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Totemist Quest: Another Land II

ID:GVYu9ewc No.6325199 View ViewReplyLast 50OriginalReport
Totemists, one of the first lines of defense against the malicious and monstrous, famed slayers of Behemoths which are perhaps the most dangerous examples of such, and bridge to the domains of spirits and magic unseen. The role is not an easy one of course, but it must be done and has been since time before almost all written history.

You are Capran, young man of the Four Peaks mountains, pupil of Oranya Skystrike.

There has been a lot of unrest on the mountain slopes lately, the issue growing further with each day it seems, but with your teacher still guiding you, there will always be a way to deal with it the trouble.

Such as this post mimic, which stands on thin wood-splinter-like legs and angrily spears them into the ground beneath it at the failure of its ambush. You stand nearby your teacher and her friend Heyra, ready and willing to destroy this mimic.

Awful thing. You're rather happy you three are the one who found it rather than some poor patrol guard or villager.

>Cont
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Do Your Best Quest #211

ID:Rh9Mtb0I No.6350021 View ViewReplyLast 50OriginalReport
Last time, you made a bunch of phone calls yet again. Another long spiral of voices going in and out this damn device. Its electronic functions, square shape, and unnecessary brightness displease you. The world would be better without them. One day, you will return to older times, when you read letters — and complained anonymously over billboards. But that’s not now or then.

The relevant fact is that Matilda is joining your efforts. The Mafia topic is more personal to her than half of the people here. But not all. Celia and Aurora have big stakes in the operation.

Right now, your briefing came to a sudden stop. Once again Lydie dropped a cliffhanger worthy line. <span class="mu-s">Your lovely Beth is a former member of the International Assassin Syndicate!</span> Props to the hyperactive rich girl, when she said she was interested in the prisoner, she meant it. And somehow, she got the information from the femme fatale’s mouth!

“Huh… I didn’t know that. I should’ve pressed Beth about her past.” Crossbill is fairly impressed.

“<span class="mu-i">Beth is a what…?!</span>” Liu’s mind remembers the events of last night, and her poor frizzly head can’t wrap around it.

“You’re making stuff up, Lydie. You should give me back my fanclub. Nobody should withstand a liar in a position of authority.” Vera frowns. “Anyone with me? I wanna see some hands raised.”

“Get your own fanclub.” Lydie glares back. Isn’t it yours?

“H-How do you have the gall to say that to me of all people?!” Vera can’t believe the shamelessness. “Besides, the point still stands.”

“Yeah, Beth would never hurt a fly!” Aurora agrees. “I think. She was nice to me.” Rora’s standards are smaller than Liu's.

“Then I ask you, dear Veranica. Why? <span class="mu-i">Why Beth was in prison?!</span>” Lydie ups the theatrics.

“Hell if I know! I got tired of listenin’ to them, their backstories kept getting dumber with each passing one!” Vera remembers the pain.

“Hey, they were fun. Always a treat to meet weirdoes.” Crossbill disagrees.

“You know who they are talking about, right, Celia?” You make sure your Beanie Sister isn’t lost.

“Yeah, you all told me about her… and her deadly hugs.” Celia nods. She’s prepared to face Beth whenever that happens. Nobody is truly ready though. “Shouldn’t you call her? Maybe she knows a thing or two.”

You don’t like the direction this briefing is taking…

<span class="mu-s">What do you do?</span>

>Sigh. Pick up your phone and call Beth…
>Decline. Continue with the briefing. Enough time has been spent on this.
>Write In.

<span class="mu-s">Who shall join you in this call if it were to happen?</span>

>Aurora. You already were partners.
>Matilda. She just arrived.
>Vera. To show her Beth’s true nature.
>Liu. She knows Beth’s true nature.
>Crossbill. They’re roommates.
>Celia. Let her have a good picture of Beth.
>Beanie Hedgehog. He knows how to keep a secret.
>Lydie. She’s the one spilling the beans. Beth would like to know that!
>Write In.
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!!f3F751D6Was

The 2nd Primarch Quest 44

!!f3F751D6Was ID:4mAdPJbh No.6336684 View ViewReplyLast 50OriginalReport
Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%202nd%20Primarch%20Quest
_

You are Lieren of Nothing, philosopher of some renown, Hunter of some skill, Primarch of the 2nd legion of the emperor of mankind's space marines, grand architect and head of the Long-Jian ministry of development, friend of the oppressed, enemy of tyrants and husband of the living ship Kanzeon, among a great many other things, including dabbler of the secrets of the old ones and poet of some skill.

Presently, you are above an uncontacted world of a substrain of humanity, using a mixture of high technology and sheer telekinetic force to create a monument from the debris left behind by the skirmish with an ork fleet, combining together the metal hulls of the ships that were lost in the battle to form a monolith of burnt and sundered still, that Kanzeon is engraving with the names and histories of the crews of the ship. It is to honor their ultimate sacrifice for a cousin of mankind that had not even known they'd been threatened.

A cousin you shall soon meet personally, the envoys that were sent had all agreed that your presence and company would be most welcome as they traveled beneath the frozen surface of the unnamed world to meet with the representatives of the city states, that the aspirants of your legion had, while you and their senior and future astartes brothers waged war against the pirate fleet, had managed to get in contact with the abhuman race. They had taken your challenge to learn how to solve the communication barrier with a society that did not know the sky above their mines existed, yet alone of the worlds beyond their worlds with great gusto and had devised a novel means of breaking that barrier. Which they had done themselves, to prove it'd work. They'd started by sending dummy distress signals near to the surface, which allowed the abhuman miners to realize the source must be coming from beyond their world of rock and stone.

And then followed by sending transmission to the groups that had figured it out, and providing proof of a world beyond their mines. Somehow, this was not met with skepticism or derision by the rest of their societies, but rather a rush to be the first to make contact with the "Uplanders" as the underground dwellers called the aspirants and you supposed everyone else

There was some grumbling, when an Astartes that had been left on the planet to watch over and run the boys through drills had happened upon and discovered what the aspirants were getting up to, but the response from the rulers of the four blocs, which were formed by councils of elders that represented the interests and vendettas of various clans and families, had been one of intrigue and praise for such "Clever little beardlings".
Cont
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!fz3POlcgVk

Isekai Inquisition #10

!fz3POlcgVk ID://BAMjOT No.6322099 View ViewReplyLast 50OriginalReport
You are <span class="mu-s">Lorinda de Lindan</span>, Princess, Inquisitor, and soon-to-be Tournament Champion! Well, not really, for you see the Inquisition is sending you into the <span class="mu-s">Grand Tournament of Bloodgrave’s Fall</span> as an agent to see if any otherworldly <span class="mu-s">Strangers</span> from the wicked and barbarous dimension of Earth sneak in to gain lands and glory right from under your father’s nose. Regretfully, the Inquisition has <span class="mu-s">banned</span> you from seeking victory as once your analysis of the competition is complete, it will be time to make a dramatic exit fitting of your desire to be the tournament’s <span class="mu-s">underdog hero</span>. Currently, there is a mere <span class="mu-s">14 days</span> before the preliminary rounds begin for the <span class="mu-s">duels</span> where you shall compete. Now if only you knew the best way to prepare…

Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%20Isekai%20Inquisition
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/QTG/: Santa's Synthetic Helper Edition

ID:EljhI7U2 No.6337227 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6308657

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-g">text</span> [ /blue ]
Green: [ green] <span class="mu-b">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM Question:
How in-depth do you plan? Of course no plan survives first contact with the enemy, but how many plot beats do you try to have? Do you have an ending in mind?

>Player Question:
How do you feel when a quests ends? Be it naturally or unnaturally (flaked/cancelled). Have you ever been compelled to continue a dead quest? Did you? If not, why?

>General Question:
How many quests have you seen finish properly? Do you wish more QMs showed restraint and did more self-contained stories, or do you prefer quests that just keep going so you don't have to stop reading them?

>Lurker Question:
There is no question, vote.

>Miscellaneous Question:
Hypothetically, if there was a /qst/ board secret Santa like some of the other boards have, would you participate?
803 posts and 252 images omitted

LIGHT QUEST

ID:YPtrnZlo No.6350512 View ViewReplyOriginalReport
[Illusion of a quest AKA ONE SHOT.]

The eternal malice of the sun bothers you from a long and weary sleep.
You open your eyes for the first time.
The world appears boundless and without form.
You open your mouth and let out no vagitus to rend the air.
The horizon is empty and full of opportunities.
You are but a newborn and yet it is not hard to stand.

Let's begin.
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Task Force Vanguard, Execution Team 04 - Last Stand

ID:iTgG7o4p No.6324636 View ViewReplyLast 50OriginalReport
<span class="mu-s">Monday</span>
<span class="mu-s">Grid Sector 11873, Defensive Position "Razorback"</span>

The Bradley 1A5 kept firing with it's auto-cannon at the incoming target. One of it's tracks, the left one, was damaged. The rack of guided missiles had been emptied days ago and there hadn't been the chance to refill them.

Quartermaster "Godmother" was inside the basement of a ruined house, missing it's second floor and portions of the first. The structure of plywood would provide minimal protection or cover, which was why he was underground.

Beside him was Jack Price, the Engineer from MARS Incorporated, now a Lieutenant in what remained of the Armed Forces.

Finally, if he was still alive, was Capt. Harry Grand from the Air Force.
-
-
In the basement was a Javelin guided missile, loaded, but with no available reloads. There was also MARS MPAR, a laser guided upgrade of the FGM-172A SRAW project. That system and a single reload were bundled together. Both would require firing from outside or the precarious top floor.

The other explosive options were the drum fed, six shot 40mm Milkor MGL.... OR three disposable AT-4ERs.

There was closed crates that may or may not have additional supplies, but the three of them didn't know how to operate that many weapons outside the rocket launchers and a basic M16A4.

There was the blowtorch and Quik Patch case, if Jack wanted to try repairing the Bradley.
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Jail Quest: Thread 13

ID:1Pw/8G/1 No.6322745 View ViewReplyLast 50OriginalReport
Jail Quest: a text adventure occasionally illustrated.

A night of drinking and a failed attempt to cheat on cards had landed you the strangest job slash community service sentence you've ever had: ensuring Gongalla Gaol survives the reality storm called Singularity.

Now you travel around with your employer and a handpicked crew to survey the four Reality Anchors. Hey, beats being tarred and feathered, right?

Previous thread:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6274911/

Gongallaverse:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gongalla%20Gaol

You suddenly jolt wide awake in an unfamiliar room, with no recollection of the past few hours. It even took you a few seconds to remember you are Rosa Montagni, and another few seconds to realize the other person in the room is your crewmate, Valencio. Slowly, hazy recollections piece together a loose narrative of previous events: you've reached Viridis, the first leg of your journey to the East's Reality Anchor, when you receive news that your go-to destination slash transport, the walking city Freeport, had problems with its engine. Then you were sidetracked into a casino, where you played cards and unwittingly aided a truant Hexbourne student against a haughty twin Hexbourne students sent to retrieve him. Then you got entangled in a complex emotional... something with the casino owner, Don Bosco. Something about your mentor, Sierra (no relation to Sierra, the deity of the South anchor) and copious amounts of drinking? That must be why your memory's so hazy.
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!!YBR7ynqi3U+

Alterac Resurgent Quest 38

!!YBR7ynqi3U+ ID:rnZR+qS6 No.6326817 View ViewReplyLast 50OriginalReport
Nine years ago King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. Nine years ago Prince Alric Perenolde, the second heir of Alterac was sent into exile for his own protection. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years made sure that you were safe and learned the useful skills that would help you in the future.

Now you are ready to carry the responsibility and unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

Politely saying everything had gone to shit. King Varian in his melancholy and delusion had arrested Prince Alric for what he saw in Alric's part in Lady Katrana Prestor's attempt to wrestle the control of the Kingdom of Stormwind to herself. In reality Alric had been the voice of reason and tried to negotiate a peaceful solution to all this.

What had followed was a swift counter-coup and Malevus found herself being chased by a bunch of thugs wearing the King's tabards. Danger, intrigue and diplomacy filled her days as she was steadfast in her mission to rescue Alric.

And now she is on her way to the Stormwind Keep, into the Lion's Den to rescue the man she loves so much.


Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
Character List: https://pastebin.com/FkYd6wkJ
Side Character Stats: https://pastebin.com/aRfyksUG
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!!kuHaJ5dacSC

Dark Quest #7: It Umberal Comes Crashing Down

!!kuHaJ5dacSC ID:lqmIjexx No.6322706 View ViewReplyLast 50OriginalReport
<span class="mu-b">ANTON PEAS:</span> that’s your name, don’t wear it out! Originally a mild-mannered grilljockey, a botched demonic summoning brought you to <span class="mu-b">ZORAL:</span> a fantasy world shrouded in perpetual darkness!

You get used to it!

The memory loss and everyone trying to kill you? That’s the tricky part. See, your unexpected trip landed you in one Hell of a mess: not only did you lose a huge chunk of your memories, but you also forfeit your soul to <span class="mu-r">RED</span>--you don’t know the specifics, but essentially your summoning granted you some <span class="mu-r">DEMONIC POWERS</span>, so it’s not all bad!

What <span class="mu-i">IS</span> bad is what you’re up to now: your hellish helper can restore your memories, but he won’t do it for free! The price: delivering the heads of <span class="mu-r">THE FOUR LORDS OF ZORAL:</span> tyrants and titans that rule the darklands with iron fists, claws, and… you dunno, tentacles, maybe? There’s a reason they’ve ruled for so long, however, and despite your platoon of pals and plentiful powers you can’t help but feel a little apprehensive about the whole thing!

Exhibit A: <span class="mu-r">ARCHMAGE TRIER.</span> Arriving in <span class="mu-b">UMBERAL:</span> Zoral’s very own city of tomorrow, you were swiftly introduced to the <span class="mu-r">TEKSOULS:</span> menacing magitek that follow every whim Trier can think up… and you met the guy–he thinks a <span class="mu-i">LOT!</span>

Not to be outdone, you also ran into <span class="mu-r">THE SPICE CARTEL</span>--not only is Umberal their home turf, they’re also running some kind of deal with the Archmage… as for what it is, well, you shudder to think!

Your search for leverage over the Archmage took you to <span class="mu-b">TRIMBAULT ACADEMY:</span> Zoral’s most prestigious magical academy, and whole you managed to snag some goodies and teach a surprisingly-decent class (don’t ask), you didn’t manage to find notes other mages took on their Archmage adversary! Even worse, all signs point to The Cartel snatching them up for their own perfidious plots!

Luckily you had an in: <span class="mu-b">TZAH-TZIE</span>, skilled songstress and your current beau, has an axe to grind with her musical rival <span class="mu-b">LUTZA</span>. Having saved the starlet from a kidnapping on the Umberal Skyrail, you earned your way into holding a concert in Umberal, and some of the biggest names in The Cartel just happen to be huge fans!

You were just about to plot out the details at the glitzy <span class="mu-b">CRYSTALMELT HOT SPRINGS LODGE</span> when you ran smack-dab into The Cartel’s higher-ups… and the big cheese himself, <span class="mu-r">VHALE NESSURMOS</span>.

Did we mention he’s also your girlfriend’s husband? And that she freezes up like a clam on Pluto at the mere mention of his name?

Cornered by the Cartel, THIS is where your tale continues…

https://youtu.be/1lR8VLt1Xlk

>CONTD.
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