Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
!!k8ZbH4xhBG5

Cleaner Quest #10

!!k8ZbH4xhBG5 ID:DgHUOwNQ No.6213851 View ViewReplyLast 50OriginalReport
You are <span class="mu-s">Nicole Smith.</span> You are a <span class="mu-s">SHIFTer</span>, a person capable of using anomalous abilities to alter the world around you. <span class="mu-s">You are a Cleaner</span>, a deniable asset used by massive mega-corporations called the <span class="mu-s">Alphabet Companies</span> and anyone else willing to pay you.

And you're on the cusp of the most dangerous part of your career. Two major events you've been worried about are only a day away from happening: The <span class="mu-s">HEAD MEETING</span> (a massive corporate meeting between all twenty six of the Alphabet Companies) and the <span class="mu-s">BASE ASSAULT</span> (a self-assigned mission where you plan on raiding one of the Silver Agent's main bases to take them down).

Both of these will risk the life and limb of you and everyone you'll bring to them. Yet you know you have to face the music; You can't back away now. All you can do is prepare for the inevitable.

As for what happened last thread...

You tracked down a Syndicate of cultists who were kidnapping people and, with righteous fury, purged them from the backstreets of D-Corp. You then humored Clover and visited his old family estate. In the process you found odd lore about the creation of modern D-Company and even got your hands on illegal Singularity documents.

You met and tamed an anomaly made out of the melted remains of child test subjects that Clover's criminal father experimented on.

You then head down to R-Corp to track down AA Foxtrot. You ratted out a Silver Agent who was sneaking around in a Ranger Camp before tracking down AA to an abandoned pre-City weapons factory. There, you met a spook who wanted to work with you to deal with Shockely (one of the corporate agents working with the spooks) who went rogue.

You tracked him down, killed him, and recovered AA. You made your way over to L-Corp's district to track down Gabriel Foxtrot.
After a false start with a doppelganger, you incidentally tracked down Fang Foxtrot (who turned out to be Ashley Miller, one of your current allies) and dealt with one of the SHIFTers chasing you down.

You then found Gabriel Foxtrot down in an abandoned and wrecked candle shop. Well, an interdimensional space inside said candle shop, actually. You managed to drag him out of the shop after fighting through a horde of OCEP agents (a mysterious group you still know little about.)

Now? You're using your last bit of free time you'll have before the show starts to prepare for your best show yet.

ARCHIVE: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cleaner
PASTEBINS:
MAIN CHARACTER SHEET: https://pastebin.com/3y638TfK
ALLIES: https://pastebin.com/8gdVZBPe
MECHANICS: https://pastebin.com/A9nLYWP6
INVENTORY: https://pastebin.com/n0MH6M17
CITY INFO: https://pastebin.com/ZP2JN7mT
CURRENT PARTY: https://pastebin.com/NeYKiyED

This will likely be the last Cleaner Quest thread. Don't worry, you'll get a satisfying enough ending. I just want to preface with that.
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高校ファイトクラブ?(Highschool Fight Club?!) #1

ID:ju4fAnjM No.6246911 View ViewReplyOriginalReport
The pink petals fall to the concrete off the trees from where they came that hold themselves up high towards the sky above. Indeed this land is protected by very powerful, and reputable spirits such is the way of any proud nation. The bustling streets of Hiroyuki town are held with a high regard to the nation of Japan, such a township is responsible for providing some of the world's strongest martial artists. Those of whom have gone on to win world championship martial arts tournaments, or have settled down in their home area to become humble teachers, monks, and other sorts of occupations.

Indeed, this land is reputable for the strength of it's fighters that it seems to constantly produce. There is one such filter in this land that turns boys and girls, into men and women however.

強力な守護者! Or as it's known to foreigners worldwide, POWERFUL GUARDIAN HIGH! It is the sole landmark of this esteemed village that separates the lions from the cattle. Appearing as just an ordinary high school on the surface, it's deep underground in it's infamous fighting arena that students compete to be crowned 'The Ultimate Power' of their class. Many brutal and prolonged battles have occurred in this ring, the very name alone sends the uninitiated into shivers upon hearing it.

You are an exchange student coming from the bustling city of Tokyo, your father, a salaryman, was moved to this humble town and charged with the leadership role by the company he works for to help develop their new HQ here.

As your father drives yourself, and your mother through the quiet streets of your new home, you think upon your own character. Who you were back home has no meaning to you anymore, you have begun blossoming into a teenager as of late and are beginning to find old things you once held likeness to no longer appeal to you anymore. It has left you thinking.. just who are you?

>Your name
>Your gender
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!!9EVeGMomfgt

RWBY Quest #1

!!9EVeGMomfgt ID:zPxfaPa/ No.6239281 View ViewReplyLast 50OriginalReport
The vibrant plaza bustled with crowds. From old couples basking in the sun on a bench to newlywed families out for a stroll with their new baby, the streets were packed with people and activities. Bullheads and blimps soared through the sky without fear. Street performers danced and juggled while musicians played a peppy tune with an old acoustic guitar.

How long has it been since you’ve been in a walled kingdom?

Months? Years?

You shook your head. The time did not matter, not anymore. This was a new chapter of your life.

You are…
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!!9DdIDFCWg1L

Digimon Quest- The Tower

!!9DdIDFCWg1L ID:uvr2/mb1 No.6216903 View ViewReplyLast 50OriginalReport
It is estimated that over 5 billion species have gone extinct throughout Earth's history. In the year 21XX, Humanity came to join that number. The chain of events leading up to this exodus has long since been forgotten, but a silver lining remained: Mankind would cease to exist on Earth, yet avoided total eradication by shunting itself into a hidden sanctuary known as the Digital World.

Your dying race discovered the sprawling infrastructure of this virtual ark right as they reached the event horizon of global biosphere collapse. Myriad wars had already broken out over the remaining resources, cutting down substantial portions of the population and resulting in the fall of numerous states. When news broke of this alternate world's discovery, nations looked up from their bloody squabbles, sick of fighting over scraps like dogs, and listened well and hard. Then came the final cooperative effort humanity would undertake: A project to move the minds of every living soul into the network, where trailblazers were working tirelessly to establish a new frontier for mankind. One without borders, without limits, without the contrivances of a material world that was dying thanks to their actions. This effort was a resounding success.

And now, God knows how many years later, you're sick of it. You want out.
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!!0dxGvzTcwQK

Nordwand Quest – I

!!0dxGvzTcwQK ID:oKv8ucDv No.6240426 View ViewReplyOriginalReport
In the midst of summer, you were freezing your ass off. Despite being strapped in Parsifal, your Spider-Type Combat Vehicle (STCV), the cold, frostbitten air of the Whitehorn alps still managed to make its way into the cockpit—the result of a faulty ventilation unit you hadn't had the time to report prior to the mission. It wasn't so bad, however. The ambient heat produced by the battery unit provided some much-needed warmth on this moonless night.

"Tannhäuser to all units," a raspy voice sounded from your transponder. "It's time to move."

You glanced at your watch: 0158. A ping drew your attention to the navigation module on the left monitor. An arrow now pointed from one sector to another. In quick succession, your other squadmates radioed in to acknowledge the order.

"Siegfried to Tannhäuser, ready to reposition."

"Lohengrin to Tannhäuser, let's get out of here."

The quiet hum of your combat vehicle, no louder than the howling of the wind, suddenly rose to a low growl as you engaged the piledrivers—special mechanical legs designed for omnidirectional movement in mountainous terrain. The cable from which you were dangling whirred as it was retracted.

"Parsifal to Tannhäuser, silk disengaged. Shall we?"

"Let's go."

The four of you moved in a line along the side of the mountain. Naturally, as one of the two assault units, you were at the front with Siegfried, while Lohengrin cruised with Tannhäuser at the rear. Though a week had passed without any action, everyone was on high-alert. You of all people knew how precarious the situation was. The fate of an entire nation was at stake.

~*~*~*~

0210. Your squad arrived within the expected time and each of you positioned yourselves accordingly on the mountain face. A dozen kilometres northward would land one squarely in the territory of the United Humanitarian Collective (UHC), or just the collective, as most people called it.

The sky was unblemished on this night, and the stars were glorious in their full view. Far off in the distance, the snowy peaks glimmered with an astral sheen just as they must have through the eons, long before men roamed this earth, before the upheaval of the world. You were sure it would have looked even more beautiful, if you could see it with your very own eyes rather than through a screen. Everyone kept watch in solemn silence.

~*~*~*~

0337. It was almost the end of your watch. As you yawned, an order suddenly came in.

"Tannhäuser to all units, suspicious activity reported at outpost K. Highlighting the location on your maps."

A red perimeter promptly appeared on your navigation module, which indicated it was thirteen kilometres north-west of your current position. At the same time, in the corner of one of your screens, you could have sworn the snows in that general direction were brighter than usual, effulgent even, as if the stars were guiding you there.

"Siegfried to Tannhäuser. It's a ways away. How are we getting there? By silk?"
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!!cZytil8JtWp

Alterac Resurgent Quest 35

!!cZytil8JtWp ID:uQgrPKLT No.6222383 View ViewReplyLast 50OriginalReport
Ten years ago King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. Nine years ago Prince Alric Perenolde, the second heir of Alterac was sent into exile for his own protection. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years made sure that you were safe and learned the useful skills that would help you in the future.

Now you are ready to carry the responsibility and unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

For Eligius the past several days have been rather dreary days. Since revealing to others that he is in fact a warlock, he has been forced to be more on his toes than before. And when they got into Strahnbrad, Pai decided that their cover story would that of a married couple, and of course later that night she tried to get close to Eligius. That didn’t work to Pai’s disappointment as Eligius was revealed to have the fear of being touched. Now the unlikely duo have enlisted themselves to help the Syndicate in Strahnbrad as things there are going to get more busy.

For Malevus the campaign has been full of work. To bury and bless the dead according to the rites and rituals of the Church. To console those who are dying or have lost their friends. To heal and patch up those who will survive their wounds. The work she did wasn’t easy and she knew that more work would be ahead of her. At least she managed to acquire an assistant that lifted a bit of work from her shoulders.

For Alric the campaign has been full of fighting and marching through the ancient forest. Battling both the gnolls and the influence of Fel, Alric metaphorically knee deep in dead gnolls and blood carved a path of Total Gnoll Death through Durnholde. He fought against a gnoll mage and its warband in the north, he brought the Alteracis against gnolls in the clearing and burned them all alive. Hundreds of gnolls dead for very few of his own at the end of the day.

And now he is ready to finish the job.

Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
Character List: https://pastebin.com/FkYd6wkJ
Side Character Stats: https://pastebin.com/aRfyksUG
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QTG: We're So Back Edition

ID:rHWk/xrB No.6243967 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.
Previous thread
>>6213393

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/v55Xaaja
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-b">text</span> [ /blue ]
Green: [ green] <span class="mu-g">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM question:
What are some inspirations for your quests? Both quests and non-quests.

>Player question:
Pitch a quest, be it one you want to run or one you want to see run but don't have the time/confidence to run (if it's the latter then just run it, it can't hurt). If you don't have an idea for a full quest, then how would you change one you've read/are reading?

>General question:
What did you do during 4chan's downtime? Did you go to another site to get your questing fix or just wait it out? Have you expanded your quest reading to other sites since, or are you /qst/ only?

>Lurker question:
Do you feel more or less confident to post now, after all the dirty laundry has been aired out and the timer decreased? You should still vote btw, unless you're posting from a mobile IP or something and have an excuse.

>Miscellaneous question:
What other boards do you frequent? What boards (besides /qst/) do you wish had more traffic? If you could make a board, what would it be?
152 posts and 64 images omitted
!!inuRzuGz/Vq

Star Trek Quest: Stalwart

!!inuRzuGz/Vq ID:xfmJJYCI No.6234208 View ViewReplyLast 50OriginalReport
The Dominion War is over. The Treaty of Bajor has been signed and the Federation Alliance emerged victorious. But war is never without consequences. The Klingon Empire and Cardassian Union, despite their victorious status, have been bloodied beyond measure. It will take decades before they are willing to re-assert themselves to the extent they did pre-war. The United Federation of Planets and the Romulan Star Empire stand victorious and unchallenged in the Alpha and Beta Quadrants, but whilst nominally allies, their pact has been built upon a mutual enemy, it is prone to break any day now. The Dominion has returned to the Gamma Quadrant, and an unsteady peace has settled over the galaxy.

But the Bajoran Wormhole remains open, and for as long as there are Strange New Worlds, there are those willing to document them. Accords signed between the victorious powers have seen Federation and Romulan expeditions passing through the wormhole to the Gamma Quadrant. Whilst not peacekeepers, the vessels sent are undoubtedly more militaristic than their more traditional exploratory counterparts. The Defiant class has not been shuttered, but repurposed. It is through the Bajoran Wormhole, into the Gamma Quadrant, upon the very doorstep of the defeated but not broken Dominion, that the USS Stalwart sails. Its continuing mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.

Peace is uneasy between the Alpha Quadrant powers, but their uneasy alliance holds for now. The Klingons and Cardassians may not have the power to exert themselves, but they have negotiated limited access to Romulan and Federation ships. Each exploratory vessel in the Gamma Quadrant must have at least one allied attache. These vessels are often staffed with skeleton crews, lest the Dominion grow weary. Never before has Starfleet’s journey of discovery been so fraught with hostility. But you do not fear.

This is your journey.
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!!RS7NSuo3fkv

The 2nd Primarch Quest 41

!!RS7NSuo3fkv ID:vQA3S5dJ No.6223003 View ViewReplyLast 50OriginalReport
Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%202nd%20Primarch%20Quest
_

In the depths of the warp, two princes of daemon-kind uplifted and ennobled from human stock, one of the grandfather of plague's teeming brood and the other a prized son of the lord of excess, competed against one another to claim two prizes. A spirit descended from Isha and Kurnous' stock, and the branded head of the wandering dragon, the mist lurker, the truthseeker, Lieren. They flew to confront you, from the citadel they both claimed and held, each racing to beat the other to be the first to cross their blades with you and be the first to draw blood.

But as the corpse flower knight and swan knight both left their shared keep, you knew the departed souls of your friends and companions, the brave souls of heroes of Long-Jia and mankind, slipped through the defenses and walls of their fortress of pitted, rusted iron and mirror polished silver. And as you flew at your two enemies, upon a nimbus of the white wind of the empyrean Hysh, holding within one of your hands the paradox of emotion and rationality forged into a spear and in the other a joyful tear turned to a jade mercy, contained within the protocol taught to you by the long hidden wisdom of the old ones, you considered the most efficient means to distract these anomalously brotherly wicked spirits of two of the six competing discordant courts.

The progeny of Na Gou, lurched up a stairway formed of crawling slime molds and withering rotten spines, donning a heavy armor over their body of bones entangled into creeping vines and roots. The scion of Se Nie, however, flew upon deceptively pristine and fair wings. The Swan knight would reach you first. And that was a obstacle in your plan. They both needed to be near so they both may be caught in a mist of true and honest mercy and innocent joy. Both of which were deadly poison to the black natured spirits of chaos. But that complication was easily resolved.

"Fly, oh cloud of purity" You whisper and urge to the nimbus of light you stand astride upon "Fly and bring me to the shadows who bring gloom and corruption to all they touch"

Upon your command, the white wind beneath your feet sword, shooting through the ever changing skies of the empyrean realm like a bolt of lightning. The swan knight's wing spread and they turned, adjusting their trajectory as you shot past them but out of reach

"See, oh swan of the lakes of debauchery! The panther child seeks their doom by my hand and hammer!" The corpse bloom knight chortles and warbles as you fly closer to them, then with a sudden change of the position of your feet within the nebula of pure light, curved your path over their head and out of reach of their swinging hammer and the groping molds that sprung from its cracks like weeds in a garden
Cont
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!!41PmzC6RLY4

Supreme Space Monke Ruler Sidequest- I need to FUCK a Monke

!!41PmzC6RLY4 ID:wqXUJuIv No.6219527 View ViewReplyLast 50OriginalReport
Your name is <span class="mu-s">Hoik Broadback</span>, a young Vetucker man in the Hegemony. While your exact age by solar cycles is difficult to determine, due to being born on a far away planet from your homeworld with an elipitcal orbit; you are categorized by your Jaxtian-Standard Biological Aging rate to be <span class="mu-i">Eighteen Years</span> old.

As with all Hegemonic citizens, your time is evenly split between training, work, social time, and play. You have a pretty busy schedule with a scarce few hours a day for leisure, but that's okay. It's expected for guys your age, plus you volunteered to help clean the workshop today. You put some of your things into a locker as you hear a musical voice call out from behind.

<span class="mu-b">”Hi Hoik~!”</span>

You feel flushed as you turn and see the owner of that voice, one <span class="mu-s">Ophia Ulantri</span>, a Jaxtian girl who's been in a lot of your classes. And she works in the facility too, just in a different department. You try to lean back against the locker, but can't figure out where to put your hands.
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