 2 of Battery Green.

Legion XXI spent several seasons training and laboring in Japmi until the Southern Principality reported instability due to Revolutionary riots, prompting the Sovereign Marshal to order Legion XXI to be stationed across the bay from the Southern Principality. While Legion XXI was on standby, the Grand Prince of the South escaped a revolutionary coup, prompting General Reigen Mugen to push forth and establish a foothold before the revolutionaries dig in.
70 posts and 15 images omitted

Devil and Instructress

ID:yDBHauoS No.6315850 View ViewReplyLast 50OriginalReport
<span class="mu-s">Our bittersweet farewell to youth.</span>
185 posts and 28 images omitted

Jail Quest: Thread 13

ID:1Pw/8G/1 No.6322745 View ViewReplyLast 50OriginalReport
Jail Quest: a text adventure occasionally illustrated.

A night of drinking and a failed attempt to cheat on cards had landed you the strangest job slash community service sentence you've ever had: ensuring Gongalla Gaol survives the reality storm called Singularity.

Now you travel around with your employer and a handpicked crew to survey the four Reality Anchors. Hey, beats being tarred and feathered, right?

Previous thread:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6274911/

Gongallaverse:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gongalla%20Gaol

You suddenly jolt wide awake in an unfamiliar room, with no recollection of the past few hours. It even took you a few seconds to remember you are Rosa Montagni, and another few seconds to realize the other person in the room is your crewmate, Valencio. Slowly, hazy recollections piece together a loose narrative of previous events: you've reached Viridis, the first leg of your journey to the East's Reality Anchor, when you receive news that your go-to destination slash transport, the walking city Freeport, had problems with its engine. Then you were sidetracked into a casino, where you played cards and unwittingly aided a truant Hexbourne student against a haughty twin Hexbourne students sent to retrieve him. Then you got entangled in a complex emotional... something with the casino owner, Don Bosco. Something about your mentor, Sierra (no relation to Sierra, the deity of the South anchor) and copious amounts of drinking? That must be why your memory's so hazy.
93 posts and 15 images omitted
!!c970TToa3AS

Champion of the Street Quest

!!c970TToa3AS ID:3Fc31xpx No.6347275 View ViewReplyOriginalReport
Your sprained ankle barely carrying you. The dull throbbing pain in your head at least numbs the pain in your shoulder and forearms. Though it does little to quell the pain in your side from your broken ribs. You glance over to the group of people behind you. Dressed in black school uniforms, roughly a dozen of them.

They are all standing roughly ten-fifteen feet behind you. Looking at you with hate, and some fear in their eyes. They are clumped up together like posing for a group photo, and do not advance on you. Even though they've been kicking the hell out of you a minute ago. Then a long shadow descended from the direction the sun was setting, and covered you all. Forcing them to back off as if something physically pushed them away.

"Go on! Get out of here!" their leader yells, but does not cross the long shadow.
Whatever curses leave your mouth, they are barely a whisper, you cough as you continue. Away from them, away from your home. Following the distant figure that casts that long shadow.

You look down upon yourself, and verify that your strongest asset is still there, surviving the battering.

>Your fist, you always had the meanest right punch
>Your leg, it started with kicking ball and soon it became kicking people
>Your abs, rock hard and keeping your organs mostly protected, helping stamina
>Write-in
31 posts and 2 images omitted

Contract Quest

ID:k07dKRYA No.6348632 View ViewReplyOriginalReport
The cold, crisp air of the surrounding environment chills you to the core. The city looks so different from above, the streetlights appearing like stars from below as you scale the sleek, ebony, dimly lit skyscraper.

<span class="mu-i">"Reaper, do you read me?</span> A calm and monotone voice buzzes through your earpiece.

You sigh, the effort of scaling the building slowly wearing down even on your trained muscles. Holding the earpiece with a single finger as you hang off the building with your other hand suctioned on you press down on the auditory device.

"I read you, Crow. This important?" You ask, only managing to mask the exhaustion in your tone very slightly.

The voice on the other side tries to stifle a chuckle, <span class="mu-i">"You're nearing the entry point on the 60th floor, systems picking up multiple readings on the floor just above you. Remember.. our client wants this done quietly, you grab the USB from the floor above, get back to the breached entry, get the fuck out, preferably with no unnecessary casualties. You understanding me?"</span> The masculine voice asks.

You look up, spotting the cut window still intact with it's frame you race up the remaining little bit of the building you have left. You press your hand against the window and..

<span class="mu-s">CLICK</span>

The window comes out of the frame, your one suctioned hand sticking to it, stopping it from falling to the ground and alerting someone. You slip inside the building from the breached point and take off your climbing gear, placing everything in your black duffle bag hanging off your side.

<span class="mu-i">"Goddamnit, Reaper! Do you read me? This contracts a lot of money, don't go fucking up the bonus pay for everyone."</span> The previously cool and collected Crow buzzes sternly in your ear.

>"Relax, you remember who you're talking to? I'm a pro."

>"Money's getting to your head, Crow. Do your job, stay focused and keep an eye on my environment."

>Give your annoyed partner the silent treatment
7 posts omitted

Totemist Quest: Another Land II

ID:GVYu9ewc No.6325199 View ViewReplyLast 50OriginalReport
Totemists, one of the first lines of defense against the malicious and monstrous, famed slayers of Behemoths which are perhaps the most dangerous examples of such, and bridge to the domains of spirits and magic unseen. The role is not an easy one of course, but it must be done and has been since time before almost all written history.

You are Capran, young man of the Four Peaks mountains, pupil of Oranya Skystrike.

There has been a lot of unrest on the mountain slopes lately, the issue growing further with each day it seems, but with your teacher still guiding you, there will always be a way to deal with it the trouble.

Such as this post mimic, which stands on thin wood-splinter-like legs and angrily spears them into the ground beneath it at the failure of its ambush. You stand nearby your teacher and her friend Heyra, ready and willing to destroy this mimic.

Awful thing. You're rather happy you three are the one who found it rather than some poor patrol guard or villager.

>Cont
377 posts and 22 images omitted
!fz3POlcgVk

Isekai Inquisition #10

!fz3POlcgVk ID://BAMjOT No.6322099 View ViewReplyLast 50OriginalReport
You are <span class="mu-s">Lorinda de Lindan</span>, Princess, Inquisitor, and soon-to-be Tournament Champion! Well, not really, for you see the Inquisition is sending you into the <span class="mu-s">Grand Tournament of Bloodgrave’s Fall</span> as an agent to see if any otherworldly <span class="mu-s">Strangers</span> from the wicked and barbarous dimension of Earth sneak in to gain lands and glory right from under your father’s nose. Regretfully, the Inquisition has <span class="mu-s">banned</span> you from seeking victory as once your analysis of the competition is complete, it will be time to make a dramatic exit fitting of your desire to be the tournament’s <span class="mu-s">underdog hero</span>. Currently, there is a mere <span class="mu-s">14 days</span> before the preliminary rounds begin for the <span class="mu-s">duels</span> where you shall compete. Now if only you knew the best way to prepare…

Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%20Isekai%20Inquisition
106 posts and 23 images omitted