While you consider if the general and grandmaster of the White Jade Devil Opposing Army (白玉魔鬼抗击军队, Báiyùmóguǐkàngjījūnduì), the foremost experts of hunting, fighting, subjugating and killing demons in amongst the sects of Chuan, the giant and somewhat peculiar Bai Shengzhanshi and your bodyguard and advisor, the fierce ghost and namesake forgotten king of the your catacombs Àodàshèng (Proud Great Sage, 傲大圣) would get along and could perhaps become friends, the unbelievably tall and muscular demon slayer continues to excitedly list off every species of devil still known in the orthodox world of cultivation, as he tries to guess which you'll be pursuing to slaughter on your adventures down by the yellow spring. Which he has taken your suggestion of as already being fact and a promise all but sealed in blood and spoken oaths. Its kind of endearing how enthusiastic he is to mercilessly murder evil, speaking of the act the same way a child might their favorite game.
Shandian, the head of the Storm Shrine Mountain Sect (风暴圣地山 ,Fēngbàoshèngdìshān), has put down his drink to watch the free for all melee with extreme and total attention, allowing for no distractions to draw it away from the brawl between the best mortal fighters the lands of Chuan have to offer, who have gotten really competitive in what to them must seem like their last chance to enter your service and be granted to supreme privilege of being the student of a teacher as worldly, traveled and experienced as yourself. Not to mention that you're also the most kindly of mentors as well, of course. However, as you play a little personal game of trying to put faces and racial features to the ever growing number of devils that Shengzhanshi speaks the names of to see if you have a reaction that'll be a tell to show him what exactly you'll be teaching him and his students how to battle and kill as swiftly as you would a mouse with a single smack of your paw, a thought worms its way into your head, like a corpse eating beetle gnawing its way into a casket.
"You know, the cycle of reincarnation, is a great wheel that constantly rotates without a care for what gets crushed in its way" You interrupt, stopping him by lifting a single finger delicately, stopping him as he began to list demon lords you are almost certain died of old age generations ago, since you've never heard about them even though you've gone stomping around hell many more times than the "Sane" would care to risk.
<span class="mu-i">"The United Kingdom is home to many different kinds of dangers.</span> <span class="mu-i">In particular, York and the area surrounding it have a Witch Manifestation every</span> <span class="mu-r">=</span> <span class="mu-i">days. Magical Girls are a needed resource in that area, but are volatile within it.</span> <span class="mu-i">I would wish all living there good luck, but luck will not save you from their clutches."</span>
<span class="mu-i"> - Excerpt from The "Territory in The U.K Guide" by £&!*@ *&"^^#@</span>
<span class="mu-i">"Life really can be pretty fairy-tale like at times, if you just try hard enough!"</span>
<span class="mu-i">"This new world is full of grace and wrath alike. I prithee a grand question: What to do to remind the world of virtue and modesty?"</span>
<span class="mu-i">- Viktoria Walker's Current Dismay</span>
You are Lorina de Lindan, princess, weapon-autist, inquisitor-in-training, and recently a patron of a riverside pub. They serve a very nice Full Lindan, but that's rather beside the point seeing as you’re here on a mission from the Inquisition. Your goal is to hunt down Strangers, dangerous people from another dimension known as Earth, and bring them to some sort of justice. In this case, you have two Stranger allies infiltrating a narrow houseboat on the river that’s the suspected meeting point for a dangerous Stranger-involved terrorist organization.
Only time will tell if this will lead to you finally getting some answers about the people who are trying to kill both you and your family.
You are Ushi Walker, the half-Japanese/half-American wielder of the mighty quirk “Everything is Bigger in Texas”, one of U.A.'s… many? You need to reconsider how to describe yourself, what with no longer being one of the top five in class… But there's no time for that right now!
You need to focus on avoiding these spinning dummies that are starting to close in on you, track one of them in particular that you reckon will be avoiding you, and keep an ear out for Endeavor as he lectures both you and Shoto.
As the wooden ‘crowd’ draws near, you consider your options for a beat, before settling on a little trick of yours that may help you get a bead on the target dummy. It could help with the rest of them too, depending on just how random their movements are.
Considering they seem to be moving awfully close to each other without ever nicking one another, it can't be all that random.
“Ah think Ah’ve got something for this… Y’all think an electrical outlet cover and handkerchief got about the same heft to them?” You ponder aloud, placing your left hand on your hip and bringing your right to your face, tapping your chin with a finger.
A quick glance at the father and son pair lets you see their narrowed eyes, confused, in that way that only family members can mirror each other.
“Er, nevermind…” You look away from the Todorokis, all the better to keep your eyes on the mechanical mob.
With your hand on your hip, you place all five of your fingers on your leg and start rhythmically shifting minute amounts of mass in and out of yourself and the structure beneath you, using your quirk to get a sense of the training hall directly surrounding you in your mind.
-- >> 5834679 > 10, 5, 5, 5, 8, 10, 3, 10 --
<span class="mu-g">The traditional architecture of the Todoroki estate works in your favor. It and the training hall are, of course, made of wood and you <span class="mu-i">know</span> wood. You may have never set eyes on your own skeleton… only more bits than you'd like, but you have years of experience feeling how it behaves with "Everything is Bigger in Texas". How it gives and bends, expands and contracts, and how it reverberates, both the heartwood and the sapwood.
That makes it fairly simple to quickly ‘dial in’ to the hall’s structure, despite being a step removed from actually touching it.</span>
You are also thankful, for the first time, that the hall isn’t too padded as the added soft layer “muffles” how you perceive the dummies roaming over the floor. Their mechanical vibrating and rotating do you no favors however, making tracking any specific mass much more a hassle; the soft cypress wood doesn’t help you any for that matter either.
You are Anon, an albino man and something of a self-made warrior-magus who can remember only faint vestiges of his past, is unaware of his real name, and is a Master in the Akeldama Great Holy Grail War, which is taking place in a city in an artificial world called Akeldama. Your Servant is Avenger of Red, a winged girl wielding considerably powerful magic who has declined to tell you her true name so far. Most recently you and Avenger teleported toward a staging area for the enemy’s attack, where she had detected an Assassin-class Servant. Charging into a subway station, your pursuit was slowed when you ran into magecraft-enhanced explosive mines and other weapons crafted from the enemy’s hybridization of modern munitions and mystics. Fighting back and inflicting debilitating damage on an androgynous vampire called “Delta” and the Servant Aka no Assassin, who wielded the torture-weapon Noble Phantasm “Phantom Maiden”, you eventually encounter the Dead Apostle Eugene Messerschmidt and the Servant Archer of Black, who arrived as reinforcements. A missing companion, a relatively well-meaning vampire named Sophia, also managed to find you. She wasn’t pleased to find out that Messerschimdt was a commanding officer in the undead army that terrorized the world of Akeldama before the arrival of the Servants. You also learned that Sophia had undergone some kind of transformation since you last saw her.
You refocus your Mana Sight, and when you look at Sophia you can see that her body is densely infused with True Ether. As she takes a deep breath, a large fraction of the True Ether in her body begins circulate and move toward her upper back. In fact, it’s the same part of her upper back where you’ve felt an odd sensation in yours lately, and the sensation returns in earnest as you watch Sophia now.
You shield your eyes as you watch the True Ether begin to physically manifest in a shining white flash. Blinking a few times to clear your vision, you feel as though the ringing vibration of a massive bell is causing your entire body to reverberate.
Out of Sophia’s back are a pair of white wings: shining a pure white light, bright enough to clearly illuminate the tunnel, covered in feathers that make the wings reminiscent of those of eagles, and after a few moments of analysis you conclude that the wings are formed of the True Ether. Taking it all in, a single word leaps to the front of your mind and roots itself there. Right now, you’d have to describe Sophia’s appearance as...
It has been 100 years since ancient beings, known as the Old Ones, walked the Earth with their two strong feet. Now they are gone and we animals now rule the remains that they left behind. With our new knowledge of sword and sorcery, we were able to survive in peace for a while, but then came the three factions. The Apes: Strong giants, claiming to be as just as the old ones and believe they should be the ones to rule over the new world. The Pigs: An intellectual but slothful group who wish to rule the world with an iron hoof and remain kings while the others remained as dumb animals. Then there the Lizards: A fast and large group that want to set the world a blaze. Trying to forget the harsh past that the old ones left. All three sides wishing to go war and destroy one another to bring in what they believe to be true peace. But, unbeknownst to everyone, there was another group. One that was trying their best to find a way to heal everyone. To bring back order. You found it.... and now you are taking care of it.
The year is 1374 DR. Sixteen years have passed since the Time of Troubles, when the gods were made humble, and forced to wander the Realms as mortals. With the ascension of the mad god Cyric, Prince of Lies, and the recent return of the tyrant god Bane, Lord of Darkness, the future of Faerûn seems increasingly uncertain. It falls to bold individuals who possess an abundance of cunning, might, and determination to shape the future... should they be up to the challenge.
Fitting the cart upon which the alchemist's womb rests through the portal leading into the High Sorcerer's tower proves a laborious task. Mustering the strength of every sinew of muscle in your body, you manage to force the blasted thing through the other end with a mighty heave. Exerting yourself to guarantee that your precious cargo gradually comes to rest in a stable position, you take in a lungful of the supernaturally clear spire air and shut your eyes, enjoying a brief respite before ascending the spiral staircase leading to the pentagonal main chamber.
Opposite to you is the overlarge bookshelf. Once packed from end-to-end with esoteric literature, a veritable army of what you reason to be invisible hands work tirelessly to pack away each work inside of a trunk. The sheer volume of books stored away inside leads you to conclude that the interior is larger than the exterior would suggest - a common feature of magical containers, although the mechanics of this function elude you.
Quest fell off because I took a quick nap. I am sorry for it not being archived correctly. Will see if I can get it back from like moe or something. Annoying.
Here is the prompt from before.
>What did you pick up with the extra cash you had? Something small is good. It will be shared by you and your sister. Something like an expanding pouch or a sneak-o-scope is fine. A premium broom is too much. Or do you want to just say you spent it on some outfits? Your mom and dad are more than rich enough that your robes have warming and cooling enchantments. A set of gloves with a protego on them? Some weird potion neither of you could normally make? A gift for Macy or David?
>Write in
We have one vote for having picked up some fancy under things.
I do apologize for not archiving before, did not get that it was so far off the board. Will post a little more after a bit as an apology.
You are Maple Son-Mahogany, husband of one and mother of two. Your husband is missing, and your children have been tortured, physically and psychically.
>WARNING: This is an unofficial, unacknowledged, downright despised spinoff of Dragon Ball Tuffle Quest. Familiarity with Tuffle Quest recommended but not required, however this spinoff will also feature topics such as bullying, abuse, self-harm, drug use, grief, suicidal ideation, grooming, violence, and rape.
>Design (D): Jonathan Hickman. >Alt-Text: An infographic map of Earth labeled “The World” separated into differently colored sections. >Dialogue Samples: Jonathan Hickman, Kurt Busiek, Bill Everett.
<span class="mu-s">1961</span>
The System is Broken.
After decades of war, the world was rebuilt on a new axis. The Great Powers carved the planet between them and the Globe spun on this Great Wheel. But the rise of a new form of power has broken the balance holding up the planet. Atlas has fallen, now is the Age of Marvels. You are the leader of one of the new superpowers of this world. The choices you make will affect the fate of the planet and the cosmos beyond. For one of these factions may become the...
<span class="mu-s">ULTIMATE CIVILIZATION</span>
{Which Faction are we playing as?}
>SHIELD A superscience spy army backed by Western powers and corporate interests. This band of Cold Warriors seeks to install the USA’s vision of peace across the planet, no matter the human cost.
>ZODIAC Get a job, buy on credit, go to war, settle down, do whatever they tell you. This is what those in power want, and this is what the outcast anarchists of ZODIAC fight against. Big business and big armies tear apart the world, with the common people suffering worldwide. But a spirit of revolution has taken the world by storm. This new age of superpowers shows the potential for The Great Wheel that runs the world to be broken in favor of something better—something Free.
>Nation X The Age of the Atom has awakened something in the human form. They are the Mutants, a new form of people with uncanny abilities. They have, like so many other groups this decade, joined together to fight for their civil rights. This young nation seeks liberation. If that comes through peace, war, or something stranger will be for you to decide.
>Atlantis Decades ago Prince Namor began his adventurous crusade against white men. Heroes of honor convinced him to join the Allied Cause. Yet after the war, betrayal left him destitute and Atlantis devastated. With the Wheel Broken a new Age of Atlantis will begin, but will it seek justice, vengeance, or conquest?