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!!4PI2iWoB3fd

Supreme Space Monke Ruler Sidequest- Scout's Promise

!!4PI2iWoB3fd ID:eQifmuq4 No.6308534 View ViewReplyLast 50OriginalReport
Your name is <span class="mu-s">BrightReef Grover</span> and you are finally a <span class="mu-s">Science Scout</span>!

Among the youth of Swallia; public service is considered a great mark on a resume for a future career, and a great use of a young person's time. Before being mated or mature enough to engage in the workforce; it is a method to expend youthful energy towards something useful. But you wouldn't know much about that; you're more interested in the merit badges, the sash, and the cool stuff you get to do.

The Scouts are a direct subsidy of InterCon; the governing body of your independent planet. Swallia and its two moons are in an autonomous zone and are free from the predations and exploitations of other powers in space. This is guaranteed by your protector-in-all-but-name state; the Jaxtian led Hegemony. But once again, you don't really know much about that. You're just a kid, you're much more excited about summer vacation on the last day of school. You even get to meet the representative from the Eugenic & Science policy department of the Swall government. Cool!
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Gotham City Beat Cop Quest 14

ID:zYLs4QXC No.6311437 View ViewReplyLast 50OriginalReport
Welcome Back! Due to some new job shenanigans this is a bit late but I hope you guys enjoy the new cover art for this thread. Last time we played; Mark had accepted a night shift working the guard detail for Bruce Wayne, suspected target of Kal. C. Late and Anarky...

Previous threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gotham%20City%20Beat%20Cop%20Quest

======

"Let's put Bunko and Chen in the car by the road. No offense to 'em but Bunko's a little lazy and if he can take a shortcut patrolling he will."

Hawthorne chuckles dryly with a nod.

"Looks like you already got the next lesson taken care of. It's important to know your strengths and weaknesses but it's better to know your fellow officer's. Because when shit really hits it, it helps to know what to expect."

"Like with you?"

"Right. You know to be there to help me pull the boot out of their ass when I'm done with em." He chuckles with a wry grin that could be taken as cocky. But the glint in his eye lets you know it's well earned.

A conflict of muffled voices at the front draws your attention and just as fast as he grinned, the smile is gone and his jaw is set as he marches stiffly to the front. You watch him freeze in the door and a vein begins to creep up his neck.

"Bunko." He says in a seething whisper. "The man said no shoes..."

=====

The meeting between you all is short. Hawthorne makes his position clear, outdoor patrol goes to Banks and his partner while Bunko and Chen handle the main road. There's hardly any time for small talk as the butler, Mr. Pennyworth, is less than subtle in his desire for their to be as few people in the manor as possible. Hawthorne sets the channel for your radio checks and sets them for the top of every hour. Everyone nods in quiet agreement and you break for your patrol routes until Banks catches you by the arm for a quick moment.

"Hey D, just wanted to ask you about Kimble real quick. I worked under him and everything but we aren't like... tight or anything. But I know he feels kinda shitty because he gave me a hard time over the undercover stuff and he didn't know about-"

You cut off his rambling.

"On the clock, Banks. Whaddya need from Kimble?"

"I just wanted to invite him camping. Let him know it's water under the bridge, y'know?"

"Sure thing man, I can let him know. I'm sure he'd be interested, military dudes love camping right?"

Banks shrugs but lets out a relieved chuckle.

"Guess we'll find out. Have a good shift, D."

"You too, Banks. Be safe."

You watch him head out with Costas but you can't help but notice Costas' expression as he glances at you over his shoulder. Eerily reminiscent of the first glance you got from Rogers at the gym. His eyes flick over your shoulder and he quickly turns away, you glance yourself and see a stern faced Hawthorne.
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!!zQ0bFZh5kaH

Wanderer Quest

!!zQ0bFZh5kaH ID:BBKuLNqy No.6305452 View ViewReplyLast 50OriginalReport
The gates of Felcross are behind you now. The city where you were raised, the city of your first failures and rare achievements, the last great city on the way east. You look back, as if to say goodbye. There is nothing of worth left for you there, only your bickering family and your more successful peers.

You are a wanderer now. On your belt is a sword, on your back - a bag with tools, travelling gear, some money - whatever was left after your purchases - and rations. They won't last long, but you'll think of solving this later. Two javelins fit nicely in the quiver, slung over your shoulder close to the travelling bag.

Barely a man, not a youth, you start down one of the roads. You don't know much of the world, but you've had dreams. Dreams of power, people bowing to your might, of... freedom, to do what you want, however indulgent your desires may be. Of immortality, like in the tales of the Flower Harbringer and the Collector of Names.

They are far away, but one who doesn't begin his journey will most certainly never see its end.

You possess basic ability in the way of the sword and the javelin, having been given basic training for the militia, like any able man of the kingdom. You also know your way around the streets, courtesy of your upbringing. You can repair and take care of your weapon, and know the basics of crafting, having helped around the smithy for a time. You think you can survive on the road and subsist if need came. That's about all you are capable of.

You heard the road east leads to the frontier, the outlands. Not completely devoid of settlement, it is, nevertheless, a dangerous place - some of the monsters manage to sneak into the heartlands of the kingdom of Hien, not to speak of these wild lands, where they may have greater reign. Their distance from the heartlands means all kind of folk flock there, sometimes good in heart, but often dark. It also means greater freedom, whatever the cost. At least, that's what the caravans and travellers from that land told you when they passed through Felcross.

"Only madmen go east," your grandpa once said spitefully. "Those that don't know the worth of a family at your back or a proper home you can return to." Didn't stop one of your elder brothers from going there. Didn't stop you.

The road is calm for a few days as you pass by caravans going west. You didn't have enough money to buy your place in one, so you're going alone.

After the sun sets on the 4th day of travel, you consider making camp, like the previous days, but see a light further down the road. Approaching closer, you see a person sit by the campfire, a man, if you read their build correctly. He doesn't seem to have noticed you, tinkering with something in his hands. A tent is pitched nearby, and a spear rests by the fire. The faint scent of herbs and medicine drifts in the air. The smoke, too, of course.
(1/2)
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!If0nQXUWTc

Ships and Stars Quest #6

!If0nQXUWTc ID:XvgsavuO No.6311951 View ViewReplyLast 50OriginalReport
Humanity has spread out into a massive sprawling empire throughout the galaxy. The edges of the sprawl remain poorly guarded and sparsely settled after all humanity throughout a thousand stars has always been alone save for their own creations which once waged war against them. This is no longer true now an unknown force has begun to attack sector 63 and other sectors and it is up to poorly supplied and desperate sailors to hold them back.


You are the Admiral of the naval fleet of sector 63 one of nearly a 100 rimward sectors on the edge of settled human space. The war has finally turned in humanity's favor the once unending horde of bird ships, who you now know are called the Argono have finally ebbed away. Your industry soars and the first of the friendly fleets have begun to probe from Mid Rim sector 63 in your own sector to hopefully soon relieve you.

You're currently on patrol facing off against a small fleet of enemy ships made up of 4 battleships, 2 battlescruisers and 12 Heavy cruisers facing off against your veteran picket line of corvettes, destroyers, and several light cruisers along with your freshly converted semi guided missile cruiser. The enemies' lasers dance around the picket line as the push forward even as your missile cruiser comes to a stop and turns to give the enemy their broadside. There's several large flashes as all 12 of its missiles fire and burn fast toward the enemy capital ships. There is some swearing over comms as the missiles zip past the picket line and your strike craft but the pilots and captains are too busy dodging incoming fire as they loose their own torpedo strikes to give too much complaint.

Could I get a 1d100 best of three please

Past Threads:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrinkQM
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!!zkQYD4JVtzO

Saiyan Conqueror Quest 248

!!zkQYD4JVtzO ID:P1rATz1w No.6311532 View ViewReplyLast 50OriginalReport
Grand Zen-Oh, the omni king and ruler of the omniverse has declared there will be a massive tournament to be held in his honor. A grand affair between several universes, each battling it out for the very right to exist. And at the forefront of this grand spectacle will be the Saiyans of Universe 7, who Grand Zen-Oh has grown fond of watching battle. Twenty eight years ago, the Saiyan race were annexed into the PTO as just another race, one of many sent to conquer other worlds. Now, the Saiyans are widely regarded as the strongest warrior race in the entire Seventh Universe, defenders of the PTO led by their strongest, the “Dragon of New Salda” General Karn and his family.

You the players will (most often) control Karn. A man who has grown from his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733 to become not only the strongest Saiyan of his time at AGE 759, but also personal friend to the former emperor Lord Freeza, father to well over a dozen powerful and unique children, a mentor and teacher to his fellow Saiyans, and the best hope for his universe's continued survival. No one warrior can hope to battle eight other universes' strongest fighters alone and hope to prevail, one man's power and skill won't be enough to overcome the looming threat of extermination. But this coming battle will be the ultimate test of how you've lived your life until now, the choices you made not only for yourself, but for the fate of your entire universe.


Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of three correctly-rolled dice
>At ten minutes past your previous roll, and there are not yet enough rolls, you may roll an additional roll
>Crits are 100 on a d100
>99s or paired rolls may net you extra bonuses
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can also find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes.

https://www.youtube.com/watch?v=j61ts42E2Ms


UNIVERSAL SURVIVAL
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magically Challenged 5

ID:1JMvScqX No.6303066 View ViewReplyLast 50OriginalReport
It’s a dark, almost pitch black night on the campus. Lazari could effortlessly light things up or give herself night vision, but doing so would take away the night out experience. She disliked how so many tried to find ‘solutions’ to things in life that did not need to be fixed. This night was perfectly fine the way it was, although it could use a bit more wind.

She takes off her shoes, letting her feet rest on the fresh grass. Thankfully, most of the lawn recovered from the dragon incident, the last thing she would’ve wanted was to revitalize every bit of grass to make it look uniform again—wouldn’t have been the first time. She stretches

Before she can go on her usual jog, she hears low mumbling from above. She looks up at the school building, until her gaze stops at a bird-like figure resting near the edge of the rooftop. It’s not uncommon for students to hang up there past midnight, but it’s not encouraged for a variety of safety reasons.

Climbing up there would be a piece of cake with magic, but it presents a fun challenge to climb as fast as possible, only relying on her body. One jump, put one foot on a window’s ledge, two jumps, make sure to avoid putting too much strength behind each step, three jumps, grab the edge with your left hand, lift yourself upward and-

There.

Not her best time, but having to climb up silently slowed her down. The student didn’t notice her despite lazari’s imposing figure. She made sure to mask her breathing and mana so that she could slip effortlessly past her in both sight and sound. Lazari taps her shoulder, and the student, who could now be identified as Fet, flinched with a short, high-pitched scream.

There is an awkward silence, followed by unnecessary apologies from the student.

Lazari shrugs, “You can stay here if you want, just don’t go practicing spells at this time of night. I’m glad it’s not some students doing something weird up there again.”

“..Um, ‘again’? How often does that ev- even happen?” Fet’s voice was stuttery, but her voice is less shaky than the last time the two of them spoke.

“You don’t want to know. Nor do you want to know what I mean by ‘weird’. I’ve considered not teaching some spells just because of what I’ve seen people do with ‘em before.” Lazari tries to contain her laughter. “What are you doing at this time, lassie?”

Fet averts her gaze, opting to look at the stars instead. “Thinking about things. I can think more clearly when I’m out- outside, but not when people are around.” Her speech was slower, perhaps as an attempt to control her stuttering.
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!!fwDszUHyX/E

Poképocalypse Quest #6

!!fwDszUHyX/E ID:la5pFxqQ No.6319262 View ViewReplyOriginalReport
<span class="mu-s">Quest Resources</span> (<span class="mu-s">stats,</span> party, location, neofauna information, date, time, etc.): <span class="mu-i">https://rentry.org/PokepocalypseQST</span>;

<span class="mu-s">Quest Archive:</span> <span class="mu-i">https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pok%C3%A9pocalypse%20Revival</span>; (Start here if you want to catch up on the quest's previous threads!)

Updates will be attempted every 2 days! Ideally, I will be back to daily updates by the end of this thread. Absences will be announced in advance and given definitive end dates if I can manage it.

<><><><><>

<span class="mu-i">Within the Year of Our Lord, 1884, upon a world quite similar to our own, all civilization is at war with a peculiar breed of creature...</span>

...all civilization, that is, save for Walter Buchanan and his companions. Walter, an aspiring naturalist, sees the good in these creatures: these demons of earth and sky, able to command the very heavens themselves, privy to the inner thoughts of man and the very souls that animate them. He has tamed four such creatures, all of whom walk by his side: Aster, his flaming foal; Mary, his electric sheep; Taylor, his silk-spinning caterpillar compatriot; Florian, his aromatic flower sprite.

These creatures, whom he dubs "neofauna," are not his only company. Walter is further joined by two human travelers: Thomas J. Steele, a businessman and state representative of Indiana, and "Andrew," a former buffalo hunter now employed as Steele's own bodyguard. All three of these men share a common cause: a desire to return to the East Coast.

This trio is further bound together not only by shared experience, but by their shared allegiance to the Staters: a movement led by a group of rebellious Californians looking to upend the most recent state governor, C. P. Huntington, for his atrocities against the state of California. The treacherous governor has used the state militia to launch a coordinated raid on the Staters' former headquarters, and suspicions abound that he is now responsible for multiple deaths within the movement-- deaths which the Stater's stalwart leader, Aaron Muyr, now seeks to avenge...

<><><><><>
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!!TIfmKogdpA4

Solarpunk Cleanup Agent Quest #11

!!TIfmKogdpA4 ID:+QxuhAqc No.6290129 View ViewReplyLast 50OriginalReport
You are Fiona Jarnafeldt, L2S Trollslayer, and you are in serious trouble.

Today you were deployed on a mission to save dozens of kidnapped citizens from the starving squatter city under Helsinki. You saved dozens from a sect of cannibals, only to come across a strange realization; they may have been receiving aid from a rogue government agent who wanted nothing but to see the system you work for destroyed. This rogue agent, a living tree by the name of Zephyr, operated within the Stormdrain to provide... something to the underdwellers. Information, probably.

Maybe it was him that helped pull strings to delete camera logs. Covered the tracks of the thieves. Maybe he even told them about what was carried on a train that came into Helsinki the month before you joined, causing a battle that killed dozens of Stormwatch members.

On the train was a suit of pneumatic powered armor, fashioned from kevlar and carbon fiber components from the stormy city of Chicago by their advanced heavy robotics division. This suit was made exclusively for an elite member of the Stormwatch of lanky proportions. The intended owner, L4 Nonoka Sumika, has an unusual and atypically tall and thin stature that should have made it so, even if stolen, no regularly shaped human could be able to wear it without so much modification that it couldn't work.

And yet, that suit stands in front of you, fully operational, standing eight feet tall, its broad hat casting a black shadow over the <span class="mu-i">thing</span> that has come to possess it.

That thing is an aberration of humanity, that goes by the name of "She." Given its stature, it would be rated as a Troll, but being armored in what it is, it's far more dangerous than its class suggests. Though sources had claimed She was a Finnish river spirit by the name called a Nakki, this is something else entirely. The sensation of water observed by others was misinformation gleaned from the pneumatic exhaust of subliminated hydrogen radiating from the suit and sound She seems to keep uttering, a verbal tick similar to the sound of residual hydrogen mixing with air to form water.

<span class="mu-i">Po, po, po.</span>
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!!jca5Uh1HZ90

Knights of Nothing - #01

!!jca5Uh1HZ90 ID:eR+kIBha No.6293998 View ViewReplyLast 50OriginalReport
Welcome to <span class="mu-i">Knights of Nothing</span>. For those of you who were part of “The Testament of Tatamu” quest a few years ago, this takes place in the same post-apocalyptic universe, albeit closer to the beginning of the timeline. The setting errs closer towards hard(er) science fiction.

For those who don’t know me, I’m Kaz, and I’ve been a QM since the last few years back when quests were still on /tg/ before we made the jump. My last active quest was “Star Wars – Interregnum”. For those familiar with me, it’s been a long time. Sorry for disappearing without any warning. Long and short of it was a mixture of burnout, writer’s block, and IRL/day job getting in the way of things.

In any event, I’m back in a limited capacity. I’m back in trade school and doing irregular contract work, which leaves a creative-sized hole in my chest. So I’m writing once more, with the goal of trying to do 1-2 updates per day. For those waiting for <span class="mu-i">Interregnum</span>, it’s coming soon(TM). My block was really starting to show towards the end of the last thread, and I need to square the circular peg on either fixing it or wiping part of the slate clean.

The mechanics of this quest draw heavily from the Fantasy Flight Games <span class="mu-i">Genesys</span> narrative dice system, albeit modified and changed for questing format, which is the same system that <span class="mu-i">Interregnum</span> uses.

Now, without further ado…

==============

<span class="mu-i">The world stopped, then began anew.</span>

>>Location: Unknown
>>Date: Unknown

The burden of consciousness is abruptly forced upon you – sudden and without any warning.

Your first breath is a wet, choking sputter that catches in your throat. Something thick and viscous coats the inside of your esophagus, nearly strangling you from the inside. Each attempt at inhaling or expelling only makes it worse, every aborted retch an aborted reminder that your body has seemingly turned against you.

Panic surges before rational thought can catch up. Adrenaline sears away the last remnants of a dreamless sleep, burning away a mental fog clouding your mind until only the rawest survival instinct remains, and a painful hyper-awareness of your immediate surroundings.

And then you feel them – cold, conforming walls pressing against your body, smooth and pliant, firm and unyielding as they conform to your panicked thrashing. Your hands slap against a curved surface only mere inches away from your face. The realization shoots through you like ice in your veins.

You are enclosed.

Entombed.

Trapped.

(cont.)
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Do Your Best Quest #206

ID:11ZINAVa No.6314592 View ViewReplyLast 50OriginalReport
For no discernible reason, the chaotic fan meeting had a sudden shift when you decided to hug every single member. No exceptions. From rabid fans who stop at nothing to patiently waiting in line for your warm embrace. You politely asked them to behave and they did. All of them were cute and hug-able. You can’t help but feel proud!

But your work is not done. The last two in line are none other but two members of the Dewitt family, the matriarch and the eldest daughter! Holly and Sina! Rora looks irreversibly flabbergasted, while the rest are not holding up much better! The Dewitts were lost inside the building and found themselves here. Why they’re at the school in the first place is a mystery ready to be unveiled.

The convention room is more empty than not. The space that holds this incredible event is ready to be closed. Aside from your bunch (You, Aurora, Pansori, Celia, Donna, Verity, and Lydie (and Bagna)) and the Dewitts; Only staff members are here. They’re waiting for the opportunity to dismantle everything and return the room to its original state (your new and renovated fan club room.)

But that’s later! Hugs need to be delivered!

The issue is, after the initial greetings, Holly appears to be hypnotized by your appearance. That’s the result of improving your appearance and being shirtless at the same time! It’s too big of a change!

Sina isn’t fairing much better…

Maybe you need to help her snap out of it? They’re here for different reasons than longingly staring at your dumb face.

<span class="mu-s">What do you do?</span>

>“I know it’s not the reason you’re here, but you two want a hug anyway?” Offer what you’ve offered to everyone! It’s courtesy!
>“Earth to Holly, you okay?” Be concerned! Make her snap out of it.
>“Do you girls need help with directions? I’d love to be your guide.” Offer to help them out on whatever they need.
>“Can anyone help them out with what they need, please? I’ll owe you one!” Ask the staff to help Holly and Sina after you’re done talking!
>Write In.
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