Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
!!inuRzuGz/Vq

Star Trek Quest: Stalwart

!!inuRzuGz/Vq ID:xfmJJYCI No.6234208 View ViewReplyOriginalReport
The Dominion War is over. The Treaty of Bajor has been signed and the Federation Alliance emerged victorious. But war is never without consequences. The Klingon Empire and Cardassian Union, despite their victorious status, have been bloodied beyond measure. It will take decades before they are willing to re-assert themselves to the extent they did pre-war. The United Federation of Planets and the Romulan Star Empire stand victorious and unchallenged in the Alpha and Beta Quadrants, but whilst nominally allies, their pact has been built upon a mutual enemy, it is prone to break any day now. The Dominion has returned to the Gamma Quadrant, and an unsteady peace has settled over the galaxy.

But the Bajoran Wormhole remains open, and for as long as there are Strange New Worlds, there are those willing to document them. Accords signed between the victorious powers have seen Federation and Romulan expeditions passing through the wormhole to the Gamma Quadrant. Whilst not peacekeepers, the vessels sent are undoubtedly more militaristic than their more traditional exploratory counterparts. The Defiant class has not been shuttered, but repurposed. It is through the Bajoran Wormhole, into the Gamma Quadrant, upon the very doorstep of the defeated but not broken Dominion, that the USS Stalwart sails. Its continuing mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.

Peace is uneasy between the Alpha Quadrant powers, but their uneasy alliance holds for now. The Klingons and Cardassians may not have the power to exert themselves, but they have negotiated limited access to Romulan and Federation ships. Each exploratory vessel in the Gamma Quadrant must have at least one allied attache. These vessels are often staffed with skeleton crews, lest the Dominion grow weary. Never before has Starfleet’s journey of discovery been so fraught with hostility. But you do not fear.

This is your journey.
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!!uuJbd4m8dPS

Fallout: No Gods, No Masters Redux Thread 2

!!uuJbd4m8dPS ID:SSG6rgbA No.6229600 View ViewReplyLast 50OriginalReport
You resume your journey as Courier 6, heading up the fractured region of the Mojave.

‘Hail the Courier! Rejecting Caesar, House and the NCR, the Courier has used Yes Man to rule New Vegas, putting the Mojave itself under your watchful rule. You've thrown General Oliver himself from Hoover Dam, and sent Legatus Lanius to retreat with your wit and tact. Mighty and strong, you set out to establish this new wasteland experiment.

The first weeks of your rule have been dealing with unruly NCR companies, a medical crisis and looming starvation for all of Freeside. There are increasing bandit attacks across all of the Mojave with the evacuation of NCR forces and a consolidation of Securitrons around New Vegas.

But all is not despair. The Courier, with assistance from his loyal companions, managed to swiftly cut the head off of the Fiend snake, killing Motor Runner and his lieutenants, sealing up Vault 3 in the process.

A provisional council has also been formed, pulling the most competent and loyal from the Courier’s social circle to create the beginnings of an actual government.

While the food shortage is daunting and there is much to be done, the Courier is beginning to get his arms around this governing business. The immediate crisis has passed, now it’s a long road until the Mojave can rival the Bear and the Bull.’
396 posts and 50 images omitted
!!41PmzC6RLY4

Supreme Space Monke Ruler Sidequest- I need to FUCK a Monke

!!41PmzC6RLY4 ID:wqXUJuIv No.6219527 View ViewReplyLast 50OriginalReport
Your name is <span class="mu-s">Hoik Broadback</span>, a young Vetucker man in the Hegemony. While your exact age by solar cycles is difficult to determine, due to being born on a far away planet from your homeworld with an elipitcal orbit; you are categorized by your Jaxtian-Standard Biological Aging rate to be <span class="mu-i">Eighteen Years</span> old.

As with all Hegemonic citizens, your time is evenly split between training, work, social time, and play. You have a pretty busy schedule with a scarce few hours a day for leisure, but that's okay. It's expected for guys your age, plus you volunteered to help clean the workshop today. You put some of your things into a locker as you hear a musical voice call out from behind.

<span class="mu-b">”Hi Hoik~!”</span>

You feel flushed as you turn and see the owner of that voice, one <span class="mu-s">Ophia Ulantri</span>, a Jaxtian girl who's been in a lot of your classes. And she works in the facility too, just in a different department. You try to lean back against the locker, but can't figure out where to put your hands.
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Gender Vendor

ID:HwdDHbVR No.6233706 View ViewReplyLast 50OriginalReport
You have suddenly gained the ability to transmogrify men into women and vice versa.
What will you do with your newfound power?

>become a serial killer
>secret double life
>start sex-change business
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!!UCDxn1yqtzR

Cambion Quest: Volume 5

!!UCDxn1yqtzR ID:MZwfb7gy No.6215391 View ViewReplyLast 50OriginalReport
Amongst the squat, broad, and thickly-forested hills north and east of Hawksong, between the savage barrier of the cold Orcwilds and the lush plenty of the elves’ shrinking Silver Realm, there is a land called The Steelwood by those who live there. For centuries, it has been a place of constant (if often low-level and intermittent) conflict. Elf and Man, Man and Orc, Orc and Elf, all have fought and shed blood there, and their fallen swords, shields, and spears litter the land and give it its name. Each of them claims a birthright to this inauspicious area. Eash of them claims that their ancestors staked their claim first, before the others arrived.

But if you ask the Dwarves, they are all wrong.

Your party—The Monstrous Regiment—came to The Steelwood to earn a cut of a lucrative dwarven corporate contract. The contract was initially taken by another adventuring outfit calling themselves ‘The Delvers’, whom you met after an unexpected team-up hunting lake monsters, and whose technical focus would complement your party’s particular skillset: goblin grit, the Feycraft of a faun you found, a shrewdness born of a difficult and colourful life, and a certain occult secret up your sleeve. The Steelwood Expedition’s purpose: to find and explore the ruins of a buried pyramid among the hills, a mysterious megastructure belonging to the last of the long-defunct dwarven. After a brief break detour to pick up some local orc muscle by making a deal with local orc horde, you journeyed into the hills to survey for some potentially quite valuable ruins.

What you found was far greater, and much stranger, than any archaeological discovery you could have anticipated.

The pyramid had been plundered and illicitly inhabited by The Ettercap, a spider-faced fairy defector from the Chaotic Good gods of elvenkind. Deep within the hidden hill-fort, the disturbed demigod had laid claim to ancient wonders of a technology that predated even the dwarven race—belonging to a blue-green breed of GOBLIN, of all things—and turned the transformative power of the great bio-magical forge at its centre to a terrible purpose. Using the same processes which (as you discovered) had been used to give ancient goblins new soul and substance, and to create the races of Dwarf, Gnome, and Halfling, she has made purple-skinned and bug-eyed ‘foundlings’ from kidnapped kids taken from all over the Steelwood.

One half of your party was kidnapped, and nearly suffered the very same fate.
425 posts and 38 images omitted
!!zkQYD4JVtzO

Saiyan Conqueror Quest 239

!!zkQYD4JVtzO ID:SltBsrEZ No.6234393 View ViewReplyLast 50OriginalReport
With the majority of the Seventh Universe united under the banner of the PTO, Emperor Cooler at its head, the universe has known a time of unrivaled peace. But in the shadows threats have been growing, nursing grudges against the PTO and the Saiyan race in particular. And now those threats are rising, stepping out of the shadows to openly challenge the established order. Seeking nothing short of the destruction of New Salda and the extinction of the entire Saiyan race, can you prevent this outcome? Or will the Saiyan race be reduced to nothing more than memories, their heroes nothing more than ink in the pages of the history books?

You the players will (most often) control Karn; wielder of the mighty Berserker Soul and hope of the entire PTO, not only the Saiyan race. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has grown in power and skill, overcoming the world-ending threats that have come for the Saiyans to become the strongest Saiyan of his time at AGE 759. From the massive Covenant empire to demonic incursions, mad cultists to vengeful gods, none have been strong or clever enough to put down Karn for good. But will one man's power be enough to protect everyone from the rising threats? Or will death come from those who you least expect it from? Your choices may mean the difference between survival and extinction, so choose carefully.


Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of first three correctly-rolled dice
>One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your previous roll
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

https://www.youtube.com/watch?v=tndKYpPz2RU


REVENGE OF THE BODY SNATCHERS
191 posts and 41 images omitted

QTG: Fool's Edition

ID:5cz808R/ No.6213393 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.
Previous thread
>>6181007

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/v55Xaaja
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-b">text</span> [ /blue ]
Green: [ green] <span class="mu-g">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM question:
Are there any special occasions you mark in your quests/traditions that you do? Even something like asking questions at the beginning/end of the thread or art for certain points in the story.

>Player question:
What would encourage you to make a fanwork (art/a side story) of a quest you like? Does /qst/'s nature as a 4chan board make you less inclined to? Have you ever made something for a quest you like before?

>General question:
What are you looking forward to for April Fools, the annual 4chan bit, something elsewhere, or gimmick quests? If you're answering this after April 1st, do you have any expectations for increased activity in the upcoming season(s)?

>Lurker question:
If you can make it to vote, vote! If not, when are you reading quests? Somewhere you can't easily post? Are you a phoneposter or simply a PC lurker?

>Miscellaneous question:
If you won the lottery tomorrow but you had to buy 4chan, how would you improve the /qst/ing experience?
1052 posts and 318 images omitted
!!c/h3nPgDT44

Halo: Spartan II War Reports. Thread 3 [War]

!!c/h3nPgDT44 ID:jsGv8Nzk No.6227586 View ViewReplyLast 50OriginalReport
1st & 2nd thread: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Halo:%20Spartan%202%20War%20Reports
_
Sven-033's Qualities: [Special] Giant, Maverick, Officer, Wunderkind, Inspiring
Sven-033's Advancement Paths: Brawler 3/10, Bulwark 2/10, Grenadier 2/10| Diplomat 1/6, Infiltrator 1/6| Jötunn 1/4
Sub Objective Progress: Artificial Artisan 1/?
_
Current Mission: MISSION 2: Operation: FLY-SWATTER
Primary Objective: Neutralize hostile Covenant Vessel, ???, ??? Class, ??? Pattern, ??? designation

Secret objective 1: [File Encrypted]
Secret objective 2: [File Encrypted]
Secret objective 3: [File Encrypted]
_
Mood Music: https://youtu.be/kjmu5bj5yBA
_

Things were about to get really dicey. You had to act with utmost caution. What you were about to do was extremely risky, failure meant death but success...success meant so much more. Capturing a covenant ship intact, this early in the war, would be an immense victory for humanity's war effort and understanding of her genocidal foes. You laid out the framework of a plan, to ensure the safety of your squad as you attempted to reason with the kind of AI employed by a society of genocidal zealots

"Proceed with setting the Charges, rendezvous with the rest of the squad at the provided NAV-Marker. Shouldn't be any resistance left in your way" You say, putting on the airs of a confident and assured officer commanding something so easy it might as well be shore leave "We've secured a way out of here, hurry to evac location and salvage whatever enemy equipment you can carry, and prepare for extraction"

You snap your fingers and motion towards Vinh and Shika, feeling better and more positive about your incredibly risky plan by the second.

"Shika, Vinh, sweep the bridge, take those rifles and anything that looks valuable or important, along with our prisoner. Grab any weapon you can from our previous engagements, and make sure Wick's gets home. Hold the escape pod and keep it warm for John and Co's arrival" You order as you approach the largest and most important looking console screen on the covenant vessel's bridge "I'm going to do something that's either going to win me a promotion or earn me the Butt Chewing of a lifetime"

"What are you doing?" Vinh asked, as nervous as a Spartan could be, watching the three minute timer tick down in the corner of her HUD

"Sven stuff" Shika answered with a shrug "Just go along with it"

"Seeing if the AI on board is more polite than its crew" You answer, and crease your brow as you realize immediately you have no way of contacting it through the bridge's terminal. You and no other human has any idea how to make a Covenant Computer interface work.

But there is a universal language, that you're confident the artificial intelligence or intelligences would understand and notice. Binary. The Covenant's computing systems might not be constructed from ones and zeroes, but any software should understand a message delivered in that format.
Cont
589 posts and 38 images omitted
!!hB9CnrD7x6j

SUNROSE CALLING: A Pokémon Romp

!!hB9CnrD7x6j ID:+oBaoSEj No.6230311 View ViewReplyLast 50OriginalReport
The bad-ass adventures of two losers under the great big Arceusdamn ball of fire.
====================================
"Dan?"
"Yeah?"
"I think we're gonna die out here."
"Yeah."
====================================
HANGOVER: Lisa: The Timeless OST - Allsides (OST Version) https://www.youtube.com/watch?v=2CdtYefRxPc

When early SUNROSE appears with rosy fingers and pokes you right in the eye...

You wake up with a burgeoning headache and the most peculiar sense of déjà vu.

A warm sunbeam is shining through the cheap plastic window blinds and directly onto your face, teasing you like a beautiful woman away from the pleasant noise of your dreams. You grimace and shut your eyes tighter.

Perhaps if you keep your eyes closed for a little while longer, the unpleasant morning sun will vanish and the comfortable duskiness of the room will return to engulf you once more, just as a shroud of leaves is draped around a Swadloon. Your room, a fortress against all that is sadness and misery. That sounds good.

You turn to your side and pull your blanket over your head. You start to feel better, but not much.

Then there is a sound. A real sensation, drawing you further away from your ideal state. Damn.

Someone is moving around the room at an agitated pace. There's only one other person who lives with you. And now even through this haze of blood alcohol, you sense the faintest tendrils of that familiar psychic presence tapping insistently at the eggshell-thin walls of your mind.

And most unwisely, you tap back.

You know <span class="mu-s">Garcian Smith</span> as a a lot of things. He's a liar. He's a scoundrel. He's an asshole. He's a knight of the body. He's your shadow. He is your best friend and your brother. You'd say a lot more about him but the most important thing you can say right now is that <span class="mu-b">you both drank way too much last night.</span>

<Hey Dan.> His mental "voice" echoes dully through your collective inebriated haze.

<Hey Garcian,> you "say." You hiss in regret for responding with thought; it's too late now. With Garcian unable to regulate his telepathic connection, your headache starts to explode behind your eyes as you try to block out the impressions of things you really don't want to see/hear/feel/think about at all. An intoxication psychic feedback loop. All you can get out of the stream of <span class="mu-i">foreign-garbage-thought-feedback-noise</span> is

<span class="mu-i">Pulse Landlord Dark Find Search Run Hide
Trash Hate Regret Hound Smoke Scum Fear
Backup Seek Urgent Candy Bark Terror Impulse
Trainer Look Wake Need Grab Touch Vomit</span>

You groan. It's impossible to make sense of the ocean of words forming noise in your head. You terminate the psychic connection and wrap yourself up tighter. The day may have just started but you're more pajama than man at this point.

Goodnight again, SUNROSE. You saw its orange light for just a moment, maybe you'll see it again tomorrow...
67 posts and 19 images omitted

Furball: An AltHist Air Combat Quest

ID:eKBrcYbd No.6229631 View ViewReplyLast 50OriginalReport
The year is 1990. In 1989, the Soviet Union launched a lightning war on NATO. In just a few months, they managed to seize Norway, Sweden, Denmark, Iceland, as well as all of the Rhine–Meuse–Scheldt Delta and a part of Bavaria. Desperate, NATO signed a white peace, allowing the USSR to hold onto their freshly gained territories. It wouldn’t last long, however.

After being unable to prove themselves sufficiently to their allies, America loses the confidence of their overseas allies, and drifts into isolation, leaving NATO. In the wake of Russian overextension, the world market collapses, and the Soviet Union fragments, as does the rest of Eastern Europe.

The Berlin Wall falls, but each side meets the other with arms, wanting to shape the country in their image. Due to the lack of western unified strength, no one country stands ready to restore order, and all of Europe lights ablaze. NATO can only interdict, their own squadrons being insufficiently sized to project power over every theater. Russia is stuck reorganizing itself, entire divisions and air wings go rogue, for one reason or another. Border conflicts are small, but the age of the jet continues to change everything.

Most smaller air forces are insufficient, allowing mercenary groups to pop up in every conflict, acquiring planes from derelict stockpiles the world over. You were in flight lessons at the time, with dreams of flying commercial. With the market crash, however, your eyes drift to the news coming out of the skies of Europe.

You could’ve chosen any other life, been a good husband to any, worked any other honest job. But you differ from your peers, a young man, in search of glory and wealth. You take newspaper clippings and any information you can get on how to get into the fight. It’s taken some time to finally get your instrument rating and hours, the basic requirement for any mercenary air wing in need of warm bodies to put in cockpits, but you’re finally ready. With your loans weighing the back of your mind, you prepare an application packet, and hope they’ll take you.

Name
>[Write-In]

Nationality
>[American]
>[English]
>[West German]
>[Russian]

Conflict
>[Central Europe]
>[Balkan]
>[Nordic]
>[Baltic]

Alignment
>[NATO-backed]
>[WARPAC Remnants]
>[Rogue Nation]
170 posts and 27 images omitted