Looking for mathleastests tutorial like http://gamemaker.io 's site, but for http://tululoo.com/ and also for any genre(fighting, sports, vn etc) including but exclusives to :control, settings, menu and variations, p2p, embed to center, html to exe, so on needed to, commercialize it. Whooh! 3dcg now?
Using math or something technical, manual how to plan out art/content that can attract hundred thousand clicks, sales, or profit, yearly or regularly? I mean, realism will evidently attract, but how to tell if it is enough or such I suppose, thanks.
I need a basic free downloadable program to crop length of vids, and other basic editing stuff, for shit n giggles. please help because modern internet sucks ass when looking for literally anything, and fucking scammers and AI bullshit is everywhere as well.
Are there any boorus (or similar resources) dedicated to fine art?
I know safebooru exists, but I'm talking about art in general rather than japanese/anime focused stuff. Interestingly, some sites which are more known for their NSFW material, like gelbooru, have a decent amount of totally SFW artwork on it.
There's a video someone did of this comic strip, where an orc is getting a coffee and the goblin barista, considering the difference in size, writes her phone number on his cup and salutes- All set to the tune of Blood on the Risers, or G(l)ory g(l)ory what a helluva way to die
Not sure of the artist but it's similar to this style, I think.
I tried to find a high-quality scan or original artwork and couldn't find anything. Is there anywhere I can find something in high quality? Like something removed from the game or scanned directly. There's one with 30-year-old text that's actually in kinda good quality, but there aren't many and they're a bit different from this one in color. What I have found so far is that it was made by Rockin' Jelly Bean and that it comes in red and blue versions.