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!!SbLQkGPnZPO

Halo: Spartan II War Reports. Thread 6: [Tooth&Nail]

!!SbLQkGPnZPO ID:wJOWw9u2 No.6337319 View ViewReplyLast 50OriginalReport
Threads 1, 2, 3, 4, 5: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Halo:%20Spartan%202%20War%20Reports
Active Spartan Roster: https://docs.google.com/spreadsheets/d/12PTTzwcNVbQbIC101lrcrQQZKWhK3myTLWEQ0A1ybj8/edit?gid=0#gid=0
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Sven-033's Qualities: [Special] Giant, [Special] Spartan-II, Maverick, Officer [Lieutenant], Wunderkind, Inspiring.
Sven-033's Advancement Paths: Brawler: Open Hand: 5/10 Bulwark: Unbreakable: 5/10 Grenadier: Plasma Wiz: 5/10 Shotgunner: 1| Diplomat 1/6 Infiltrator 2/6 Scrounger 2/6 Tactician 2 /6| Jotun 1/4
Sub objective Progress: Artificial Artisan 3/?| Blade Breaker 1/?
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UNSC Skidbladnir (Razor Class Prowler)
UNSC Skidbladnir Crew Qualities: Eclectic
UNSC Skidbladnir Officers: Sensor Operator: Ensign Sonar Kobal, COM Officer: Ensign Kon Kiyomi. Navigator: Lieutenant Junior Grade Marisa Deluna, Weapons Controller: Lieutenant Junior Grade Valerie Faure. Pilots: Warrant Officer Bari Cook & Cadet Bernetta Coste
Spartans Aboard: Sven-033, James-005, Jorges-052. Nesta-097, Shika-108, Daisy-023. Naomi-010, Solomon-069, Malcom-059, Anton-044, Illya-077, Cal-141, and Soren-066 (Inactive/ Washout)
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<span class="mu-s"> Current Mission: Mission 5: Operation: HVITSERK....Pending Completion/Result Calculation </span>
<span class="mu-s"> Primary Objective 1: Destroy the Einherjar Fleet and prevent any ships/ systems from falling into Covenant Hands...Success </span>
<span class="mu-s"> Primary Objective 2: Confirm the termination of or Capture and Secure the Einherjar General Codenamed "Whiteshirt"....Success </span>
<span class="mu-s"> Secondary Objective 1: Retrieve UNSC property from Einherjar Hands, if the opportunity presents itself....Success </span>
<span class="mu-s"> Optional Sub Objective 1: Win the battle with minimal friendly casualties (Less than 25% of the Squadron/ 5 ships). 3/5 (UNSC Shinigami, UNSC Dogfish, UNSC Uppercut)....Success </span>
<span class="mu-s"> Secret Objective 1: [File Decrypted] . Capture Whiteshirt's Halcyon & Experimental Exo-Skeleton Power armor </span>
<span class="mu-s"> Secret Objective 2: [File Decrypted] . Reach the Bottom of the [???] Ruins and bring back a souvenir, or several </span>
<span class="mu-s"> War Effort & Personal Rewards + advancements to Preferred Candidate Sven-033's Diplomat, Infiltrator and Tactician Advancement paths pending Mission After Action Report </span>
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The smell of dried blood lingered on your upper lip as you laid flat and prone against the medical table, eyes tracking the numerous programs flashing above your eyes as the AI Rita ran what amounted to a diagnostic scan of your head, checking your brain activity and neural patterns for any abnormalities or damage. Checking yourself and Shika in to the medbay was the first thing you did once you'd been shuttled over from the Lawrence of Arabia to your own ship.
Cont
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!!f3F751D6Was

The 2nd Primarch Quest 44

!!f3F751D6Was ID:4mAdPJbh No.6336684 View ViewReplyLast 50OriginalReport
Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%202nd%20Primarch%20Quest
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You are Lieren of Nothing, philosopher of some renown, Hunter of some skill, Primarch of the 2nd legion of the emperor of mankind's space marines, grand architect and head of the Long-Jian ministry of development, friend of the oppressed, enemy of tyrants and husband of the living ship Kanzeon, among a great many other things, including dabbler of the secrets of the old ones and poet of some skill.

Presently, you are above an uncontacted world of a substrain of humanity, using a mixture of high technology and sheer telekinetic force to create a monument from the debris left behind by the skirmish with an ork fleet, combining together the metal hulls of the ships that were lost in the battle to form a monolith of burnt and sundered still, that Kanzeon is engraving with the names and histories of the crews of the ship. It is to honor their ultimate sacrifice for a cousin of mankind that had not even known they'd been threatened.

A cousin you shall soon meet personally, the envoys that were sent had all agreed that your presence and company would be most welcome as they traveled beneath the frozen surface of the unnamed world to meet with the representatives of the city states, that the aspirants of your legion had, while you and their senior and future astartes brothers waged war against the pirate fleet, had managed to get in contact with the abhuman race. They had taken your challenge to learn how to solve the communication barrier with a society that did not know the sky above their mines existed, yet alone of the worlds beyond their worlds with great gusto and had devised a novel means of breaking that barrier. Which they had done themselves, to prove it'd work. They'd started by sending dummy distress signals near to the surface, which allowed the abhuman miners to realize the source must be coming from beyond their world of rock and stone.

And then followed by sending transmission to the groups that had figured it out, and providing proof of a world beyond their mines. Somehow, this was not met with skepticism or derision by the rest of their societies, but rather a rush to be the first to make contact with the "Uplanders" as the underground dwellers called the aspirants and you supposed everyone else

There was some grumbling, when an Astartes that had been left on the planet to watch over and run the boys through drills had happened upon and discovered what the aspirants were getting up to, but the response from the rulers of the four blocs, which were formed by councils of elders that represented the interests and vendettas of various clans and families, had been one of intrigue and praise for such "Clever little beardlings".
Cont
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Gigachad Fighter Quest

ID:3OiTE/Lu No.6354084 View ViewReplyOriginalReport
>You are a human Fighter
>Your age, sex, name and appearance are up to you

>Str 14
>Dex 14
>Con 14
>Int 14
>Wis 14
>Cha 14

>Choose a fighting style, Archetype, background, two extra proficiencies (four in total) and a feat from this site: https://dnd5e.wikidot.com/fighter

>increase one ability score by 1

>You have 2500 experience, and are level 3.

You stand in the cold outside the Shalemoor dungeon, it's entrance is a lightless arch with darkness behind, diving deep into the stony hillside behind it. You stand in a small valley between three hills, one of which holds the dungeon entrance. The cold breeze from the moors is broken slightly by the thick pines growing in this depression. You are alone (save for any retainers a background may grant you), and you see a small pile of ash nearby, fifty feet from the entrance, and a pair of torches in sconces, one on each side of the door.

You came here under order of the King, his Highness King Garriot offered Knighthood to any who can slay the ten worst monsters said to dwell in this pit, and return with evidence, the monsters are:
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Meguca Royale

ID:pNbZTJfz No.6327829 View ViewReplyLast 50OriginalReport
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!!6YlJK70pl9t

Heretic Cultivator Quest 32

!!6YlJK70pl9t ID:ewEQ9rnl No.6340545 View ViewReplyLast 50OriginalReport
Previous chapters: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Heretic%20Cultivator%20Quest
MC info Pastebin: https://pastebin.com/x5rCdZpq
Sect/ disciple info Doc: https://docs.google.com/document/d/1A0Yghkqs4WxALnnlVJ2uPpphQk9NQ4ME32DzC1qWp7Q/edit?usp=sharing
Folklore: https://pastebin.com/AnbsrDcd
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The much applauded winner of the Magical Beast Tactician's Contest, Mi Wanpisheng has lost all of his bluster and cheekiness now that's he's been brought before you to recieve his reward. The ice tailed macaque is holding his tail in front of himself, his almost human face spread into a shy grin as you lounge before him, preening the back of your paw as he is guided forward by one of his Sect's elders. As his master and adoptive father had business with the Weiyupo of the innocent witch courts, but a little birdy er, well Yujijiao told you they were just exchanging care tips for young magical beasts.,

"Wanpisheng" You savor the victors name, drawning it out in a way that you realize might sound slightly threatening as the kid who your own, bunny eared kids had become so fond of so quickly winced and barred his teeth, trying to replicate a human's smile rather than baring his fangs at you like an impudent monkey

"Yes, your highness" He addresses you with a courtly bow, very much resembling a sniveling eunuch despite what you'd seen to be his ordinary, bombastic personality

"Your sect and mine are neighbors, we share many of the same borders and also a fondness for beasts" You explain, imperiously and booming as you rise from your pile of cushions, the elder stiffening and smacking the Macaque on his backside to make him remember his posture "But your temple doesn't host any wild royalty, now does it?"

"I understand, seat of the palace, that you consider few other magical beasts to be primordial nobility" The elder, whom you do not know by name, face or deed states and you smirk, amused by his cheek to interrupt you while the great Huanliuxue was speaking

"You understood correctly, its a matter of evolution and presence, and dignity" You explain, nodding, deciding to keep the mysteries of magical beasts a bit more mysterious for a bit longer "There are three, living, Wild Princesses [野生 格格, Yěshēng Gége], myself and my sisters, The Geges"

"The very same who lead the armies of giant insects against the Ling Chuan alliance?" The elder asks, catching on quickly judging by the sparkle in his eye and the way he's stroking his beard, like a merchant eyeing up coins or a flesh merchant eyeing up a pretty girl

"Yes, Tiexingege and Jionghuagege" You answers excitedly as the confused Wanpisheng suddenly stiffens, gritting his teeth as he stammers and lets go of his tail

"Ah ah, your highness, I am honored beyond words to be offered" He starts and you smirk, tail flicking as you understand immediately that its Tie Tie that's making him so hesitant to accept this grand privledge and rare offer. She is a bully.
Cont
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Welcome to Cultural Evo, the game of MULTIFACETED GROWTH

ID:VJKDabpJ No.6353258 View ViewReplyLast 50OriginalReport
In Cultural Evo, you will control a small but growing tribe, interact with other tribes, and watch as culture, belief, and tradition evolve over time in response to events, scarcity, and contact with others.

You may form alliances, enforce taboos, invent rituals, start wars, or disappear entirely.

Lets start simple. We got three tribes. Three people can control a civilization at a time. We will begin when at least 4 players have assigned themselves to a tribe. Tribes are assigned first-come, first-serve. Next post I will show you what traits are and how we play with them

For the real OGs this is a revival for a series of threads that I loved over almost a decade ago.
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Task Force Vanguard, Execution Team 04 - Last Stand

ID:iTgG7o4p No.6324636 View ViewReplyLast 50OriginalReport
<span class="mu-s">Monday</span>
<span class="mu-s">Grid Sector 11873, Defensive Position "Razorback"</span>

The Bradley 1A5 kept firing with it's auto-cannon at the incoming target. One of it's tracks, the left one, was damaged. The rack of guided missiles had been emptied days ago and there hadn't been the chance to refill them.

Quartermaster "Godmother" was inside the basement of a ruined house, missing it's second floor and portions of the first. The structure of plywood would provide minimal protection or cover, which was why he was underground.

Beside him was Jack Price, the Engineer from MARS Incorporated, now a Lieutenant in what remained of the Armed Forces.

Finally, if he was still alive, was Capt. Harry Grand from the Air Force.
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In the basement was a Javelin guided missile, loaded, but with no available reloads. There was also MARS MPAR, a laser guided upgrade of the FGM-172A SRAW project. That system and a single reload were bundled together. Both would require firing from outside or the precarious top floor.

The other explosive options were the drum fed, six shot 40mm Milkor MGL.... OR three disposable AT-4ERs.

There was closed crates that may or may not have additional supplies, but the three of them didn't know how to operate that many weapons outside the rocket launchers and a basic M16A4.

There was the blowtorch and Quik Patch case, if Jack wanted to try repairing the Bradley.
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The Monster Girl Facility #13: Dumbest subject vs Smartest government employee edition.

ID:cwHTCcAP No.6316658 View ViewReplyLast 50OriginalReport
It was late in the afternoon, as staff were starting to wrap up testing, check-ups and other activities in the deeper parts of the facility. However, whilst most subjects were being brought back to their containment, this was not the case for Kaenum. In fact, she was currently following Catherine to a place she hadn't visited before. "So, who are you bringing me to?" Kaenum asked calmly, looking around and noticing that there were a few guardsmen around, which made her both curious and concerned. "Her name is Edith Astor. Codename, PW-87. I designed her with Roraima. However, after she refused to do what Roraima demanded of her, he... punished her." Catherine said in a regretful tone, Kaenum giving an understanding nod. "I fortunately managed to take full control of her, ensuring Roraima doesn't hurt her further. Unfortunately, she has been rather scarred by the experience. Which is why I was hoping that you could help her out. Perhaps give her some therapy to help her cope with things."

Whilst Kaenum was saddened that a subject had to suffer so much under Roraima, she was optimistic that she could help out here. After all, she had trained quite a bit when it came to therapy, and knew that she could help anyone out with enough time. "Of course, Catherine. I'd gladly help out." Kaenum responded, Catherine smiling with relief, as the two headed towards the secluded and relatively well-guarded chamber. Until finally, the two would reach the large set of doors leading to the chamber. "Will you be joining me?" Kaenum asked to Catherine, who paused before reluctantly shaking her head. "I want this to be between you and her. I've talked with her a bit, but... I could not get her to talk much. She needs someone else. Another subject..." Kaenum nodded again, taking a deep breath before looking ahead. "Very well then." With that, Catherine would give a nod to the nearby guardsmen, before taking a step back.

Kaenum stepped through the door after it opened, entering the small space which separated the outside world from the containment chamber. Though once the second set of doors opened, Kaenum was met with a rather neat and homely looking room. Clearly, Catherine had tried o decorate the room in such a way that it helped Edith feel more at home. Though, given how things looked eerily untouched, it had not been too effective. Not to mention, the fact that Edith wasn't really doing anything in the room. Kaenum spotted her in the corner, sitting on the floor and facing the wall. "Go away..." Edith mumbled in a worn-down voice, Kaenum remaining calm and quietly entering the room. Kaenum looked over the subject, quickly noticing all the combat features Roraima had clearly given her. Those large and long wings, those clawed hands and her stature all were traits meant to appear intimidating. And yet, Edith appeared more sombre than scary. "Edith, it's a pleasure to meet you. My name is Kaenum. I am here to talk to you."
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!!kTj7PQS8iSS

For House and Dominion: A Knight's Tale

!!kTj7PQS8iSS ID:2beXPEiW No.6353859 View ViewReplyOriginalReport
For House and Dominion: A Knight's Tale
Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6216450/

H&D Wiki: https://houseanddominion.fandom.com/

https://twitter.com/ThatSlowTypingG

You are Joanna Farrell, a would be Knight from the Dominion of Royal Houses. You are among the few remaining survivors of House Meros, a minor House that fell during the turmoil and wars of the early 41st century. Now you and other aspirants have ventured out into the unexplored regions of the universe aboard the starship Bertrand to seek your fortune and gather resources to someday reclaim your lost House.

>The Crew
The now landless 'Errant' Knight Dar'el Camdie has gathered your group of Knight aspirants in the hopes of forging you into a force to be reckoned with. Despite his age he's a capable fighter and tough by the standards of the Dro'all.

Chief Miriam Hannah is in charge of your ship the Bertrand and has been acting as its captain for years now.

Sergeant Mulyadi Reza commands the marines aboard ship and acts as your training officer.

Sergeant Ram is a veteran who helps lead the squad of marines under your command.

>The would be Knights
Alar Ul'torel is a Dro'all Noble. A skilled Medic in addition to their training to one day become a Knight, they've gone out of their way to be friendly to everyone on the team.

Kalnit Bakor is a Kavarian. A drone specialist, you've made an agreement with him to trade a suit of Power Cell Armor between you depending on the requirements of the mission.

Ninnik Gehell is one of the diminutive Shallan. Though trained primarily as a pilot you've helped encourage them to keep up with the rest of the team in small arms combat.

Silvar Valnetios is one of the elf like Hune. Though sometimes distant he is a capable fighter, always ready to charge into the thick of the action.

Talaat Matevosian is another Human. A close combat specialist he has a fierce rivalry with Silvar, always striving to outdo him.

Vayall Trin'qua is a Dro'all Noble. Though still among the richest families of House Meros they've had trouble adjusting to the fall. A gifted sharpshooter.

As for you, you're nobody special. Not even from a noble family like most of the others. Your parents however were loyal to the House when it would have been all too easy to leave it behind. Because of that loyalty you were sent to the academy to be trained. You now have a chance to become an Errant Knight under Dar'el Camdie's tutelage. You'll still be without lands or a legitimate title, but it would be a first step to refounding or reclaiming House Meros and setting things right.

You will be a Knight of the Dominion some day.
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/QTG/: Santa's Synthetic Helper Edition

ID:EljhI7U2 No.6337227 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6308657

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-g">text</span> [ /blue ]
Green: [ green] <span class="mu-b">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM Question:
How in-depth do you plan? Of course no plan survives first contact with the enemy, but how many plot beats do you try to have? Do you have an ending in mind?

>Player Question:
How do you feel when a quests ends? Be it naturally or unnaturally (flaked/cancelled). Have you ever been compelled to continue a dead quest? Did you? If not, why?

>General Question:
How many quests have you seen finish properly? Do you wish more QMs showed restraint and did more self-contained stories, or do you prefer quests that just keep going so you don't have to stop reading them?

>Lurker Question:
There is no question, vote.

>Miscellaneous Question:
Hypothetically, if there was a /qst/ board secret Santa like some of the other boards have, would you participate?
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