> While every world travels slowly towards its end, yours has just begun its journey. > For this world, the cycle of Gods and Men spins anew, on freshly birthed lands awash with life. > You are a being of creation, a God, among the first divinities born not long after a world’s genesis. You possess innate knowledge and immense power, with which you may seize dominance and carve out a place for yourself in these savage, untamed wilds.
Welcome to a spinoff installation of Beings of Creation, a long-running tactical civ-style hexcrawl based on your imagination. You are a non-omniscient divine being of great power. You find yourself spontaneously brought into existence in a prehistoric, primeval world, untouched by Gods. The rules are relatively simple, and may be picked up as you go, but the document below goes into detail. Most players are familiar veterans of the game, so don't be shy and feel free to ask questions. https://docs.google.com/document/d/1eOyLUfkbgVFHjIPmNmcW9G2wQE7CZenv69m9yQF_aMY https://discord.gg/SaH8tBttx
<span class="mu-r">With several gods already out of the running, feel free to post a god sheet in the thread if you’re interested in joining in.</span>
You laid on the cold floor, eyes heavy and limbs numb. On your left, the sun had begun to set… Probably the last one you’ll witness. Second by second, life slowly drained from your body. You weren’t a hero or a savior, but you’d like to think you gave more good to the world than evil. With that final thought, you closed your eyes one last time.
“O brave soul…”
Or not.
You stood on a clear floor that reflected you, in an empty space that stretched as far as you could see. The clouds were no longer grey, but fluffy and white in a sea of blue sky. A woman stood, no, an angel…
“I beseech you to save my people. I am Lumina, the goddess of my people. What should have been your eternal rest, I have taken your soul in order to save my world.”
Her wings fluttered as the golden light around her head glowed. Everything passed by so fast it was difficult to catch up. You didn’ t think of yourself as a hero either. You were a survivor.
[Choose character]
>Character 1
The world ended.
It all happened so fast… In a matter of months, the dead rose from the graves like a terrible b-movie, except the infection led to mutations that turned them into monsters. First, you and your family tried to escape. But one by one they all died. Since then, you lived a life of a wanderer, helping the helpless and killing the cruel.
>Character 2
The world ended.
World War III on the other hand? Yeah… That happened. The world went full on FUBAR. The war led to destruction, but shit went worse after a series of natural catastrophes, as if mother nature waited for the worst moment to shit out a punishment. In a matter of a few years, the world you knew disappeared, shredded to a concrete wasteland.
You are Joanna Farrell, a would be Knight from the Dominion of Royal Houses. You are among the few remaining survivors of House Meros, a minor House that fell during the turmoil and wars of the early 41st century. Now you and other aspirants have ventured out into the unexplored regions of the universe aboard the starship Bertrand to seek your fortune and gather resources to someday reclaim your lost House.
>The Crew The now landless 'Errant' Knight Dar'el Camdie has gathered your group of Knight aspirants in the hopes of forging you into a force to be reckoned with. Despite his age he's a capable fighter and tough by the standards of the Dro'all.
Chief Miriam Hannah is in charge of your ship the Bertrand and has been acting as its captain for years now.
Sergeant Mulyadi Reza commands the marines aboard ship and acts as your training officer.
Sergeant Ram is a veteran who helps lead the squad of marines under your command.
>The would be Knights Alar Ul'torel is a Dro'all Noble. A skilled Medic in addition to their training to one day become a Knight, they've gone out of their way to be friendly to everyone on the team.
Kalnit Bakor is a Kavarian. A drone specialist, you've made an agreement with him to trade a suit of Power Cell Armor between you depending on the requirements of the mission.
Ninnik Gehell is one of the diminutive Shallan. Though trained primarily as a pilot you've helped encourage them to keep up with the rest of the team in small arms combat.
Silvar Valnetios is one of the elf like Hune. Though sometimes distant he is a capable fighter, always ready to charge into the thick of the action.
Talaat Matevosian is another Human. A close combat specialist he has a fierce rivalry with Silvar, always striving to outdo him.
Vayall Trin'qua is a Dro'all Noble. Though still among the richest families of House Meros they've had trouble adjusting to the fall. A gifted sharpshooter.
As for you, you're nobody special. Not even from a noble family like most of the others. Your parents however were loyal to the House when it would have been all too easy to leave it behind. Because of that loyalty you were sent to the academy to be trained. You now have a chance to become an Errant Knight under Dar'el Camdie's tutelage. You'll still be without lands or a legitimate title, but it would be a first step to refounding or reclaiming House Meros and setting things right.
<span class="mu-i">“The Krieger Corp is the life for me, A gun, bed and funeral for free. That’s my lot in the Black Company.”</span>
It took the Earth 10 long years to die. Like every planet afflicted by the pervasive sentient plague that swept the galaxy at the turn of the 23rd century, aptly named <span class="mu-s">The Rot</span>, Earth’s demise was slow and agonising at first then violent and sudden by the end. The seas boiled and the air turned to ash in the wake of the continent-shattering orbital bombardments that cleansed her and a hundred other worlds.
20 years later, the dust of the Purification Wars has settled and the surviving xenos empires have finished carving up the remaining colonies of those less fortunate races between them, including those few left from Earth’s initial phase of expansion. Just rewards for the victorious alien’s part in saving the galaxy. The surviving human population, once many billions, now numbers in the mere millions. An entire race of refugees, vagrants and backwater outcasts begging, stealing and labouring as second-class citizens, servants or slaves under uncaring alien masters.
A lifetime of backbreaking work for stale recycled oxygen units and a handful of credits is the best fate most humans can hope for. Little wonder then that the violent but lucrative life of a mercenary holds such appeal. As the novelty of peace wears off and the rival alien nations rattle their sabres once more, human mercenaries are in high demand for their crude effectiveness and affordable prices.
And of all the human mercenary firms, there are none so infamous and so highly sought after as the services of the Black Company…
War War Never Changes. They finally fucking did it. The bombs fell not long ago. The world is over. No more people. Just shambling radioactive corpses. No more nations, just glowing craters, dust, and shadows of people that once were. No more seasons, just nuclear winter. Shopping? No such thing. Have fun struggling to find a drop of water or a crumb of food that won't kill you. The RADS oh god the fucking RADS, inescapable and everpresent. Truly the end of the world. Rapture maybe happened and whatever is left...well, most people are quickly giving up on God. Kinda hard to keep believing when the world ended, and you were left behind. Except for the zealots, anyway, but those guys are crazy as the cannibalistic raiders.
That isn't even getting into all the weird shit that keeps happening and becoming. Makes you wish it was 'just' a nuclear winter. Walking corpses. Mutants. Inexplicable anomalies. Unnatural terrain. Strange whispers that you aren't the only one hearing. Honestly, it just keeps getting worse...especially with everything you have to do just to 'survive'. Living...living is just a luxury that only the pre war world got to enjoy. You meanwhile, are just another poor sucker caught up in this clusterfuck, trying to survive.
(This quest will be ripping heavily from games like Fallout, Metro, Stalker, and Bioshock basically anything that fits within the setting theme to keep things interesting)
>Character Creation You may choose any trait from any game OR include a custom option that may be vetoed by me IF it's too unbalanced. Custom traits MUST include both positive and negative effects otherwise, it's an automatic veto.
The first character will be a young male because this is about a dynasty over the generations. So long as you have a living family member the game will not end however, your characters can and WILL die over time.
Anyway the last character DIED without offspring, resulting in game over, so now it's a restart with some adjustments. So here we go again. I wasn't joking about the difficulty...
OH SHIT NIGGA. You are lady Firemane. Of the (formerly) noble house of Fireborn! You were once the greatest wagon racer this side of the kingdom. Sadly due to shenanigans, you lost everything and went into debt with the Adventurer's Guild in order to survive. But then you found the Inexperienced Hero, Ezekiel "Kid" Rutebega ! You took him under your wing to mold him into the hero he's always meant to be: your devoted apprentice (probably)
Ezekiel's older brother has started his campaign of destruction, he leads his hordes of undead barbarians to ravage the lands. As members of the guild, your party has went on the quest chain to stop said undead barbarian horde.
In pursuit of said barbarian horde, the party is currently going through the SPOOKY FOREST™
On a faraway world, humanity is thriving. Across the surface of this planet, thousands of tribes have been born and most of them have fallen to the wayside in their quest to become something greater – true civilisations. Only the worthy have evolved beyond a tribal state and now they are ready, to leave their mark on the world for evermore.
We are following one such civilisation, who call themselves the <span class="mu-s">Croglatovic</span> – the <span class="mu-i">People of the Great Lake</span>, in their own tongue.
They belong to the <span class="mu-s">Scavic</span>, a race of people with soft faces, fair hair and blue-grey skin. Like the rest of their kind, they inhabit the <span class="mu-s">Grascan</span>, a vast oceanic forest filled with dangerous beasts and towering trees. The Croglatovic have dominated the shore of the <span class="mu-s">Croglatol</span> and the banks of the <span class="mu-s">Choslitol</span>, a great lake and the river that flows from it into the sea. Here, the forest is thin and civilisation is allowed to flourish without fear of predation.
Though most of the Croglatovic still enjoy a rural lifestyle of rearing swine and tending to hives of honey bees, the city of <span class="mu-s">Ancron</span> has become increasingly important to the chiefdom. Hundreds of men and women now work as artisans, copyists and couriers. Instead of growing or butchering their own food, they pay for it with <span class="mu-s">toroc</span>, the <span class="mu-i">shell money</span> that serves as the civilisation's currency. Urbanity is taking hold.
Yet the chiefdom still clings to its faith. The Croglatovic have devoted themselves to <span class="mu-s">An</span>, the <span class="mu-i">Allmother</span> and the source of the divine energy that flows through all living things – <span class="mu-s">Drocrom</span>. Though the <span class="mu-i">sisterhood</span> of priestesses known as the <span class="mu-s">drobrac</span> oversee the worship of Allmother, the chiefdom has other gods. <span class="mu-s">Il</span>, the <span class="mu-i">Great Father</span>, the first son and first lover of An, serves as her masculine counterpart, while the <span class="mu-i">Four Winds</span> govern the natural world.
The most notable servants of Il are the <span class="mu-s">Brulicruvic</span>, the <span class="mu-i">Truthguard</span>, the warrior caste of the Croglatovic. Armed with spears and dressed in shining scales, they defend the Croglatol from <span class="mu-s">Grovic</span> thieves and foreign raiders. As the chiefdom comes to rely on bronze rather than copper, these soldiers will have to adapt and embrace new technology. Will they find success in this new age, or will they fail the civilisation that they serve?
The warriors aren't the only ones who shall be challenged by the shifting status quo. The wily merchants of the Croglatovic might have more avenues for exploitation than ever before, yet they also have to deal with more competition. The <span class="mu-s">Glalividul</span> and <span class="mu-s">Anidan</span>, the <span class="mu-i">chieftain</span> and <span class="mu-i">saint</span> who rule over the chiefdom, may struggle to manage the increasingly clever <span class="mu-s">Glavic</span>, the <span class="mu-i">council of headsmen and patriarchs</span> who serve them. Great change awaits this civilisation.
It was eerily quiet and dark in the hallways of the facility, the usual noise of people wandering about and announcements being made no longer filling the halls. Jabal awoke in this eerie silence, feeling cold all over his body. He slowly opened his eyes, groaning as he pushed himself up from the metal floor he found himself on. The last thing he recalled, he was running away from Titania's chamber after finding that Titania was not there. He had hoped to get to his and Catherine's office, but something must have happened which caused a massive blast which knocked him unconscious. After getting to his knees, he felt quite some pain throughout his body, finding rubble and shards of glass having scattered around him, as he saw that he had plenty of cuts and minor injuries. He looked around, before noticing Catherine on the floor a short distance behind him.
"Catherine..." Jabal gasped in horror, before rushing over to her. He felt quite some sharp pain throughout his legs and chest, yet he ignored them to get to his wife. He started to breathe heavily as he carefully flipped Catherine around, noticing she was quite bloodied and injured as well. "No no no no... No, don't... don't let this happen... No..." He mumbled in terror, ripping apart her labcoat and soon looking over her body for injuries. Most of the cuts and scrapes were minor, but he was extremely concerned by the fact she wasn't waking up for god knows what reason. He'd look in his pockets for anything he had on him which could help, before looking around for any kind of supply closet or small medical room. Though, it seemed there was not much of anything around him right now. Fortunately, as he panicked, he heard a soft groan from Catherine. He started to smile as Catherine opened her eyes and looked right at him. "J... Jabal?" She said quietly, Jabal nodding and letting out some tears. "Y-Yes, my love... Are you hurt?" He still was quite concerned, clearly fearing her being seriously injured.
Catherine smiled reassuringly. "A little bit... But, I'm fine..." Jabal would carefully lift Catherine up before tightly hugging her. "Thank god... thank god..." Jabal mumbled softly, Catherine hugging him back softly. "Are... are you okay? You look pretty roughed up as well. What... what even happened?" Catherine mumbled, the two continuing to hug. "I'm fine. I just... stumbled a little bit." Jabal quietly responded, Catherine letting out an almost silent scoff. "Heh... So, what actually happened? I remember... running to our office, and then there was a loud bang and..." Catherine went silent, clearly not remembering much else. Jabal finally let go of their hug, looking around a bit and slowly getting up. "Hngh, I'm not sure what happened either." Looking around, Jabal would feel a gentle breeze coming from the direction leading to Titania's chamber, making him take a step back. "I think... that things have gone terribly, terribly wrong."
<span class="mu-i">Once upon a time, there was a stricken land where there was no such thing as day, nor morning, no sunrise or sunset, but endless dark. It was alone and obscure, on an island surrounded by waters as black as the sky. Yet the wind carried whispers of warmth and light, so the sad peoples of this land, intoxicated by the drink called hope, entreated their king to find the mythical sun and bring it to their lands. The king of the dark vowed to bring the morning to his people, and departed.
After five years, while the king did not return, the morning did come, with all of the light and warmth that could be dreamed of. Yet while the people were happy, the new king’s heir, his granddaughter the crown princess, was skeptical of this new light. So, she ventured over the dark waters towards the light, and finally, she found a great tower atop which burned a sun nothing like had been spoken of, nor what seemed to create the new day.
There she met her grandfather, and demanded of him the truth. Was there a sun, or no? Were they living in a day that was just night under a mask? Her elder, sad and weary, asked the simple question of if she could tell the difference. What distinguished the False Light from the Dawn?
She could not answer, and returned home, keeping the secret to her grave. Yet, friends and followers of Ange, what if the Dawn that comes is false? What if it is so convincing that none of us can tell it true? What if indeed, the facsimile created is the true one after all?</span>
-The Heresy of the False Light, Apocryphal Speech said to be performed by Disgraced Socalist and Disciple of Anton Ange, Aster Du Langue
You are Marnie, a girl living in the Ark known as the Digital World. For all your life, you've endured a dreary existence in City 87-O, haplessly railing against a skin-deep system that denies you all but the most meaningless human experiences. You've spent years beholding the shining tower in the center of the city, and watched its guardian Digimon circle it endlessly, protecting the portal that leads out of this sunless landscape. Throughout your youth, you never thought you'd actually be able to make your dream a reality. But things have begun to change over the past few months.
A chance meeting with a Digimon has plunged you into a hidden world of wonders, filled with wild Digimon, enigmatic Code Crackers, mysterious server partitions that reveal the City's inner workings to you, and underground organizations seeking to bring change to this world. Amidst this danger is the authenticity you've so dearly craved, and you've never been happier.
Right now, you're in the middle of a mission to take down your Digimon Nemesis. You and your partner, Phascomon, have broken into the lair of DarkTyrannomon, who has taken over an entire Job District. You've made it past his lieutenants and minions and are mere steps away from facing down your foe one last time and putting an end to his danger.
Once that's done, you plan to climb The Tower, defeat its guardian, and finally claim your freedom. The real world awaits.